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mojoshader_opengl.c

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2616 lines (2204 loc) · 86.4 KB
 
Apr 29, 2008
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/**
* MojoShader; generate shader programs from bytecode of compiled
* Direct3D shaders.
*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon.
*/
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// !!! FIXME: preshaders shouldn't be handled in here at all. This should
// !!! FIXME: be in the Effects API, once that's actually written.
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#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdarg.h>
#include <assert.h>
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// !!! FIXME: most of these _MSC_VER should probably be _WINDOWS?
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#ifdef _MSC_VER
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h> // GL headers need this for WINGDIAPI definition.
#endif
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#if (defined(__APPLE__) && defined(__MACH__))
#define PLATFORM_MACOSX 1
#endif
#if PLATFORM_MACOSX
#include <Carbon/Carbon.h>
#endif
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#define __MOJOSHADER_INTERNAL__ 1
#include "mojoshader_internal.h"
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#define GL_GLEXT_LEGACY 1
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#include "GL/gl.h"
#include "GL/glext.h"
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#ifndef GL_HALF_FLOAT_NV
#define GL_HALF_FLOAT_NV 0x140B
#endif
#ifndef GL_HALF_FLOAT_ARB
#define GL_HALF_FLOAT_ARB 0x140B
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#endif
#ifndef GL_HALF_FLOAT_OES
#define GL_HALF_FLOAT_OES 0x8D61
#endif
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// this happens to be the same value for ARB1 and GLSL.
#ifndef GL_PROGRAM_POINT_SIZE
#define GL_PROGRAM_POINT_SIZE 0x8642
#endif
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struct MOJOSHADER_glShader
{
const MOJOSHADER_parseData *parseData;
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GLuint handle;
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uint32 refcount;
};
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typedef struct
{
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MOJOSHADER_shaderType shader_type;
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const MOJOSHADER_uniform *uniform;
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GLint location;
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} UniformMap;
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typedef struct
{
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const MOJOSHADER_attribute *attribute;
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GLint location;
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} AttributeMap;
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struct MOJOSHADER_glProgram
{
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MOJOSHADER_glShader *vertex;
MOJOSHADER_glShader *fragment;
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GLuint handle;
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uint32 generation;
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uint32 uniform_count;
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uint32 texbem_count;
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UniformMap *uniforms;
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uint32 attribute_count;
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AttributeMap *attributes;
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size_t vs_uniforms_float4_count;
GLfloat *vs_uniforms_float4;
size_t vs_uniforms_int4_count;
GLint *vs_uniforms_int4;
size_t vs_uniforms_bool_count;
GLint *vs_uniforms_bool;
size_t ps_uniforms_float4_count;
GLfloat *ps_uniforms_float4;
size_t ps_uniforms_int4_count;
GLint *ps_uniforms_int4;
size_t ps_uniforms_bool_count;
GLint *ps_uniforms_bool;
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size_t vs_preshader_reg_count;
GLfloat *vs_preshader_regs;
size_t ps_preshader_reg_count;
GLfloat *ps_preshader_regs;
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uint32 refcount;
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int uses_pointsize;
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// GLSL uses these...location of uniform arrays.
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GLint vs_float4_loc;
GLint vs_int4_loc;
GLint vs_bool_loc;
GLint ps_float4_loc;
GLint ps_int4_loc;
GLint ps_bool_loc;
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};
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#ifndef WINGDIAPI
#define WINGDIAPI
#endif
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// Entry points in base OpenGL that lack function pointer prototypes...
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typedef WINGDIAPI void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);
typedef WINGDIAPI const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
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typedef WINGDIAPI GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
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typedef WINGDIAPI void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
typedef WINGDIAPI void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
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// Max entries for each register file type...
#define MAX_REG_FILE_F 8192
#define MAX_REG_FILE_I 2047
#define MAX_REG_FILE_B 2047
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#define MAX_TEXBEMS 3 // ps_1_1 allows 4 texture stages, texbem can't use t0.
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struct MOJOSHADER_glContext
{
// Allocators...
MOJOSHADER_malloc malloc_fn;
MOJOSHADER_free free_fn;
void *malloc_data;
// The constant register files...
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// !!! FIXME: Man, it kills me how much memory this takes...
// !!! FIXME: ... make this dynamically allocated on demand.
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GLfloat vs_reg_file_f[MAX_REG_FILE_F * 4];
GLint vs_reg_file_i[MAX_REG_FILE_I * 4];
uint8 vs_reg_file_b[MAX_REG_FILE_B];
GLfloat ps_reg_file_f[MAX_REG_FILE_F * 4];
GLint ps_reg_file_i[MAX_REG_FILE_I * 4];
uint8 ps_reg_file_b[MAX_REG_FILE_B];
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GLuint sampler_reg_file[16];
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GLfloat texbem_state[MAX_TEXBEMS * 6];
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// This increments every time we change the register files.
uint32 generation;
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// This keeps track of implicitly linked programs.
HashTable *linker_cache;
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// This tells us which vertex attribute arrays we have enabled.
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GLint max_attrs;
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uint8 want_attr[32];
uint8 have_attr[32];
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// rarely used, so we don't touch when we don't have to.
int pointsize_enabled;
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// GL stuff...
int opengl_major;
int opengl_minor;
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int glsl_major;
int glsl_minor;
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MOJOSHADER_glProgram *bound_program;
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char profile[16];
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// Extensions...
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int have_core_opengl;
int have_opengl_2; // different entry points than ARB extensions.
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int have_opengl_3; // different extension query.
