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mojoshader_vulkan.c

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798 lines (663 loc) · 23 KB
 
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/**
* MojoShader; generate shader programs from bytecode of compiled
* Direct3D shaders.
*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon.
*/
#define __MOJOSHADER_INTERNAL__ 1
#include "mojoshader_internal.h"
#if SUPPORT_PROFILE_SPIRV
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#include "vulkan/vulkan.h"
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#define VULKAN_INSTANCE_FUNCTION(ret, func, params) \
typedef ret (VKAPI_CALL *vkfntype_MOJOSHADER_##func) params;
#define VULKAN_DEVICE_FUNCTION(ret, func, params) \
typedef ret (VKAPI_CALL *vkfntype_MOJOSHADER_##func) params;
#include "mojoshader_vulkan_vkfuncs.h"
#define UBO_BUFFER_COUNT 8
#define UBO_BUFFER_SIZE 1048576 /* ~1MB */
// Internal struct defs...
typedef struct MOJOSHADER_vkShader
{
VkShaderModule shaderModule;
const MOJOSHADER_parseData *parseData;
uint32_t refcount;
} MOJOSHADER_vkShader;
typedef struct MOJOSHADER_vkUniformBuffer
{
VkBuffer buffer;
VkDeviceSize bufferSize;
VkDeviceSize memoryOffset;
VkDeviceSize dynamicOffset;
VkDeviceSize currentBlockSize;
int32_t full; // Records frame on which it became full, -1 if not full
} MOJOSHADER_vkUniformBuffer;
// Error state...
static char error_buffer[1024] = { '\0' };
static void set_error(const char *str)
{
snprintf(error_buffer, sizeof (error_buffer), "%s", str);
} // set_error
static inline void out_of_memory(void)
{
set_error("out of memory");
} // out_of_memory
/* Max entries for each register file type */
#define MAX_REG_FILE_F 8192
#define MAX_REG_FILE_I 2047
#define MAX_REG_FILE_B 2047
typedef struct MOJOSHADER_vkContext
{
VkInstance *instance;
VkPhysicalDevice *physical_device;
VkDevice *logical_device;
PFN_vkGetInstanceProcAddr instance_proc_lookup;
PFN_vkGetDeviceProcAddr device_proc_lookup;
uint32_t graphics_queue_family_index;
uint32_t maxUniformBufferRange;
uint32_t minUniformBufferOffsetAlignment;
int32_t frames_in_flight;
MOJOSHADER_malloc malloc_fn;
MOJOSHADER_free free_fn;
void *malloc_data;
// The constant register files...
// !!! FIXME: Man, it kills me how much memory this takes...
// !!! FIXME: ... make this dynamically allocated on demand.
float vs_reg_file_f[MAX_REG_FILE_F * 4];
int32_t vs_reg_file_i[MAX_REG_FILE_I * 4];
uint8_t vs_reg_file_b[MAX_REG_FILE_B * 4];
float ps_reg_file_f[MAX_REG_FILE_F * 4];
int32_t ps_reg_file_i[MAX_REG_FILE_I * 4];
uint8_t ps_reg_file_b[MAX_REG_FILE_B * 4];
VkDeviceMemory vertUboMemory;
MOJOSHADER_vkUniformBuffer **vertUboBuffers;
uint32_t vertUboCurrentIndex;
VkDeviceMemory fragUboMemory;
MOJOSHADER_vkUniformBuffer **fragUboBuffers;
uint32_t fragUboCurrentIndex;
uint32_t uboBufferCount;
MOJOSHADER_vkShader *vertexShader;
MOJOSHADER_vkShader *pixelShader;
uint32_t currentFrame;
#define VULKAN_INSTANCE_FUNCTION(ret, func, params) \
vkfntype_MOJOSHADER_##func func;
#define VULKAN_DEVICE_FUNCTION(ret, func, params) \
vkfntype_MOJOSHADER_##func func;
#include "mojoshader_vulkan_vkfuncs.h"
} MOJOSHADER_vkContext;
static MOJOSHADER_vkContext *ctx = NULL;
static uint8_t find_memory_type(
MOJOSHADER_vkContext *ctx,
uint32_t typeFilter,
VkMemoryPropertyFlags properties,
uint32_t *result
) {
uint32_t i;
VkPhysicalDeviceMemoryProperties memoryProperties;
