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mojoshader_internal.h
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#ifndef _INCLUDE_MOJOSHADER_INTERNAL_H_
#define _INCLUDE_MOJOSHADER_INTERNAL_H_
#ifndef __MOJOSHADER_INTERNAL__
#error Do not include this header from your applications.
#endif
// Shader bytecode format is described at MSDN:
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// http://msdn.microsoft.com/en-us/library/ff569705.aspx
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#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdarg.h>
#include <assert.h>
#include "mojoshader.h"
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#define DEBUG_LEXER 0
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#define DEBUG_PREPROCESSOR 0
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#define DEBUG_ASSEMBLER_PARSER 0
#define DEBUG_COMPILER_PARSER 0
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#define DEBUG_TOKENIZER \
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(DEBUG_PREPROCESSOR || DEBUG_ASSEMBLER_PARSER || DEBUG_LEXER)
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// This is the highest shader version we currently support.
#define MAX_SHADER_MAJOR 3
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#define MAX_SHADER_MINOR 255 // vs_3_sw
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// If SUPPORT_PROFILE_* isn't defined, we assume an implicit desire to support.
// You get all the profiles unless you go out of your way to disable them.
#ifndef SUPPORT_PROFILE_D3D
#define SUPPORT_PROFILE_D3D 1
#endif
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#ifndef SUPPORT_PROFILE_BYTECODE
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#define SUPPORT_PROFILE_BYTECODE 1
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#endif
#ifndef SUPPORT_PROFILE_GLSL
#define SUPPORT_PROFILE_GLSL 1
#endif
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#ifndef SUPPORT_PROFILE_GLSL120
#define SUPPORT_PROFILE_GLSL120 1
#endif
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#ifndef SUPPORT_PROFILE_GLSLES
#define SUPPORT_PROFILE_GLSLES 1
#endif
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#ifndef SUPPORT_PROFILE_ARB1
#define SUPPORT_PROFILE_ARB1 1
#endif
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#ifndef SUPPORT_PROFILE_ARB1_NV
#define SUPPORT_PROFILE_ARB1_NV 1
#endif
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#ifndef SUPPORT_PROFILE_METAL
#define SUPPORT_PROFILE_METAL 1
#endif
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#ifndef SUPPORT_PROFILE_SPIRV
#define SUPPORT_PROFILE_SPIRV 1
#endif
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#ifndef SUPPORT_PROFILE_GLSPIRV
#define SUPPORT_PROFILE_GLSPIRV 1
#endif
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#if SUPPORT_PROFILE_ARB1_NV && !SUPPORT_PROFILE_ARB1
#error nv profiles require arb1 profile. Fix your build.
#endif
#if SUPPORT_PROFILE_GLSL120 && !SUPPORT_PROFILE_GLSL
#error glsl120 profile requires glsl profile. Fix your build.
#endif
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#if SUPPORT_PROFILE_GLSLES && !SUPPORT_PROFILE_GLSL
#error glsles profile requires glsl profile. Fix your build.
#endif
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#if SUPPORT_PROFILE_GLSPIRV && !SUPPORT_PROFILE_SPIRV
#error glspirv profile requires spirv profile. Fix your build.
#endif
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// Microsoft's preprocessor has some quirks. In some ways, it doesn't work
// like you'd expect a C preprocessor to function.
#ifndef MATCH_MICROSOFT_PREPROCESSOR
#define MATCH_MICROSOFT_PREPROCESSOR 1
#endif
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// Other stuff you can disable...
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#ifdef MOJOSHADER_EFFECT_SUPPORT
void MOJOSHADER_runPreshader(const MOJOSHADER_preshader*, float*);
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#endif
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// Get basic wankery out of the way here...
#ifdef _WINDOWS
#define ENDLINE_STR "\r\n"
#else
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#define ENDLINE_STR "\n"
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#endif
typedef unsigned int uint; // this is a printf() helper. don't use for code.
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// Locale-independent float printing replacement for snprintf
size_t MOJOSHADER_printFloat(char *text, size_t maxlen, float arg);
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#ifdef _MSC_VER
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#include <float.h>
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#include <malloc.h>
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#define va_copy(a, b) a = b
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#define snprintf _snprintf // !!! FIXME: not a safe replacement!
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#define vsnprintf _vsnprintf // !!! FIXME: not a safe replacement!
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#define isnan _isnan // !!! FIXME: not a safe replacement!
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#if _MSC_VER < 1900 // pre MSVC 2015
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#define isinf(x) (!_finite(x)) // FIXME: not a safe replacement!