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int have_GL_ARB_vertex_program;
int have_GL_ARB_fragment_program;
int have_GL_NV_vertex_program2_option;
int have_GL_NV_fragment_program2;
int have_GL_NV_vertex_program3;
int have_GL_NV_gpu_program4;
int have_GL_ARB_shader_objects;
int have_GL_ARB_vertex_shader;
int have_GL_ARB_fragment_shader;
int have_GL_ARB_shading_language_100;
int have_GL_NV_half_float;
int have_GL_ARB_half_float_vertex;
int have_GL_OES_vertex_half_float;
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// Entry points...
PFNGLGETSTRINGPROC glGetString;
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PFNGLGETSTRINGIPROC glGetStringi;
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PFNGLGETERRORPROC glGetError;
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PFNGLGETINTEGERVPROC glGetIntegerv;
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PFNGLENABLEPROC glEnable;
PFNGLDISABLEPROC glDisable;
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PFNGLDELETESHADERPROC glDeleteShader;
PFNGLDELETEPROGRAMPROC glDeleteProgram;
PFNGLATTACHSHADERPROC glAttachShader;
PFNGLCOMPILESHADERPROC glCompileShader;
PFNGLCREATESHADERPROC glCreateShader;
PFNGLCREATEPROGRAMPROC glCreateProgram;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
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PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
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PFNGLGETSHADERIVPROC glGetShaderiv;
PFNGLGETPROGRAMIVPROC glGetProgramiv;
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
PFNGLLINKPROGRAMPROC glLinkProgram;
PFNGLSHADERSOURCEPROC glShaderSource;
PFNGLUNIFORM1IPROC glUniform1i;
PFNGLUNIFORM1IVPROC glUniform1iv;
PFNGLUNIFORM4FVPROC glUniform4fv;
PFNGLUNIFORM4IVPROC glUniform4iv;
PFNGLUSEPROGRAMPROC glUseProgram;
PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB;
PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB;
PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
PFNGLUNIFORM1IARBPROC glUniform1iARB;
PFNGLUNIFORM1IVARBPROC glUniform1ivARB;
PFNGLUNIFORM4FVARBPROC glUniform4fvARB;
PFNGLUNIFORM4IVARBPROC glUniform4ivARB;
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB;
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PFNGLGETPROGRAMIVARBPROC glGetProgramivARB;
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PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB;
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PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glProgramLocalParameterI4ivNV;
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PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB;
PFNGLGENPROGRAMSARBPROC glGenProgramsARB;
PFNGLBINDPROGRAMARBPROC glBindProgramARB;
PFNGLPROGRAMSTRINGARBPROC glProgramStringARB;
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// interface for profile-specific things.
int (*profileMaxUniforms)(MOJOSHADER_shaderType shader_type);
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int (*profileCompileShader)(const MOJOSHADER_parseData *pd, GLuint *s);
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void (*profileDeleteShader)(const GLuint shader);
void (*profileDeleteProgram)(const GLuint program);
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GLint (*profileGetAttribLocation)(MOJOSHADER_glProgram *program, int idx);
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GLint (*profileGetUniformLocation)(MOJOSHADER_glProgram *program, MOJOSHADER_glShader *shader, int idx);
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GLint (*profileGetSamplerLocation)(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int);
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GLuint (*profileLinkProgram)(MOJOSHADER_glShader *, MOJOSHADER_glShader *);
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void (*profileFinalInitProgram)(MOJOSHADER_glProgram *program);
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void (*profileUseProgram)(MOJOSHADER_glProgram *program);
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void (*profilePushConstantArray)(MOJOSHADER_glProgram *, const MOJOSHADER_uniform *, const GLfloat *);
void (*profilePushUniforms)(void);
void (*profilePushSampler)(GLint loc, GLuint sampler);
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int (*profileMustPushConstantArrays)(void);
int (*profileMustPushSamplers)(void);
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};
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static MOJOSHADER_glContext *ctx = NULL;
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// Error state...
static char error_buffer[1024] = { '\0' };
static void set_error(const char *str)
{
snprintf(error_buffer, sizeof (error_buffer), "%s", str);
} // set_error
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#if PLATFORM_MACOSX
static inline int macosx_version_atleast(int x, int y, int z)
{
static int checked = 0;
static int combined = 0;
if (!checked)
{
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SInt32 ver, major, minor, patch;
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int convert = 0;
if (Gestalt(gestaltSystemVersion, &ver) != noErr)
ver = 0x1000; // oh well.
else if (ver < 0x1030)
convert = 1; // split (ver) into (major),(minor),(patch).
else
{
// presumably this won't fail. But if it does, we'll just use the
// original version value. This might cut the value--10.12.11 will
// come out to 10.9.9, for example--but it's better than nothing.
if (Gestalt(gestaltSystemVersionMajor, &major) != noErr)
convert = 1;
else if (Gestalt(gestaltSystemVersionMinor, &minor) != noErr)
convert = 1;
else if (Gestalt(gestaltSystemVersionBugFix, &patch) != noErr)
convert = 1;
} // else
if (convert)
{
major = ((ver & 0xFF00) >> 8);
major = (((major / 16) * 10) + (major % 16));
minor = ((ver & 0xF0) >> 4);
patch = (ver & 0xF);
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} // if
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combined = (major << 16) | (minor << 8) | patch;
checked = 1;
} // if
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return (combined >= ((x << 16) | (y << 8) | z));
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} // macosx_version_atleast
#endif
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static inline void out_of_memory(void)
{
set_error("out of memory");
} // out_of_memory
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static inline void *Malloc(const size_t len)
{
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void *retval = ctx->malloc_fn((int) len, ctx->malloc_data);
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if (retval == NULL)
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out_of_memory();
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return retval;
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} // Malloc
static inline void Free(void *ptr)
{
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if (ptr != NULL)
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ctx->free_fn(ptr, ctx->malloc_data);
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} // Free
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static inline void toggle_gl_state(GLenum state, int val)
{
if (val)
ctx->glEnable(state);
else
ctx->glDisable(state);
} // toggle_gl_state
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// profile-specific implementations...
