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mojoshader_opengl.c

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1607 lines (1339 loc) · 52.3 KB
 
Apr 29, 2008
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/**
* MojoShader; generate shader programs from bytecode of compiled
* Direct3D shaders.
*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon.
*/
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#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdarg.h>
#include <assert.h>
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#ifdef _MSC_VER
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h> // GL headers need this for WINGDIAPI definition.
#endif
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#include "mojoshader.h"
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#define GL_GLEXT_LEGACY 1
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#include "GL/gl.h"
#include "GL/glext.h"
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// Get basic wankery out of the way here...
typedef unsigned int uint; // this is a printf() helper. don't use for code.
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#ifdef _MSC_VER
#define snprintf _snprintf
typedef unsigned __int8 uint8;
typedef unsigned __int32 uint32;
typedef unsigned __int32 int32;
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// Warning Level 4 considered harmful. :)
#pragma warning(disable: 4100) // "unreferenced formal parameter"
#pragma warning(disable: 4389) // "signed/unsigned mismatch"
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#else
#include <stdint.h>
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typedef uint8_t uint8;
typedef uint32_t uint32;
typedef int32_t int32;
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#endif
#define STATICARRAYLEN(x) ( (sizeof ((x))) / (sizeof ((x)[0])) )
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#ifndef SUPPORT_PROFILE_GLSL
#define SUPPORT_PROFILE_GLSL 1
#endif
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#ifndef SUPPORT_PROFILE_ARB1
#define SUPPORT_PROFILE_ARB1 1
#endif
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#ifndef SUPPORT_PROFILE_NV2
#define SUPPORT_PROFILE_NV2 1
#endif
#if SUPPORT_PROFILE_NV2 && !SUPPORT_PROFILE_ARB1
#error nv2 profile requires arb1 profile.
#endif
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struct MOJOSHADER_glShader
{
const MOJOSHADER_parseData *parseData;
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GLuint handle;
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uint32 refcount;
};
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typedef struct
{
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MOJOSHADER_shaderType shader_type;
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const MOJOSHADER_uniform *uniform;
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GLuint location;
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union {
GLint b;
GLint i[4];
GLfloat f[4];
} value;
int uniform_array_consts_count;
int *uniform_array_consts;
GLfloat *uniform_array_buffer;
GLfloat *prev_uniform_array_buffer;
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} UniformMap;
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typedef struct
{
MOJOSHADER_shaderType shader_type;
const MOJOSHADER_sampler *sampler;
GLuint location;
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GLint value;
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} SamplerMap;
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typedef struct
{
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const MOJOSHADER_attribute *attribute;
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GLuint location;
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} AttributeMap;
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struct MOJOSHADER_glProgram
{
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MOJOSHADER_glShader *vertex;
MOJOSHADER_glShader *fragment;
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GLuint handle;
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uint32 uniform_count;
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UniformMap *uniforms;
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uint32 sampler_count;
SamplerMap *samplers;
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uint32 attribute_count;
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AttributeMap *attributes;
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uint32 refcount;
};
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#ifndef WINGDIAPI
#define WINGDIAPI
#endif
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// Entry points in base OpenGL that lack function pointer prototypes...
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typedef WINGDIAPI void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);
typedef WINGDIAPI const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
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typedef WINGDIAPI GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
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typedef WINGDIAPI void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
typedef WINGDIAPI void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
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struct MOJOSHADER_glContext
{
// Allocators...
MOJOSHADER_malloc malloc_fn;
MOJOSHADER_free free_fn;
void *malloc_data;
// The constant register files...
// Man, it kills me how much memory this takes...
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GLfloat vs_reg_file_f[8192 * 4];
GLint vs_reg_file_i[2047 * 4];
GLint vs_reg_file_b[2047];
GLfloat ps_reg_file_f[8192 * 4];
GLint ps_reg_file_i[2047 * 4];
GLint ps_reg_file_b[2047];
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GLuint sampler_reg_file[16];
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// GL stuff...
int opengl_major;
int opengl_minor;
MOJOSHADER_glProgram *bound_program;
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char profile[16];
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// Extensions...