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#endif
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#define strcasecmp stricmp
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#define strncasecmp strnicmp
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typedef unsigned __int8 uint8;
typedef unsigned __int16 uint16;
typedef unsigned __int32 uint32;
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typedef unsigned __int64 uint64;
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typedef __int32 int32;
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typedef __int64 int64;
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#ifdef _WIN64
typedef __int64 ssize_t;
#elif defined _WIN32
typedef __int32 ssize_t;
#else
#error Please define your platform.
#endif
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// Warning Level 4 considered harmful. :)
#pragma warning(disable: 4100) // "unreferenced formal parameter"
#pragma warning(disable: 4389) // "signed/unsigned mismatch"
#else
#include <stdint.h>
typedef uint8_t uint8;
typedef uint16_t uint16;
typedef uint32_t uint32;
typedef int32_t int32;
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typedef int64_t int64;
typedef uint64_t uint64;
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#endif
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#ifdef sun
#include <alloca.h>
#endif
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#ifdef __GNUC__
#define ISPRINTF(x,y) __attribute__((format (printf, x, y)))
#else
#define ISPRINTF(x,y)
#endif
#define STATICARRAYLEN(x) ( (sizeof ((x))) / (sizeof ((x)[0])) )
// Byteswap magic...
#if ((defined __GNUC__) && (defined __POWERPC__))
static inline uint32 SWAP32(uint32 x)
{
__asm__ __volatile__("lwbrx %0,0,%1" : "=r" (x) : "r" (&x));
return x;
} // SWAP32
static inline uint16 SWAP16(uint16 x)
{
__asm__ __volatile__("lhbrx %0,0,%1" : "=r" (x) : "r" (&x));
return x;
} // SWAP16
#elif defined(__POWERPC__)
static inline uint32 SWAP32(uint32 x)
{
return ( (((x) >> 24) & 0x000000FF) | (((x) >> 8) & 0x0000FF00) |
(((x) << 8) & 0x00FF0000) | (((x) << 24) & 0xFF000000) );
} // SWAP32
static inline uint16 SWAP16(uint16 x)
{
return ( (((x) >> 8) & 0x00FF) | (((x) << 8) & 0xFF00) );
} // SWAP16
#else
# define SWAP16(x) (x)
# define SWAP32(x) (x)
#endif
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#define SWAPDBL(x) (x) // !!! FIXME
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static inline int Min(const int a, const int b)
{
return ((a < b) ? a : b);
} // Min
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// Hashtables...
typedef struct HashTable HashTable;
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typedef uint32 (*HashTable_HashFn)(const void *key, void *data);
typedef int (*HashTable_KeyMatchFn)(const void *a, const void *b, void *data);
typedef void (*HashTable_NukeFn)(const void *key, const void *value, void *data);
HashTable *hash_create(void *data, const HashTable_HashFn hashfn,
const HashTable_KeyMatchFn keymatchfn,
const HashTable_NukeFn nukefn,
const int stackable,
MOJOSHADER_malloc m, MOJOSHADER_free f, void *d);
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void hash_destroy(HashTable *table);
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int hash_insert(HashTable *table, const void *key, const void *value);
int hash_remove(HashTable *table, const void *key);
int hash_find(const HashTable *table, const void *key, const void **_value);
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int hash_iter(const HashTable *table, const void *key, const void **_value, void **iter);
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int hash_iter_keys(const HashTable *table, const void **_key, void **iter);
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uint32 hash_hash_string(const void *sym, void *unused);
int hash_keymatch_string(const void *a, const void *b, void *unused);
// String -> String map ...
typedef HashTable StringMap;
StringMap *stringmap_create(const int copy, MOJOSHADER_malloc m,
MOJOSHADER_free f, void *d);
void stringmap_destroy(StringMap *smap);
int stringmap_insert(StringMap *smap, const char *key, const char *value);
int stringmap_remove(StringMap *smap, const char *key);
int stringmap_find(const StringMap *smap, const char *key, const char **_val);
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// String caching...
typedef struct StringCache StringCache;
StringCache *stringcache_create(MOJOSHADER_malloc m,MOJOSHADER_free f,void *d);
const char *stringcache(StringCache *cache, const char *str);
const char *stringcache_len(StringCache *cache, const char *str,
const unsigned int len);
const char *stringcache_fmt(StringCache *cache, const char *fmt, ...);
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int stringcache_iscached(StringCache *cache, const char *str);
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void stringcache_destroy(StringCache *cache);
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// Error lists...