#if SUPPORT_PROFILE_GLSL
static inline GLenum glsl_shader_type(const MOJOSHADER_shaderType t)
{
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// these enums match between core 2.0 and the ARB extensions.
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if (t == MOJOSHADER_TYPE_VERTEX)
return GL_VERTEX_SHADER;
else if (t == MOJOSHADER_TYPE_PIXEL)
return GL_FRAGMENT_SHADER;
// !!! FIXME: geometry shaders?
return GL_NONE;
} // glsl_shader_type
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static int impl_GLSL_MustPushConstantArrays(void) { return 1; }
static int impl_GLSL_MustPushSamplers(void) { return 1; }
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static int impl_GLSL_MaxUniforms(MOJOSHADER_shaderType shader_type)
{
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// these enums match between core 2.0 and the ARB extensions.
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GLenum pname = GL_NONE;
GLint val = 0;
if (shader_type == MOJOSHADER_TYPE_VERTEX)
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pname = GL_MAX_VERTEX_UNIFORM_COMPONENTS;
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else if (shader_type == MOJOSHADER_TYPE_PIXEL)
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pname = GL_MAX_FRAGMENT_UNIFORM_COMPONENTS;
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else
return -1;
ctx->glGetIntegerv(pname, &val);
return (int) val;
} // impl_GLSL_MaxUniforms
static int impl_GLSL_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s)
{
GLint ok = 0;
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const GLint codelen = (GLint) pd->output_len;
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const GLenum shader_type = glsl_shader_type(pd->shader_type);
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if (ctx->have_opengl_2)
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{
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const GLuint shader = ctx->glCreateShader(shader_type);
ctx->glShaderSource(shader, 1, (const GLchar**) &pd->output, &codelen);
ctx->glCompileShader(shader);
ctx->glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
if (!ok)
{
GLsizei len = 0;
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ctx->glGetShaderInfoLog(shader, sizeof (error_buffer), &len,
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(GLchar *) error_buffer);
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ctx->glDeleteShader(shader);
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*s = 0;
return 0;
} // if
*s = shader;
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} // if
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else
{
const GLhandleARB shader = ctx->glCreateShaderObjectARB(shader_type);
assert(sizeof (shader) == sizeof (*s)); // not always true on OS X!
ctx->glShaderSourceARB(shader, 1,
(const GLcharARB **) &pd->output, &codelen);
ctx->glCompileShaderARB(shader);
ctx->glGetObjectParameterivARB(shader,GL_OBJECT_COMPILE_STATUS_ARB,&ok);
if (!ok)
{
GLsizei len = 0;
ctx->glGetInfoLogARB(shader, sizeof (error_buffer), &len,
(GLcharARB *) error_buffer);
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ctx->glDeleteObjectARB(shader);
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*s = 0;
return 0;
} // if
*s = (GLuint) shader;
} // else
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return 1;
} // impl_GLSL_CompileShader
static void impl_GLSL_DeleteShader(const GLuint shader)
{
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if (ctx->have_opengl_2)
ctx->glDeleteShader(shader);
else
ctx->glDeleteObjectARB((GLhandleARB) shader);
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} // impl_GLSL_DeleteShader
static void impl_GLSL_DeleteProgram(const GLuint program)
{
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if (ctx->have_opengl_2)
ctx->glDeleteProgram(program);
else
ctx->glDeleteObjectARB((GLhandleARB) program);
Jun 29, 2008
Jun 29, 2008
453
454
455
456
457
458
} // impl_GLSL_DeleteProgram
static GLint impl_GLSL_GetUniformLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
Aug 7, 2009
Aug 7, 2009
459
return 0; // no-op, we push this as one big-ass array now.
Jun 29, 2008
Jun 29, 2008
460
461
462
} // impl_GLSL_GetUniformLocation
Dec 21, 2011
Dec 21, 2011
463
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466
467
468
469
470
471
static inline GLint glsl_uniform_loc(MOJOSHADER_glProgram *program,
const char *name)
{
return ctx->have_opengl_2 ?
ctx->glGetUniformLocation(program->handle, name) :
ctx->glGetUniformLocationARB((GLhandleARB) program->handle, name);
} // glsl_uniform_loc
Jun 29, 2008
Jun 29, 2008
472
473
474
static GLint impl_GLSL_GetSamplerLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
Dec 21, 2011
Dec 21, 2011
475
return glsl_uniform_loc(program, shader->parseData->samplers[idx].name);
Jun 29, 2008
Jun 29, 2008
476
477
478
479
480
481
482
} // impl_GLSL_GetSamplerLocation
static GLint impl_GLSL_GetAttribLocation(MOJOSHADER_glProgram *program, int idx)
{
const MOJOSHADER_parseData *pd = program->vertex->parseData;
const MOJOSHADER_attribute *a = pd->attributes;
Dec 21, 2011
Dec 21, 2011
483
484
485
486
487
488
489
490
491
if (ctx->have_opengl_2)
{
return ctx->glGetAttribLocation(program->handle,
(const GLchar *) a[idx].name);
} // if
return ctx->glGetAttribLocationARB((GLhandleARB) program->handle,
(const GLcharARB *) a[idx].name);
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Jun 29, 2008
492
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494
495
496
497
} // impl_GLSL_GetAttribLocation
static GLuint impl_GLSL_LinkProgram(MOJOSHADER_glShader *vshader,
MOJOSHADER_glShader *pshader)
{
Dec 21, 2011
Dec 21, 2011
498
GLint ok = 0;
Jun 29, 2008
Jun 29, 2008
499
Dec 21, 2011
Dec 21, 2011
500
501
502
if (ctx->have_opengl_2)
{
const GLuint program = ctx->glCreateProgram();
Jun 29, 2008
Jun 29, 2008
503
Dec 21, 2011
Dec 21, 2011
504
505
if (vshader != NULL) ctx->glAttachShader(program, vshader->handle);
if (pshader != NULL) ctx->glAttachShader(program, pshader->handle);
Jun 29, 2008
Jun 29, 2008
506
Dec 21, 2011
Dec 21, 2011
507
508
509
510
511
512
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516
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519
ctx->glLinkProgram(program);
ctx->glGetProgramiv(program, GL_LINK_STATUS, &ok);
if (!ok)
{
GLsizei len = 0;
ctx->glGetProgramInfoLog(program, sizeof (error_buffer),
&len, (GLchar *) error_buffer);
ctx->glDeleteProgram(program);
return 0;
} // if
return program;
Jun 29, 2008
Jun 29, 2008
520
} // if
Dec 21, 2011
Dec 21, 2011
521
522
523
524
else
{
const GLhandleARB program = ctx->glCreateProgramObjectARB();
assert(sizeof(program) == sizeof(GLuint)); // not always true on OS X!
