Skip to content

Latest commit

 

History

History
815 lines (667 loc) · 25 KB

mojoshader_opengl.c

File metadata and controls

815 lines (667 loc) · 25 KB
 
Apr 29, 2008
Apr 29, 2008
1
2
3
4
5
6
7
8
9
/**
* MojoShader; generate shader programs from bytecode of compiled
* Direct3D shaders.
*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon.
*/
Apr 26, 2008
Apr 26, 2008
10
11
12
13
14
15
16
17
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdarg.h>
#include <assert.h>
#include "mojoshader.h"
Apr 27, 2008
Apr 27, 2008
18
#define GL_GLEXT_LEGACY 1
Apr 29, 2008
Apr 29, 2008
19
20
#include "GL/gl.h"
#include "GL/glext.h"
Apr 26, 2008
Apr 26, 2008
21
22
23
// Get basic wankery out of the way here...
Apr 27, 2008
Apr 27, 2008
24
25
#define STATICARRAYLEN(x) ( (sizeof ((x))) / (sizeof ((x)[0])) )
Apr 26, 2008
Apr 26, 2008
26
27
28
29
30
31
32
33
typedef unsigned int uint; // this is a printf() helper. don't use for code.
typedef uint8_t uint8;
typedef uint32_t uint32;
typedef int32_t int32;
struct MOJOSHADER_glShader
{
const MOJOSHADER_parseData *parseData;
Apr 27, 2008
Apr 27, 2008
34
GLhandleARB handle;
Apr 26, 2008
Apr 26, 2008
35
36
37
uint32 refcount;
};
Apr 27, 2008
Apr 27, 2008
38
39
typedef struct
{
Apr 27, 2008
Apr 27, 2008
40
MOJOSHADER_shaderType shader_type;
Apr 27, 2008
Apr 27, 2008
41
const MOJOSHADER_uniform *uniform;
Apr 27, 2008
Apr 27, 2008
42
GLuint location;
Apr 27, 2008
Apr 27, 2008
43
44
} UniformMap;
Apr 27, 2008
Apr 27, 2008
45
46
typedef struct
{
Apr 27, 2008
Apr 27, 2008
47
const MOJOSHADER_attribute *attribute;
Apr 27, 2008
Apr 27, 2008
48
GLuint location;
Apr 27, 2008
Apr 27, 2008
49
50
} AttributeMap;
Apr 26, 2008
Apr 26, 2008
51
52
struct MOJOSHADER_glProgram
{
Apr 27, 2008
Apr 27, 2008
53
54
MOJOSHADER_glShader *vertex;
MOJOSHADER_glShader *fragment;
Apr 27, 2008
Apr 27, 2008
55
GLhandleARB handle;
Apr 27, 2008
Apr 27, 2008
56
uint32 uniform_count;
Apr 27, 2008
Apr 27, 2008
57
UniformMap *uniforms;
Apr 27, 2008
Apr 27, 2008
58
uint32 attribute_count;
Apr 27, 2008
Apr 27, 2008
59
AttributeMap *attributes;
Apr 26, 2008
Apr 26, 2008
60
61
62
uint32 refcount;
};
Apr 28, 2008
Apr 28, 2008
63
// Entry points in base OpenGL that lack function pointer prototypes...
Apr 28, 2008
Apr 28, 2008
64
65
typedef WINGDIAPI const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
Apr 28, 2008
Apr 28, 2008
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
struct MOJOSHADER_glContext
{
// Allocators...
MOJOSHADER_malloc malloc_fn;
MOJOSHADER_free free_fn;
void *malloc_data;
// The constant register files...
// Man, it kills me how much memory this takes...
float vs_reg_file_f[8192 * 4];
int vs_reg_file_i[2047 * 4];
uint8 vs_reg_file_b[2047];
float ps_reg_file_f[8192 * 4];
int ps_reg_file_i[2047 * 4];
uint8 ps_reg_file_b[2047];
// GL stuff...
int opengl_major;
int opengl_minor;
MOJOSHADER_glProgram *bound_program;
const char *profile;
// Extensions...
int have_base_opengl;
int have_GL_ARB_shader_objects;
int have_GL_ARB_vertex_shader;
int have_GL_ARB_fragment_shader;
int have_GL_ARB_shading_language_100;
int have_GL_NV_half_float;
// Entry points...
PFNGLGETSTRINGPROC glGetString;
PFNGLDELETEOBJECTARBPROC glDeleteObject;
PFNGLATTACHOBJECTARBPROC glAttachObject;
PFNGLCOMPILESHADERARBPROC glCompileShader;
PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObject;
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObject;
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArray;
PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArray;
PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocation;
PFNGLGETINFOLOGARBPROC glGetInfoLog;
PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameteriv;
PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocation;
PFNGLLINKPROGRAMARBPROC glLinkProgram;
PFNGLSHADERSOURCEARBPROC glShaderSource;
PFNGLUNIFORM1IARBPROC glUniform1i;
PFNGLUNIFORM4FVARBPROC glUniform4fv;
PFNGLUNIFORM4IVARBPROC glUniform4iv;
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObject;
PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointer;
};
static MOJOSHADER_glContext *ctx = NULL;
Apr 28, 2008
Apr 28, 2008
119
Apr 26, 2008
Apr 26, 2008
120
Apr 27, 2008
Apr 27, 2008
121
122
123
124
125
126
127
128
// Error state...
static char error_buffer[1024] = { '\0' };
static void set_error(const char *str)
{
snprintf(error_buffer, sizeof (error_buffer), "%s", str);
} // set_error
Apr 26, 2008
Apr 26, 2008
129
130
131
132
133
134
135
136
137
138
139
140
141
// #define this to force app to supply an allocator, so there's no reference
// to the C runtime's malloc() and free()...