ctx->vkGetPhysicalDeviceMemoryProperties(*ctx->physical_device, &memoryProperties);
for (i = 0; i < memoryProperties.memoryTypeCount; i++)
{
if ((typeFilter & (1 << i))
&& (memoryProperties.memoryTypes[i].propertyFlags & properties) == properties)
{
*result = i;
return 1;
} // if
} // for
return 0;
} // find_memory_type
static uint32_t next_highest_offset_alignment(uint32_t offset)
{
return (
(offset + ctx->minUniformBufferOffsetAlignment - 1) /
ctx->minUniformBufferOffsetAlignment *
ctx->minUniformBufferOffsetAlignment
);
} // next_highest_offset_alignment
static MOJOSHADER_vkUniformBuffer *create_ubo(MOJOSHADER_vkContext *ctx,
MOJOSHADER_malloc m,
void *d
) {
MOJOSHADER_vkUniformBuffer *result = (MOJOSHADER_vkUniformBuffer *) m(
sizeof(MOJOSHADER_vkUniformBuffer),
d
);
VkBufferCreateInfo bufferCreateInfo =
{
VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO
};
bufferCreateInfo.flags = 0;
bufferCreateInfo.size = UBO_BUFFER_SIZE;
bufferCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
bufferCreateInfo.queueFamilyIndexCount = 1;
bufferCreateInfo.pQueueFamilyIndices = &ctx->graphics_queue_family_index;
ctx->vkCreateBuffer(
*ctx->logical_device,
&bufferCreateInfo,
NULL,
&result->buffer
);
result->bufferSize = UBO_BUFFER_SIZE;
result->currentBlockSize = 0;
result->dynamicOffset = 0;
result->full = -1;
return result;
} // create_ubo
static uint32_t uniform_data_size(MOJOSHADER_vkShader *shader)
{
int32_t i;
int32_t buflen = 0;
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const int32_t uniformSize = 16; // Yes, even the bool registers
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for (i = 0; i < shader->parseData->uniform_count; i++)
{
const int32_t arrayCount = shader->parseData->uniforms[i].array_count;
buflen += (arrayCount ? arrayCount : 1) * uniformSize;
} // for
return buflen;
} // uniform_data_size
static VkBuffer get_uniform_buffer(MOJOSHADER_vkShader *shader)
{
if (shader == NULL || shader->parseData->uniform_count == 0)
return VK_NULL_HANDLE;
if (shader->parseData->shader_type == MOJOSHADER_TYPE_VERTEX)
return ctx->vertUboBuffers[ctx->vertUboCurrentIndex]->buffer;
else
return ctx->fragUboBuffers[ctx->fragUboCurrentIndex]->buffer;
} // get_uniform_buffer
static VkDeviceSize get_uniform_offset(MOJOSHADER_vkShader *shader)
{
if (shader == NULL || shader->parseData->uniform_count == 0)
return 0;
if (shader->parseData->shader_type == MOJOSHADER_TYPE_VERTEX)
return ctx->vertUboBuffers[ctx->vertUboCurrentIndex]->dynamicOffset;
else
return ctx->fragUboBuffers[ctx->fragUboCurrentIndex]->dynamicOffset;
} // get_uniform_offset
static VkDeviceSize get_uniform_size(MOJOSHADER_vkShader *shader)
{
if (shader == NULL || shader->parseData->uniform_count == 0)
return 0;
if (shader->parseData->shader_type == MOJOSHADER_TYPE_VERTEX)
return ctx->vertUboBuffers[ctx->vertUboCurrentIndex]->currentBlockSize;
else
return ctx->fragUboBuffers[ctx->fragUboCurrentIndex]->currentBlockSize;
} // get_uniform_size
static void update_uniform_buffer(MOJOSHADER_vkShader *shader)
{
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int32_t i, j;
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void *map;
int32_t offset;
uint8_t *contents;
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uint32_t *contentsI;
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float *regF; int *regI; uint8_t *regB;
MOJOSHADER_vkUniformBuffer *ubo;
VkDeviceMemory uboMemory;
if (shader == NULL || shader->parseData->uniform_count == 0)