Jun 29, 2008
Jun 29, 2008
525
Dec 21, 2011
Dec 21, 2011
526
527
if (vshader != NULL)
ctx->glAttachObjectARB(program, (GLhandleARB) vshader->handle);
Jun 29, 2008
Jun 29, 2008
528
Dec 21, 2011
Dec 21, 2011
529
530
531
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if (pshader != NULL)
ctx->glAttachObjectARB(program, (GLhandleARB) pshader->handle);
ctx->glLinkProgramARB(program);
ctx->glGetObjectParameterivARB(program, GL_OBJECT_LINK_STATUS_ARB, &ok);
if (!ok)
{
GLsizei len = 0;
ctx->glGetInfoLogARB(program, sizeof (error_buffer),
&len, (GLcharARB *) error_buffer);
ctx->glDeleteObjectARB(program);
return 0;
} // if
return (GLuint) program;
} // else
} // impl_GLSL_LinkProgram
Jun 29, 2008
Jun 29, 2008
547
Aug 8, 2009
Aug 8, 2009
548
static void impl_GLSL_FinalInitProgram(MOJOSHADER_glProgram *program)
Aug 7, 2009
Aug 7, 2009
549
{
Dec 21, 2011
Dec 21, 2011
550
551
552
553
554
555
556
program->vs_float4_loc = glsl_uniform_loc(program, "vs_uniforms_vec4");
program->vs_int4_loc = glsl_uniform_loc(program, "vs_uniforms_ivec4");
program->vs_bool_loc = glsl_uniform_loc(program, "vs_uniforms_bool");
program->ps_float4_loc = glsl_uniform_loc(program, "ps_uniforms_vec4");
program->ps_int4_loc = glsl_uniform_loc(program, "ps_uniforms_ivec4");
program->ps_bool_loc = glsl_uniform_loc(program, "ps_uniforms_bool");
Aug 8, 2009
Aug 8, 2009
557
} // impl_GLSL_FinalInitProgram
Aug 7, 2009
Aug 7, 2009
558
559
Dec 21, 2011
Dec 21, 2011
560
static void impl_GLSL_UseProgram(MOJOSHADER_glProgram *program)
Jun 29, 2008
Jun 29, 2008
561
{
Dec 21, 2011
Dec 21, 2011
562
563
564
565
566
if (ctx->have_opengl_2)
ctx->glUseProgram(program ? program->handle : 0);
else
ctx->glUseProgramObjectARB((GLhandleARB) (program ? program->handle : 0));
} // impl_GLSL_UseProgram
Jun 29, 2008
Jun 29, 2008
567
568
Aug 7, 2009
Aug 7, 2009
569
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571
static void impl_GLSL_PushConstantArray(MOJOSHADER_glProgram *program,
const MOJOSHADER_uniform *u,
const GLfloat *f)
Jun 29, 2008
Jun 29, 2008
572
{
Dec 21, 2011
Dec 21, 2011
573
const GLint loc = glsl_uniform_loc(program, u->name);
Nov 15, 2009
Nov 15, 2009
574
if (loc >= 0) // not optimized out?
Aug 7, 2009
Aug 7, 2009
575
576
ctx->glUniform4fv(loc, u->array_count, f);
} // impl_GLSL_PushConstantArray
Jun 29, 2008
Jun 29, 2008
577
578
Aug 7, 2009
Aug 7, 2009
579
static void impl_GLSL_PushUniforms(void)
Jun 29, 2008
Jun 29, 2008
580
{
Aug 7, 2009
Aug 7, 2009
581
const MOJOSHADER_glProgram *program = ctx->bound_program;
Jun 29, 2008
Jun 29, 2008
582
Aug 9, 2009
Aug 9, 2009
583
584
assert(program->uniform_count > 0); // don't call with nothing to do!