#if MOJOSHADER_FORCE_ALLOCATOR
#define internal_malloc NULL
#define internal_free NULL
#else
static void *internal_malloc(int bytes, void *d) { return malloc(bytes); }
static void internal_free(void *ptr, void *d) { free(ptr); }
#endif
static inline void *Malloc(const size_t len)
{
Apr 28, 2008
Apr 28, 2008
142
void *retval = ctx->malloc_fn(len, ctx->malloc_data);
Apr 27, 2008
Apr 27, 2008
143
144
145
if (retval == NULL)
set_error("out of memory");
return retval;
Apr 26, 2008
Apr 26, 2008
146
147
148
149
} // Malloc
static inline void Free(void *ptr)
{
Apr 27, 2008
Apr 27, 2008
150
if (ptr != NULL)
Apr 28, 2008
Apr 28, 2008
151
ctx->free_fn(ptr, ctx->malloc_data);
Apr 26, 2008
Apr 26, 2008
152
153
154
} // Free
Apr 27, 2008
Apr 27, 2008
155
156
157
158
159
160
const char *MOJOSHADER_glGetError(void)
{
return error_buffer;
} // MOJOSHADER_glGetError
Apr 28, 2008
Apr 28, 2008
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
static void *loadsym(void *(*lookup)(const char *fn), const char *fn, int *ext)
{
void *retval = NULL;
if (lookup != NULL)
{
retval = lookup(fn);
if (retval == NULL)
{
char arbfn[64];
snprintf(arbfn, sizeof (arbfn), "%sARB", fn);
retval = lookup(arbfn);
} // if
} // if
if (retval == NULL)
*ext = 0;
return retval;
} // loadsym
static void lookup_entry_points(void *(*lookup)(const char *fnname))
{
Apr 28, 2008
Apr 28, 2008
183
#define DO_LOOKUP(ext, typ, fn) ctx->fn = (typ) loadsym(lookup, #fn, &ctx->have_##ext)
Apr 28, 2008
Apr 28, 2008
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
DO_LOOKUP(base_opengl, PFNGLGETSTRINGPROC, glGetString);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLDELETEOBJECTARBPROC, glDeleteObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLATTACHOBJECTARBPROC, glAttachObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCOMPILESHADERARBPROC, glCompileShader);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATEPROGRAMOBJECTARBPROC, glCreateProgramObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATESHADEROBJECTARBPROC, glCreateShaderObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETINFOLOGARBPROC, glGetInfoLog);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETOBJECTPARAMETERIVARBPROC, glGetObjectParameteriv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETUNIFORMLOCATIONARBPROC, glGetUniformLocation);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLLINKPROGRAMARBPROC, glLinkProgram);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLSHADERSOURCEARBPROC, glShaderSource);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM1IARBPROC, glUniform1i);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4FVARBPROC, glUniform4fv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4IVARBPROC, glUniform4iv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObject);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArray);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArray);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLGETATTRIBLOCATIONARBPROC, glGetAttribLocation);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointer);
#undef DO_LOOKUP
} // lookup_entry_points
static int verify_extension(const char *ext, int have, const char *extlist,
int major, int minor)
{
if (have == 0)
return 0; // don't bother checking, we're missing an entry point.
// See if it's in the spec for this GL implementation's version.
Apr 28, 2008
Apr 28, 2008
214
215
if (major >= 0)
{
Apr 28, 2008
Apr 28, 2008
216
if ( ((ctx->opengl_major << 16) | (ctx->opengl_minor & 0xFFFF)) >=
Apr 28, 2008
Apr 28, 2008
217
218
219
((major << 16) | (minor & 0xFFFF)) )
return 1;
} // if
Apr 28, 2008
Apr 28, 2008
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
// Not available in the GL version, check the extension list.
const char *ptr = strstr(extlist, ext);
if (ptr == NULL)
return 0;
const char endchar = ptr[strlen(ext)];
if ((endchar == '\0') || (endchar == ' '))
return 1; // extension is in the list.
return 0; // just not supported, fail.
} // verify_extension
static void parse_opengl_version(const char *verstr)
{
if (verstr == NULL)
Apr 28, 2008
Apr 28, 2008
237
ctx->opengl_major = ctx->opengl_minor = 0;
Apr 28, 2008
Apr 28, 2008
238
else
Apr 28, 2008
Apr 28, 2008
239
sscanf(verstr, "%d.%d", &ctx->opengl_major, &ctx->opengl_minor);
Apr 28, 2008
Apr 28, 2008
240
241
242
243
244
} // parse_opengl_version
static int check_extensions(void *(*lookup)(const char *fnname))
{
Apr 28, 2008
Apr 28, 2008
245
246
247
248
249
250
ctx->have_base_opengl = 1;
ctx->have_GL_ARB_shader_objects = 1;
ctx->have_GL_ARB_vertex_shader = 1;
ctx->have_GL_ARB_fragment_shader = 1;
ctx->have_GL_ARB_shading_language_100 = 1;
ctx->have_GL_NV_half_float = 1;
Apr 28, 2008
Apr 28, 2008
251
252
253
lookup_entry_points(lookup);
Apr 28, 2008
Apr 28, 2008
254
if (!ctx->have_base_opengl) // a func we should definitely have is MIA?