return;
if (shader->parseData->shader_type == MOJOSHADER_TYPE_VERTEX)
{
regF = ctx->vs_reg_file_f;
regI = ctx->vs_reg_file_i;
regB = ctx->vs_reg_file_b;
ubo = ctx->vertUboBuffers[ctx->vertUboCurrentIndex];
uboMemory = ctx->vertUboMemory;
} // if
else
{
regF = ctx->ps_reg_file_f;
regI = ctx->ps_reg_file_i;
regB = ctx->ps_reg_file_b;
ubo = ctx->fragUboBuffers[ctx->fragUboCurrentIndex];
uboMemory = ctx->fragUboMemory;
} // else
ubo->dynamicOffset += ubo->currentBlockSize;
ubo->currentBlockSize = next_highest_offset_alignment(uniform_data_size(shader));
// Rotate buffer if it would overrun
if (ubo->dynamicOffset + ubo->currentBlockSize >= ubo->bufferSize)
{
ubo->full = ctx->currentFrame;
if (shader->parseData->shader_type == MOJOSHADER_TYPE_VERTEX)
{
for (i = 0; i < ctx->uboBufferCount; i++)
{
ctx->vertUboCurrentIndex = (ctx->vertUboCurrentIndex + 1) % ctx->uboBufferCount;
if (ctx->vertUboBuffers[ctx->vertUboCurrentIndex]->full == -1)
break;
} // for
ubo = ctx->vertUboBuffers[ctx->vertUboCurrentIndex];
}
else
{
for (int i = 0; i < ctx->uboBufferCount; i++)
{
ctx->fragUboCurrentIndex = (ctx->fragUboCurrentIndex + 1) % ctx->uboBufferCount;
if (ctx->fragUboBuffers[ctx->fragUboCurrentIndex]->full == -1)
break;
} // for
ubo = ctx->fragUboBuffers[ctx->fragUboCurrentIndex];
} // else
ubo->dynamicOffset = 0;
ubo->currentBlockSize = next_highest_offset_alignment(uniform_data_size(shader));
if (ubo->full >= 0)
set_error("all UBO buffers are full");
} // if
ctx->vkMapMemory(
*ctx->logical_device,
uboMemory,
ubo->memoryOffset,
ubo->bufferSize,
0,
&map
);
contents = ((uint8_t *) map) + ubo->dynamicOffset;
offset = 0;
for (i = 0; i < shader->parseData->uniform_count; i++)
{
const int32_t index = shader->parseData->uniforms[i].index;
const int32_t arrayCount = shader->parseData->uniforms[i].array_count;
const int32_t size = arrayCount ? arrayCount : 1;
switch (shader->parseData->uniforms[i].type)
{
case MOJOSHADER_UNIFORM_FLOAT:
memcpy(
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contents + offset,
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&regF[4 * index],
size * 16
);
break;
case MOJOSHADER_UNIFORM_INT:
memcpy(
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contents + offset,
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&regI[4 * index],
size * 16
);
break;
case MOJOSHADER_UNIFORM_BOOL:
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contentsI = (uint32_t *) (contents + offset);
for (j = 0; j < size; j++)
contentsI[j * 4] = regB[index + j];
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break;
default:
set_error(
"SOMETHING VERY WRONG HAPPENED WHEN UPDATING UNIFORMS"
);
assert(0);
break;
} // switch
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offset += size * 16;
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} // for
ctx->vkUnmapMemory(
*ctx->logical_device,
uboMemory
);
} // update_uniform_buffer
static void lookup_entry_points(MOJOSHADER_vkContext *ctx)
{
#define VULKAN_INSTANCE_FUNCTION(ret, func, params) \
ctx->func = (vkfntype_MOJOSHADER_##func) ctx->instance_proc_lookup(*ctx->instance, #func);
#define VULKAN_DEVICE_FUNCTION(ret, func, params) \
ctx->func = (vkfntype_MOJOSHADER_##func) ctx->device_proc_lookup(*ctx->logical_device, #func);
#include "mojoshader_vulkan_vkfuncs.h"
} // lookup_entry_points
static int shader_bytecode_len(MOJOSHADER_vkShader *shader)
{