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typedef struct ErrorList ErrorList;
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ErrorList *errorlist_create(MOJOSHADER_malloc m, MOJOSHADER_free f, void *d);
int errorlist_add(ErrorList *list, const char *fname,
const int errpos, const char *str);
int errorlist_add_fmt(ErrorList *list, const char *fname,
const int errpos, const char *fmt, ...) ISPRINTF(4,5);
int errorlist_add_va(ErrorList *list, const char *_fname,
const int errpos, const char *fmt, va_list va);
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int errorlist_count(ErrorList *list);
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MOJOSHADER_error *errorlist_flatten(ErrorList *list); // resets the list!
void errorlist_destroy(ErrorList *list);
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// Dynamic buffers...
typedef struct Buffer Buffer;
Buffer *buffer_create(size_t blksz,MOJOSHADER_malloc m,MOJOSHADER_free f,void *d);
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char *buffer_reserve(Buffer *buffer, const size_t len);
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int buffer_append(Buffer *buffer, const void *_data, size_t len);
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int buffer_append_fmt(Buffer *buffer, const char *fmt, ...) ISPRINTF(2,3);
int buffer_append_va(Buffer *buffer, const char *fmt, va_list va);
size_t buffer_size(Buffer *buffer);
void buffer_empty(Buffer *buffer);
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char *buffer_flatten(Buffer *buffer);
char *buffer_merge(Buffer **buffers, const size_t n, size_t *_len);
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void buffer_destroy(Buffer *buffer);
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ssize_t buffer_find(Buffer *buffer, const size_t start,
const void *data, const size_t len);
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void buffer_patch(Buffer *buffer, const size_t start,
const void *data, const size_t len);
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// This is the ID for a D3DXSHADER_CONSTANTTABLE in the bytecode comments.
#define CTAB_ID 0x42415443 // 0x42415443 == 'CTAB'
#define CTAB_SIZE 28 // sizeof (D3DXSHADER_CONSTANTTABLE).
#define CINFO_SIZE 20 // sizeof (D3DXSHADER_CONSTANTINFO).
#define CTYPEINFO_SIZE 16 // sizeof (D3DXSHADER_TYPEINFO).
#define CMEMBERINFO_SIZE 8 // sizeof (D3DXSHADER_STRUCTMEMBERINFO)
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// Preshader magic values...
#define PRES_ID 0x53455250 // 0x53455250 == 'PRES'
#define PRSI_ID 0x49535250 // 0x49535250 == 'PRSI'
#define CLIT_ID 0x54494C43 // 0x54494C43 == 'CLIT'
#define FXLC_ID 0x434C5846 // 0x434C5846 == 'FXLC'
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// we need to reference these by explicit value occasionally...
#define OPCODE_RET 28
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#define OPCODE_IF 40
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#define OPCODE_IFC 41
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#define OPCODE_BREAK 44
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#define OPCODE_BREAKC 45
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#define OPCODE_TEXLD 66
#define OPCODE_SETP 94
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// TEXLD becomes a different instruction with these instruction controls.
#define CONTROL_TEXLD 0
#define CONTROL_TEXLDP 1
#define CONTROL_TEXLDB 2
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// #define this to force app to supply an allocator, so there's no reference
// to the C runtime's malloc() and free()...
#if MOJOSHADER_FORCE_ALLOCATOR
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#define MOJOSHADER_internal_malloc NULL
#define MOJOSHADER_internal_free NULL
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#else
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void * MOJOSHADERCALL MOJOSHADER_internal_malloc(int bytes, void *d);
void MOJOSHADERCALL MOJOSHADER_internal_free(void *ptr, void *d);
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#endif
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#if MOJOSHADER_FORCE_INCLUDE_CALLBACKS
#define MOJOSHADER_internal_include_open NULL
#define MOJOSHADER_internal_include_close NULL
#else
int MOJOSHADER_internal_include_open(MOJOSHADER_includeType inctype,
const char *fname, const char *parent,
const char **outdata,
unsigned int *outbytes,
MOJOSHADER_malloc m, MOJOSHADER_free f,
void *d);
void MOJOSHADER_internal_include_close(const char *data, MOJOSHADER_malloc m,
MOJOSHADER_free f, void *d);
#endif
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// result modifiers.
// !!! FIXME: why isn't this an enum?
#define MOD_SATURATE 0x01
#define MOD_PP 0x02
#define MOD_CENTROID 0x04
typedef enum
{
REG_TYPE_TEMP = 0,
REG_TYPE_INPUT = 1,
REG_TYPE_CONST = 2,
REG_TYPE_ADDRESS = 3,
REG_TYPE_TEXTURE = 3, // ALSO 3!
