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mojoshader_opengl.c

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1640 lines (1367 loc) · 53.5 KB
 
Apr 29, 2008
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/**
* MojoShader; generate shader programs from bytecode of compiled
* Direct3D shaders.
*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon.
*/
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#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdarg.h>
#include <assert.h>
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#ifdef _MSC_VER
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h> // GL headers need this for WINGDIAPI definition.
#endif
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#include "mojoshader.h"
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#define GL_GLEXT_LEGACY 1
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#include "GL/gl.h"
#include "GL/glext.h"
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// Get basic wankery out of the way here...
typedef unsigned int uint; // this is a printf() helper. don't use for code.
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#ifdef _MSC_VER
#define snprintf _snprintf
typedef unsigned __int8 uint8;
typedef unsigned __int32 uint32;
typedef unsigned __int32 int32;
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// Warning Level 4 considered harmful. :)
#pragma warning(disable: 4100) // "unreferenced formal parameter"
#pragma warning(disable: 4389) // "signed/unsigned mismatch"
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#else
#include <stdint.h>
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typedef uint8_t uint8;
typedef uint32_t uint32;
typedef int32_t int32;
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#endif
#define STATICARRAYLEN(x) ( (sizeof ((x))) / (sizeof ((x)[0])) )
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#ifndef SUPPORT_PROFILE_GLSL
#define SUPPORT_PROFILE_GLSL 1
#endif
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#ifndef SUPPORT_PROFILE_ARB1
#define SUPPORT_PROFILE_ARB1 1
#endif
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#ifndef SUPPORT_PROFILE_NV2
#define SUPPORT_PROFILE_NV2 1
#endif
#if SUPPORT_PROFILE_NV2 && !SUPPORT_PROFILE_ARB1
#error nv2 profile requires arb1 profile.
#endif
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struct MOJOSHADER_glShader
{
const MOJOSHADER_parseData *parseData;
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GLuint handle;
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uint32 refcount;
};
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typedef struct
{
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MOJOSHADER_shaderType shader_type;
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const MOJOSHADER_uniform *uniform;
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GLuint location;
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union {
GLint b;
GLint i[4];
GLfloat f[4];
} value;
int uniform_array_consts_count;
int *uniform_array_consts;
GLfloat *uniform_array_buffer;
GLfloat *prev_uniform_array_buffer;
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} UniformMap;
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typedef struct
{
MOJOSHADER_shaderType shader_type;
const MOJOSHADER_sampler *sampler;
GLuint location;
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GLint value;
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} SamplerMap;
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typedef struct
{
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const MOJOSHADER_attribute *attribute;
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GLuint location;
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} AttributeMap;
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struct MOJOSHADER_glProgram
{
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MOJOSHADER_glShader *vertex;
MOJOSHADER_glShader *fragment;
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GLuint handle;
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uint32 uniform_count;
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UniformMap *uniforms;
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uint32 sampler_count;
SamplerMap *samplers;
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uint32 attribute_count;
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AttributeMap *attributes;
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uint32 refcount;
};
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#ifndef WINGDIAPI
#define WINGDIAPI
#endif
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// Entry points in base OpenGL that lack function pointer prototypes...
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typedef WINGDIAPI void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);
typedef WINGDIAPI const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
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typedef WINGDIAPI GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
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typedef WINGDIAPI void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
typedef WINGDIAPI void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
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struct MOJOSHADER_glContext
{
// Allocators...
MOJOSHADER_malloc malloc_fn;
MOJOSHADER_free free_fn;
void *malloc_data;
// The constant register files...
// Man, it kills me how much memory this takes...
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GLfloat vs_reg_file_f[8192 * 4];
GLint vs_reg_file_i[2047 * 4];
GLint vs_reg_file_b[2047];
GLfloat ps_reg_file_f[8192 * 4];
GLint ps_reg_file_i[2047 * 4];
GLint ps_reg_file_b[2047];
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GLuint sampler_reg_file[16];
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// GL stuff...
int opengl_major;
int opengl_minor;
MOJOSHADER_glProgram *bound_program;
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char profile[16];
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// Extensions...
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int have_base_opengl:1;
int have_GL_ARB_vertex_program:1;
int have_GL_ARB_fragment_program:1;
int have_GL_NV_vertex_program2_option:1;
int have_GL_NV_fragment_program2:1;
int have_GL_ARB_shader_objects:1;
int have_GL_ARB_vertex_shader:1;
int have_GL_ARB_fragment_shader:1;
int have_GL_ARB_shading_language_100:1;
int have_GL_NV_half_float:1;
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// Entry points...
PFNGLGETSTRINGPROC glGetString;
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PFNGLGETERRORPROC glGetError;
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PFNGLGETINTEGERVPROC glGetIntegerv;
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PFNGLENABLEPROC glEnable;
PFNGLDISABLEPROC glDisable;
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PFNGLDELETEOBJECTARBPROC glDeleteObject;
PFNGLATTACHOBJECTARBPROC glAttachObject;
PFNGLCOMPILESHADERARBPROC glCompileShader;
PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObject;
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObject;
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArray;
PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArray;
PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocation;
PFNGLGETINFOLOGARBPROC glGetInfoLog;
PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameteriv;
PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocation;
PFNGLLINKPROGRAMARBPROC glLinkProgram;
PFNGLSHADERSOURCEARBPROC glShaderSource;
PFNGLUNIFORM1IARBPROC glUniform1i;
PFNGLUNIFORM4FVARBPROC glUniform4fv;
PFNGLUNIFORM4IVARBPROC glUniform4iv;
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObject;
PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointer;
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PFNGLGETPROGRAMIVARBPROC glGetProgramivARB;
PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB;
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PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB;
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PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB;
PFNGLGENPROGRAMSARBPROC glGenProgramsARB;
PFNGLBINDPROGRAMARBPROC glBindProgramARB;
PFNGLPROGRAMSTRINGARBPROC glProgramStringARB;
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// interface for profile-specific things.