return shader->parseData->output_len - sizeof(SpirvPatchTable);
} // shader_bytecode_len
static void delete_shader(
VkShaderModule shaderModule
) {
ctx->vkDestroyShaderModule(
*ctx->logical_device,
shaderModule,
NULL
);
} // delete_shader
// Public API
MOJOSHADER_vkContext *MOJOSHADER_vkCreateContext(
VkInstance *instance,
VkPhysicalDevice *physical_device,
VkDevice *logical_device,
int frames_in_flight,
PFN_MOJOSHADER_vkGetInstanceProcAddr instance_lookup,
PFN_MOJOSHADER_vkGetDeviceProcAddr device_lookup,
unsigned int graphics_queue_family_index,
unsigned int max_uniform_buffer_range,
unsigned int min_uniform_buffer_offset_alignment,
MOJOSHADER_malloc m, MOJOSHADER_free f,
void *malloc_d
) {
int32_t i;
int32_t uboMemoryOffset;
VkMemoryAllocateInfo allocate_info =
{
VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO
};
VkMemoryRequirements memoryRequirements;
MOJOSHADER_vkContext* resultCtx;
if (m == NULL) m = MOJOSHADER_internal_malloc;
if (f == NULL) f = MOJOSHADER_internal_free;
resultCtx = (MOJOSHADER_vkContext *) m(sizeof(MOJOSHADER_vkContext), malloc_d);
if (resultCtx == NULL)
{
out_of_memory();
goto init_fail;
}
memset(resultCtx, '\0', sizeof(MOJOSHADER_vkContext));
resultCtx->malloc_fn = m;
resultCtx->free_fn = f;
resultCtx->malloc_data = malloc_d;
resultCtx->instance = (VkInstance*) instance;
resultCtx->physical_device = (VkPhysicalDevice*) physical_device;
resultCtx->logical_device = (VkDevice*) logical_device;
resultCtx->instance_proc_lookup = (PFN_vkGetInstanceProcAddr) instance_lookup;
resultCtx->device_proc_lookup = (PFN_vkGetDeviceProcAddr) device_lookup;
resultCtx->frames_in_flight = frames_in_flight;
resultCtx->graphics_queue_family_index = graphics_queue_family_index;
resultCtx->maxUniformBufferRange = max_uniform_buffer_range;
resultCtx->minUniformBufferOffsetAlignment = min_uniform_buffer_offset_alignment;
resultCtx->currentFrame = 0;
lookup_entry_points(resultCtx);
resultCtx->uboBufferCount = UBO_BUFFER_COUNT;
// Allocate vert UBO
resultCtx->vertUboCurrentIndex = 0;
resultCtx->vertUboBuffers = (MOJOSHADER_vkUniformBuffer**) m(
sizeof(MOJOSHADER_vkUniformBuffer*) * resultCtx->uboBufferCount,
malloc_d
);
for (i = 0; i < resultCtx->uboBufferCount; i++)
resultCtx->vertUboBuffers[i] = create_ubo(resultCtx, m, malloc_d);
resultCtx->vkGetBufferMemoryRequirements(
*resultCtx->logical_device,
resultCtx->vertUboBuffers[0]->buffer,
&memoryRequirements
);
allocate_info.allocationSize = UBO_BUFFER_SIZE * resultCtx->uboBufferCount;
if (!find_memory_type(resultCtx,
memoryRequirements.memoryTypeBits,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&allocate_info.memoryTypeIndex))
{
set_error("failed to find suitable memory type for UBO memory");
return NULL;
} // if
resultCtx->vkAllocateMemory(
*resultCtx->logical_device,
&allocate_info,
NULL,
&resultCtx->vertUboMemory
);
uboMemoryOffset = 0;
for (i = 0; i < resultCtx->uboBufferCount; i++)
{
resultCtx->vertUboBuffers[i]->memoryOffset = uboMemoryOffset;
resultCtx->vkBindBufferMemory(
*resultCtx->logical_device,
resultCtx->vertUboBuffers[i]->buffer,
resultCtx->vertUboMemory,
uboMemoryOffset
);
uboMemoryOffset += UBO_BUFFER_SIZE;
} // for
// Allocate frag UBO
resultCtx->fragUboCurrentIndex = 0;
resultCtx->fragUboBuffers = (MOJOSHADER_vkUniformBuffer**) m(
sizeof(MOJOSHADER_vkUniformBuffer*) * resultCtx->uboBufferCount,
malloc_d
);
for (i = 0; i < resultCtx->uboBufferCount; i++)
resultCtx->fragUboBuffers[i] = create_ubo(resultCtx, m, malloc_d);