Aug 7, 2009
Aug 7, 2009
585
586
587
588
589
590
if (program->vs_float4_loc != -1)
{
ctx->glUniform4fv(program->vs_float4_loc,
program->vs_uniforms_float4_count,
program->vs_uniforms_float4);
} // if
Jun 29, 2008
Jun 29, 2008
591
Aug 7, 2009
Aug 7, 2009
592
593
594
595
596
597
if (program->vs_int4_loc != -1)
{
ctx->glUniform4iv(program->vs_int4_loc,
program->vs_uniforms_int4_count,
program->vs_uniforms_int4);
} // if
Jun 29, 2008
Jun 29, 2008
598
Aug 7, 2009
Aug 7, 2009
599
600
601
602
603
604
if (program->vs_bool_loc != -1)
{
ctx->glUniform1iv(program->vs_bool_loc,
program->vs_uniforms_bool_count,
program->vs_uniforms_bool);
} // if
Jun 29, 2008
Jun 29, 2008
605
Aug 7, 2009
Aug 7, 2009
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
if (program->ps_float4_loc != -1)
{
ctx->glUniform4fv(program->ps_float4_loc,
program->ps_uniforms_float4_count,
program->ps_uniforms_float4);
} // if
if (program->ps_int4_loc != -1)
{
ctx->glUniform4iv(program->ps_int4_loc,
program->ps_uniforms_int4_count,
program->ps_uniforms_int4);
} // if
if (program->ps_bool_loc != -1)
{
ctx->glUniform1iv(program->ps_bool_loc,
program->ps_uniforms_bool_count,
program->ps_uniforms_bool);
} // if
} // impl_GLSL_PushUniforms
static void impl_GLSL_PushSampler(GLint loc, GLuint sampler)
Jun 29, 2008
Jun 29, 2008
630
631
{
ctx->glUniform1i(loc, sampler);
Aug 7, 2009
Aug 7, 2009
632
} // impl_GLSL_PushSampler
Jun 29, 2008
Jun 29, 2008
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
#endif // SUPPORT_PROFILE_GLSL
#if SUPPORT_PROFILE_ARB1
static inline GLenum arb1_shader_type(const MOJOSHADER_shaderType t)
{
if (t == MOJOSHADER_TYPE_VERTEX)
return GL_VERTEX_PROGRAM_ARB;
else if (t == MOJOSHADER_TYPE_PIXEL)
return GL_FRAGMENT_PROGRAM_ARB;
// !!! FIXME: geometry shaders?
return GL_NONE;
} // arb1_shader_type
Aug 6, 2009
Aug 6, 2009
649
650
static int impl_ARB1_MustPushConstantArrays(void) { return 0; }
static int impl_ARB1_MustPushSamplers(void) { return 0; }
Jun 29, 2008
Jun 29, 2008
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
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671
672
673
674
675
676
677
678
679
680
681
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686
687
688
689
690
691
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693
694
695
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698
699
700
701
702
703
704
705
706
707
708
709
static int impl_ARB1_MaxUniforms(MOJOSHADER_shaderType shader_type)
{
GLint retval = 0;
const GLenum program_type = arb1_shader_type(shader_type);
if (program_type == GL_NONE)
return -1;
ctx->glGetProgramivARB(program_type, GL_MAX_PROGRAM_PARAMETERS_ARB, &retval);
return (int) retval; // !!! FIXME: times four?
} // impl_ARB1_MaxUniforms
static int impl_ARB1_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s)
{
GLint shaderlen = (GLint) pd->output_len;
const GLenum shader_type = arb1_shader_type(pd->shader_type);
GLuint shader = 0;
ctx->glGenProgramsARB(1, &shader);
ctx->glGetError(); // flush any existing error state.
ctx->glBindProgramARB(shader_type, shader);
ctx->glProgramStringARB(shader_type, GL_PROGRAM_FORMAT_ASCII_ARB,
shaderlen, pd->output);
if (ctx->glGetError() == GL_INVALID_OPERATION)
{
GLint pos = 0;
ctx->glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
const GLubyte *errstr = ctx->glGetString(GL_PROGRAM_ERROR_STRING_ARB);
snprintf(error_buffer, sizeof (error_buffer),
"ARB1 compile error at position %d: %s",
(int) pos, (const char *) errstr);
ctx->glBindProgramARB(shader_type, 0);
ctx->glDeleteProgramsARB(1, &shader);
*s = 0;
return 0;
} // if
*s = shader;
return 1;
} // impl_ARB1_CompileShader
static void impl_ARB1_DeleteShader(const GLuint _shader)
{
GLuint shader = _shader; // const removal.
ctx->glDeleteProgramsARB(1, &shader);
} // impl_ARB1_DeleteShader
static void impl_ARB1_DeleteProgram(const GLuint program)
{
// no-op. ARB1 doesn't have real linked programs.
} // impl_GLSL_DeleteProgram
static GLint impl_ARB1_GetUniformLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
Aug 7, 2009
Aug 7, 2009
710
return 0; // no-op, we push this as one big-ass array now.
Jun 29, 2008
Jun 29, 2008
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
} // impl_ARB1_GetUniformLocation
static GLint impl_ARB1_GetSamplerLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
return shader->parseData->samplers[idx].index;
} // impl_ARB1_GetSamplerLocation
static GLint impl_ARB1_GetAttribLocation(MOJOSHADER_glProgram *program, int idx)
{
return idx; // map to vertex arrays in the same order as the parseData.
} // impl_ARB1_GetAttribLocation
static GLuint impl_ARB1_LinkProgram(MOJOSHADER_glShader *vshader,
MOJOSHADER_glShader *pshader)
{
// there is no formal linking in ARB1...just return a unique value.
static GLuint retval = 1;
return retval++;
} // impl_ARB1_LinkProgram
Aug 8, 2009
Aug 8, 2009
735
static void impl_ARB1_FinalInitProgram(MOJOSHADER_glProgram *program)
Aug 7, 2009
Aug 7, 2009
736
737
{
// no-op.
Aug 8, 2009
Aug 8, 2009
738
} // impl_ARB1_FinalInitProgram
Aug 7, 2009
Aug 7, 2009
739
740
Dec 21, 2011
Dec 21, 2011
741
static void impl_ARB1_UseProgram(MOJOSHADER_glProgram *program)
Jun 29, 2008
Jun 29, 2008
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
{
GLuint vhandle = 0;
GLuint phandle = 0;
if (program != NULL)
{
if (program->vertex != NULL)
vhandle = program->vertex->handle;
if (program->fragment != NULL)
phandle = program->fragment->handle;
} // if
toggle_gl_state(GL_VERTEX_PROGRAM_ARB, vhandle != 0);
toggle_gl_state(GL_FRAGMENT_PROGRAM_ARB, phandle != 0);
ctx->glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vhandle);
ctx->glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, phandle);
Dec 21, 2011
Dec 21, 2011
758
} // impl_ARB1_UseProgram
Jun 29, 2008
Jun 29, 2008
759
760
Aug 7, 2009
Aug 7, 2009
761
762
763
static void impl_ARB1_PushConstantArray(MOJOSHADER_glProgram *program,
const MOJOSHADER_uniform *u,
const GLfloat *f)
Jun 29, 2008
Jun 29, 2008
764
{
Aug 7, 2009
Aug 7, 2009
765
766
// no-op. Constant arrays are defined in source code for arb1.