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int have_base_opengl:1;
int have_GL_ARB_vertex_program:1;
int have_GL_ARB_fragment_program:1;
int have_GL_NV_vertex_program2_option:1;
int have_GL_NV_fragment_program2:1;
int have_GL_ARB_shader_objects:1;
int have_GL_ARB_vertex_shader:1;
int have_GL_ARB_fragment_shader:1;
int have_GL_ARB_shading_language_100:1;
int have_GL_NV_half_float:1;
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// Entry points...
PFNGLGETSTRINGPROC glGetString;
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PFNGLGETERRORPROC glGetError;
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PFNGLGETINTEGERVPROC glGetIntegerv;
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PFNGLENABLEPROC glEnable;
PFNGLDISABLEPROC glDisable;
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PFNGLDELETEOBJECTARBPROC glDeleteObject;
PFNGLATTACHOBJECTARBPROC glAttachObject;
PFNGLCOMPILESHADERARBPROC glCompileShader;
PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObject;
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObject;
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArray;
PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArray;
PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocation;
PFNGLGETINFOLOGARBPROC glGetInfoLog;
PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameteriv;
PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocation;
PFNGLLINKPROGRAMARBPROC glLinkProgram;
PFNGLSHADERSOURCEARBPROC glShaderSource;
PFNGLUNIFORM1IARBPROC glUniform1i;
PFNGLUNIFORM4FVARBPROC glUniform4fv;
PFNGLUNIFORM4IVARBPROC glUniform4iv;
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObject;
PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointer;
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PFNGLGETPROGRAMIVARBPROC glGetProgramivARB;
PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB;
PFNGLPROGRAMENVPARAMETER4FVARBPROC glProgramEnvParameter4fvARB;
PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB;
PFNGLGENPROGRAMSARBPROC glGenProgramsARB;
PFNGLBINDPROGRAMARBPROC glBindProgramARB;
PFNGLPROGRAMSTRINGARBPROC glProgramStringARB;
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// interface for profile-specific things.
int (*profileMaxUniforms)(MOJOSHADER_shaderType shader_type);
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int (*profileCompileShader)(const MOJOSHADER_parseData *pd, GLuint *s);
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void (*profileDeleteShader)(const GLuint shader);
void (*profileDeleteProgram)(const GLuint program);
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GLint (*profileGetAttribLocation)(MOJOSHADER_glProgram *program, int idx);
GLint (*profileGetUniformLocation)(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int);
GLint (*profileGetSamplerLocation)(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int);
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GLuint (*profileLinkProgram)(MOJOSHADER_glShader *, MOJOSHADER_glShader *);
void (*profileUseProgramObject)(MOJOSHADER_glProgram *program);
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void (*profileUniform4fv)(const MOJOSHADER_parseData *, GLint, GLsizei, GLfloat *);
void (*profileUniform4iv)(const MOJOSHADER_parseData *, GLint, GLsizei, GLint *);
void (*profileUniform1i)(const MOJOSHADER_parseData *, GLint, GLint);
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void (*profileSetSampler)(GLint loc, GLuint sampler);
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};
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// predeclare some profile implementation stuff...
