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mojoshader_opengl.c

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1742 lines (1445 loc) · 55.3 KB
 
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/**
* MojoShader; generate shader programs from bytecode of compiled
* Direct3D shaders.
*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon.
*/
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#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdarg.h>
#include <assert.h>
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#ifdef _MSC_VER
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h> // GL headers need this for WINGDIAPI definition.
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#include <malloc.h> // for alloca().
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#endif
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#if (defined(__APPLE__) && defined(__MACH__))
#define PLATFORM_MACOSX 1
#endif
#if PLATFORM_MACOSX
#include <Carbon/Carbon.h>
#endif
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#include "mojoshader.h"
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#define GL_GLEXT_LEGACY 1
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#include "GL/gl.h"
#include "GL/glext.h"
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#ifndef GL_HALF_FLOAT
#define GL_HALF_FLOAT 0x140B
#endif
#ifndef GL_HALF_FLOAT_OES
#define GL_HALF_FLOAT_OES 0x8D61
#endif
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// Get basic wankery out of the way here...
typedef unsigned int uint; // this is a printf() helper. don't use for code.
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#ifdef _MSC_VER
#define snprintf _snprintf
typedef unsigned __int8 uint8;
typedef unsigned __int32 uint32;
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typedef __int32 int32;
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// Warning Level 4 considered harmful. :)
#pragma warning(disable: 4100) // "unreferenced formal parameter"
#pragma warning(disable: 4389) // "signed/unsigned mismatch"
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#else
#include <stdint.h>
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typedef uint8_t uint8;
typedef uint32_t uint32;
typedef int32_t int32;
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#endif
#define STATICARRAYLEN(x) ( (sizeof ((x))) / (sizeof ((x)[0])) )
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#ifndef SUPPORT_PROFILE_GLSL
#define SUPPORT_PROFILE_GLSL 1
#endif
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#ifndef SUPPORT_PROFILE_ARB1
#define SUPPORT_PROFILE_ARB1 1
#endif
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struct MOJOSHADER_glShader
{
const MOJOSHADER_parseData *parseData;
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GLuint handle;
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uint32 refcount;
};
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typedef struct
{
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MOJOSHADER_shaderType shader_type;
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const MOJOSHADER_uniform *uniform;
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GLuint location;
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union {
GLint b;
GLint i[4];
GLfloat f[4];
} value;
GLfloat *uniform_array_buffer;
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} UniformMap;
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typedef struct
{
MOJOSHADER_shaderType shader_type;
const MOJOSHADER_sampler *sampler;
GLuint location;
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GLint value;
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} SamplerMap;
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typedef struct
{
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const MOJOSHADER_attribute *attribute;
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GLuint location;
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} AttributeMap;
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struct MOJOSHADER_glProgram
{
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MOJOSHADER_glShader *vertex;
MOJOSHADER_glShader *fragment;
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GLuint handle;
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uint32 uniform_count;
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UniformMap *uniforms;
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uint32 sampler_count;
SamplerMap *samplers;
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uint32 attribute_count;
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AttributeMap *attributes;
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uint32 refcount;
};
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#ifndef WINGDIAPI
#define WINGDIAPI
#endif
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// Entry points in base OpenGL that lack function pointer prototypes...
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typedef WINGDIAPI void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);
typedef WINGDIAPI const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
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typedef WINGDIAPI GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
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typedef WINGDIAPI void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
typedef WINGDIAPI void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
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struct MOJOSHADER_glContext
{
// Allocators...
MOJOSHADER_malloc malloc_fn;
MOJOSHADER_free free_fn;
void *malloc_data;
// The constant register files...
// Man, it kills me how much memory this takes...
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GLfloat vs_reg_file_f[8192 * 4];
GLint vs_reg_file_i[2047 * 4];
GLint vs_reg_file_b[2047];
GLfloat ps_reg_file_f[8192 * 4];
GLint ps_reg_file_i[2047 * 4];
GLint ps_reg_file_b[2047];
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GLuint sampler_reg_file[16];
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// GL stuff...
int opengl_major;
int opengl_minor;
MOJOSHADER_glProgram *bound_program;
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char profile[16];
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// Extensions...
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int have_base_opengl;
int have_GL_ARB_vertex_program;
int have_GL_ARB_fragment_program;
int have_GL_NV_vertex_program2_option;
int have_GL_NV_fragment_program2;
int have_GL_NV_vertex_program3;
int have_GL_NV_gpu_program4;
int have_GL_ARB_shader_objects;
int have_GL_ARB_vertex_shader;
int have_GL_ARB_fragment_shader;
int have_GL_ARB_shading_language_100;
int have_GL_NV_half_float;
int have_GL_ARB_half_float_vertex;
int have_GL_OES_vertex_half_float;
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// Entry points...