Apr 28, 2008
Apr 28, 2008
255
256
257
258
259
{
set_error("missing basic OpenGL entry points");
return 0;
} // if
Apr 28, 2008
Apr 28, 2008
260
parse_opengl_version((const char *) ctx->glGetString(GL_VERSION));
Apr 28, 2008
Apr 28, 2008
261
Apr 28, 2008
Apr 28, 2008
262
const char *extlist = (const char *) ctx->glGetString(GL_EXTENSIONS);
Apr 28, 2008
Apr 28, 2008
263
264
265
266
if (extlist == NULL)
extlist = ""; // just in case.
#define VERIFY_EXT(ext, major, minor) \
Apr 28, 2008
Apr 28, 2008
267
ctx->have_##ext = verify_extension(#ext, ctx->have_##ext, extlist, major, minor)
Apr 28, 2008
Apr 28, 2008
268
269
270
271
272
VERIFY_EXT(GL_ARB_shader_objects, 2, 0);
VERIFY_EXT(GL_ARB_vertex_shader, 2, 0);
VERIFY_EXT(GL_ARB_fragment_shader, 2, 0);
VERIFY_EXT(GL_ARB_shading_language_100, 2, 0);
Apr 28, 2008
Apr 28, 2008
273
VERIFY_EXT(GL_NV_half_float, -1, -1);
Apr 28, 2008
Apr 28, 2008
274
275
276
277
#undef VERIFY_EXT
#define REQUIRE_GL_EXTENSION(x) \
Apr 28, 2008
Apr 28, 2008
278
if (!ctx->have_##x) { set_error("profile requires " #x); return 0; }
Apr 28, 2008
Apr 28, 2008
279
Apr 28, 2008
Apr 28, 2008
280
if (strcmp(ctx->profile, MOJOSHADER_PROFILE_GLSL) == 0)
Apr 28, 2008
Apr 28, 2008
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
{
REQUIRE_GL_EXTENSION(GL_ARB_shader_objects);
REQUIRE_GL_EXTENSION(GL_ARB_vertex_shader);
REQUIRE_GL_EXTENSION(GL_ARB_fragment_shader);
REQUIRE_GL_EXTENSION(GL_ARB_shading_language_100);
} // if
else
{
set_error("unknown profile");
return 0;
} // else
#undef REQUIRE_GL_EXTENSION
return 1;
} // check_extensions
Apr 28, 2008
Apr 28, 2008
300
MOJOSHADER_glContext *MOJOSHADER_glCreateContext(const char *_profile,
Apr 28, 2008
Apr 28, 2008
301
302
303
void *(*lookup)(const char *fnname),
MOJOSHADER_malloc m, MOJOSHADER_free f,
void *d)
Apr 26, 2008
Apr 26, 2008
304
{
Apr 28, 2008
Apr 28, 2008
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
MOJOSHADER_glContext *current_ctx = ctx;
ctx = NULL;
if (m == NULL) m = internal_malloc;
if (f == NULL) f = internal_free;
ctx = (MOJOSHADER_glContext *) m(sizeof (MOJOSHADER_glContext), d);
if (ctx == NULL)
{
set_error("out of memory");
goto init_fail;
} // if
MOJOSHADER_glContext *retval = ctx;
memset(ctx, '\0', sizeof (MOJOSHADER_glContext));
ctx->malloc_fn = m;
ctx->free_fn = f;
ctx->malloc_data = d;
Apr 27, 2008
Apr 27, 2008
324
Apr 28, 2008
Apr 28, 2008
325
if (strcmp(_profile, MOJOSHADER_PROFILE_GLSL) == 0)
Apr 28, 2008
Apr 28, 2008
326
ctx->profile = MOJOSHADER_PROFILE_GLSL;
Apr 26, 2008
Apr 26, 2008
327
else
Apr 27, 2008
Apr 27, 2008
328
329
{
set_error("unknown profile");
Apr 28, 2008
Apr 28, 2008
330
goto init_fail;
Apr 27, 2008
Apr 27, 2008
331
} // else
Apr 26, 2008
Apr 26, 2008
332
Apr 28, 2008
Apr 28, 2008
333
334
if (!check_extensions(lookup))
goto init_fail;
Apr 26, 2008
Apr 26, 2008
335
336
337
MOJOSHADER_glBindProgram(NULL);
Apr 28, 2008
Apr 28, 2008
338
339
ctx = current_ctx;
return retval;
Apr 28, 2008
Apr 28, 2008
340
341
init_fail:
Apr 28, 2008
Apr 28, 2008
342
343
344
345
if (ctx != NULL)
f(ctx, d);
ctx = current_ctx;
return NULL;
Apr 28, 2008
Apr 28, 2008
346
} // MOJOSHADER_glCreateContext
Apr 26, 2008
Apr 26, 2008
347
348
Apr 28, 2008
Apr 28, 2008
349
350
351
352
353
354
void MOJOSHADER_glMakeContextCurrent(MOJOSHADER_glContext *_ctx)
{
ctx = _ctx;
} // MOJOSHADER_glMakeContextCurrent
Apr 26, 2008
Apr 26, 2008
355
356
357
358
MOJOSHADER_glShader *MOJOSHADER_glCompileShader(const unsigned char *tokenbuf,
const unsigned int bufsize)
{
MOJOSHADER_glShader *retval = NULL;
Apr 27, 2008
Apr 27, 2008
359
GLhandleARB shader = 0;
Apr 28, 2008
Apr 28, 2008
360
361
362
363
const MOJOSHADER_parseData *pd = MOJOSHADER_parse(ctx->profile, tokenbuf,