static int impl_GLSL_MaxUniforms(MOJOSHADER_shaderType shader_type);
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static int impl_GLSL_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s);
static void impl_GLSL_DeleteShader(const GLuint shader);
static void impl_GLSL_DeleteProgram(const GLuint program);
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static GLint impl_GLSL_GetAttribLocation(MOJOSHADER_glProgram *, int);
static GLint impl_GLSL_GetUniformLocation(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int);
static GLint impl_GLSL_GetSamplerLocation(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int);
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static GLuint impl_GLSL_LinkProgram(MOJOSHADER_glShader *, MOJOSHADER_glShader *);
static void impl_GLSL_UseProgramObject(MOJOSHADER_glProgram *program);
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static void impl_GLSL_Uniform4fv(const MOJOSHADER_parseData *pd, GLint loc, GLsizei siz, GLfloat *v);
static void impl_GLSL_Uniform4iv(const MOJOSHADER_parseData *pd, GLint loc, GLsizei siz, GLint *v);
static void impl_GLSL_Uniform1i(const MOJOSHADER_parseData *pd, GLint loc, GLint v);
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static void impl_GLSL_SetSampler(GLint loc, GLuint sampler);
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static int impl_ARB1_MaxUniforms(MOJOSHADER_shaderType shader_type);
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static int impl_ARB1_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s);
static void impl_ARB1_DeleteShader(const GLuint shader);
static void impl_ARB1_DeleteProgram(const GLuint program);
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static GLint impl_ARB1_GetAttribLocation(MOJOSHADER_glProgram *, int);
static GLint impl_ARB1_GetUniformLocation(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int);
static GLint impl_ARB1_GetSamplerLocation(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int);
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static GLuint impl_ARB1_LinkProgram(MOJOSHADER_glShader *, MOJOSHADER_glShader *);
static void impl_ARB1_UseProgramObject(MOJOSHADER_glProgram *program);
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static void impl_ARB1_Uniform4fv(const MOJOSHADER_parseData *pd, GLint loc, GLsizei siz, GLfloat *v);
static void impl_ARB1_Uniform4iv(const MOJOSHADER_parseData *pd, GLint loc, GLsizei siz, GLint *v);
static void impl_ARB1_Uniform1i(const MOJOSHADER_parseData *pd, GLint loc, GLint v);
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static void impl_ARB1_SetSampler(GLint loc, GLuint sampler);
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static MOJOSHADER_glContext *ctx = NULL;
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// Error state...
static char error_buffer[1024] = { '\0' };
static void set_error(const char *str)
{
snprintf(error_buffer, sizeof (error_buffer), "%s", str);
} // set_error
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// #define this to force app to supply an allocator, so there's no reference
// to the C runtime's malloc() and free()...
#if MOJOSHADER_FORCE_ALLOCATOR
#define internal_malloc NULL
#define internal_free NULL
#else
static void *internal_malloc(int bytes, void *d) { return malloc(bytes); }
static void internal_free(void *ptr, void *d) { free(ptr); }
#endif
static inline void *Malloc(const size_t len)
{
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void *retval = ctx->malloc_fn((int) len, ctx->malloc_data);
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if (retval == NULL)
set_error("out of memory");
return retval;
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} // Malloc
static inline void Free(void *ptr)
{
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if (ptr != NULL)
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ctx->free_fn(ptr, ctx->malloc_data);
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} // Free
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const char *MOJOSHADER_glGetError(void)
{
return error_buffer;
} // MOJOSHADER_glGetError
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static inline void toggle_gl_state(GLenum state, int val)
{
if (val)
ctx->glEnable(state);
else
ctx->glDisable(state);
} // toggle_gl_state
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static void *loadsym(void *(*lookup)(const char *fn), const char *fn, int *ext)
{
void *retval = NULL;
if (lookup != NULL)
{
retval = lookup(fn);
if (retval == NULL)
{
char arbfn[64];
snprintf(arbfn, sizeof (arbfn), "%sARB", fn);
retval = lookup(arbfn);
} // if
} // if
if (retval == NULL)
*ext = 0;
return retval;
} // loadsym
static void lookup_entry_points(void *(*lookup)(const char *fnname))
{
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#define DO_LOOKUP(ext, typ, fn) { \
int exist = ctx->have_##ext; \
ctx->fn = (typ) loadsym(lookup, #fn, &exist); \
ctx->have_##ext = exist; \
}
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DO_LOOKUP(base_opengl, PFNGLGETSTRINGPROC, glGetString);
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DO_LOOKUP(base_opengl, PFNGLGETERRORPROC, glGetError);
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DO_LOOKUP(base_opengl, PFNGLGETINTEGERVPROC, glGetIntegerv);
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DO_LOOKUP(base_opengl, PFNGLENABLEPROC, glEnable);