REG_TYPE_RASTOUT = 4,
REG_TYPE_ATTROUT = 5,
REG_TYPE_TEXCRDOUT = 6,
REG_TYPE_OUTPUT = 6, // ALSO 6!
REG_TYPE_CONSTINT = 7,
REG_TYPE_COLOROUT = 8,
REG_TYPE_DEPTHOUT = 9,
REG_TYPE_SAMPLER = 10,
REG_TYPE_CONST2 = 11,
REG_TYPE_CONST3 = 12,
REG_TYPE_CONST4 = 13,
REG_TYPE_CONSTBOOL = 14,
REG_TYPE_LOOP = 15,
REG_TYPE_TEMPFLOAT16 = 16,
REG_TYPE_MISCTYPE = 17,
REG_TYPE_LABEL = 18,
REG_TYPE_PREDICATE = 19,
REG_TYPE_MAX = 19
} RegisterType;
typedef enum
{
TEXTURE_TYPE_2D = 2,
TEXTURE_TYPE_CUBE = 3,
TEXTURE_TYPE_VOLUME = 4,
} TextureType;
typedef enum
{
RASTOUT_TYPE_POSITION = 0,
RASTOUT_TYPE_FOG = 1,
RASTOUT_TYPE_POINT_SIZE = 2,
RASTOUT_TYPE_MAX = 2
} RastOutType;
typedef enum
{
MISCTYPE_TYPE_POSITION = 0,
MISCTYPE_TYPE_FACE = 1,
MISCTYPE_TYPE_MAX = 1
} MiscTypeType;
// source modifiers.
typedef enum
{
SRCMOD_NONE,
SRCMOD_NEGATE,
SRCMOD_BIAS,
SRCMOD_BIASNEGATE,
SRCMOD_SIGN,
SRCMOD_SIGNNEGATE,
SRCMOD_COMPLEMENT,
SRCMOD_X2,
SRCMOD_X2NEGATE,
SRCMOD_DZ,
SRCMOD_DW,
SRCMOD_ABS,
SRCMOD_ABSNEGATE,
SRCMOD_NOT,
SRCMOD_TOTAL
} SourceMod;
typedef struct
{
const uint32 *token; // this is the unmolested token in the stream.
int regnum;
int relative;
int writemask; // xyzw or rgba (all four, not split out).
int writemask0; // x or red
int writemask1; // y or green
int writemask2; // z or blue
int writemask3; // w or alpha
int orig_writemask; // writemask before mojoshader tweaks it.
int result_mod;
int result_shift;
RegisterType regtype;
} DestArgInfo;
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// NOTE: This will NOT know a dcl_psize or dcl_fog output register should be
// scalar! This function doesn't have access to that information.
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static inline int scalar_register(const MOJOSHADER_shaderType shader_type,
const RegisterType regtype, const int regnum)
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{
switch (regtype)
{
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case REG_TYPE_RASTOUT:
if (((const RastOutType) regnum) == RASTOUT_TYPE_FOG)
return 1;
else if (((const RastOutType) regnum) == RASTOUT_TYPE_POINT_SIZE)
return 1;
return 0;
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case REG_TYPE_DEPTHOUT:
case REG_TYPE_CONSTBOOL:
case REG_TYPE_LOOP:
return 1;
case REG_TYPE_MISCTYPE:
if ( ((const MiscTypeType) regnum) == MISCTYPE_TYPE_FACE )
return 1;
return 0;
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case REG_TYPE_PREDICATE:
return (shader_type == MOJOSHADER_TYPE_PIXEL) ? 1 : 0;
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default: break;
} // switch
return 0;
} // scalar_register
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extern MOJOSHADER_error MOJOSHADER_out_of_mem_error;
extern MOJOSHADER_parseData MOJOSHADER_out_of_mem_data;
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// preprocessor stuff.
typedef enum
{
TOKEN_UNKNOWN = 256, // start past ASCII character values.
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// These are all C-like constructs. Tokens < 256 may be single
// chars (like '+' or whatever). These are just multi-char sequences
// (like "+=" or whatever).