int (*profileMaxUniforms)(MOJOSHADER_shaderType shader_type);
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int (*profileCompileShader)(const MOJOSHADER_parseData *pd, GLuint *s);
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void (*profileDeleteShader)(const GLuint shader);
void (*profileDeleteProgram)(const GLuint program);
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GLint (*profileGetAttribLocation)(MOJOSHADER_glProgram *program, int idx);
GLint (*profileGetUniformLocation)(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int);
GLint (*profileGetSamplerLocation)(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int);
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GLuint (*profileLinkProgram)(MOJOSHADER_glShader *, MOJOSHADER_glShader *);
void (*profileUseProgramObject)(MOJOSHADER_glProgram *program);
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void (*profileUniform4fv)(const MOJOSHADER_parseData *, GLint, GLsizei, GLfloat *);
void (*profileUniform4iv)(const MOJOSHADER_parseData *, GLint, GLsizei, GLint *);
void (*profileUniform1i)(const MOJOSHADER_parseData *, GLint, GLint);
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void (*profileSetSampler)(GLint loc, GLuint sampler);
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};
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// predeclare some profile implementation stuff...
static int impl_GLSL_MaxUniforms(MOJOSHADER_shaderType shader_type);
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static int impl_GLSL_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s);
static void impl_GLSL_DeleteShader(const GLuint shader);
static void impl_GLSL_DeleteProgram(const GLuint program);
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static GLint impl_GLSL_GetAttribLocation(MOJOSHADER_glProgram *, int);
static GLint impl_GLSL_GetUniformLocation(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int);
static GLint impl_GLSL_GetSamplerLocation(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int);
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static GLuint impl_GLSL_LinkProgram(MOJOSHADER_glShader *, MOJOSHADER_glShader *);
static void impl_GLSL_UseProgramObject(MOJOSHADER_glProgram *program);
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static void impl_GLSL_Uniform4fv(const MOJOSHADER_parseData *pd, GLint loc, GLsizei siz, GLfloat *v);
static void impl_GLSL_Uniform4iv(const MOJOSHADER_parseData *pd, GLint loc, GLsizei siz, GLint *v);
static void impl_GLSL_Uniform1i(const MOJOSHADER_parseData *pd, GLint loc, GLint v);
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static void impl_GLSL_SetSampler(GLint loc, GLuint sampler);
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static int impl_ARB1_MaxUniforms(MOJOSHADER_shaderType shader_type);
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static int impl_ARB1_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s);
static void impl_ARB1_DeleteShader(const GLuint shader);
static void impl_ARB1_DeleteProgram(const GLuint program);
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static GLint impl_ARB1_GetAttribLocation(MOJOSHADER_glProgram *, int);
static GLint impl_ARB1_GetUniformLocation(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int);
static GLint impl_ARB1_GetSamplerLocation(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int);
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static GLuint impl_ARB1_LinkProgram(MOJOSHADER_glShader *, MOJOSHADER_glShader *);
static void impl_ARB1_UseProgramObject(MOJOSHADER_glProgram *program);
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static void impl_ARB1_Uniform4fv(const MOJOSHADER_parseData *pd, GLint loc, GLsizei siz, GLfloat *v);
static void impl_ARB1_Uniform4iv(const MOJOSHADER_parseData *pd, GLint loc, GLsizei siz, GLint *v);
static void impl_ARB1_Uniform1i(const MOJOSHADER_parseData *pd, GLint loc, GLint v);
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static void impl_ARB1_SetSampler(GLint loc, GLuint sampler);
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static MOJOSHADER_glContext *ctx = NULL;
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// Error state...
static char error_buffer[1024] = { '\0' };
static void set_error(const char *str)
{
snprintf(error_buffer, sizeof (error_buffer), "%s", str);
} // set_error
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// #define this to force app to supply an allocator, so there's no reference
// to the C runtime's malloc() and free()...