bufsize, ctx->malloc_fn,
ctx->free_fn,
ctx->malloc_data);
Apr 26, 2008
Apr 26, 2008
364
if (pd->error != NULL)
Apr 27, 2008
Apr 27, 2008
365
366
{
set_error(pd->error);
Apr 27, 2008
Apr 27, 2008
367
goto compile_shader_fail;
Apr 27, 2008
Apr 27, 2008
368
} // if
Apr 26, 2008
Apr 26, 2008
369
370
371
retval = (MOJOSHADER_glShader *) Malloc(sizeof (MOJOSHADER_glShader));
if (retval == NULL)
Apr 27, 2008
Apr 27, 2008
372
373
goto compile_shader_fail;
Apr 26, 2008
Apr 26, 2008
374
GLint ok = 0;
Apr 28, 2008
Apr 28, 2008
375
const GLenum shader_type = (pd->shader_type == MOJOSHADER_TYPE_PIXEL) ? GL_FRAGMENT_SHADER : GL_VERTEX_SHADER;
Apr 26, 2008
Apr 26, 2008
376
GLint shaderlen = (GLint) pd->output_len;
Apr 28, 2008
Apr 28, 2008
377
shader = ctx->glCreateShaderObject(shader_type);
Apr 26, 2008
Apr 26, 2008
378
Apr 28, 2008
Apr 28, 2008
379
380
381
ctx->glShaderSource(shader, 1, (const GLchar **) &pd->output, &shaderlen);
ctx->glCompileShader(shader);
ctx->glGetObjectParameteriv(shader, GL_OBJECT_COMPILE_STATUS_ARB, &ok);
Apr 26, 2008
Apr 26, 2008
382
383
384
385
if (!ok)
{
GLsizei len = 0;
Apr 28, 2008
Apr 28, 2008
386
ctx->glGetInfoLog(shader, sizeof (error_buffer), &len, (GLchar *) error_buffer);
Apr 27, 2008
Apr 27, 2008
387
goto compile_shader_fail;
Apr 26, 2008
Apr 26, 2008
388
389
390
391
392
393
} // if
retval->parseData = pd;
retval->handle = shader;
retval->refcount = 1;
return retval;
Apr 27, 2008
Apr 27, 2008
394
395
396
397
398
compile_shader_fail:
MOJOSHADER_freeParseData(pd);
Free(retval);
if (shader != 0)
Apr 28, 2008
Apr 28, 2008
399
ctx->glDeleteObject(shader);
Apr 27, 2008
Apr 27, 2008
400
return NULL;
Apr 26, 2008
Apr 26, 2008
401
402
403
} // MOJOSHADER_glCompileShader
Apr 29, 2008
Apr 29, 2008
404
405
406
407
408
409
410
const MOJOSHADER_parseData *MOJOSHADER_glGetShaderParseData(
MOJOSHADER_glShader *shader)
{
return (shader != NULL) ? shader->parseData : NULL;
} // MOJOSHADER_glGetShaderParseData
Apr 26, 2008
Apr 26, 2008
411
412
413
414
static void shader_unref(MOJOSHADER_glShader *shader)
{
if (shader != NULL)
{
Apr 27, 2008
Apr 27, 2008
415
const uint32 refcount = shader->refcount;
Apr 26, 2008
Apr 26, 2008
416
if (refcount > 1)
Apr 27, 2008
Apr 27, 2008
417
shader->refcount--;
Apr 26, 2008
Apr 26, 2008
418
419
else
{
Apr 28, 2008
Apr 28, 2008
420
ctx->glDeleteObject(shader->handle);
Apr 26, 2008
Apr 26, 2008
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
MOJOSHADER_freeParseData(shader->parseData);
Free(shader);
} // else
} // if
} // shader_unref
static void program_unref(MOJOSHADER_glProgram *program)
{
if (program != NULL)
{
const uint32 refcount = program->refcount;
if (refcount > 1)
program->refcount--;
else
{
Apr 28, 2008
Apr 28, 2008
437
ctx->glDeleteObject(program->handle);
Apr 26, 2008
Apr 26, 2008
438
439
shader_unref(program->vertex);
shader_unref(program->fragment);
Apr 27, 2008
Apr 27, 2008
440
Free(program->attributes);
Apr 27, 2008
Apr 27, 2008
441
Free(program->uniforms);
Apr 26, 2008
Apr 26, 2008
442
443
444
445
446
447
Free(program);
} // else
} // if
} // program_unref
Apr 27, 2008
Apr 27, 2008
448
449
450
451
452
static void lookup_uniforms(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader)
{
int i;
const MOJOSHADER_parseData *pd = shader->parseData;
Apr 27, 2008
Apr 27, 2008
453
const MOJOSHADER_uniform *u = pd->uniforms;
Apr 27, 2008
Apr 27, 2008
454
const MOJOSHADER_shaderType shader_type = pd->shader_type;
Apr 27, 2008
Apr 27, 2008
455
456
457
for (i = 0; i < pd->uniform_count; i++)
{
Apr 28, 2008
Apr 28, 2008
458
const GLint loc = ctx->glGetUniformLocation(program->handle, u[i].name);
Apr 27, 2008
Apr 27, 2008
459
460
461
if (loc != -1) // maybe the Uniform was optimized out?
