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testoutput.c

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72 lines (61 loc) · 1.65 KB
 
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/**
* MojoShader; generate shader programs from bytecode of compiled
* Direct3D shaders.
*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon.
*/
#include <stdio.h>
#include <stdlib.h>
#include "mojoshader.h"
static int do_parse(const unsigned char *buf, const int len, const char *prof)
{
const MOJOSHADER_parseData *pd;
int retval = 0;
Aug 26, 2008
Aug 26, 2008
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pd = MOJOSHADER_parse(prof, buf, len, NULL, 0, NULL, NULL, NULL);
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if (pd->error != NULL)
printf("ERROR: %s\n", pd->error);
else
{
retval = 1;
if (pd->output != NULL)
{
int i;
for (i = 0; i < pd->output_len; i++)
putchar((int) pd->output[i]);
printf("\n");
} // if
} // else
printf("\n\n");
MOJOSHADER_freeParseData(pd);
return retval;
} // do_parse
int main(int argc, char **argv)
{
int retval = 0;
if (argc <= 2)
printf("\n\nUSAGE: %s <profile> [file1] ... [fileN]\n\n", argv[0]);
else
{
const char *profile = argv[1];
int i;
for (i = 2; i < argc; i++)
{
FILE *io = fopen(argv[i], "rb");
if (io == NULL)
printf(" ... fopen('%s') failed.\n", argv[i]);
else
{
unsigned char *buf = (unsigned char *) malloc(1000000);
int rc = fread(buf, 1, 1000000, io);
fclose(io);
if (!do_parse(buf, rc, profile))
retval = 1;
free(buf);
} // else
} // for
} // else
return retval;
} // main
// end of testoutput.c ...