DO_LOOKUP(base_opengl, PFNGLDISABLEPROC, glDisable);
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DO_LOOKUP(GL_ARB_shader_objects, PFNGLDELETEOBJECTARBPROC, glDeleteObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLATTACHOBJECTARBPROC, glAttachObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCOMPILESHADERARBPROC, glCompileShader);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATEPROGRAMOBJECTARBPROC, glCreateProgramObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATESHADEROBJECTARBPROC, glCreateShaderObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETINFOLOGARBPROC, glGetInfoLog);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETOBJECTPARAMETERIVARBPROC, glGetObjectParameteriv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETUNIFORMLOCATIONARBPROC, glGetUniformLocation);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLLINKPROGRAMARBPROC, glLinkProgram);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLSHADERSOURCEARBPROC, glShaderSource);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM1IARBPROC, glUniform1i);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4FVARBPROC, glUniform4fv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4IVARBPROC, glUniform4iv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObject);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArray);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArray);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLGETATTRIBLOCATIONARBPROC, glGetAttribLocation);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointer);
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DO_LOOKUP(GL_ARB_vertex_program, PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObject);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointer);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLGETPROGRAMIVARBPROC, glGetProgramivARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLGETPROGRAMSTRINGARBPROC, glGetProgramStringARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLPROGRAMENVPARAMETER4FVARBPROC, glProgramEnvParameter4fvARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLDELETEPROGRAMSARBPROC, glDeleteProgramsARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLGENPROGRAMSARBPROC, glGenProgramsARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLBINDPROGRAMARBPROC, glBindProgramARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLPROGRAMSTRINGARBPROC, glProgramStringARB);
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#undef DO_LOOKUP
} // lookup_entry_points
static int verify_extension(const char *ext, int have, const char *extlist,
int major, int minor)
{
if (have == 0)
return 0; // don't bother checking, we're missing an entry point.
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else if (!ctx->have_base_opengl)
return 0; // don't bother checking, we're missing basic functionality.
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// See if it's in the spec for this GL implementation's version.
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if (major >= 0)
{
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if ( ((ctx->opengl_major << 16) | (ctx->opengl_minor & 0xFFFF)) >=
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((major << 16) | (minor & 0xFFFF)) )
return 1;
} // if
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// Not available in the GL version, check the extension list.
const char *ptr = strstr(extlist, ext);
if (ptr == NULL)
return 0;
const char endchar = ptr[strlen(ext)];
if ((endchar == '\0') || (endchar == ' '))
return 1; // extension is in the list.
return 0; // just not supported, fail.
} // verify_extension
static void parse_opengl_version(const char *verstr)
{
if (verstr == NULL)
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ctx->opengl_major = ctx->opengl_minor = 0;
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else
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sscanf(verstr, "%d.%d", &ctx->opengl_major, &ctx->opengl_minor);
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} // parse_opengl_version
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static void load_extensions(void *(*lookup)(const char *fnname))
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{
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const char *extlist = NULL;
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ctx->have_base_opengl = 1;
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ctx->have_GL_ARB_vertex_program = 1;
ctx->have_GL_ARB_fragment_program = 1;
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ctx->have_GL_NV_vertex_program2_option = 1;
ctx->have_GL_NV_fragment_program2 = 1;
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ctx->have_GL_ARB_shader_objects = 1;
ctx->have_GL_ARB_vertex_shader = 1;
ctx->have_GL_ARB_fragment_shader = 1;
ctx->have_GL_ARB_shading_language_100 = 1;
ctx->have_GL_NV_half_float = 1;
Apr 28, 2008
Apr 28, 2008
409
410
411
lookup_entry_points(lookup);
Apr 30, 2008
Apr 30, 2008
412
if (!ctx->have_base_opengl)
Apr 28, 2008
Apr 28, 2008
413
set_error("missing basic OpenGL entry points");
Apr 30, 2008
Apr 30, 2008
414
415
416
417
418
else
{
parse_opengl_version((const char *) ctx->glGetString(GL_VERSION));
extlist = (const char *) ctx->glGetString(GL_EXTENSIONS);
} // else
Apr 28, 2008
Apr 28, 2008
419
420
421
422
423
if (extlist == NULL)
extlist = ""; // just in case.