#if MOJOSHADER_FORCE_ALLOCATOR
#define internal_malloc NULL
#define internal_free NULL
#else
static void *internal_malloc(int bytes, void *d) { return malloc(bytes); }
static void internal_free(void *ptr, void *d) { free(ptr); }
#endif
static inline void *Malloc(const size_t len)
{
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void *retval = ctx->malloc_fn((int) len, ctx->malloc_data);
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if (retval == NULL)
set_error("out of memory");
return retval;
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} // Malloc
static inline void Free(void *ptr)
{
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if (ptr != NULL)
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ctx->free_fn(ptr, ctx->malloc_data);
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} // Free
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const char *MOJOSHADER_glGetError(void)
{
return error_buffer;
} // MOJOSHADER_glGetError
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static inline void toggle_gl_state(GLenum state, int val)
{
if (val)
ctx->glEnable(state);
else
ctx->glDisable(state);
} // toggle_gl_state
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static void *loadsym(void *(*lookup)(const char *fn), const char *fn, int *ext)
{
void *retval = NULL;
if (lookup != NULL)
{
retval = lookup(fn);
if (retval == NULL)
{
char arbfn[64];
snprintf(arbfn, sizeof (arbfn), "%sARB", fn);
retval = lookup(arbfn);
} // if
} // if
if (retval == NULL)
*ext = 0;
return retval;
} // loadsym
static void lookup_entry_points(void *(*lookup)(const char *fnname))
{
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#define DO_LOOKUP(ext, typ, fn) { \
int exist = ctx->have_##ext; \
ctx->fn = (typ) loadsym(lookup, #fn, &exist); \
ctx->have_##ext = exist; \
}
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DO_LOOKUP(base_opengl, PFNGLGETSTRINGPROC, glGetString);
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DO_LOOKUP(base_opengl, PFNGLGETERRORPROC, glGetError);
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DO_LOOKUP(base_opengl, PFNGLGETINTEGERVPROC, glGetIntegerv);
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DO_LOOKUP(base_opengl, PFNGLENABLEPROC, glEnable);
DO_LOOKUP(base_opengl, PFNGLDISABLEPROC, glDisable);
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DO_LOOKUP(GL_ARB_shader_objects, PFNGLDELETEOBJECTARBPROC, glDeleteObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLATTACHOBJECTARBPROC, glAttachObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCOMPILESHADERARBPROC, glCompileShader);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATEPROGRAMOBJECTARBPROC, glCreateProgramObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATESHADEROBJECTARBPROC, glCreateShaderObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETINFOLOGARBPROC, glGetInfoLog);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETOBJECTPARAMETERIVARBPROC, glGetObjectParameteriv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETUNIFORMLOCATIONARBPROC, glGetUniformLocation);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLLINKPROGRAMARBPROC, glLinkProgram);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLSHADERSOURCEARBPROC, glShaderSource);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM1IARBPROC, glUniform1i);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4FVARBPROC, glUniform4fv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4IVARBPROC, glUniform4iv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObject);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArray);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArray);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLGETATTRIBLOCATIONARBPROC, glGetAttribLocation);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointer);
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DO_LOOKUP(GL_ARB_vertex_program, PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObject);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointer);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLGETPROGRAMIVARBPROC, glGetProgramivARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLGETPROGRAMSTRINGARBPROC, glGetProgramStringARB);
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DO_LOOKUP(GL_ARB_vertex_program, PFNGLPROGRAMLOCALPARAMETER4FVARBPROC, glProgramLocalParameter4fvARB);
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DO_LOOKUP(GL_ARB_vertex_program, PFNGLDELETEPROGRAMSARBPROC, glDeleteProgramsARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLGENPROGRAMSARBPROC, glGenProgramsARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLBINDPROGRAMARBPROC, glBindProgramARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLPROGRAMSTRINGARBPROC, glProgramStringARB);
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#undef DO_LOOKUP
} // lookup_entry_points
static int verify_extension(const char *ext, int have, const char *extlist,
int major, int minor)
{
if (have == 0)
return 0; // don't bother checking, we're missing an entry point.
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else if (!ctx->have_base_opengl)
return 0; // don't bother checking, we're missing basic functionality.
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// See if it's in the spec for this GL implementation's version.
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if (major >= 0)
{
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if ( ((ctx->opengl_major << 16) | (ctx->opengl_minor & 0xFFFF)) >=
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((major << 16) | (minor & 0xFFFF)) )
return 1;
} // if
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// Not available in the GL version, check the extension list.
const char *ptr = strstr(extlist, ext);
if (ptr == NULL)
return 0;
const char endchar = ptr[strlen(ext)];
if ((endchar == '\0') || (endchar == ' '))
return 1; // extension is in the list.
return 0; // just not supported, fail.
} // verify_extension
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static void parse_opengl_version_str(const char *verstr, int *maj, int *min)
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{
if (verstr == NULL)
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*maj = *min = 0;
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else
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sscanf(verstr, "%d.%d", maj, min);
} // parse_opengl_version_str
static inline void parse_opengl_version(const char *verstr)
{
parse_opengl_version_str(verstr, &ctx->opengl_major, &ctx->opengl_minor);
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} // parse_opengl_version
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static int glsl_version_atleast(int maj, int min)
{
int glslmin = 0;
int glslmaj = 0;
ctx->glGetError(); // flush any existing error state.
const GLenum enumval = GL_SHADING_LANGUAGE_VERSION_ARB;
const char *str = (const char *) ctx->glGetString(enumval);
if (ctx->glGetError() == GL_INVALID_ENUM)
return 0; // this is a basic, 1.0-compliant implementation.
parse_opengl_version_str(str, &glslmaj, &glslmin);
return ( (glslmaj > maj) || ((glslmaj == maj) && (glslmin >= min)) );
} // glsl_version_atleast
Apr 30, 2008
Apr 30, 2008
415
static void load_extensions(void *(*lookup)(const char *fnname))
Apr 28, 2008
Apr 28, 2008
416
{
Apr 30, 2008
Apr 30, 2008
417
418
const char *extlist = NULL;
Apr 28, 2008
Apr 28, 2008
419
ctx->have_base_opengl = 1;
May 25, 2008
May 25, 2008
420
421
ctx->have_GL_ARB_vertex_program = 1;
ctx->have_GL_ARB_fragment_program = 1;
Jun 20, 2008
Jun 20, 2008
422
423
ctx->have_GL_NV_vertex_program2_option = 1;
ctx->have_GL_NV_fragment_program2 = 1;
Apr 28, 2008
Apr 28, 2008
424
425
426
427
428
ctx->have_GL_ARB_shader_objects = 1;
ctx->have_GL_ARB_vertex_shader = 1;
ctx->have_GL_ARB_fragment_shader = 1;
ctx->have_GL_ARB_shading_language_100 = 1;
ctx->have_GL_NV_half_float = 1;
Apr 28, 2008
Apr 28, 2008
429
430
431
lookup_entry_points(lookup);
Apr 30, 2008
Apr 30, 2008
432
if (!ctx->have_base_opengl)
Apr 28, 2008
Apr 28, 2008
433
set_error("missing basic OpenGL entry points");
Apr 30, 2008
Apr 30, 2008
434
435
436
437
438
else
{
parse_opengl_version((const char *) ctx->glGetString(GL_VERSION));
extlist = (const char *) ctx->glGetString(GL_EXTENSIONS);
} // else
Apr 28, 2008
Apr 28, 2008
439
440
441
442
443
if (extlist == NULL)
extlist = ""; // just in case.