PFNGLGETSTRINGPROC glGetString;
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PFNGLGETERRORPROC glGetError;
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PFNGLGETINTEGERVPROC glGetIntegerv;
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PFNGLENABLEPROC glEnable;
PFNGLDISABLEPROC glDisable;
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PFNGLDELETEOBJECTARBPROC glDeleteObject;
PFNGLATTACHOBJECTARBPROC glAttachObject;
PFNGLCOMPILESHADERARBPROC glCompileShader;
PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObject;
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObject;
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArray;
PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArray;
PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocation;
PFNGLGETINFOLOGARBPROC glGetInfoLog;
PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameteriv;
PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocation;
PFNGLLINKPROGRAMARBPROC glLinkProgram;
PFNGLSHADERSOURCEARBPROC glShaderSource;
PFNGLUNIFORM1IARBPROC glUniform1i;
PFNGLUNIFORM4FVARBPROC glUniform4fv;
PFNGLUNIFORM4IVARBPROC glUniform4iv;
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObject;
PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointer;
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PFNGLGETPROGRAMIVARBPROC glGetProgramivARB;
PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB;
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PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB;
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PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glProgramLocalParameterI4ivNV;
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PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB;
PFNGLGENPROGRAMSARBPROC glGenProgramsARB;
PFNGLBINDPROGRAMARBPROC glBindProgramARB;
PFNGLPROGRAMSTRINGARBPROC glProgramStringARB;
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// interface for profile-specific things.
int (*profileMaxUniforms)(MOJOSHADER_shaderType shader_type);
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int (*profileCompileShader)(const MOJOSHADER_parseData *pd, GLuint *s);
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void (*profileDeleteShader)(const GLuint shader);
void (*profileDeleteProgram)(const GLuint program);
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GLint (*profileGetAttribLocation)(MOJOSHADER_glProgram *program, int idx);
GLint (*profileGetUniformLocation)(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int);
GLint (*profileGetSamplerLocation)(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int);
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GLuint (*profileLinkProgram)(MOJOSHADER_glShader *, MOJOSHADER_glShader *);
void (*profileUseProgramObject)(MOJOSHADER_glProgram *program);
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void (*profileUniform4fv)(const MOJOSHADER_parseData *, GLint, GLsizei, GLfloat *);
void (*profileUniform4iv)(const MOJOSHADER_parseData *, GLint, GLsizei, GLint *);
void (*profileUniform1i)(const MOJOSHADER_parseData *, GLint, GLint);
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void (*profileSetSampler)(GLint loc, GLuint sampler);
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int (*profileMustLoadConstantArrays)(void);
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};
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static MOJOSHADER_glContext *ctx = NULL;
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// Error state...
static char error_buffer[1024] = { '\0' };
static void set_error(const char *str)
{
snprintf(error_buffer, sizeof (error_buffer), "%s", str);
} // set_error
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#if PLATFORM_MACOSX
static inline int macosx_version_atleast(int x, int y, int z)
{
static int checked = 0;
static int combined = 0;
if (!checked)
{
long ver, major, minor, patch;
int convert = 0;
if (Gestalt(gestaltSystemVersion, &ver) != noErr)
ver = 0x1000; // oh well.
else if (ver < 0x1030)
convert = 1; // split (ver) into (major),(minor),(patch).
else
{
// presumably this won't fail. But if it does, we'll just use the
// original version value. This might cut the value--10.12.11 will
// come out to 10.9.9, for example--but it's better than nothing.
if (Gestalt(gestaltSystemVersionMajor, &major) != noErr)
convert = 1;
else if (Gestalt(gestaltSystemVersionMinor, &minor) != noErr)
convert = 1;
else if (Gestalt(gestaltSystemVersionBugFix, &patch) != noErr)
convert = 1;
} // else
if (convert)
{
major = ((ver & 0xFF00) >> 8);
major = (((major / 16) * 10) + (major % 16));
minor = ((ver & 0xF0) >> 4);
patch = (ver & 0xF);
} /* if */
combined = (major << 16) | (minor << 8) | patch;
checked = 1;
} // if
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return (combined >= ((x << 16) | (y << 8) | z));
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} // macosx_version_atleast
#endif
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// #define this to force app to supply an allocator, so there's no reference
// to the C runtime's malloc() and free()...
#if MOJOSHADER_FORCE_ALLOCATOR
#define internal_malloc NULL
#define internal_free NULL
#else
static void *internal_malloc(int bytes, void *d) { return malloc(bytes); }
static void internal_free(void *ptr, void *d) { free(ptr); }
#endif
static inline void *Malloc(const size_t len)
{
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void *retval = ctx->malloc_fn((int) len, ctx->malloc_data);
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if (retval == NULL)
set_error("out of memory");
return retval;
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} // Malloc
static inline void Free(void *ptr)
{
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if (ptr != NULL)
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ctx->free_fn(ptr, ctx->malloc_data);
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} // Free
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static inline void toggle_gl_state(GLenum state, int val)
{
if (val)
ctx->glEnable(state);
else
ctx->glDisable(state);
} // toggle_gl_state
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// profile-specific implementations...