#define VERIFY_EXT(ext, major, minor) \
Apr 28, 2008
Apr 28, 2008
424
ctx->have_##ext = verify_extension(#ext, ctx->have_##ext, extlist, major, minor)
Apr 28, 2008
Apr 28, 2008
425
May 25, 2008
May 25, 2008
426
427
VERIFY_EXT(GL_ARB_vertex_program, -1, -1);
VERIFY_EXT(GL_ARB_fragment_program, -1, -1);
Apr 28, 2008
Apr 28, 2008
428
429
430
431
VERIFY_EXT(GL_ARB_shader_objects, 2, 0);
VERIFY_EXT(GL_ARB_vertex_shader, 2, 0);
VERIFY_EXT(GL_ARB_fragment_shader, 2, 0);
VERIFY_EXT(GL_ARB_shading_language_100, 2, 0);
Apr 28, 2008
Apr 28, 2008
432
VERIFY_EXT(GL_NV_half_float, -1, -1);
Apr 28, 2008
Apr 28, 2008
433
434
#undef VERIFY_EXT
Apr 30, 2008
Apr 30, 2008
435
436
437
438
439
440
441
} // load_extensions
static int valid_profile(const char *profile)
{
if (!ctx->have_base_opengl)
return 0;
Apr 28, 2008
Apr 28, 2008
442
Apr 30, 2008
Apr 30, 2008
443
444
#define MUST_HAVE(p, x) \
if (!ctx->have_##x) { set_error(#p " profile needs " #x); return 0; }
Apr 28, 2008
Apr 28, 2008
445
May 8, 2008
May 8, 2008
446
447
448
449
450
if (profile == NULL)
{
set_error("NULL profile");
return 0;
} // if
Apr 30, 2008
Apr 30, 2008
451
May 25, 2008
May 25, 2008
452
453
454
455
456
457
458
459
#if SUPPORT_PROFILE_ARB1
else if (strcmp(profile, MOJOSHADER_PROFILE_ARB1) == 0)
{
MUST_HAVE(MOJOSHADER_PROFILE_ARB1, GL_ARB_vertex_program);
MUST_HAVE(MOJOSHADER_PROFILE_ARB1, GL_ARB_fragment_program);
} // else if
#endif
Jun 18, 2008
Jun 18, 2008
460
461
462
463
464
465
466
467
468
469
#if SUPPORT_PROFILE_NV2
else if (strcmp(profile, MOJOSHADER_PROFILE_NV2) == 0)
{
MUST_HAVE(MOJOSHADER_PROFILE_NV2, GL_ARB_vertex_program);
MUST_HAVE(MOJOSHADER_PROFILE_NV2, GL_ARB_fragment_program);
MUST_HAVE(MOJOSHADER_PROFILE_NV2, GL_NV_vertex_program2_option);
MUST_HAVE(MOJOSHADER_PROFILE_NV2, GL_NV_fragment_program2);
} // else if
#endif
Apr 30, 2008
Apr 30, 2008
470
471
#if SUPPORT_PROFILE_GLSL
else if (strcmp(profile, MOJOSHADER_PROFILE_GLSL) == 0)
Apr 28, 2008
Apr 28, 2008
472
{
Apr 30, 2008
Apr 30, 2008
473
474
475
476
477
478
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_shader_objects);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_vertex_shader);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_fragment_shader);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_shading_language_100);
} // else if
#endif
Apr 28, 2008
Apr 28, 2008
479
480
481
else
{
Apr 30, 2008
Apr 30, 2008
482
set_error("unknown or unsupported profile");
Apr 28, 2008
Apr 28, 2008
483
484
485
return 0;
} // else
Apr 30, 2008
Apr 30, 2008
486
#undef MUST_HAVE
Apr 28, 2008
Apr 28, 2008
487
488
return 1;
Apr 30, 2008
Apr 30, 2008
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
} // valid_profile
const char *MOJOSHADER_glBestProfile(void *(*lookup)(const char *fnname))
{
const char *retval = NULL;
MOJOSHADER_glContext _ctx;