#define VERIFY_EXT(ext, major, minor) \
Apr 28, 2008
Apr 28, 2008
444
ctx->have_##ext = verify_extension(#ext, ctx->have_##ext, extlist, major, minor)
Apr 28, 2008
Apr 28, 2008
445
May 25, 2008
May 25, 2008
446
447
VERIFY_EXT(GL_ARB_vertex_program, -1, -1);
VERIFY_EXT(GL_ARB_fragment_program, -1, -1);
Apr 28, 2008
Apr 28, 2008
448
449
450
451
VERIFY_EXT(GL_ARB_shader_objects, 2, 0);
VERIFY_EXT(GL_ARB_vertex_shader, 2, 0);
VERIFY_EXT(GL_ARB_fragment_shader, 2, 0);
VERIFY_EXT(GL_ARB_shading_language_100, 2, 0);
Apr 28, 2008
Apr 28, 2008
452
VERIFY_EXT(GL_NV_half_float, -1, -1);
Apr 28, 2008
Apr 28, 2008
453
454
#undef VERIFY_EXT
Apr 30, 2008
Apr 30, 2008
455
456
457
458
459
460
461
} // load_extensions
static int valid_profile(const char *profile)
{
if (!ctx->have_base_opengl)
return 0;
Apr 28, 2008
Apr 28, 2008
462
Apr 30, 2008
Apr 30, 2008
463
464
#define MUST_HAVE(p, x) \
if (!ctx->have_##x) { set_error(#p " profile needs " #x); return 0; }
Apr 28, 2008
Apr 28, 2008
465
May 8, 2008
May 8, 2008
466
467
468
469
470
if (profile == NULL)
{
set_error("NULL profile");
return 0;
} // if
Apr 30, 2008
Apr 30, 2008
471
May 25, 2008
May 25, 2008
472
473
474
475
476
477
478
479
#if SUPPORT_PROFILE_ARB1
else if (strcmp(profile, MOJOSHADER_PROFILE_ARB1) == 0)
{
MUST_HAVE(MOJOSHADER_PROFILE_ARB1, GL_ARB_vertex_program);
MUST_HAVE(MOJOSHADER_PROFILE_ARB1, GL_ARB_fragment_program);
} // else if
#endif
Jun 18, 2008
Jun 18, 2008
480
481
482
483
484
485
486
487
488
489
#if SUPPORT_PROFILE_NV2
else if (strcmp(profile, MOJOSHADER_PROFILE_NV2) == 0)
{
MUST_HAVE(MOJOSHADER_PROFILE_NV2, GL_ARB_vertex_program);
MUST_HAVE(MOJOSHADER_PROFILE_NV2, GL_ARB_fragment_program);
MUST_HAVE(MOJOSHADER_PROFILE_NV2, GL_NV_vertex_program2_option);
MUST_HAVE(MOJOSHADER_PROFILE_NV2, GL_NV_fragment_program2);
} // else if
#endif
Apr 30, 2008
Apr 30, 2008
490
#if SUPPORT_PROFILE_GLSL
Jun 29, 2008
Jun 29, 2008
491
492
493
494
495
496
497
498
499
500
501
else if (strcmp(profile, MOJOSHADER_PROFILE_GLSL120) == 0)
{
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_shader_objects);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_vertex_shader);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_fragment_shader);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_shading_language_100);
// if you got here, you have all the extensions.
if (!glsl_version_atleast(1, 2))
return 0;
} // else if
Apr 30, 2008
Apr 30, 2008
502
else if (strcmp(profile, MOJOSHADER_PROFILE_GLSL) == 0)
Apr 28, 2008
Apr 28, 2008
503
{
Apr 30, 2008
Apr 30, 2008
504
505
506
507
508
509
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_shader_objects);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_vertex_shader);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_fragment_shader);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_shading_language_100);
} // else if
#endif
Apr 28, 2008
Apr 28, 2008
510
511
512
else
{
Apr 30, 2008
Apr 30, 2008
513
set_error("unknown or unsupported profile");
Apr 28, 2008
Apr 28, 2008
514
515
516
return 0;
} // else
Apr 30, 2008
Apr 30, 2008
517
#undef MUST_HAVE
Apr 28, 2008
Apr 28, 2008
518
519
return 1;
Apr 30, 2008
Apr 30, 2008
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
} // valid_profile
const char *MOJOSHADER_glBestProfile(void *(*lookup)(const char *fnname))
{
const char *retval = NULL;
MOJOSHADER_glContext _ctx;
MOJOSHADER_glContext *current_ctx = ctx;
ctx = &_ctx;
memset(ctx, '\0', sizeof (MOJOSHADER_glContext));
load_extensions(lookup);
if (ctx->have_base_opengl)
{
static const char *priority[] = {
Jun 29, 2008
Jun 29, 2008
536
MOJOSHADER_PROFILE_GLSL120,
Apr 30, 2008
Apr 30, 2008
537
MOJOSHADER_PROFILE_GLSL,
Jun 18, 2008
Jun 18, 2008
538
MOJOSHADER_PROFILE_NV2,
May 25, 2008
May 25, 2008
539
MOJOSHADER_PROFILE_ARB1,
Apr 30, 2008
Apr 30, 2008
540
541
542
543
544
};
int i;
for (i = 0; i < STATICARRAYLEN(priority); i++)
{
May 28, 2008
May 28, 2008
545
546
// !!! FIXME: if Mac OS X <= 10.4, don't ever pick GLSL, even if
// !!! FIXME: the system claims it is available.