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TOKEN_IDENTIFIER,
TOKEN_INT_LITERAL,
TOKEN_FLOAT_LITERAL,
TOKEN_STRING_LITERAL,
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TOKEN_RSHIFTASSIGN,
TOKEN_LSHIFTASSIGN,
TOKEN_ADDASSIGN,
TOKEN_SUBASSIGN,
TOKEN_MULTASSIGN,
TOKEN_DIVASSIGN,
TOKEN_MODASSIGN,
TOKEN_XORASSIGN,
TOKEN_ANDASSIGN,
TOKEN_ORASSIGN,
TOKEN_INCREMENT,
TOKEN_DECREMENT,
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TOKEN_RSHIFT,
TOKEN_LSHIFT,
TOKEN_ANDAND,
TOKEN_OROR,
TOKEN_LEQ,
TOKEN_GEQ,
TOKEN_EQL,
TOKEN_NEQ,
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TOKEN_HASH,
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TOKEN_HASHHASH,
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// This is returned if the preprocessor isn't stripping comments. Note
// that in asm files, the ';' counts as a single-line comment, same as
// "//". Note that both eat newline tokens: all of the ones inside a
// multiline comment, and the ending newline on a single-line comment.
TOKEN_MULTI_COMMENT,
TOKEN_SINGLE_COMMENT,
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// This is returned at the end of input...no more to process.
TOKEN_EOI,
// This is returned for char sequences we think are bogus. You'll have
// to judge for yourself. In most cases, you'll probably just fail with
// bogus syntax without explicitly checking for this token.
TOKEN_BAD_CHARS,
// This is returned if there's an error condition (the error is returned
// as a NULL-terminated string from preprocessor_nexttoken(), instead
// of actual token data). You can continue getting tokens after this
// is reported. It happens for things like missing #includes, etc.
TOKEN_PREPROCESSING_ERROR,
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// These are all caught by the preprocessor. Caller won't ever see them,
// except TOKEN_PP_PRAGMA.
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// They control the preprocessor (#includes new files, etc).
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TOKEN_PP_INCLUDE,
TOKEN_PP_LINE,
TOKEN_PP_DEFINE,
TOKEN_PP_UNDEF,
TOKEN_PP_IF,
TOKEN_PP_IFDEF,
TOKEN_PP_IFNDEF,
TOKEN_PP_ELSE,
TOKEN_PP_ELIF,
TOKEN_PP_ENDIF,
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TOKEN_PP_ERROR, // caught, becomes TOKEN_PREPROCESSING_ERROR
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TOKEN_PP_PRAGMA,
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TOKEN_INCOMPLETE_COMMENT, // caught, becomes TOKEN_PREPROCESSING_ERROR
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TOKEN_PP_UNARY_MINUS, // used internally, never returned.
TOKEN_PP_UNARY_PLUS, // used internally, never returned.
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} Token;
// This is opaque.
struct Preprocessor;
typedef struct Preprocessor Preprocessor;
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typedef struct Conditional
{
Token type;
int linenum;
int skipping;
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int chosen;
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struct Conditional *next;
} Conditional;
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typedef struct Define
{
const char *identifier;
const char *definition;
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const char *original;
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const char **parameters;
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int paramcount;
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struct Define *next;
} Define;
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typedef struct IncludeState
{
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const char *filename;
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const char *source_base;
const char *source;
const char *token;
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unsigned int tokenlen;
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Token tokenval;
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int pushedback;
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const unsigned char *lexer_marker;
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int report_whitespace;
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int report_comments;
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int asm_comments;
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unsigned int orig_length;
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unsigned int bytes_left;
unsigned int line;
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Conditional *conditional_stack;
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MOJOSHADER_includeClose close_callback;
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struct IncludeState *next;
} IncludeState;
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Token preprocessor_lexer(IncludeState *s);
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// This will only fail if the allocator fails, so it doesn't return any
// error code...NULL on failure.
Preprocessor *preprocessor_start(const char *fname, const char *source,
unsigned int sourcelen,
MOJOSHADER_includeOpen open_callback,
MOJOSHADER_includeClose close_callback,
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const MOJOSHADER_preprocessorDefine *defines,
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unsigned int define_count, int asm_comments,
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MOJOSHADER_malloc m, MOJOSHADER_free f, void *d);
void preprocessor_end(Preprocessor *pp);
int preprocessor_outofmemory(Preprocessor *pp);
const char *preprocessor_nexttoken(Preprocessor *_ctx,
unsigned int *_len, Token *_token);
const char *preprocessor_sourcepos(Preprocessor *pp, unsigned int *pos);
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void MOJOSHADER_print_debug_token(const char *subsystem, const char *token,
const unsigned int tokenlen,
const Token tokenval);
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#if SUPPORT_PROFILE_SPIRV
// Patching SPIR-V binaries before linking is needed to ensure locations do not
// overlap between shader stages. Unfortunately, OpDecorate takes Literal, so we
// can't use Result <id> from OpSpecConstant and leave this up to specialization
// mechanism.