resultCtx->vkGetBufferMemoryRequirements(
*resultCtx->logical_device,
resultCtx->fragUboBuffers[0]->buffer,
&memoryRequirements
);
allocate_info.allocationSize = UBO_BUFFER_SIZE * resultCtx->uboBufferCount;
if (!find_memory_type(resultCtx,
memoryRequirements.memoryTypeBits,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&allocate_info.memoryTypeIndex))
{
set_error("failed to find suitable memory type for UBO memory");
return NULL;
} // if
resultCtx->vkAllocateMemory(
*resultCtx->logical_device,
&allocate_info,
NULL,
&resultCtx->fragUboMemory
);
uboMemoryOffset = 0;
for (i = 0; i < resultCtx->uboBufferCount; i++)
{
resultCtx->fragUboBuffers[i]->memoryOffset = uboMemoryOffset;
resultCtx->vkBindBufferMemory(
*resultCtx->logical_device,
resultCtx->fragUboBuffers[i]->buffer,
resultCtx->fragUboMemory,
uboMemoryOffset
);
uboMemoryOffset += UBO_BUFFER_SIZE;
} // for
return resultCtx;
init_fail:
if (resultCtx != NULL)
f(resultCtx, malloc_d);
return NULL;
} // MOJOSHADER_vkCreateContext
void MOJOSHADER_vkMakeContextCurrent(MOJOSHADER_vkContext *_ctx)
{
ctx = _ctx;
} // MOJOSHADER_vkMakeContextCurrent
void MOJOSHADER_vkDestroyContext()
{
int32_t i;
for (i = 0; i < ctx->uboBufferCount; i++)
{
ctx->vkDestroyBuffer(
*ctx->logical_device,
ctx->vertUboBuffers[i]->buffer,
NULL
);
ctx->free_fn(ctx->vertUboBuffers[i], ctx->malloc_data);
ctx->vkDestroyBuffer(
*ctx->logical_device,
ctx->fragUboBuffers[i]->buffer,
NULL
);
ctx->free_fn(ctx->fragUboBuffers[i], ctx->malloc_data);
} // for
ctx->free_fn(ctx->vertUboBuffers, ctx->malloc_data);
ctx->free_fn(ctx->fragUboBuffers, ctx->malloc_data);
ctx->vkFreeMemory(
*ctx->logical_device,
ctx->vertUboMemory,
NULL
);
ctx->vkFreeMemory(
*ctx->logical_device,
ctx->fragUboMemory,
NULL
);
ctx->free_fn(ctx, ctx->malloc_data);
} // MOJOSHADER_vkDestroyContext
MOJOSHADER_vkShader *MOJOSHADER_vkCompileShader(
const char *mainfn,
const unsigned char *tokenbuf,
const unsigned int bufsize,
const MOJOSHADER_swizzle *swiz,
const unsigned int swizcount,
const MOJOSHADER_samplerMap *smap,
const unsigned int smapcount
) {
VkResult result;
VkShaderModule shaderModule;
VkShaderModuleCreateInfo shaderModuleCreateInfo =
{
VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO
};
MOJOSHADER_vkShader *shader;
const MOJOSHADER_parseData *pd = MOJOSHADER_parse(
"spirv", mainfn,
tokenbuf, bufsize,
swiz, swizcount,
smap, smapcount,
ctx->malloc_fn,
ctx->free_fn,
ctx->malloc_data
);
if (pd->error_count > 0)
{
set_error(pd->errors[0].error);
goto compile_shader_fail;
} // if
shader = (MOJOSHADER_vkShader *) ctx->malloc_fn(sizeof(MOJOSHADER_vkShader), ctx->malloc_data);
if (shader == NULL)
{
out_of_memory();
goto compile_shader_fail;
} // if
shader->parseData = pd;
shader->refcount = 1;
shaderModuleCreateInfo.flags = 0;
shaderModuleCreateInfo.codeSize = shader_bytecode_len(shader);
shaderModuleCreateInfo.pCode = (uint32_t*) pd->output;
result = ctx->vkCreateShaderModule(
*ctx->logical_device,
&shaderModuleCreateInfo,
NULL,
&shader->shaderModule
);
if (result != VK_SUCCESS)
{
// FIXME: should display VK error code
set_error("Error when creating VkShaderModule");
goto compile_shader_fail;
} // if
return shader;
compile_shader_fail:
MOJOSHADER_freeParseData(pd);
if (shader != NULL)
{
delete_shader(shader->shaderModule);
ctx->free_fn(shader, ctx->malloc_data);
} // if
return NULL;
} // MOJOSHADER_vkMakeContextCurrent
void MOJOSHADER_vkShaderAddRef(MOJOSHADER_vkShader *shader)