Apr 30, 2008
Apr 30, 2008
547
548
549
550
551
552
if (valid_profile(priority[i]))
{
retval = priority[i];
break;
} // if
} // for
Apr 28, 2008
Apr 28, 2008
553
Apr 30, 2008
Apr 30, 2008
554
555
556
if (retval == NULL)
set_error("no profiles available");
} // if
Apr 28, 2008
Apr 28, 2008
557
Apr 30, 2008
Apr 30, 2008
558
559
560
561
ctx = current_ctx;
return retval;
} // MOJOSHADER_glBestProfile
Jun 24, 2008
Jun 24, 2008
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
static inline GLenum glsl_shader_type(const MOJOSHADER_shaderType t)
{
if (t == MOJOSHADER_TYPE_VERTEX)
return GL_VERTEX_SHADER;
else if (t == MOJOSHADER_TYPE_PIXEL)
return GL_FRAGMENT_SHADER;
// !!! FIXME: geometry shaders?
return GL_NONE;
} // glsl_shader_type
static inline GLenum arb1_shader_type(const MOJOSHADER_shaderType t)
{
if (t == MOJOSHADER_TYPE_VERTEX)
return GL_VERTEX_PROGRAM_ARB;
else if (t == MOJOSHADER_TYPE_PIXEL)
return GL_FRAGMENT_PROGRAM_ARB;
// !!! FIXME: geometry shaders?
return GL_NONE;
} // arb1_shader_type
Apr 30, 2008
Apr 30, 2008
584
585
MOJOSHADER_glContext *MOJOSHADER_glCreateContext(const char *profile,
Apr 28, 2008
Apr 28, 2008
586
587
588
void *(*lookup)(const char *fnname),
MOJOSHADER_malloc m, MOJOSHADER_free f,
void *d)
Apr 26, 2008
Apr 26, 2008
589
{
Apr 29, 2008
Apr 29, 2008
590
MOJOSHADER_glContext *retval = NULL;
Apr 28, 2008
Apr 28, 2008
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
MOJOSHADER_glContext *current_ctx = ctx;
ctx = NULL;
if (m == NULL) m = internal_malloc;
if (f == NULL) f = internal_free;
ctx = (MOJOSHADER_glContext *) m(sizeof (MOJOSHADER_glContext), d);
if (ctx == NULL)
{
set_error("out of memory");
goto init_fail;
} // if
memset(ctx, '\0', sizeof (MOJOSHADER_glContext));
ctx->malloc_fn = m;
ctx->free_fn = f;
ctx->malloc_data = d;
Apr 30, 2008
Apr 30, 2008
608
snprintf(ctx->profile, sizeof (ctx->profile), "%s", profile);
Apr 27, 2008
Apr 27, 2008
609
Apr 30, 2008
Apr 30, 2008
610
611
load_extensions(lookup);
if (!valid_profile(profile))
Apr 28, 2008
Apr 28, 2008
612
goto init_fail;
Apr 26, 2008
Apr 26, 2008
613
614
615
MOJOSHADER_glBindProgram(NULL);
May 25, 2008
May 25, 2008
616
617
618
619
// !!! FIXME: generalize this part.
if (profile == NULL) {}
#if SUPPORT_PROFILE_GLSL
Jun 29, 2008
Jun 29, 2008
620
621
else if ( (strcmp(profile, MOJOSHADER_PROFILE_GLSL) == 0) ||
(strcmp(profile, MOJOSHADER_PROFILE_GLSL120) == 0) )
May 25, 2008
May 25, 2008
622
623
624
625
626
{
ctx->profileMaxUniforms = impl_GLSL_MaxUniforms;
ctx->profileCompileShader = impl_GLSL_CompileShader;
ctx->profileDeleteShader = impl_GLSL_DeleteShader;
ctx->profileDeleteProgram = impl_GLSL_DeleteProgram;
Jun 2, 2008
Jun 2, 2008
627
ctx->profileGetAttribLocation = impl_GLSL_GetAttribLocation;
May 28, 2008
May 28, 2008
628
ctx->profileGetUniformLocation = impl_GLSL_GetUniformLocation;
Jun 2, 2008
Jun 2, 2008
629
ctx->profileGetSamplerLocation = impl_GLSL_GetSamplerLocation;
May 28, 2008
May 28, 2008
630
631
632
633
634
635
ctx->profileLinkProgram = impl_GLSL_LinkProgram;
ctx->profileUseProgramObject = impl_GLSL_UseProgramObject;
ctx->profileUniform4fv = impl_GLSL_Uniform4fv;
ctx->profileUniform4iv = impl_GLSL_Uniform4iv;
ctx->profileUniform1i = impl_GLSL_Uniform1i;
ctx->profileSetSampler = impl_GLSL_SetSampler;
May 25, 2008
May 25, 2008
636
637
638
639
} // if
#endif
#if SUPPORT_PROFILE_ARB1
Jun 18, 2008
Jun 18, 2008
640
641
else if ( (strcmp(profile, MOJOSHADER_PROFILE_ARB1) == 0) ||
(strcmp(profile, MOJOSHADER_PROFILE_NV2) == 0) )
May 25, 2008
May 25, 2008
642
643
644
645
646
{
ctx->profileMaxUniforms = impl_ARB1_MaxUniforms;
ctx->profileCompileShader = impl_ARB1_CompileShader;
ctx->profileDeleteShader = impl_ARB1_DeleteShader;
ctx->profileDeleteProgram = impl_ARB1_DeleteProgram;
Jun 2, 2008
Jun 2, 2008
647
ctx->profileGetAttribLocation = impl_ARB1_GetAttribLocation;
May 28, 2008
May 28, 2008
648
ctx->profileGetUniformLocation = impl_ARB1_GetUniformLocation;
Jun 2, 2008
Jun 2, 2008
649
ctx->profileGetSamplerLocation = impl_ARB1_GetSamplerLocation;
May 28, 2008
May 28, 2008
650
651
652
653
654
655
ctx->profileLinkProgram = impl_ARB1_LinkProgram;