{
UniformMap *map = &program->uniforms[program->uniform_count];
Apr 27, 2008
Apr 27, 2008
462
map->shader_type = shader_type;
Apr 27, 2008
Apr 27, 2008
463
map->uniform = &u[i];
Apr 27, 2008
Apr 27, 2008
464
map->location = (GLuint) loc;
Apr 27, 2008
Apr 27, 2008
465
466
467
468
469
470
program->uniform_count++;
} // if
} // for
} // lookup_uniforms
Apr 27, 2008
Apr 27, 2008
471
472
473
474
static void lookup_attributes(MOJOSHADER_glProgram *program)
{
int i;
const MOJOSHADER_parseData *pd = program->vertex->parseData;
Apr 27, 2008
Apr 27, 2008
475
const MOJOSHADER_attribute *a = pd->attributes;
Apr 27, 2008
Apr 27, 2008
476
477
478
for (i = 0; i < pd->attribute_count; i++)
{
Apr 28, 2008
Apr 28, 2008
479
const GLint loc = ctx->glGetAttribLocation(program->handle, a->name);
Apr 27, 2008
Apr 27, 2008
480
481
482
483
if (loc != -1) // maybe the Attribute was optimized out?
{
AttributeMap *map = &program->attributes[program->attribute_count];
map->attribute = &a[i];
Apr 27, 2008
Apr 27, 2008
484
map->location = (GLuint) loc;
Apr 27, 2008
Apr 27, 2008
485
486
487
488
489
490
program->attribute_count++;
} // if
} // for
} // lookup_attributes
Apr 26, 2008
Apr 26, 2008
491
492
493
MOJOSHADER_glProgram *MOJOSHADER_glLinkProgram(MOJOSHADER_glShader *vshader,
MOJOSHADER_glShader *pshader)
{
Apr 27, 2008
Apr 27, 2008
494
495
496
if ((vshader == NULL) && (pshader == NULL))
return NULL;
Apr 27, 2008
Apr 27, 2008
497
MOJOSHADER_glProgram *retval = NULL;
Apr 28, 2008
Apr 28, 2008
498
const GLhandleARB program = ctx->glCreateProgramObject();
Apr 26, 2008
Apr 26, 2008
499
Apr 28, 2008
Apr 28, 2008
500
501
if (vshader != NULL) ctx->glAttachObject(program, vshader->handle);
if (pshader != NULL) ctx->glAttachObject(program, pshader->handle);
Apr 27, 2008
Apr 27, 2008
502
Apr 28, 2008
Apr 28, 2008
503
ctx->glLinkProgram(program);
Apr 27, 2008
Apr 27, 2008
504
505
GLint ok = 0;
Apr 28, 2008
Apr 28, 2008
506
ctx->glGetObjectParameteriv(program, GL_OBJECT_LINK_STATUS_ARB, &ok);
Apr 27, 2008
Apr 27, 2008
507
508
509
if (!ok)
{
GLsizei len = 0;
Apr 28, 2008
Apr 28, 2008
510
ctx->glGetInfoLog(program, sizeof (error_buffer), &len, (GLchar *) error_buffer);
Apr 27, 2008
Apr 27, 2008
511
512
goto link_program_fail;
} // if
Apr 26, 2008
Apr 26, 2008
513
Apr 27, 2008
Apr 27, 2008
514
515
retval = (MOJOSHADER_glProgram *) Malloc(sizeof (MOJOSHADER_glProgram));
if (retval == NULL)
Apr 27, 2008
Apr 27, 2008
516
517
goto link_program_fail;
memset(retval, '\0', sizeof (MOJOSHADER_glProgram));
Apr 27, 2008
Apr 27, 2008
518
519
520
521
int numregs = 0;
if (vshader != NULL) numregs += vshader->parseData->uniform_count;
if (pshader != NULL) numregs += pshader->parseData->uniform_count;
Apr 27, 2008
Apr 27, 2008
522
523
524
retval->uniforms = (UniformMap *) Malloc(sizeof (UniformMap) * numregs);
if (retval->uniforms == NULL)
goto link_program_fail;
Apr 27, 2008
Apr 27, 2008
525
memset(retval->uniforms, '\0', sizeof (UniformMap) * numregs);
Apr 27, 2008
Apr 27, 2008
526
527
528
529
530
retval->handle = program;
retval->vertex = vshader;
retval->fragment = pshader;
retval->refcount = 1;
Apr 26, 2008
Apr 26, 2008
531
532
if (vshader != NULL)
Apr 27, 2008
Apr 27, 2008
533
{
Apr 27, 2008
Apr 27, 2008
534
535
536
537
538
539
retval->attributes = (AttributeMap *) Malloc(sizeof (AttributeMap) *
vshader->parseData->attribute_count);
if (retval->attributes == NULL)
goto link_program_fail;
lookup_attributes(retval);
Apr 27, 2008
Apr 27, 2008
540
lookup_uniforms(retval, vshader);
Apr 26, 2008
Apr 26, 2008
541
vshader->refcount++;
Apr 27, 2008
Apr 27, 2008
542
543
} // if
Apr 26, 2008
Apr 26, 2008
544
if (pshader != NULL)
Apr 27, 2008
Apr 27, 2008
545
546
{
lookup_uniforms(retval, pshader);
Apr 26, 2008
Apr 26, 2008
547
pshader->refcount++;
Apr 27, 2008
Apr 27, 2008
548
} // if
Apr 27, 2008
Apr 27, 2008
549
550
return retval;
Apr 27, 2008
Apr 27, 2008
551
552
553
554
link_program_fail:
if (retval != NULL)
{
Apr 27, 2008
Apr 27, 2008
555
556
Free(retval->uniforms);
Free(retval->attributes);
Apr 27, 2008
Apr 27, 2008
557
558
559
Free(retval);
} // if
Apr 28, 2008
Apr 28, 2008
560
ctx->glDeleteObject(program);
Apr 27, 2008
Apr 27, 2008
561
return NULL;
Apr 26, 2008
Apr 26, 2008
562
563
564
565
566
} // MOJOSHADER_glLinkProgram
void MOJOSHADER_glBindProgram(MOJOSHADER_glProgram *program)
{
Apr 27, 2008
Apr 27, 2008
567
GLhandleARB handle = 0;
Apr 27, 2008
Apr 27, 2008
568
int i;
Apr 27, 2008
Apr 27, 2008
569
Apr 28, 2008
Apr 28, 2008
570
if (program == ctx->bound_program)
Apr 27, 2008
Apr 27, 2008
571
572
573
return; // nothing to do.