} // impl_ARB1_PushConstantArray
Jun 29, 2008
Jun 29, 2008
767
768
Aug 7, 2009
Aug 7, 2009
769
static void impl_ARB1_PushUniforms(void)
Jun 29, 2008
Jun 29, 2008
770
{
Aug 9, 2009
Aug 9, 2009
771
772
773
// vertex shader uniforms come first in program->uniforms array.
MOJOSHADER_shaderType shader_type = MOJOSHADER_TYPE_VERTEX;
GLenum arb_shader_type = arb1_shader_type(shader_type);
Aug 7, 2009
Aug 7, 2009
774
const MOJOSHADER_glProgram *program = ctx->bound_program;
Aug 9, 2009
Aug 9, 2009
775
776
777
778
779
const uint32 count = program->uniform_count;
const GLfloat *srcf = program->vs_uniforms_float4;
const GLint *srci = program->vs_uniforms_int4;
const GLint *srcb = program->vs_uniforms_bool;
GLint loc = 0;
Apr 17, 2012
Apr 17, 2012
780
GLint texbem_loc = 0;
Aug 7, 2009
Aug 7, 2009
781
uint32 i;
Jun 29, 2008
Jun 29, 2008
782
Aug 9, 2009
Aug 9, 2009
783
784
assert(count > 0); // shouldn't call this with nothing to do!
Aug 7, 2009
Aug 7, 2009
785
786
for (i = 0; i < count; i++)
{
Aug 8, 2009
Aug 8, 2009
787
UniformMap *map = &program->uniforms[i];
Aug 9, 2009
Aug 9, 2009
788
const MOJOSHADER_shaderType uniform_shader_type = map->shader_type;
Aug 7, 2009
Aug 7, 2009
789
790
791
const MOJOSHADER_uniform *u = map->uniform;
const MOJOSHADER_uniformType type = u->type;
const int size = u->array_count ? u->array_count : 1;
Jun 29, 2008
Jun 29, 2008
792
Aug 7, 2009
Aug 7, 2009
793
assert(!u->constant);
Jun 29, 2008
Jun 29, 2008
794
Aug 9, 2009
Aug 9, 2009
795
// Did we switch from vertex to pixel (to geometry, etc)?
Aug 9, 2009
Aug 9, 2009
796
if (shader_type != uniform_shader_type)
Aug 7, 2009
Aug 7, 2009
797
{
Apr 17, 2012
Apr 17, 2012
798
799
800
if (shader_type == MOJOSHADER_TYPE_PIXEL)
texbem_loc = loc;
Aug 9, 2009
Aug 9, 2009
801
802
// we start with vertex, move to pixel, then to geometry, etc.
// The array should always be sorted as such.
Aug 9, 2009
Aug 9, 2009
803
if (uniform_shader_type == MOJOSHADER_TYPE_PIXEL)
Aug 9, 2009
Aug 9, 2009
804
{
Aug 9, 2009
Aug 9, 2009
805
assert(shader_type == MOJOSHADER_TYPE_VERTEX);
Aug 9, 2009
Aug 9, 2009
806
807
808
809
810
811
812
srcf = program->ps_uniforms_float4;
srci = program->ps_uniforms_int4;
srcb = program->ps_uniforms_bool;
loc = 0;
} // if
else
{
Aug 9, 2009
Aug 9, 2009
813
// These should be ordered vertex, then pixel, then geometry.
Aug 9, 2009
Aug 9, 2009
814
815
assert(0 && "Unexpected shader type");
} // else
Jul 7, 2008
Jul 7, 2008
816
Aug 9, 2009
Aug 9, 2009
817
818
shader_type = uniform_shader_type;
arb_shader_type = arb1_shader_type(uniform_shader_type);
Aug 9, 2009
Aug 9, 2009
819
} // if
Jul 7, 2008
Jul 7, 2008
820
Aug 7, 2009
Aug 7, 2009
821
822
823
if (type == MOJOSHADER_UNIFORM_FLOAT)
{
int i;
Aug 9, 2009
Aug 9, 2009
824
825
for (i = 0; i < size; i++, srcf += 4, loc++)
ctx->glProgramLocalParameter4fvARB(arb_shader_type, loc, srcf);
Aug 7, 2009
Aug 7, 2009
826
827
828
829
} // if
else if (type == MOJOSHADER_UNIFORM_INT)
{
int i;
May 24, 2011
May 24, 2011
830
if (ctx->have_GL_NV_gpu_program4)
Aug 7, 2009
Aug 7, 2009
831
832
{
// GL_NV_gpu_program4 has integer uniform loading support.