#if SUPPORT_PROFILE_GLSL
static inline GLenum glsl_shader_type(const MOJOSHADER_shaderType t)
{
if (t == MOJOSHADER_TYPE_VERTEX)
return GL_VERTEX_SHADER;
else if (t == MOJOSHADER_TYPE_PIXEL)
return GL_FRAGMENT_SHADER;
// !!! FIXME: geometry shaders?
return GL_NONE;
} // glsl_shader_type
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static int impl_GLSL_MustLoadConstantArrays(void) { return 1; }
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static int impl_GLSL_MaxUniforms(MOJOSHADER_shaderType shader_type)
{
GLenum pname = GL_NONE;
GLint val = 0;
if (shader_type == MOJOSHADER_TYPE_VERTEX)
pname = GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB;
else if (shader_type == MOJOSHADER_TYPE_PIXEL)
pname = GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB;
else
return -1;
ctx->glGetIntegerv(pname, &val);
return (int) val;
} // impl_GLSL_MaxUniforms
static int impl_GLSL_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s)
{
GLint ok = 0;
GLint shaderlen = (GLint) pd->output_len;
const GLenum shader_type = glsl_shader_type(pd->shader_type);
GLuint shader = ctx->glCreateShaderObject(shader_type);
ctx->glShaderSource(shader, 1, (const GLchar **) &pd->output, &shaderlen);
ctx->glCompileShader(shader);
ctx->glGetObjectParameteriv(shader, GL_OBJECT_COMPILE_STATUS_ARB, &ok);
if (!ok)
{
GLsizei len = 0;
ctx->glGetInfoLog(shader, sizeof (error_buffer), &len,
(GLchar *) error_buffer);
*s = 0;
return 0;
} // if
*s = shader;
return 1;
} // impl_GLSL_CompileShader
static void impl_GLSL_DeleteShader(const GLuint shader)
{
ctx->glDeleteObject(shader);
} // impl_GLSL_DeleteShader
static void impl_GLSL_DeleteProgram(const GLuint program)
{
ctx->glDeleteObject(program);
} // impl_GLSL_DeleteProgram
static GLint impl_GLSL_GetUniformLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
return ctx->glGetUniformLocation(program->handle,
shader->parseData->uniforms[idx].name);
} // impl_GLSL_GetUniformLocation
static GLint impl_GLSL_GetSamplerLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
return ctx->glGetUniformLocation(program->handle,
shader->parseData->samplers[idx].name);
} // impl_GLSL_GetSamplerLocation
static GLint impl_GLSL_GetAttribLocation(MOJOSHADER_glProgram *program, int idx)
{
const MOJOSHADER_parseData *pd = program->vertex->parseData;
const MOJOSHADER_attribute *a = pd->attributes;
return ctx->glGetAttribLocation(program->handle, a[idx].name);
} // impl_GLSL_GetAttribLocation
static GLuint impl_GLSL_LinkProgram(MOJOSHADER_glShader *vshader,
MOJOSHADER_glShader *pshader)
{
const GLuint program = ctx->glCreateProgramObject();
if (vshader != NULL) ctx->glAttachObject(program, vshader->handle);
if (pshader != NULL) ctx->glAttachObject(program, pshader->handle);
ctx->glLinkProgram(program);
GLint ok = 0;
ctx->glGetObjectParameteriv(program, GL_OBJECT_LINK_STATUS_ARB, &ok);
if (!ok)
{
GLsizei len = 0;
ctx->glGetInfoLog(program, sizeof (error_buffer), &len, (GLchar *) error_buffer);
ctx->glDeleteObject(program);
return 0;
} // if
return program;
} // impl_GLSL_LinkProgram
static void impl_GLSL_UseProgramObject(MOJOSHADER_glProgram *program)
{
ctx->glUseProgramObject((program != NULL) ? program->handle : 0);
} // impl_GLSL_UseProgramObject
static void impl_GLSL_Uniform4fv(const MOJOSHADER_parseData *pd, GLint loc,
GLsizei siz, GLfloat *v)
{
ctx->glUniform4fv(loc, siz, v);
} // impl_GLSL_Uniform4fv
static void impl_GLSL_Uniform4iv(const MOJOSHADER_parseData *pd, GLint loc,
GLsizei siz, GLint *v)
{
ctx->glUniform4iv(loc, siz, v);
} // impl_GLSL_Uniform4iv
static void impl_GLSL_Uniform1i(const MOJOSHADER_parseData *pd, GLint loc,
GLint v)
{
ctx->glUniform1i(loc, v);
} // impl_GLSL_Uniform1i
static void impl_GLSL_SetSampler(GLint loc, GLuint sampler)
{
ctx->glUniform1i(loc, sampler);
} // impl_GLSL_SetSampler
#endif // SUPPORT_PROFILE_GLSL
#if SUPPORT_PROFILE_ARB1
static inline GLenum arb1_shader_type(const MOJOSHADER_shaderType t)
{
if (t == MOJOSHADER_TYPE_VERTEX)
return GL_VERTEX_PROGRAM_ARB;
else if (t == MOJOSHADER_TYPE_PIXEL)
return GL_FRAGMENT_PROGRAM_ARB;
// !!! FIXME: geometry shaders?
return GL_NONE;
} // arb1_shader_type
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static int impl_ARB1_MustLoadConstantArrays(void) { return 0; }
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static int impl_ARB1_MaxUniforms(MOJOSHADER_shaderType shader_type)
{
GLint retval = 0;
const GLenum program_type = arb1_shader_type(shader_type);
if (program_type == GL_NONE)
return -1;
ctx->glGetProgramivARB(program_type, GL_MAX_PROGRAM_PARAMETERS_ARB, &retval);
return (int) retval; // !!! FIXME: times four?