ctx->profileUseProgramObject = impl_ARB1_UseProgramObject;
ctx->profileUniform4fv = impl_ARB1_Uniform4fv;
ctx->profileUniform4iv = impl_ARB1_Uniform4iv;
ctx->profileUniform1i = impl_ARB1_Uniform1i;
ctx->profileSetSampler = impl_ARB1_SetSampler;
May 25, 2008
May 25, 2008
656
657
658
659
660
661
662
} // if
#endif
assert(ctx->profileMaxUniforms != NULL);
assert(ctx->profileCompileShader != NULL);
assert(ctx->profileDeleteShader != NULL);
assert(ctx->profileDeleteProgram != NULL);
May 28, 2008
May 28, 2008
663
assert(ctx->profileMaxUniforms != NULL);
Jun 2, 2008
Jun 2, 2008
664
assert(ctx->profileGetAttribLocation != NULL);
May 28, 2008
May 28, 2008
665
assert(ctx->profileGetUniformLocation != NULL);
Jun 2, 2008
Jun 2, 2008
666
assert(ctx->profileGetSamplerLocation != NULL);
May 28, 2008
May 28, 2008
667
668
669
670
671
672
assert(ctx->profileLinkProgram != NULL);
assert(ctx->profileUseProgramObject != NULL);
assert(ctx->profileUniform4fv != NULL);
assert(ctx->profileUniform4iv != NULL);
assert(ctx->profileUniform1i != NULL);
assert(ctx->profileSetSampler != NULL);
May 25, 2008
May 25, 2008
673
Apr 29, 2008
Apr 29, 2008
674
retval = ctx;
Apr 28, 2008
Apr 28, 2008
675
676
ctx = current_ctx;
return retval;
Apr 28, 2008
Apr 28, 2008
677
678
init_fail:
Apr 28, 2008
Apr 28, 2008
679
680
681
682
if (ctx != NULL)
f(ctx, d);
ctx = current_ctx;
return NULL;
Apr 28, 2008
Apr 28, 2008
683
} // MOJOSHADER_glCreateContext
Apr 26, 2008
Apr 26, 2008
684
685
Apr 28, 2008
Apr 28, 2008
686
687
688
689
690
691
void MOJOSHADER_glMakeContextCurrent(MOJOSHADER_glContext *_ctx)
{
ctx = _ctx;
} // MOJOSHADER_glMakeContextCurrent
May 25, 2008
May 25, 2008
692
static int impl_GLSL_MaxUniforms(MOJOSHADER_shaderType shader_type)
May 3, 2008
May 3, 2008
693
694
695
696
697
698
699
700
701
702
703
704
{
GLenum pname = GL_NONE;
GLint val = 0;
if (shader_type == MOJOSHADER_TYPE_VERTEX)
pname = GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB;
else if (shader_type == MOJOSHADER_TYPE_PIXEL)
pname = GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB;
else
return -1;
ctx->glGetIntegerv(pname, &val);
return (int) val;
May 25, 2008
May 25, 2008
705
706
707
} // impl_GLSL_MaxUniforms
May 28, 2008
May 28, 2008
708
709
710
static int impl_ARB1_MaxUniforms(MOJOSHADER_shaderType shader_type)
{
GLint retval = 0;
Jun 24, 2008
Jun 24, 2008
711
712
const GLenum program_type = arb1_shader_type(shader_type);
if (program_type == GL_NONE)
May 28, 2008
May 28, 2008
713
714
715
return -1;
ctx->glGetProgramivARB(program_type, GL_MAX_PROGRAM_PARAMETERS_ARB, &retval);
Jun 15, 2008
Jun 15, 2008
716
return (int) retval; // !!! FIXME: times four?
May 28, 2008
May 28, 2008
717
718
719
} // impl_ARB1_MaxUniforms
May 25, 2008
May 25, 2008
720
721
722
int MOJOSHADER_glMaxUniforms(MOJOSHADER_shaderType shader_type)
{
return ctx->profileMaxUniforms(shader_type);
May 3, 2008
May 3, 2008
723
724
725
} // MOJOSHADER_glMaxUniforms
May 25, 2008
May 25, 2008
726
727
728
729
static int impl_GLSL_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s)
{
GLint ok = 0;
GLint shaderlen = (GLint) pd->output_len;
Jun 24, 2008
Jun 24, 2008
730
const GLenum shader_type = glsl_shader_type(pd->shader_type);
May 25, 2008
May 25, 2008
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
GLuint shader = ctx->glCreateShaderObject(shader_type);
ctx->glShaderSource(shader, 1, (const GLchar **) &pd->output, &shaderlen);
ctx->glCompileShader(shader);
ctx->glGetObjectParameteriv(shader, GL_OBJECT_COMPILE_STATUS_ARB, &ok);
if (!ok)
{
GLsizei len = 0;
ctx->glGetInfoLog(shader, sizeof (error_buffer), &len,
(GLchar *) error_buffer);
*s = 0;
return 0;
} // if
*s = shader;
return 1;
} // impl_GLSL_CompileShader
May 28, 2008
May 28, 2008
751
752
753
static int impl_ARB1_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s)
{
GLint shaderlen = (GLint) pd->output_len;
Jun 24, 2008
Jun 24, 2008
754
const GLenum shader_type = arb1_shader_type(pd->shader_type);
May 28, 2008
May 28, 2008
755
756
757
758
759
GLuint shader = 0;
ctx->glGenProgramsARB(1, &shader);
ctx->glGetError(); // flush any existing error state.