// Patch table must be propagated from parsing to program linking, but since
// MOJOSHADER_parseData is public and I'd like to avoid changing ABI and exposing
// this, it is appended to MOJOSHADER_parseData::output using postflight buffer.
typedef struct SpirvPatchEntry
{
uint32 offset;
int32 location;
} SpirvPatchEntry;
typedef struct SpirvPatchTable
{
SpirvPatchEntry vpflip;
SpirvPatchEntry array_vec4;
SpirvPatchEntry array_ivec4;
SpirvPatchEntry array_bool;
SpirvPatchEntry samplers[16];
int32 location_count;
union
{
// VS only; non-0 when there is PSIZE output
uint32 vs_has_psize;
// PS only; offset to TEXCOORD0 location part of OpDecorate.
// Used to find OpDecorate and patch it to BuiltIn PointCoord when
// VS outputs PSIZE.
uint32 ps_texcoord0_offset;
};
} SpirvPatchTable;
#endif
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#endif // _INCLUDE_MOJOSHADER_INTERNAL_H_
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#if MOJOSHADER_DO_INSTRUCTION_TABLE
// These have to be in the right order! Arrays are indexed by the value
// of the instruction token.
// INSTRUCTION_STATE means this opcode has to update the state machine
// (we're entering an ELSE block, etc). INSTRUCTION means there's no
// state, just go straight to the emitters.
// !!! FIXME: Some of these MOJOSHADER_TYPE_ANYs need to have their scope
// !!! FIXME: reduced to just PIXEL or VERTEX.
INSTRUCTION(NOP, "NOP", 1, NULL, MOJOSHADER_TYPE_ANY)
INSTRUCTION(MOV, "MOV", 1, DS, MOJOSHADER_TYPE_ANY)
INSTRUCTION(ADD, "ADD", 1, DSS, MOJOSHADER_TYPE_ANY)
INSTRUCTION(SUB, "SUB", 1, DSS, MOJOSHADER_TYPE_ANY)
INSTRUCTION(MAD, "MAD", 1, DSSS, MOJOSHADER_TYPE_ANY)
INSTRUCTION(MUL, "MUL", 1, DSS, MOJOSHADER_TYPE_ANY)
INSTRUCTION_STATE(RCP, "RCP", 1, DS, MOJOSHADER_TYPE_ANY)
INSTRUCTION(RSQ, "RSQ", 1, DS, MOJOSHADER_TYPE_ANY)
INSTRUCTION(DP3, "DP3", 1, DSS, MOJOSHADER_TYPE_ANY)
INSTRUCTION_STATE(DP4, "DP4", 1, DSS, MOJOSHADER_TYPE_ANY)
INSTRUCTION(MIN, "MIN", 1, DSS, MOJOSHADER_TYPE_ANY)
INSTRUCTION(MAX, "MAX", 1, DSS, MOJOSHADER_TYPE_ANY)
INSTRUCTION(SLT, "SLT", 1, DSS, MOJOSHADER_TYPE_ANY)
INSTRUCTION(SGE, "SGE", 1, DSS, MOJOSHADER_TYPE_ANY)
INSTRUCTION(EXP, "EXP", 1, DS, MOJOSHADER_TYPE_ANY)
INSTRUCTION_STATE(LOG, "LOG", 1, DS, MOJOSHADER_TYPE_ANY)
INSTRUCTION(LIT, "LIT", 3, DS, MOJOSHADER_TYPE_ANY)
INSTRUCTION(DST, "DST", 1, DSS, MOJOSHADER_TYPE_VERTEX)
INSTRUCTION(LRP, "LRP", 2, DSSS, MOJOSHADER_TYPE_ANY)
INSTRUCTION_STATE(FRC, "FRC", 1, DS, MOJOSHADER_TYPE_ANY)
INSTRUCTION_STATE(M4X4, "M4X4", 4, DSS, MOJOSHADER_TYPE_ANY)
INSTRUCTION_STATE(M4X3, "M4X3", 3, DSS, MOJOSHADER_TYPE_ANY)
INSTRUCTION_STATE(M3X4, "M3X4", 4, DSS, MOJOSHADER_TYPE_ANY)