MOJOSHADER_glContext *current_ctx = ctx;
ctx = &_ctx;
memset(ctx, '\0', sizeof (MOJOSHADER_glContext));
load_extensions(lookup);
if (ctx->have_base_opengl)
{
static const char *priority[] = {
MOJOSHADER_PROFILE_GLSL,
Jun 18, 2008
Jun 18, 2008
506
MOJOSHADER_PROFILE_NV2,
May 25, 2008
May 25, 2008
507
MOJOSHADER_PROFILE_ARB1,
Apr 30, 2008
Apr 30, 2008
508
509
510
511
512
};
int i;
for (i = 0; i < STATICARRAYLEN(priority); i++)
{
May 28, 2008
May 28, 2008
513
514
// !!! FIXME: if Mac OS X <= 10.4, don't ever pick GLSL, even if
// !!! FIXME: the system claims it is available.
Apr 30, 2008
Apr 30, 2008
515
516
517
518
519
520
if (valid_profile(priority[i]))
{
retval = priority[i];
break;
} // if
} // for
Apr 28, 2008
Apr 28, 2008
521
Apr 30, 2008
Apr 30, 2008
522
523
524
if (retval == NULL)
set_error("no profiles available");
} // if
Apr 28, 2008
Apr 28, 2008
525
Apr 30, 2008
Apr 30, 2008
526
527
528
529
ctx = current_ctx;
return retval;
} // MOJOSHADER_glBestProfile
Jun 24, 2008
Jun 24, 2008
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
static inline GLenum glsl_shader_type(const MOJOSHADER_shaderType t)
{
if (t == MOJOSHADER_TYPE_VERTEX)
return GL_VERTEX_SHADER;
else if (t == MOJOSHADER_TYPE_PIXEL)
return GL_FRAGMENT_SHADER;
// !!! FIXME: geometry shaders?
return GL_NONE;
} // glsl_shader_type
static inline GLenum arb1_shader_type(const MOJOSHADER_shaderType t)
{
if (t == MOJOSHADER_TYPE_VERTEX)
return GL_VERTEX_PROGRAM_ARB;
else if (t == MOJOSHADER_TYPE_PIXEL)
return GL_FRAGMENT_PROGRAM_ARB;
// !!! FIXME: geometry shaders?
return GL_NONE;
} // arb1_shader_type
Apr 30, 2008
Apr 30, 2008
552
553
MOJOSHADER_glContext *MOJOSHADER_glCreateContext(const char *profile,
Apr 28, 2008
Apr 28, 2008
554
555
556
void *(*lookup)(const char *fnname),
MOJOSHADER_malloc m, MOJOSHADER_free f,
void *d)
Apr 26, 2008
Apr 26, 2008
557
{
Apr 29, 2008
Apr 29, 2008
558
MOJOSHADER_glContext *retval = NULL;
Apr 28, 2008
Apr 28, 2008
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
MOJOSHADER_glContext *current_ctx = ctx;
ctx = NULL;
if (m == NULL) m = internal_malloc;
if (f == NULL) f = internal_free;
ctx = (MOJOSHADER_glContext *) m(sizeof (MOJOSHADER_glContext), d);
if (ctx == NULL)
{
set_error("out of memory");
goto init_fail;
} // if
memset(ctx, '\0', sizeof (MOJOSHADER_glContext));
ctx->malloc_fn = m;
ctx->free_fn = f;
ctx->malloc_data = d;
Apr 30, 2008
Apr 30, 2008
576
snprintf(ctx->profile, sizeof (ctx->profile), "%s", profile);
Apr 27, 2008
Apr 27, 2008
577
Apr 30, 2008
Apr 30, 2008
578
579
load_extensions(lookup);
if (!valid_profile(profile))
Apr 28, 2008
Apr 28, 2008
580
goto init_fail;
Apr 26, 2008
Apr 26, 2008
581
582
583
MOJOSHADER_glBindProgram(NULL);
May 25, 2008
May 25, 2008
584
585
586
587
588
589
590
591
592
593
// !!! FIXME: generalize this part.