Aug 9, 2009
Aug 9, 2009
833
834
for (i = 0; i < size; i++, srci += 4, loc++)
ctx->glProgramLocalParameterI4ivNV(arb_shader_type, loc, srci);
Aug 7, 2009
Aug 7, 2009
835
836
837
} // if
else
{
Aug 9, 2009
Aug 9, 2009
838
for (i = 0; i < size; i++, srci += 4, loc++)
Aug 7, 2009
Aug 7, 2009
839
{
Aug 9, 2009
Aug 9, 2009
840
841
842
843
844
const GLfloat fv[4] = {
(GLfloat) srci[0], (GLfloat) srci[1],
(GLfloat) srci[2], (GLfloat) srci[3]
};
ctx->glProgramLocalParameter4fvARB(arb_shader_type, loc, fv);
Aug 7, 2009
Aug 7, 2009
845
846
847
848
849
850
} // for
} // else
} // else if
else if (type == MOJOSHADER_UNIFORM_BOOL)
{
int i;
May 24, 2011
May 24, 2011
851
if (ctx->have_GL_NV_gpu_program4)
Aug 7, 2009
Aug 7, 2009
852
853
{
// GL_NV_gpu_program4 has integer uniform loading support.
Aug 9, 2009
Aug 9, 2009
854
for (i = 0; i < size; i++, srcb++, loc++)
Aug 7, 2009
Aug 7, 2009
855
{
Aug 9, 2009
Aug 9, 2009
856
const GLint ib = (GLint) ((*srcb) ? 1 : 0);
Aug 7, 2009
Aug 7, 2009
857
const GLint iv[4] = { ib, ib, ib, ib };
Aug 9, 2009
Aug 9, 2009
858
ctx->glProgramLocalParameterI4ivNV(arb_shader_type, loc, iv);
Aug 7, 2009
Aug 7, 2009
859
860
861
862
} // for
} // if
else
{
Aug 9, 2009
Aug 9, 2009
863
for (i = 0; i < size; i++, srcb++, loc++)
Aug 7, 2009
Aug 7, 2009
864
{
Aug 9, 2009
Aug 9, 2009
865
const GLfloat fb = (GLfloat) ((*srcb) ? 1.0f : 0.0f);
Aug 7, 2009
Aug 7, 2009
866
const GLfloat fv[4] = { fb, fb, fb, fb };
Aug 9, 2009
Aug 9, 2009
867
ctx->glProgramLocalParameter4fvARB(arb_shader_type, loc, fv);
Aug 7, 2009
Aug 7, 2009
868
869
870
871
} // for
} // else
} // else if
} // for
Apr 17, 2012
Apr 17, 2012
872
873
874
875
876
877
878
879
880
881
882
883
884
885
if (program->texbem_count)
{
const GLenum target = GL_FRAGMENT_PROGRAM_ARB;
GLfloat *srcf = program->ps_uniforms_float4;
srcf += (program->ps_uniforms_float4_count * 4) -
(program->texbem_count * 8);
loc = texbem_loc;
for (i = 0; i < program->texbem_count; i++, srcf += 8)
{
ctx->glProgramLocalParameter4fvARB(target, loc++, srcf);
ctx->glProgramLocalParameter4fvARB(target, loc++, srcf + 4);
} // for
} // if
Aug 7, 2009
Aug 7, 2009
886
} // impl_ARB1_PushUniforms
Jul 7, 2008
Jul 7, 2008
887
Aug 7, 2009
Aug 7, 2009
888
static void impl_ARB1_PushSampler(GLint loc, GLuint sampler)
Jun 29, 2008
Jun 29, 2008
889
890
891
{
// no-op in this profile...arb1 uses the texture units as-is.
assert(loc == (GLint) sampler);
Aug 7, 2009
Aug 7, 2009
892
} // impl_ARB1_PushSampler
Jun 29, 2008
Jun 29, 2008
893
894
895
896
897
898
899
900
901
902
#endif // SUPPORT_PROFILE_ARB1
const char *MOJOSHADER_glGetError(void)
{
return error_buffer;
} // MOJOSHADER_glGetError
Mar 31, 2010
Mar 31, 2010
903
904
static void *loadsym(MOJOSHADER_glGetProcAddress lookup, void *d,
const char *fn, int *ext)
Apr 28, 2008
Apr 28, 2008
905
906
907
{
void *retval = NULL;
if (lookup != NULL)
Mar 31, 2010
Mar 31, 2010
908
retval = lookup(fn, d);
Apr 28, 2008
Apr 28, 2008
909
910
911
912
913
914
915
if (retval == NULL)
*ext = 0;
return retval;
} // loadsym
Mar 31, 2010
Mar 31, 2010
916
static void lookup_entry_points(MOJOSHADER_glGetProcAddress lookup, void *d)
Apr 28, 2008
Apr 28, 2008
917
{
Jun 18, 2008
Jun 18, 2008
918
#define DO_LOOKUP(ext, typ, fn) { \
May 24, 2011
May 24, 2011
919
ctx->fn = (typ) loadsym(lookup, d, #fn, &ctx->have_##ext); \
Jun 18, 2008
Jun 18, 2008
920
921
}
Dec 21, 2011
Dec 21, 2011
922
923
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926
DO_LOOKUP(core_opengl, PFNGLGETSTRINGPROC, glGetString);
DO_LOOKUP(core_opengl, PFNGLGETERRORPROC, glGetError);
DO_LOOKUP(core_opengl, PFNGLGETINTEGERVPROC, glGetIntegerv);
DO_LOOKUP(core_opengl, PFNGLENABLEPROC, glEnable);
DO_LOOKUP(core_opengl, PFNGLDISABLEPROC, glDisable);
Oct 11, 2012
Oct 11, 2012
927
DO_LOOKUP(opengl_3, PFNGLGETSTRINGIPROC, glGetStringi);
Dec 21, 2011
Dec 21, 2011
928
929
930
931
932
933
934
935
936
937
DO_LOOKUP(opengl_2, PFNGLDELETESHADERPROC, glDeleteShader);
DO_LOOKUP(opengl_2, PFNGLDELETEPROGRAMPROC, glDeleteProgram);
DO_LOOKUP(opengl_2, PFNGLATTACHSHADERPROC, glAttachShader);
DO_LOOKUP(opengl_2, PFNGLCOMPILESHADERPROC, glCompileShader);
DO_LOOKUP(opengl_2, PFNGLCREATESHADERPROC, glCreateShader);
DO_LOOKUP(opengl_2, PFNGLCREATEPROGRAMPROC, glCreateProgram);
DO_LOOKUP(opengl_2, PFNGLDISABLEVERTEXATTRIBARRAYPROC, glDisableVertexAttribArray);
DO_LOOKUP(opengl_2, PFNGLENABLEVERTEXATTRIBARRAYPROC, glEnableVertexAttribArray);
DO_LOOKUP(opengl_2, PFNGLGETATTRIBLOCATIONPROC, glGetAttribLocation);
DO_LOOKUP(opengl_2, PFNGLGETPROGRAMINFOLOGPROC, glGetProgramInfoLog);