// Disable any client-side arrays the current program could have used.
Apr 28, 2008
Apr 28, 2008
574
575
// !!! FIXME: don't disable yet...see which ones get reused, and disable
// !!! FIXME: only what we don't need in MOJOSHADER_glProgramReady().
Apr 28, 2008
Apr 28, 2008
576
if (ctx->bound_program != NULL)
Apr 27, 2008
Apr 27, 2008
577
{
Apr 28, 2008
Apr 28, 2008
578
579
const int count = ctx->bound_program->attribute_count;
for (i = 0; i < count; i++)
Apr 27, 2008
Apr 27, 2008
580
{
Apr 28, 2008
Apr 28, 2008
581
582
const AttributeMap *map = &ctx->bound_program->attributes[i];
ctx->glDisableVertexAttribArray(map->location);
Apr 27, 2008
Apr 27, 2008
583
584
585
} // if
} // for
Apr 26, 2008
Apr 26, 2008
586
587
588
589
590
591
if (program != NULL)
{
handle = program->handle;
program->refcount++;
} // if
Apr 28, 2008
Apr 28, 2008
592
593
594
ctx->glUseProgramObject(handle);
program_unref(ctx->bound_program);
ctx->bound_program = program;
Apr 26, 2008
Apr 26, 2008
595
596
597
} // MOJOSHADER_glBindProgram
Apr 27, 2008
Apr 27, 2008
598
599
600
601
602
603
static inline uint maxuint(const uint a, const uint b)
{
return ((a > b) ? a : b);
} // maxuint
Apr 26, 2008
Apr 26, 2008
604
void MOJOSHADER_glSetVertexShaderUniformF(unsigned int idx, const float *data,
Apr 27, 2008
Apr 27, 2008
605
unsigned int vec4n)
Apr 26, 2008
Apr 26, 2008
606
{
Apr 28, 2008
Apr 28, 2008
607
const uint maxregs = STATICARRAYLEN(ctx->vs_reg_file_f) / 4;
Apr 27, 2008
Apr 27, 2008
608
609
if (idx < maxregs)
{
Apr 27, 2008
Apr 27, 2008
610
const uint cpy = (maxuint(maxregs - idx, vec4n) * sizeof (*data)) * 4;
Apr 28, 2008
Apr 28, 2008
611
memcpy(ctx->vs_reg_file_f + (idx * 4), data, cpy);
Apr 27, 2008
Apr 27, 2008
612
} // if
Apr 26, 2008
Apr 26, 2008
613
614
615
616
} // MOJOSHADER_glSetVertexShaderUniformF
void MOJOSHADER_glSetVertexShaderUniformI(unsigned int idx, const int *data,
Apr 27, 2008
Apr 27, 2008
617
unsigned int ivec4n)
Apr 26, 2008
Apr 26, 2008
618
{
Apr 28, 2008
Apr 28, 2008
619
const uint maxregs = STATICARRAYLEN(ctx->vs_reg_file_i) / 4;
Apr 27, 2008
Apr 27, 2008
620
621
if (idx < maxregs)
{
Apr 27, 2008
Apr 27, 2008
622
const uint cpy = (maxuint(maxregs - idx, ivec4n) * sizeof (*data)) * 4;
Apr 28, 2008
Apr 28, 2008
623
memcpy(ctx->vs_reg_file_i + (idx * 4), data, cpy);
Apr 27, 2008
Apr 27, 2008
624
} // if
Apr 26, 2008
Apr 26, 2008
625
626
627
628
629
630
} // MOJOSHADER_glSetVertexShaderUniformI
void MOJOSHADER_glSetVertexShaderUniformB(unsigned int idx, const int *data,
unsigned int bcount)
{
Apr 28, 2008
Apr 28, 2008
631
const uint maxregs = STATICARRAYLEN(ctx->vs_reg_file_f) / 4;
Apr 27, 2008
Apr 27, 2008
632
633
if (idx < maxregs)
{
Apr 28, 2008
Apr 28, 2008
634
uint8 *wptr = ctx->vs_reg_file_b + idx;
Apr 27, 2008
Apr 27, 2008
635
636
637
638
uint8 *endptr = wptr + maxuint(maxregs - idx, bcount);
while (wptr != endptr)
*(wptr++) = *(data++) ? 1 : 0;
} // if
Apr 26, 2008
Apr 26, 2008
639
640
641
642
} // MOJOSHADER_glSetVertexShaderUniformB
void MOJOSHADER_glSetPixelShaderUniformF(unsigned int idx, const float *data,
Apr 27, 2008
Apr 27, 2008
643
unsigned int vec4n)
Apr 26, 2008
Apr 26, 2008
644
{
Apr 28, 2008
Apr 28, 2008
645
const uint maxregs = STATICARRAYLEN(ctx->ps_reg_file_f) / 4;
Apr 27, 2008
Apr 27, 2008
646
647
if (idx < maxregs)
{
Apr 27, 2008
Apr 27, 2008
648
const uint cpy = (maxuint(maxregs - idx, vec4n) * sizeof (*data)) * 4;
Apr 28, 2008
Apr 28, 2008
649
memcpy(ctx->ps_reg_file_f + (idx * 4), data, cpy);
Apr 27, 2008
Apr 27, 2008
650
} // if
Apr 26, 2008
Apr 26, 2008
651
652
653
654
} // MOJOSHADER_glSetPixelShaderUniformF