INSTRUCTION_STATE(M3X3, "M3X3", 3, DSS, MOJOSHADER_TYPE_ANY)
INSTRUCTION_STATE(M3X2, "M3X2", 2, DSS, MOJOSHADER_TYPE_ANY)
INSTRUCTION_STATE(CALL, "CALL", 2, S, MOJOSHADER_TYPE_ANY)
INSTRUCTION_STATE(CALLNZ, "CALLNZ", 3, SS, MOJOSHADER_TYPE_ANY)
INSTRUCTION_STATE(LOOP, "LOOP", 3, SS, MOJOSHADER_TYPE_ANY)
INSTRUCTION_STATE(RET, "RET", 1, NULL, MOJOSHADER_TYPE_ANY)
INSTRUCTION_STATE(ENDLOOP, "ENDLOOP", 2, NULL, MOJOSHADER_TYPE_ANY)
INSTRUCTION_STATE(LABEL, "LABEL", 0, S, MOJOSHADER_TYPE_ANY)
INSTRUCTION_STATE(DCL, "DCL", 0, DCL, MOJOSHADER_TYPE_ANY)
INSTRUCTION_STATE(POW, "POW", 3, DSS, MOJOSHADER_TYPE_ANY)
INSTRUCTION(CRS, "CRS", 2, DSS, MOJOSHADER_TYPE_ANY)
INSTRUCTION(SGN, "SGN", 3, DSSS, MOJOSHADER_TYPE_ANY)
INSTRUCTION(ABS, "ABS", 1, DS, MOJOSHADER_TYPE_ANY)
INSTRUCTION(NRM, "NRM", 3, DS, MOJOSHADER_TYPE_ANY)
INSTRUCTION_STATE(SINCOS, "SINCOS", 8, SINCOS, MOJOSHADER_TYPE_ANY)
INSTRUCTION_STATE(REP, "REP", 3, S, MOJOSHADER_TYPE_ANY)
INSTRUCTION_STATE(ENDREP, "ENDREP", 2, NULL, MOJOSHADER_TYPE_ANY)
INSTRUCTION_STATE(IF, "IF", 3, S, MOJOSHADER_TYPE_ANY)
INSTRUCTION_STATE(IFC, "IF", 3, SS, MOJOSHADER_TYPE_ANY)
INSTRUCTION(ELSE, "ELSE", 1, NULL, MOJOSHADER_TYPE_ANY) // !!! FIXME: state!
INSTRUCTION(ENDIF, "ENDIF", 1, NULL, MOJOSHADER_TYPE_ANY) // !!! FIXME: state!
INSTRUCTION_STATE(BREAK, "BREAK", 1, NULL, MOJOSHADER_TYPE_ANY)
INSTRUCTION_STATE(BREAKC, "BREAK", 3, SS, MOJOSHADER_TYPE_ANY)
INSTRUCTION_STATE(MOVA, "MOVA", 1, DS, MOJOSHADER_TYPE_VERTEX)
INSTRUCTION_STATE(DEFB, "DEFB", 0, DEFB, MOJOSHADER_TYPE_ANY)
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INSTRUCTION_STATE(DEFI, "DEFI", 0, DEFI, MOJOSHADER_TYPE_ANY)
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INSTRUCTION(RESERVED, 0, 0, NULL, MOJOSHADER_TYPE_UNKNOWN)
INSTRUCTION(RESERVED, 0, 0, NULL, MOJOSHADER_TYPE_UNKNOWN)
INSTRUCTION(RESERVED, 0, 0, NULL, MOJOSHADER_TYPE_UNKNOWN)
INSTRUCTION(RESERVED, 0, 0, NULL, MOJOSHADER_TYPE_UNKNOWN)
INSTRUCTION(RESERVED, 0, 0, NULL, MOJOSHADER_TYPE_UNKNOWN)
INSTRUCTION(RESERVED, 0, 0, NULL, MOJOSHADER_TYPE_UNKNOWN)
INSTRUCTION(RESERVED, 0, 0, NULL, MOJOSHADER_TYPE_UNKNOWN)
INSTRUCTION(RESERVED, 0, 0, NULL, MOJOSHADER_TYPE_UNKNOWN)
INSTRUCTION(RESERVED, 0, 0, NULL, MOJOSHADER_TYPE_UNKNOWN)
INSTRUCTION(RESERVED, 0, 0, NULL, MOJOSHADER_TYPE_UNKNOWN)
INSTRUCTION(RESERVED, 0, 0, NULL, MOJOSHADER_TYPE_UNKNOWN)
INSTRUCTION(RESERVED, 0, 0, NULL, MOJOSHADER_TYPE_UNKNOWN)
INSTRUCTION(RESERVED, 0, 0, NULL, MOJOSHADER_TYPE_UNKNOWN)
INSTRUCTION(RESERVED, 0, 0, NULL, MOJOSHADER_TYPE_UNKNOWN)
INSTRUCTION(RESERVED, 0, 0, NULL, MOJOSHADER_TYPE_UNKNOWN)
INSTRUCTION_STATE(TEXCRD, "TEXCRD", 1, TEXCRD, MOJOSHADER_TYPE_PIXEL)