} // impl_ARB1_MaxUniforms
static int impl_ARB1_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s)
{
GLint shaderlen = (GLint) pd->output_len;
const GLenum shader_type = arb1_shader_type(pd->shader_type);
GLuint shader = 0;
ctx->glGenProgramsARB(1, &shader);
ctx->glGetError(); // flush any existing error state.
ctx->glBindProgramARB(shader_type, shader);
ctx->glProgramStringARB(shader_type, GL_PROGRAM_FORMAT_ASCII_ARB,
shaderlen, pd->output);
if (ctx->glGetError() == GL_INVALID_OPERATION)
{
GLint pos = 0;
ctx->glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
const GLubyte *errstr = ctx->glGetString(GL_PROGRAM_ERROR_STRING_ARB);
snprintf(error_buffer, sizeof (error_buffer),
"ARB1 compile error at position %d: %s",
(int) pos, (const char *) errstr);
ctx->glBindProgramARB(shader_type, 0);
ctx->glDeleteProgramsARB(1, &shader);
*s = 0;
return 0;
} // if
*s = shader;
return 1;
} // impl_ARB1_CompileShader
static void impl_ARB1_DeleteShader(const GLuint _shader)
{
GLuint shader = _shader; // const removal.
ctx->glDeleteProgramsARB(1, &shader);
} // impl_ARB1_DeleteShader
static void impl_ARB1_DeleteProgram(const GLuint program)
{
// no-op. ARB1 doesn't have real linked programs.
} // impl_GLSL_DeleteProgram
static GLint impl_ARB1_GetUniformLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
assert(shader->parseData->uniforms[idx].type == MOJOSHADER_UNIFORM_FLOAT);
return shader->parseData->uniforms[idx].index; // !!! FIXME: doesn't work if there are int or bool uniforms!
} // impl_ARB1_GetUniformLocation
static GLint impl_ARB1_GetSamplerLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
return shader->parseData->samplers[idx].index;
} // impl_ARB1_GetSamplerLocation
static GLint impl_ARB1_GetAttribLocation(MOJOSHADER_glProgram *program, int idx)
{
return idx; // map to vertex arrays in the same order as the parseData.
} // impl_ARB1_GetAttribLocation
static GLuint impl_ARB1_LinkProgram(MOJOSHADER_glShader *vshader,
MOJOSHADER_glShader *pshader)
{
// there is no formal linking in ARB1...just return a unique value.
static GLuint retval = 1;
return retval++;
} // impl_ARB1_LinkProgram
static void impl_ARB1_UseProgramObject(MOJOSHADER_glProgram *program)
{
GLuint vhandle = 0;
GLuint phandle = 0;
if (program != NULL)
{
if (program->vertex != NULL)
vhandle = program->vertex->handle;
if (program->fragment != NULL)
phandle = program->fragment->handle;
} // if
toggle_gl_state(GL_VERTEX_PROGRAM_ARB, vhandle != 0);
toggle_gl_state(GL_FRAGMENT_PROGRAM_ARB, phandle != 0);
ctx->glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vhandle);
ctx->glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, phandle);
} // impl_ARB1_UseProgramObject
static void impl_ARB1_Uniform4fv(const MOJOSHADER_parseData *pd, GLint loc,
GLsizei siz, GLfloat *v)
{
int i;
const GLenum shader_type = arb1_shader_type(pd->shader_type);
for (i = 0; i < siz; i++, v += 4)
ctx->glProgramLocalParameter4fvARB(shader_type, loc + i, v);
} // impl_ARB1_Uniform4fv
static void impl_ARB1_Uniform4iv(const MOJOSHADER_parseData *pd, GLint loc,
GLsizei siz, GLint *v)
{
int i;
const GLenum shader_type = arb1_shader_type(pd->shader_type);
for (i = 0; i < siz; i++, v += 4)
{
GLfloat f[4] = {
(GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]
};
ctx->glProgramLocalParameter4fvARB(shader_type, loc + i, f);
} // for
} // impl_ARB1_Uniform4iv
static void impl_ARB1_Uniform1i(const MOJOSHADER_parseData *pd, GLint loc,
GLint _v)
{
const GLenum shader_type = arb1_shader_type(pd->shader_type);
const GLfloat v = (GLfloat) _v;
GLfloat f[4] = { v, v, v, v };
ctx->glProgramLocalParameter4fvARB(shader_type, loc, f);
} // impl_ARB1_Uniform1i
Jul 7, 2008
Jul 7, 2008
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
static void impl_NV4_Uniform4iv(const MOJOSHADER_parseData *pd, GLint loc,
GLsizei siz, GLint *v)
{
int i;
const GLenum shader_type = arb1_shader_type(pd->shader_type);
for (i = 0; i < siz; i++, v += 4)
ctx->glProgramLocalParameterI4ivNV(shader_type, loc + i, v);
} // impl_NV4_Uniform4iv
static void impl_NV4_Uniform1i(const MOJOSHADER_parseData *pd, GLint loc,
GLint _v)
{
const GLenum shader_type = arb1_shader_type(pd->shader_type);
GLint v[4] = { _v, _v, _v, _v };
ctx->glProgramLocalParameterI4ivNV(shader_type, loc, v);
} // impl_NV4_Uniform1i
Jun 29, 2008
Jun 29, 2008
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
static void impl_ARB1_SetSampler(GLint loc, GLuint sampler)
{
// no-op in this profile...arb1 uses the texture units as-is.