ctx->glBindProgramARB(shader_type, shader);
Jun 15, 2008
Jun 15, 2008
760
ctx->glProgramStringARB(shader_type, GL_PROGRAM_FORMAT_ASCII_ARB,
Jun 15, 2008
Jun 15, 2008
761
shaderlen, pd->output);
May 28, 2008
May 28, 2008
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
if (ctx->glGetError() == GL_INVALID_OPERATION)
{
GLint pos = 0;
ctx->glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
const GLubyte *errstr = ctx->glGetString(GL_PROGRAM_ERROR_STRING_ARB);
snprintf(error_buffer, sizeof (error_buffer),
"ARB1 compile error at position %d: %s",
(int) pos, (const char *) errstr);
ctx->glBindProgramARB(shader_type, 0);
ctx->glDeleteProgramsARB(1, &shader);
*s = 0;
return 0;
} // if
*s = shader;
return 1;
} // impl_ARB1_CompileShader
May 25, 2008
May 25, 2008
782
783
784
785
786
787
static void impl_GLSL_DeleteShader(const GLuint shader)
{
ctx->glDeleteObject(shader);
} // impl_GLSL_DeleteShader
May 28, 2008
May 28, 2008
788
789
790
791
792
793
794
static void impl_ARB1_DeleteShader(const GLuint _shader)
{
GLuint shader = _shader; // const removal.
ctx->glDeleteProgramsARB(1, &shader);
} // impl_ARB1_DeleteShader
May 25, 2008
May 25, 2008
795
796
797
798
799
800
static void impl_GLSL_DeleteProgram(const GLuint program)
{
ctx->glDeleteObject(program);
} // impl_GLSL_DeleteProgram
May 28, 2008
May 28, 2008
801
802
803
804
805
806
static void impl_ARB1_DeleteProgram(const GLuint program)
{
// no-op. ARB1 doesn't have real linked programs.
} // impl_GLSL_DeleteProgram
Apr 26, 2008
Apr 26, 2008
807
808
809
810
MOJOSHADER_glShader *MOJOSHADER_glCompileShader(const unsigned char *tokenbuf,
const unsigned int bufsize)
{
MOJOSHADER_glShader *retval = NULL;
May 25, 2008
May 25, 2008
811
GLuint shader = 0;
Apr 28, 2008
Apr 28, 2008
812
813
814
815
const MOJOSHADER_parseData *pd = MOJOSHADER_parse(ctx->profile, tokenbuf,
bufsize, ctx->malloc_fn,
ctx->free_fn,
ctx->malloc_data);
Apr 26, 2008
Apr 26, 2008
816
if (pd->error != NULL)
Apr 27, 2008
Apr 27, 2008
817
818
{
set_error(pd->error);
Apr 27, 2008
Apr 27, 2008
819
goto compile_shader_fail;
Apr 27, 2008
Apr 27, 2008
820
} // if
Apr 26, 2008
Apr 26, 2008
821
822
823
retval = (MOJOSHADER_glShader *) Malloc(sizeof (MOJOSHADER_glShader));
if (retval == NULL)
Apr 27, 2008
Apr 27, 2008
824
825
goto compile_shader_fail;
May 25, 2008
May 25, 2008
826
if (!ctx->profileCompileShader(pd, &shader))
Apr 27, 2008
Apr 27, 2008
827
goto compile_shader_fail;
Apr 26, 2008
Apr 26, 2008
828
829
830
831
832
retval->parseData = pd;
retval->handle = shader;
retval->refcount = 1;
return retval;
Apr 27, 2008
Apr 27, 2008
833
834
835
836
837
compile_shader_fail:
MOJOSHADER_freeParseData(pd);
Free(retval);
if (shader != 0)
May 25, 2008
May 25, 2008
838
ctx->profileDeleteShader(shader);
Apr 27, 2008
Apr 27, 2008
839
return NULL;
Apr 26, 2008
Apr 26, 2008
840
841
842
} // MOJOSHADER_glCompileShader
Apr 29, 2008
Apr 29, 2008
843
844
845
846
847
848
849
const MOJOSHADER_parseData *MOJOSHADER_glGetShaderParseData(
MOJOSHADER_glShader *shader)
{
return (shader != NULL) ? shader->parseData : NULL;
} // MOJOSHADER_glGetShaderParseData
Apr 26, 2008
Apr 26, 2008
850
851
852
853
static void shader_unref(MOJOSHADER_glShader *shader)
{
if (shader != NULL)
{
Apr 27, 2008
Apr 27, 2008
854
const uint32 refcount = shader->refcount;
Apr 26, 2008
Apr 26, 2008
855
if (refcount > 1)
Apr 27, 2008
Apr 27, 2008
856
shader->refcount--;
Apr 26, 2008
Apr 26, 2008
857
858
else
{
May 25, 2008
May 25, 2008
859
ctx->profileDeleteShader(shader->handle);
Apr 26, 2008
Apr 26, 2008
860
861
862
863
864
865
866
867
868
869
870
MOJOSHADER_freeParseData(shader->parseData);
Free(shader);
} // else
} // if
} // shader_unref
static void program_unref(MOJOSHADER_glProgram *program)
{
if (program != NULL)
{
Jun 24, 2008
Jun 24, 2008
871
int i;
Apr 26, 2008
Apr 26, 2008
872
873
874
875
876
const uint32 refcount = program->refcount;
if (refcount > 1)
program->refcount--;
else
{
May 25, 2008
May 25, 2008
877
ctx->profileDeleteProgram(program->handle);
Apr 26, 2008
Apr 26, 2008
878
879
shader_unref(program->vertex);
shader_unref(program->fragment);
Jun 24, 2008
Jun 24, 2008
880
881
882
883
884
885
for (i = 0; i < program->uniform_count; i++)
{
Free(program->uniforms[i].uniform_array_consts);
Free(program->uniforms[i].uniform_array_buffer);
Free(program->uniforms[i].prev_uniform_array_buffer);
} // for
May 6, 2008
May 6, 2008
886
887
888
Free(program->samplers);
Free(program->uniforms);
Free(program->attributes);
Apr 26, 2008
Apr 26, 2008
889
890
891
892
893
894
Free(program);
} // else
} // if
} // program_unref
Jun 2, 2008
Jun 2, 2008
895
896
static GLint impl_GLSL_GetUniformLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
May 28, 2008
May 28, 2008
897
{
Jun 2, 2008
Jun 2, 2008
898
899
return ctx->glGetUniformLocation(program->handle,
shader->parseData->uniforms[idx].name);
May 28, 2008
May 28, 2008
900
901
} // impl_GLSL_GetUniformLocation
Jun 2, 2008
Jun 2, 2008
902
903
904
static GLint impl_ARB1_GetUniformLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
May 28, 2008
May 28, 2008
905
{
Jun 2, 2008
Jun 2, 2008
906
907
assert(shader->parseData->uniforms[idx].type == MOJOSHADER_UNIFORM_FLOAT);
return shader->parseData->uniforms[idx].index; // !!! FIXME: doesn't work if there are int or bool uniforms!
