CMakeLists.txt
author Ryan C. Gordon <icculus@icculus.org>
Wed, 30 Apr 2008 06:39:22 -0400
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child 269 fbc4e1843809
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Implemented DP2ADD in GLSL profile.
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CMAKE_MINIMUM_REQUIRED(VERSION 2.4)
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PROJECT(MojoShader)
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IF(CMAKE_COMPILER_IS_GNUCC)
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    ADD_DEFINITIONS(-Wall -ggdb3)
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ENDIF(CMAKE_COMPILER_IS_GNUCC)
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# testparse uses this when I'm looking at memory usage patterns.
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#ADD_DEFINITIONS(-DMOJOSHADER_DEBUG_MALLOC=1)
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IF(MSVC)
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    ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS=1)
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    ADD_DEFINITIONS(-TP)  # force .c files to compile as C++.
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ENDIF(MSVC)
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FIND_PACKAGE(SDL)
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IF(SDL_FOUND)
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    INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR})
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    ADD_DEFINITIONS(-DFINDERRORS_COMPILE_SHADERS=1)
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ENDIF(SDL_FOUND)
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ADD_EXECUTABLE(testparse testparse.c mojoshader.c)
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ADD_EXECUTABLE(finderrors finderrors.c mojoshader.c mojoshader_opengl.c)
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TARGET_LINK_LIBRARIES(finderrors ${SDL_LIBRARY} ${EXTRA_LIBS})
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# End of CMakeLists.txt ...
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