assert(loc == (GLint) sampler);
} // impl_ARB1_SetSampler
#endif // SUPPORT_PROFILE_ARB1
const char *MOJOSHADER_glGetError(void)
{
return error_buffer;
} // MOJOSHADER_glGetError
Apr 28, 2008
Apr 28, 2008
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
static void *loadsym(void *(*lookup)(const char *fn), const char *fn, int *ext)
{
void *retval = NULL;
if (lookup != NULL)
{
retval = lookup(fn);
if (retval == NULL)
{
char arbfn[64];
snprintf(arbfn, sizeof (arbfn), "%sARB", fn);
retval = lookup(arbfn);
} // if
} // if
if (retval == NULL)
*ext = 0;
return retval;
} // loadsym
static void lookup_entry_points(void *(*lookup)(const char *fnname))
{
Jun 18, 2008
Jun 18, 2008
676
677
678
679
680
681
#define DO_LOOKUP(ext, typ, fn) { \
int exist = ctx->have_##ext; \
ctx->fn = (typ) loadsym(lookup, #fn, &exist); \
ctx->have_##ext = exist; \
}
Apr 28, 2008
Apr 28, 2008
682
DO_LOOKUP(base_opengl, PFNGLGETSTRINGPROC, glGetString);
May 28, 2008
May 28, 2008
683
DO_LOOKUP(base_opengl, PFNGLGETERRORPROC, glGetError);
May 3, 2008
May 3, 2008
684
DO_LOOKUP(base_opengl, PFNGLGETINTEGERVPROC, glGetIntegerv);
Jun 15, 2008
Jun 15, 2008
685
686
DO_LOOKUP(base_opengl, PFNGLENABLEPROC, glEnable);
DO_LOOKUP(base_opengl, PFNGLDISABLEPROC, glDisable);
Apr 28, 2008
Apr 28, 2008
687
688
689
690
691
692
693
694
695
696
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698
699
700
701
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703
704
DO_LOOKUP(GL_ARB_shader_objects, PFNGLDELETEOBJECTARBPROC, glDeleteObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLATTACHOBJECTARBPROC, glAttachObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCOMPILESHADERARBPROC, glCompileShader);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATEPROGRAMOBJECTARBPROC, glCreateProgramObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATESHADEROBJECTARBPROC, glCreateShaderObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETINFOLOGARBPROC, glGetInfoLog);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETOBJECTPARAMETERIVARBPROC, glGetObjectParameteriv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETUNIFORMLOCATIONARBPROC, glGetUniformLocation);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLLINKPROGRAMARBPROC, glLinkProgram);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLSHADERSOURCEARBPROC, glShaderSource);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM1IARBPROC, glUniform1i);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4FVARBPROC, glUniform4fv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4IVARBPROC, glUniform4iv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObject);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArray);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArray);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLGETATTRIBLOCATIONARBPROC, glGetAttribLocation);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointer);
May 28, 2008
May 28, 2008
705
706
707
DO_LOOKUP(GL_ARB_vertex_program, PFNGLVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointer);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLGETPROGRAMIVARBPROC, glGetProgramivARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLGETPROGRAMSTRINGARBPROC, glGetProgramStringARB);
Jun 25, 2008
Jun 25, 2008
708
DO_LOOKUP(GL_ARB_vertex_program, PFNGLPROGRAMLOCALPARAMETER4FVARBPROC, glProgramLocalParameter4fvARB);
May 28, 2008
May 28, 2008
709
710
711
712
DO_LOOKUP(GL_ARB_vertex_program, PFNGLDELETEPROGRAMSARBPROC, glDeleteProgramsARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLGENPROGRAMSARBPROC, glGenProgramsARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLBINDPROGRAMARBPROC, glBindProgramARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLPROGRAMSTRINGARBPROC, glProgramStringARB);
Jul 7, 2008
Jul 7, 2008
713
DO_LOOKUP(GL_NV_gpu_program4, PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC, glProgramLocalParameterI4ivNV);
May 28, 2008
May 28, 2008
714
Apr 28, 2008
Apr 28, 2008
715
716
717
718
719
720
721
722
723
724
#undef DO_LOOKUP
} // lookup_entry_points
static int verify_extension(const char *ext, int have, const char *extlist,
int major, int minor)
{
if (have == 0)
return 0; // don't bother checking, we're missing an entry point.
Apr 30, 2008
Apr 30, 2008
725
726
727
else if (!ctx->have_base_opengl)
return 0; // don't bother checking, we're missing basic functionality.