May 28, 2008
May 28, 2008
908
909
910
} // impl_ARB1_GetUniformLocation
Apr 27, 2008
Apr 27, 2008
911
912
913
914
static void lookup_uniforms(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader)
{
const MOJOSHADER_parseData *pd = shader->parseData;
Apr 27, 2008
Apr 27, 2008
915
const MOJOSHADER_uniform *u = pd->uniforms;
Apr 27, 2008
Apr 27, 2008
916
const MOJOSHADER_shaderType shader_type = pd->shader_type;
May 28, 2008
May 28, 2008
917
int i;
Apr 27, 2008
Apr 27, 2008
918
919
920
for (i = 0; i < pd->uniform_count; i++)
{
Jun 2, 2008
Jun 2, 2008
921
const GLint loc = ctx->profileGetUniformLocation(program, shader, i);
Apr 27, 2008
Apr 27, 2008
922
923
924
if (loc != -1) // maybe the Uniform was optimized out?
{
UniformMap *map = &program->uniforms[program->uniform_count];
Apr 27, 2008
Apr 27, 2008
925
map->shader_type = shader_type;
Apr 27, 2008
Apr 27, 2008
926
map->uniform = &u[i];
Apr 27, 2008
Apr 27, 2008
927
map->location = (GLuint) loc;
Apr 27, 2008
Apr 27, 2008
928
929
930
931
932
933
program->uniform_count++;
} // if
} // for
} // lookup_uniforms
Jun 2, 2008
Jun 2, 2008
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
static GLint impl_GLSL_GetSamplerLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
return ctx->glGetUniformLocation(program->handle,
shader->parseData->samplers[idx].name);
} // impl_GLSL_GetSamplerLocation
static GLint impl_ARB1_GetSamplerLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
return shader->parseData->samplers[idx].index;
} // impl_ARB1_GetSamplerLocation
May 6, 2008
May 6, 2008
949
950
951
952
953
954
955
956
957
958
static void lookup_samplers(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader)
{
int i;
const MOJOSHADER_parseData *pd = shader->parseData;
const MOJOSHADER_sampler *s = pd->samplers;
const MOJOSHADER_shaderType shader_type = pd->shader_type;
for (i = 0; i < pd->sampler_count; i++)
{
Jun 2, 2008
Jun 2, 2008
959
const GLint loc = ctx->profileGetSamplerLocation(program, shader, i);
May 6, 2008
May 6, 2008
960
961
962
963
964
965
if (loc != -1) // maybe the Sampler was optimized out?
{
SamplerMap *map = &program->samplers[program->sampler_count];
map->shader_type = shader_type;
map->sampler = &s[i];
map->location = (GLuint) loc;
Jun 24, 2008
Jun 24, 2008
966
map->value = -1; // hopefully not a valid texture unit.
May 6, 2008
May 6, 2008
967
968
969
970
971
972
program->sampler_count++;
} // if
} // for
} // lookup_samplers
Jun 2, 2008
Jun 2, 2008
973
974
975
976
977
978
979
980
981
982
983
984
985
static GLint impl_GLSL_GetAttribLocation(MOJOSHADER_glProgram *program, int idx)
{
const MOJOSHADER_parseData *pd = program->vertex->parseData;
const MOJOSHADER_attribute *a = pd->attributes;
return ctx->glGetAttribLocation(program->handle, a[idx].name);
} // impl_GLSL_GetAttribLocation
static GLint impl_ARB1_GetAttribLocation(MOJOSHADER_glProgram *program, int idx)
{
return idx; // map to vertex arrays in the same order as the parseData.
} // impl_ARB1_GetAttribLocation
Apr 27, 2008
Apr 27, 2008
986
987
988
989
static void lookup_attributes(MOJOSHADER_glProgram *program)
{
int i;
const MOJOSHADER_parseData *pd = program->vertex->parseData;
Apr 27, 2008
Apr 27, 2008
990
const MOJOSHADER_attribute *a = pd->attributes;
Apr 27, 2008
Apr 27, 2008
991
992
993
for (i = 0; i < pd->attribute_count; i++)
{
Jun 2, 2008
Jun 2, 2008
994
const GLint loc = ctx->profileGetAttribLocation(program, i);
Apr 27, 2008
Apr 27, 2008
995
996
997
998
if (loc != -1) // maybe the Attribute was optimized out?
{
AttributeMap *map = &program->attributes[program->attribute_count];
map->attribute = &a[i];
Apr 27, 2008
Apr 27, 2008
999
map->location = (GLuint) loc;
Apr 27, 2008
Apr 27, 2008
1000
program->attribute_count++;