Mar 25, 2013
Mar 25, 2013
938
DO_LOOKUP(opengl_2, PFNGLGETSHADERINFOLOGPROC, glGetShaderInfoLog);
Dec 21, 2011
Dec 21, 2011
939
940
941
942
943
944
945
946
947
948
949
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DO_LOOKUP(opengl_2, PFNGLGETSHADERIVPROC, glGetShaderiv);
DO_LOOKUP(opengl_2, PFNGLGETPROGRAMIVPROC, glGetProgramiv);
DO_LOOKUP(opengl_2, PFNGLGETUNIFORMLOCATIONPROC, glGetUniformLocation);
DO_LOOKUP(opengl_2, PFNGLLINKPROGRAMPROC, glLinkProgram);
DO_LOOKUP(opengl_2, PFNGLSHADERSOURCEPROC, glShaderSource);
DO_LOOKUP(opengl_2, PFNGLUNIFORM1IPROC, glUniform1i);
DO_LOOKUP(opengl_2, PFNGLUNIFORM1IVPROC, glUniform1iv);
DO_LOOKUP(opengl_2, PFNGLUNIFORM4FVPROC, glUniform4fv);
DO_LOOKUP(opengl_2, PFNGLUNIFORM4IVPROC, glUniform4iv);
DO_LOOKUP(opengl_2, PFNGLUSEPROGRAMPROC, glUseProgram);
DO_LOOKUP(opengl_2, PFNGLVERTEXATTRIBPOINTERPROC, glVertexAttribPointer);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLDELETEOBJECTARBPROC, glDeleteObjectARB);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLATTACHOBJECTARBPROC, glAttachObjectARB);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCOMPILESHADERARBPROC, glCompileShaderARB);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATEPROGRAMOBJECTARBPROC, glCreateProgramObjectARB);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATESHADEROBJECTARBPROC, glCreateShaderObjectARB);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETINFOLOGARBPROC, glGetInfoLogARB);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETOBJECTPARAMETERIVARBPROC, glGetObjectParameterivARB);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETUNIFORMLOCATIONARBPROC, glGetUniformLocationARB);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLLINKPROGRAMARBPROC, glLinkProgramARB);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLSHADERSOURCEARBPROC, glShaderSourceARB);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM1IARBPROC, glUniform1iARB);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM1IVARBPROC, glUniform1ivARB);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4FVARBPROC, glUniform4fvARB);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4IVARBPROC, glUniform4ivARB);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObjectARB);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArrayARB);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArrayARB);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLGETATTRIBLOCATIONARBPROC, glGetAttribLocationARB);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointerARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointerARB);
May 28, 2008
May 28, 2008
970
DO_LOOKUP(GL_ARB_vertex_program, PFNGLGETPROGRAMIVARBPROC, glGetProgramivARB);
Jun 25, 2008
Jun 25, 2008
971
DO_LOOKUP(GL_ARB_vertex_program, PFNGLPROGRAMLOCALPARAMETER4FVARBPROC, glProgramLocalParameter4fvARB);
May 28, 2008
May 28, 2008
972
973
974
975
DO_LOOKUP(GL_ARB_vertex_program, PFNGLDELETEPROGRAMSARBPROC, glDeleteProgramsARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLGENPROGRAMSARBPROC, glGenProgramsARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLBINDPROGRAMARBPROC, glBindProgramARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLPROGRAMSTRINGARBPROC, glProgramStringARB);
Jul 7, 2008
Jul 7, 2008
976
DO_LOOKUP(GL_NV_gpu_program4, PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC, glProgramLocalParameterI4ivNV);
May 28, 2008
May 28, 2008
977
Apr 28, 2008
Apr 28, 2008
978
979
980
#undef DO_LOOKUP
} // lookup_entry_points
Dec 21, 2011
Dec 21, 2011
981
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985
static inline int opengl_version_atleast(const int major, const int minor)
{
return ( ((ctx->opengl_major << 16) | (ctx->opengl_minor & 0xFFFF)) >=
((major << 16) | (minor & 0xFFFF)) );
} // opengl_version_atleast
Apr 28, 2008
Apr 28, 2008
986
Oct 11, 2012
Oct 11, 2012
987
static int verify_extension(const char *ext, int have, StringCache *exts,
Apr 28, 2008
Apr 28, 2008
988
989
990
991
992
int major, int minor)
{
if (have == 0)
return 0; // don't bother checking, we're missing an entry point.
Dec 21, 2011
Dec 21, 2011
993
else if (!ctx->have_core_opengl)
Apr 30, 2008
Apr 30, 2008
994
995
return 0; // don't bother checking, we're missing basic functionality.
Apr 28, 2008
Apr 28, 2008
996
// See if it's in the spec for this GL implementation's version.
Dec 21, 2011
Dec 21, 2011
997
998
if ((major > 0) && (opengl_version_atleast(major, minor)))
return 1;
Apr 28, 2008
Apr 28, 2008
999
1000
// Not available in the GL version, check the extension list.