Apr 28, 2008
Apr 28, 2008
728
// See if it's in the spec for this GL implementation's version.
Apr 28, 2008
Apr 28, 2008
729
730
if (major >= 0)
{
Apr 28, 2008
Apr 28, 2008
731
if ( ((ctx->opengl_major << 16) | (ctx->opengl_minor & 0xFFFF)) >=
Apr 28, 2008
Apr 28, 2008
732
733
734
((major << 16) | (minor & 0xFFFF)) )
return 1;
} // if
Apr 28, 2008
Apr 28, 2008
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742
743
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745
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747
748
// Not available in the GL version, check the extension list.
const char *ptr = strstr(extlist, ext);
if (ptr == NULL)
return 0;
const char endchar = ptr[strlen(ext)];
if ((endchar == '\0') || (endchar == ' '))
return 1; // extension is in the list.
return 0; // just not supported, fail.
} // verify_extension
Jun 29, 2008
Jun 29, 2008
749
static void parse_opengl_version_str(const char *verstr, int *maj, int *min)
Apr 28, 2008
Apr 28, 2008
750
751
{
if (verstr == NULL)
Jun 29, 2008
Jun 29, 2008
752
*maj = *min = 0;
Apr 28, 2008
Apr 28, 2008
753
else
Jun 29, 2008
Jun 29, 2008
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759
760
sscanf(verstr, "%d.%d", maj, min);
} // parse_opengl_version_str
static inline void parse_opengl_version(const char *verstr)
{
parse_opengl_version_str(verstr, &ctx->opengl_major, &ctx->opengl_minor);
Apr 28, 2008
Apr 28, 2008
761
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763
} // parse_opengl_version
Jun 29, 2008
Jun 29, 2008
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775
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777
static int glsl_version_atleast(int maj, int min)
{
int glslmin = 0;
int glslmaj = 0;
ctx->glGetError(); // flush any existing error state.
const GLenum enumval = GL_SHADING_LANGUAGE_VERSION_ARB;
const char *str = (const char *) ctx->glGetString(enumval);
if (ctx->glGetError() == GL_INVALID_ENUM)
return 0; // this is a basic, 1.0-compliant implementation.
parse_opengl_version_str(str, &glslmaj, &glslmin);
return ( (glslmaj > maj) || ((glslmaj == maj) && (glslmin >= min)) );
} // glsl_version_atleast
Apr 30, 2008
Apr 30, 2008
778
static void load_extensions(void *(*lookup)(const char *fnname))
Apr 28, 2008
Apr 28, 2008
779
{
Apr 30, 2008
Apr 30, 2008
780
781
const char *extlist = NULL;
Apr 28, 2008
Apr 28, 2008
782
ctx->have_base_opengl = 1;
May 25, 2008
May 25, 2008
783
784
ctx->have_GL_ARB_vertex_program = 1;
ctx->have_GL_ARB_fragment_program = 1;
Jun 20, 2008
Jun 20, 2008
785
786
ctx->have_GL_NV_vertex_program2_option = 1;
ctx->have_GL_NV_fragment_program2 = 1;
Jul 3, 2008
Jul 3, 2008
787
ctx->have_GL_NV_vertex_program3 = 1;
Jul 9, 2008
Jul 9, 2008
788
ctx->have_GL_NV_gpu_program4 = 1;
Apr 28, 2008
Apr 28, 2008
789
790
791
792
793
ctx->have_GL_ARB_shader_objects = 1;
ctx->have_GL_ARB_vertex_shader = 1;
ctx->have_GL_ARB_fragment_shader = 1;
ctx->have_GL_ARB_shading_language_100 = 1;
ctx->have_GL_NV_half_float = 1;
Aug 24, 2008
Aug 24, 2008
794
795
ctx->have_GL_ARB_half_float_vertex = 1;
ctx->have_GL_OES_vertex_half_float = 1;
Apr 28, 2008
Apr 28, 2008
796
797
798
lookup_entry_points(lookup);
Apr 30, 2008
Apr 30, 2008
799
if (!ctx->have_base_opengl)
Apr 28, 2008
Apr 28, 2008
800
set_error("missing basic OpenGL entry points");
Apr 30, 2008
Apr 30, 2008
801
802
803
804
805
else
{
parse_opengl_version((const char *) ctx->glGetString(GL_VERSION));
extlist = (const char *) ctx->glGetString(GL_EXTENSIONS);
} // else
Apr 28, 2008
Apr 28, 2008
806
807
808
809
810
if (extlist == NULL)
extlist = ""; // just in case.