void MOJOSHADER_glSetPixelShaderUniformI(unsigned int idx, const int *data,
Apr 27, 2008
Apr 27, 2008
655
unsigned int ivec4n)
Apr 26, 2008
Apr 26, 2008
656
{
Apr 28, 2008
Apr 28, 2008
657
const uint maxregs = STATICARRAYLEN(ctx->ps_reg_file_i) / 4;
Apr 27, 2008
Apr 27, 2008
658
659
if (idx < maxregs)
{
Apr 27, 2008
Apr 27, 2008
660
const uint cpy = (maxuint(maxregs - idx, ivec4n) * sizeof (*data)) * 4;
Apr 28, 2008
Apr 28, 2008
661
memcpy(ctx->ps_reg_file_i + (idx * 4), data, cpy);
Apr 27, 2008
Apr 27, 2008
662
} // if
Apr 26, 2008
Apr 26, 2008
663
664
665
666
} // MOJOSHADER_glSetPixelShaderUniformI
void MOJOSHADER_glSetPixelShaderUniformB(unsigned int idx, const int *data,
Apr 27, 2008
Apr 27, 2008
667
unsigned int bcount)
Apr 26, 2008
Apr 26, 2008
668
{
Apr 28, 2008
Apr 28, 2008
669
const uint maxregs = STATICARRAYLEN(ctx->ps_reg_file_f) / 4;
Apr 27, 2008
Apr 27, 2008
670
671
if (idx < maxregs)
{
Apr 28, 2008
Apr 28, 2008
672
uint8 *wptr = ctx->ps_reg_file_b + idx;
Apr 27, 2008
Apr 27, 2008
673
674
675
676
uint8 *endptr = wptr + maxuint(maxregs - idx, bcount);
while (wptr != endptr)
*(wptr++) = *(data++) ? 1 : 0;
} // if
Apr 26, 2008
Apr 26, 2008
677
678
679
} // MOJOSHADER_glSetPixelShaderUniformB
Apr 27, 2008
Apr 27, 2008
680
681
682
683
static inline GLenum opengl_attr_type(const MOJOSHADER_attributeType type)
{
switch (type)
{
Apr 28, 2008
Apr 28, 2008
684
case MOJOSHADER_ATTRIBUTE_UNKNOWN: return GL_NONE; // oh well.
Apr 27, 2008
Apr 27, 2008
685
686
687
case MOJOSHADER_ATTRIBUTE_BYTE: return GL_BYTE;
case MOJOSHADER_ATTRIBUTE_UBYTE: return GL_UNSIGNED_BYTE;
case MOJOSHADER_ATTRIBUTE_SHORT: return GL_SHORT;
Apr 27, 2008
Apr 27, 2008
688
case MOJOSHADER_ATTRIBUTE_USHORT: return GL_UNSIGNED_SHORT;
Apr 27, 2008
Apr 27, 2008
689
690
691
692
case MOJOSHADER_ATTRIBUTE_INT: return GL_INT;
case MOJOSHADER_ATTRIBUTE_UINT: return GL_UNSIGNED_INT;
case MOJOSHADER_ATTRIBUTE_FLOAT: return GL_FLOAT;
case MOJOSHADER_ATTRIBUTE_DOUBLE: return GL_DOUBLE;
Apr 28, 2008
Apr 28, 2008
693
694
case MOJOSHADER_ATTRIBUTE_HALF_FLOAT:
Apr 28, 2008
Apr 28, 2008
695
if (ctx->have_GL_NV_half_float)
Apr 28, 2008
Apr 28, 2008
696
697
return GL_HALF_FLOAT_NV;
break;
Apr 27, 2008
Apr 27, 2008
698
699
700
701
702
703
} // switch
return GL_NONE; // oh well. Raises a GL error later.
} // opengl_attr_type
Apr 26, 2008
Apr 26, 2008
704
705
706
707
708
709
void MOJOSHADER_glSetVertexAttribute(MOJOSHADER_usage usage,
int index, unsigned int size,
MOJOSHADER_attributeType type,
int normalized, unsigned int stride,
const void *ptr)
{
Apr 28, 2008
Apr 28, 2008
710
if ((ctx->bound_program == NULL) || (ctx->bound_program->vertex == NULL))
Apr 27, 2008
Apr 27, 2008
711
712
return;
Apr 28, 2008
Apr 28, 2008
713
714
715
const GLenum gl_type = opengl_attr_type(type);
const GLboolean norm = (normalized) ? GL_TRUE : GL_FALSE;
GLuint gl_index = 0;
Apr 27, 2008
Apr 27, 2008
716
Apr 28, 2008
Apr 28, 2008
717
718
719
// We have to map POSITION0 to generic vertex attribute 0; the
// GL_ARB_vertex_shader spec says this is equivalent to using
// glVertexPointer(), but without the limitations of that entry point.
Apr 27, 2008
Apr 27, 2008
720
Apr 28, 2008
Apr 28, 2008
721
if ((usage != MOJOSHADER_USAGE_POSITION) || (index != 0))
Apr 27, 2008
Apr 27, 2008
722
{
Apr 28, 2008
Apr 28, 2008
723
724
725
726
727
728
int i;
const int count = ctx->bound_program->attribute_count;
for (i = 0; i < count; i++)
{
const AttributeMap *map = &ctx->bound_program->attributes[i];
const MOJOSHADER_attribute *a = map->attribute;
Apr 27, 2008
Apr 27, 2008
729
Apr 28, 2008
Apr 28, 2008
730
731
// !!! FIXME: is this array guaranteed to be sorted by usage?