{
if (shader != NULL)
shader->refcount++;
} // MOJOShader_vkShaderAddRef
void MOJOSHADER_vkDeleteShader(MOJOSHADER_vkShader *shader)
{
if (shader != NULL)
{
if (shader->refcount > 1)
shader->refcount--;
else
{
delete_shader(shader->shaderModule);
MOJOSHADER_freeParseData(shader->parseData);
ctx->free_fn(shader, ctx->malloc_data);
} // else
} // if
} // MOJOSHADER_vkDeleteShader
const MOJOSHADER_parseData *MOJOSHADER_vkGetShaderParseData(
MOJOSHADER_vkShader *shader
) {
return (shader != NULL) ? shader->parseData : NULL;
} // MOJOSHADER_vkGetShaderParseData
void MOJOSHADER_vkBindShaders(MOJOSHADER_vkShader *vshader,
MOJOSHADER_vkShader *pshader)
{
/* NOOP if shader is null */
if (vshader != NULL)
ctx->vertexShader = vshader;
if (pshader != NULL)
ctx->pixelShader = pshader;
} // MOJOSHADER_vkBindShaders
void MOJOSHADER_vkGetBoundShaders(MOJOSHADER_vkShader **vshader,
MOJOSHADER_vkShader **pshader)
{
*vshader = ctx->vertexShader;
*pshader = ctx->pixelShader;
} // MOJOSHADER_vkGetBoundShaders
void MOJOSHADER_vkMapUniformBufferMemory(float **vsf, int **vsi, unsigned char **vsb,
float **psf, int **psi, unsigned char **psb)
{
*vsf = ctx->vs_reg_file_f;
*vsi = ctx->vs_reg_file_i;
*vsb = ctx->vs_reg_file_b;
*psf = ctx->ps_reg_file_f;
*psi = ctx->ps_reg_file_i;
*psb = ctx->ps_reg_file_b;
} // MOJOSHADER_vkMapUniformBufferMemory
void MOJOSHADER_vkUnmapUniformBufferMemory()
{
/* Why is this function named unmap instead of update?
* the world may never know...
*/
update_uniform_buffer(ctx->vertexShader);
update_uniform_buffer(ctx->pixelShader);
} // MOJOSHADER_vkUnmapUniformBufferMemory
void MOJOSHADER_vkGetUniformBuffers(VkBuffer *vbuf, unsigned long long *voff, unsigned long long *vsize,
VkBuffer *pbuf, unsigned long long *poff, unsigned long long *psize)
{
*vbuf = get_uniform_buffer(ctx->vertexShader);
*voff = get_uniform_offset(ctx->vertexShader);
*vsize = get_uniform_size(ctx->vertexShader);
*pbuf = get_uniform_buffer(ctx->pixelShader);
*poff = get_uniform_offset(ctx->pixelShader);
*psize = get_uniform_size(ctx->pixelShader);
} // MOJOSHADER_vkGetUniformBuffers
void MOJOSHADER_vkEndFrame()
{
int32_t i;
ctx->currentFrame = (ctx->currentFrame + 1) % ctx->frames_in_flight;
for (i = 0; i < ctx->uboBufferCount; i++)
{
if (ctx->vertUboBuffers[i]->full == ctx->currentFrame)
{
ctx->vertUboBuffers[i]->dynamicOffset = 0;
ctx->vertUboBuffers[i]->currentBlockSize = 0;
ctx->vertUboBuffers[i]->full = -1;
} // if
if (ctx->fragUboBuffers[i]->full == ctx->currentFrame)
{
ctx->fragUboBuffers[i]->dynamicOffset = 0;
ctx->fragUboBuffers[i]->currentBlockSize = 0;
ctx->fragUboBuffers[i]->full = -1;
} // if
} // for
} // MOJOSHADER_VkEndFrame
int MOJOSHADER_vkGetVertexAttribLocation(MOJOSHADER_vkShader *vert,
MOJOSHADER_usage usage, int index)
{
int32_t i;
if (vert == NULL)
return -1;
for (i = 0; i < vert->parseData->attribute_count; i++)
{
if (vert->parseData->attributes[i].usage == usage &&
vert->parseData->attributes[i].index == index)
{
return i;
} // if
} // for
// failure
return -1;
} //MOJOSHADER_vkGetVertexAttribLocation
unsigned long long MOJOSHADER_vkGetShaderModule(MOJOSHADER_vkShader *shader)
{
if (shader == NULL)
return 0;
return (unsigned long long) shader->shaderModule;
} //MOJOSHADER_vkGetShaderModule
const char *MOJOSHADER_vkGetError(void)
{
return error_buffer;
} // MOJOSHADER_vkGetError
#endif /* SUPPORT_PROFILE_SPIRV */
// end of mojoshader_vulkan.c ...