#define VERIFY_EXT(ext, major, minor) \
Apr 28, 2008
Apr 28, 2008
811
ctx->have_##ext = verify_extension(#ext, ctx->have_##ext, extlist, major, minor)
Apr 28, 2008
Apr 28, 2008
812
May 25, 2008
May 25, 2008
813
814
VERIFY_EXT(GL_ARB_vertex_program, -1, -1);
VERIFY_EXT(GL_ARB_fragment_program, -1, -1);
Apr 28, 2008
Apr 28, 2008
815
816
817
818
VERIFY_EXT(GL_ARB_shader_objects, 2, 0);
VERIFY_EXT(GL_ARB_vertex_shader, 2, 0);
VERIFY_EXT(GL_ARB_fragment_shader, 2, 0);
VERIFY_EXT(GL_ARB_shading_language_100, 2, 0);
Jul 3, 2008
Jul 3, 2008
819
820
VERIFY_EXT(GL_NV_vertex_program2_option, -1, -1);
VERIFY_EXT(GL_NV_fragment_program2, -1, -1);
Jul 3, 2008
Jul 3, 2008
821
VERIFY_EXT(GL_NV_vertex_program3, -1, -1);
Apr 28, 2008
Apr 28, 2008
822
VERIFY_EXT(GL_NV_half_float, -1, -1);
Aug 24, 2008
Aug 24, 2008
823
824
VERIFY_EXT(GL_ARB_half_float_vertex, 3, 0);
VERIFY_EXT(GL_OES_vertex_half_float, -1, -1);
Apr 28, 2008
Apr 28, 2008
825
826
#undef VERIFY_EXT
Apr 30, 2008
Apr 30, 2008
827
828
829
830
831
} // load_extensions
static int valid_profile(const char *profile)
{
Nov 8, 2008
Nov 8, 2008
832
833
834
835
836
837
838
839
// If running on Mac OS X <= 10.4, don't ever pick GLSL, even if
// the system claims it is available.
#if PLATFORM_MACOSX
const int allow_glsl = macosx_version_atleast(10, 5, 0);
#else
const int allow_glsl = 0;
#endif
Apr 30, 2008
Apr 30, 2008
840
841
if (!ctx->have_base_opengl)
return 0;
Apr 28, 2008
Apr 28, 2008
842
Apr 30, 2008
Apr 30, 2008
843
844
#define MUST_HAVE(p, x) \
if (!ctx->have_##x) { set_error(#p " profile needs " #x); return 0; }
Apr 28, 2008
Apr 28, 2008
845
May 8, 2008
May 8, 2008
846
847
848
849
850
if (profile == NULL)
{
set_error("NULL profile");
return 0;
} // if
Apr 30, 2008
Apr 30, 2008
851
May 25, 2008
May 25, 2008
852
853
854
855
856
857
858
#if SUPPORT_PROFILE_ARB1
else if (strcmp(profile, MOJOSHADER_PROFILE_ARB1) == 0)
{
MUST_HAVE(MOJOSHADER_PROFILE_ARB1, GL_ARB_vertex_program);
MUST_HAVE(MOJOSHADER_PROFILE_ARB1, GL_ARB_fragment_program);
} // else if
Jun 18, 2008
Jun 18, 2008
859
860
861
862
863
864
865
else if (strcmp(profile, MOJOSHADER_PROFILE_NV2) == 0)
{
MUST_HAVE(MOJOSHADER_PROFILE_NV2, GL_ARB_vertex_program);
MUST_HAVE(MOJOSHADER_PROFILE_NV2, GL_ARB_fragment_program);
MUST_HAVE(MOJOSHADER_PROFILE_NV2, GL_NV_vertex_program2_option);
MUST_HAVE(MOJOSHADER_PROFILE_NV2, GL_NV_fragment_program2);
} // else if
Jul 3, 2008
Jul 3, 2008
866
867
868
869
870
871
872
873
else if (strcmp(profile, MOJOSHADER_PROFILE_NV3) == 0)
{
MUST_HAVE(MOJOSHADER_PROFILE_NV3, GL_ARB_vertex_program);
MUST_HAVE(MOJOSHADER_PROFILE_NV3, GL_ARB_fragment_program);
MUST_HAVE(MOJOSHADER_PROFILE_NV3, GL_NV_vertex_program3);
MUST_HAVE(MOJOSHADER_PROFILE_NV3, GL_NV_fragment_program2);
} // else if
Jul 7, 2008
Jul 7, 2008
874
875
876
877
878
else if (strcmp(profile, MOJOSHADER_PROFILE_NV4) == 0)
{
MUST_HAVE(MOJOSHADER_PROFILE_NV4, GL_NV_gpu_program4);
} // else if
Jun 18, 2008
Jun 18, 2008
879
880
#endif
Apr 30, 2008
Apr 30, 2008
881
#if SUPPORT_PROFILE_GLSL
Nov 8, 2008
Nov 8, 2008
882
else if ((allow_glsl) && (strcmp(profile, MOJOSHADER_PROFILE_GLSL120) == 0))
Jun 29, 2008
Jun 29, 2008
883
884
885
886
887
888
{
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_shader_objects);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_vertex_shader);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_fragment_shader);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_shading_language_100);
// if you got here, you have all the extensions.