INSTRUCTION_STATE(TEXKILL, "TEXKILL", 2, D, MOJOSHADER_TYPE_PIXEL)
INSTRUCTION_STATE(TEXLD, "TEXLD", 1, TEXLD, MOJOSHADER_TYPE_PIXEL)
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INSTRUCTION_STATE(TEXBEM, "TEXBEM", 1, DS, MOJOSHADER_TYPE_PIXEL)
INSTRUCTION_STATE(TEXBEML, "TEXBEML", 2, DS, MOJOSHADER_TYPE_PIXEL)
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INSTRUCTION(TEXREG2AR, "TEXREG2AR", 1, DS, MOJOSHADER_TYPE_PIXEL)
INSTRUCTION(TEXREG2GB, "TEXREG2GB", 1, DS, MOJOSHADER_TYPE_PIXEL)
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INSTRUCTION_STATE(TEXM3X2PAD, "TEXM3X2PAD", 1, DS, MOJOSHADER_TYPE_PIXEL)
INSTRUCTION_STATE(TEXM3X2TEX, "TEXM3X2TEX", 1, DS, MOJOSHADER_TYPE_PIXEL)
INSTRUCTION_STATE(TEXM3X3PAD, "TEXM3X3PAD", 1, DS, MOJOSHADER_TYPE_PIXEL)
INSTRUCTION_STATE(TEXM3X3TEX, "TEXM3X3TEX", 1, DS, MOJOSHADER_TYPE_PIXEL)
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INSTRUCTION(RESERVED, 0, 0, NULL, MOJOSHADER_TYPE_UNKNOWN)
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INSTRUCTION_STATE(TEXM3X3SPEC, "TEXM3X3SPEC", 1, DSS, MOJOSHADER_TYPE_PIXEL)
INSTRUCTION_STATE(TEXM3X3VSPEC, "TEXM3X3VSPEC", 1, DS, MOJOSHADER_TYPE_PIXEL)
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INSTRUCTION(EXPP, "EXPP", 1, DS, MOJOSHADER_TYPE_ANY)
INSTRUCTION_STATE(LOGP, "LOGP", 1, DS, MOJOSHADER_TYPE_ANY)
INSTRUCTION_STATE(CND, "CND", 1, DSSS, MOJOSHADER_TYPE_PIXEL)
INSTRUCTION_STATE(DEF, "DEF", 0, DEF, MOJOSHADER_TYPE_ANY)
INSTRUCTION(TEXREG2RGB, "TEXREG2RGB", 1, DS, MOJOSHADER_TYPE_PIXEL)
INSTRUCTION(TEXDP3TEX, "TEXDP3TEX", 1, DS, MOJOSHADER_TYPE_PIXEL)
INSTRUCTION(TEXM3X2DEPTH, "TEXM3X2DEPTH", 1, DS, MOJOSHADER_TYPE_PIXEL)
INSTRUCTION(TEXDP3, "TEXDP3", 1, DS, MOJOSHADER_TYPE_PIXEL)
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INSTRUCTION_STATE(TEXM3X3, "TEXM3X3", 1, DS, MOJOSHADER_TYPE_PIXEL)
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INSTRUCTION(TEXDEPTH, "TEXDEPTH", 1, D, MOJOSHADER_TYPE_PIXEL)
INSTRUCTION_STATE(CMP, "CMP", 1, DSSS, MOJOSHADER_TYPE_PIXEL)
INSTRUCTION(BEM, "BEM", 2, DSS, MOJOSHADER_TYPE_PIXEL)
INSTRUCTION_STATE(DP2ADD, "DP2ADD", 2, DSSS, MOJOSHADER_TYPE_PIXEL)
INSTRUCTION(DSX, "DSX", 2, DS, MOJOSHADER_TYPE_PIXEL)
INSTRUCTION(DSY, "DSY", 2, DS, MOJOSHADER_TYPE_PIXEL)
INSTRUCTION(TEXLDD, "TEXLDD", 3, DSSSS, MOJOSHADER_TYPE_PIXEL)
INSTRUCTION_STATE(SETP, "SETP", 1, DSS, MOJOSHADER_TYPE_ANY)
INSTRUCTION_STATE(TEXLDL, "TEXLDL", 2, DSS, MOJOSHADER_TYPE_ANY)
INSTRUCTION_STATE(BREAKP, "BREAKP", 3, S, MOJOSHADER_TYPE_ANY)
#endif
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// end of mojoshader_internal.h ...