// !!! FIXME: if so, we can break if a->usage > usage.
Apr 27, 2008
Apr 27, 2008
732
Apr 28, 2008
Apr 28, 2008
733
734
735
736
737
738
if ((a->usage == usage) && (a->index == index))
{
gl_index = map->location;
break;
} // if
} // for
Apr 27, 2008
Apr 27, 2008
739
Apr 28, 2008
Apr 28, 2008
740
741
if (gl_index == 0)
return; // nothing to do, this shader doesn't use this stream.
Apr 27, 2008
Apr 27, 2008
742
} // if
Apr 28, 2008
Apr 28, 2008
743
744
745
ctx->glVertexAttribPointer(gl_index, size, gl_type, norm, stride, ptr);
ctx->glEnableVertexAttribArray(gl_index);
Apr 26, 2008
Apr 26, 2008
746
747
748
749
750
} // MOJOSHADER_glSetVertexAttribute
void MOJOSHADER_glProgramReady(void)
{
Apr 27, 2008
Apr 27, 2008
751
752
int i;
Apr 28, 2008
Apr 28, 2008
753
if (ctx->bound_program == NULL)
Apr 27, 2008
Apr 27, 2008
754
755
756
757
758
return; // nothing to do.
// !!! FIXME: don't push Uniforms if we know they haven't changed.
// push Uniforms to the program from our register files...
Apr 28, 2008
Apr 28, 2008
759
760
const int count = ctx->bound_program->uniform_count;
for (i = 0; i < count; i++)
Apr 27, 2008
Apr 27, 2008
761
{
Apr 28, 2008
Apr 28, 2008
762
const UniformMap *map = &ctx->bound_program->uniforms[i];
Apr 27, 2008
Apr 27, 2008
763
764
765
766
767
768
769
770
771
const MOJOSHADER_uniform *u = map->uniform;
const MOJOSHADER_uniformType type = u->type;
const MOJOSHADER_shaderType shader_type = map->shader_type;
const int index = u->index;
const GLint location = map->location;
if (shader_type == MOJOSHADER_TYPE_VERTEX)
{
if (type == MOJOSHADER_UNIFORM_FLOAT)
Apr 28, 2008
Apr 28, 2008
772
ctx->glUniform4fv(location, 1, &ctx->vs_reg_file_f[index * 4]);
Apr 27, 2008
Apr 27, 2008
773
else if (type == MOJOSHADER_UNIFORM_INT)
Apr 28, 2008
Apr 28, 2008
774
ctx->glUniform4iv(location, 1, &ctx->vs_reg_file_i[index * 4]);
Apr 27, 2008
Apr 27, 2008
775
else if (type == MOJOSHADER_UNIFORM_BOOL)
Apr 28, 2008
Apr 28, 2008
776
ctx->glUniform1i(location, ctx->vs_reg_file_b[index]);
Apr 27, 2008
Apr 27, 2008
777
778
779
780
781
} // if
else if (shader_type == MOJOSHADER_TYPE_PIXEL)
{
if (type == MOJOSHADER_UNIFORM_FLOAT)
Apr 28, 2008
Apr 28, 2008
782
ctx->glUniform4fv(location, 1, &ctx->ps_reg_file_f[index * 4]);
Apr 27, 2008
Apr 27, 2008
783
else if (type == MOJOSHADER_UNIFORM_INT)
Apr 28, 2008
Apr 28, 2008
784
ctx->glUniform4iv(location, 1, &ctx->ps_reg_file_i[index * 4]);
Apr 27, 2008
Apr 27, 2008
785
else if (type == MOJOSHADER_UNIFORM_BOOL)
Apr 28, 2008
Apr 28, 2008
786
ctx->glUniform1i(location, ctx->ps_reg_file_b[index]);
Apr 27, 2008
Apr 27, 2008
787
788
} // else if
} // for
Apr 26, 2008
Apr 26, 2008
789
790
791
} // MOJOSHADER_glProgramReady
Apr 27, 2008
Apr 27, 2008
792
void MOJOSHADER_glDeleteProgram(MOJOSHADER_glProgram *program)
Apr 26, 2008
Apr 26, 2008
793
{
Apr 27, 2008
Apr 27, 2008
794
program_unref(program);
Apr 26, 2008
Apr 26, 2008
795
796
797
} // MOJOSHADER_glDeleteProgram
Apr 27, 2008
Apr 27, 2008
798
void MOJOSHADER_glDeleteShader(MOJOSHADER_glShader *shader)
Apr 26, 2008
Apr 26, 2008
799
800
801
802
803
{
shader_unref(shader);
} // MOJOSHADER_glDeleteShader
Apr 28, 2008
Apr 28, 2008
804
void MOJOSHADER_glDestroyContext(MOJOSHADER_glContext *_ctx)
Apr 26, 2008
Apr 26, 2008
805
{
Apr 28, 2008
Apr 28, 2008
806
807
MOJOSHADER_glContext *current_ctx = ctx;
ctx = _ctx;
Apr 26, 2008
Apr 26, 2008
808
MOJOSHADER_glBindProgram(NULL);
Apr 28, 2008
Apr 28, 2008
809
lookup_entry_points(NULL);
Apr 28, 2008
Apr 28, 2008
810
811
Free(ctx);
ctx = ((current_ctx == _ctx) ? NULL : current_ctx);
Apr 28, 2008
Apr 28, 2008
812
} // MOJOSHADER_glDestroyContext
Apr 26, 2008
Apr 26, 2008
813
814
// end of mojoshader_opengl.c ...