Jun 29, 2008
Jun 29, 2008
889
if (!glsl_version_atleast(1, 20))
Jun 29, 2008
Jun 29, 2008
890
891
892
return 0;
} // else if
Nov 8, 2008
Nov 8, 2008
893
else if ((allow_glsl) && (strcmp(profile, MOJOSHADER_PROFILE_GLSL) == 0))
Apr 28, 2008
Apr 28, 2008
894
{
Apr 30, 2008
Apr 30, 2008
895
896
897
898
899
900
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_shader_objects);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_vertex_shader);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_fragment_shader);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_shading_language_100);
} // else if
#endif
Apr 28, 2008
Apr 28, 2008
901
902
903
else
{
Apr 30, 2008
Apr 30, 2008
904
set_error("unknown or unsupported profile");
Apr 28, 2008
Apr 28, 2008
905
906
907
return 0;
} // else
Apr 30, 2008
Apr 30, 2008
908
#undef MUST_HAVE
Apr 28, 2008
Apr 28, 2008
909
910
return 1;
Apr 30, 2008
Apr 30, 2008
911
912
913
} // valid_profile
Jul 3, 2008
Jul 3, 2008
914
915
916
917
918
919
static const char *profile_priorities[] = {
#if SUPPORT_PROFILE_GLSL
MOJOSHADER_PROFILE_GLSL120,
MOJOSHADER_PROFILE_GLSL,
#endif
#if SUPPORT_PROFILE_ARB1
Jul 7, 2008
Jul 7, 2008
920
MOJOSHADER_PROFILE_NV4,
Jul 3, 2008
Jul 3, 2008
921
922
923
924
925
926
927
928
MOJOSHADER_PROFILE_NV3,
MOJOSHADER_PROFILE_NV2,
MOJOSHADER_PROFILE_ARB1,
#endif
};
int MOJOSHADER_glAvailableProfiles(void *(*lookup)(const char *fnname),
const char **profs, const int size)
Apr 30, 2008
Apr 30, 2008
929
{
Jul 3, 2008
Jul 3, 2008
930
int retval = 0;
Apr 30, 2008
Apr 30, 2008
931
932
933
934
935
936
937
938
939
940
MOJOSHADER_glContext _ctx;
MOJOSHADER_glContext *current_ctx = ctx;
ctx = &_ctx;
memset(ctx, '\0', sizeof (MOJOSHADER_glContext));
load_extensions(lookup);
if (ctx->have_base_opengl)
{
int i;
Jul 3, 2008
Jul 3, 2008
941
for (i = 0; i < STATICARRAYLEN(profile_priorities); i++)
Apr 30, 2008
Apr 30, 2008
942
{
Jul 3, 2008
Jul 3, 2008
943
944
const char *profile = profile_priorities[i];
if (valid_profile(profile))
Apr 30, 2008
Apr 30, 2008
945
{
Jul 3, 2008
Jul 3, 2008
946
947
948
if (retval < size)
profs[retval] = profile;
retval++;
Apr 30, 2008
Apr 30, 2008
949
950
951
} // if
} // for
} // if
Apr 28, 2008
Apr 28, 2008
952
Apr 30, 2008
Apr 30, 2008
953
954
ctx = current_ctx;
return retval;
Jul 3, 2008
Jul 3, 2008
955
956
957
958
959
960
961
962
963
964
965
966
967
} // MOJOSHADER_glAvailableProfiles
const char *MOJOSHADER_glBestProfile(void *(*lookup)(const char *fnname))
{
const char *prof[STATICARRAYLEN(profile_priorities)];
if (MOJOSHADER_glAvailableProfiles(lookup, prof, STATICARRAYLEN(prof)) <= 0)
{
set_error("no profiles available");
return NULL;
} // if
return prof[0]; // profiles are sorted "best" to "worst."
Apr 30, 2008
Apr 30, 2008
968
969
970
971
} // MOJOSHADER_glBestProfile
MOJOSHADER_glContext *MOJOSHADER_glCreateContext(const char *profile,
Apr 28, 2008
Apr 28, 2008
972
973
974
void *(*lookup)(const char *fnname),
MOJOSHADER_malloc m, MOJOSHADER_free f,
void *d)
Apr 26, 2008
Apr 26, 2008
975
{
Apr 29, 2008
Apr 29, 2008
976
MOJOSHADER_glContext *retval = NULL;
Apr 28, 2008
Apr 28, 2008
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
MOJOSHADER_glContext *current_ctx = ctx;
ctx = NULL;
if (m == NULL) m = internal_malloc;
if (f == NULL) f = internal_free;
ctx = (MOJOSHADER_glContext *) m(sizeof (MOJOSHADER_glContext), d);
if (ctx == NULL)
{
set_error("out of memory");
goto init_fail;
} // if
memset(ctx, '\0', sizeof (MOJOSHADER_glContext));
ctx->malloc_fn = m;
ctx->free_fn = f;
ctx->malloc_data = d;
Apr 30, 2008
Apr 30, 2008
994
snprintf(ctx->profile, sizeof (ctx->profile), "%s", profile);
Apr 27, 2008
Apr 27, 2008
995
Apr 30, 2008
Apr 30, 2008
996
997
load_extensions(lookup);
if (!valid_profile(profile))
Apr 28, 2008
Apr 28, 2008
998
goto init_fail;
Apr 26, 2008
Apr 26, 2008
999
Jun 29, 2008
Jun 29, 2008
1000
MOJOSHADER_glBindProgram(NULL);