if (profile == NULL) {}
#if SUPPORT_PROFILE_GLSL
else if (strcmp(profile, MOJOSHADER_PROFILE_GLSL) == 0)
{
ctx->profileMaxUniforms = impl_GLSL_MaxUniforms;
ctx->profileCompileShader = impl_GLSL_CompileShader;
ctx->profileDeleteShader = impl_GLSL_DeleteShader;
ctx->profileDeleteProgram = impl_GLSL_DeleteProgram;
Jun 2, 2008
Jun 2, 2008
594
ctx->profileGetAttribLocation = impl_GLSL_GetAttribLocation;
May 28, 2008
May 28, 2008
595
ctx->profileGetUniformLocation = impl_GLSL_GetUniformLocation;
Jun 2, 2008
Jun 2, 2008
596
ctx->profileGetSamplerLocation = impl_GLSL_GetSamplerLocation;
May 28, 2008
May 28, 2008
597
598
599
600
601
602
ctx->profileLinkProgram = impl_GLSL_LinkProgram;
ctx->profileUseProgramObject = impl_GLSL_UseProgramObject;
ctx->profileUniform4fv = impl_GLSL_Uniform4fv;
ctx->profileUniform4iv = impl_GLSL_Uniform4iv;
ctx->profileUniform1i = impl_GLSL_Uniform1i;
ctx->profileSetSampler = impl_GLSL_SetSampler;
May 25, 2008
May 25, 2008
603
604
605
606
} // if
#endif
#if SUPPORT_PROFILE_ARB1
Jun 18, 2008
Jun 18, 2008
607
608
else if ( (strcmp(profile, MOJOSHADER_PROFILE_ARB1) == 0) ||
(strcmp(profile, MOJOSHADER_PROFILE_NV2) == 0) )
May 25, 2008
May 25, 2008
609
610
611
612
613
{
ctx->profileMaxUniforms = impl_ARB1_MaxUniforms;
ctx->profileCompileShader = impl_ARB1_CompileShader;
ctx->profileDeleteShader = impl_ARB1_DeleteShader;
ctx->profileDeleteProgram = impl_ARB1_DeleteProgram;
Jun 2, 2008
Jun 2, 2008
614
ctx->profileGetAttribLocation = impl_ARB1_GetAttribLocation;
May 28, 2008
May 28, 2008
615
ctx->profileGetUniformLocation = impl_ARB1_GetUniformLocation;
Jun 2, 2008
Jun 2, 2008
616
ctx->profileGetSamplerLocation = impl_ARB1_GetSamplerLocation;
May 28, 2008
May 28, 2008
617
618
619
620
621
622
ctx->profileLinkProgram = impl_ARB1_LinkProgram;
ctx->profileUseProgramObject = impl_ARB1_UseProgramObject;
ctx->profileUniform4fv = impl_ARB1_Uniform4fv;
ctx->profileUniform4iv = impl_ARB1_Uniform4iv;
ctx->profileUniform1i = impl_ARB1_Uniform1i;
ctx->profileSetSampler = impl_ARB1_SetSampler;
May 25, 2008
May 25, 2008
623
624
625
626
627
628
629
} // if
#endif
assert(ctx->profileMaxUniforms != NULL);
assert(ctx->profileCompileShader != NULL);
assert(ctx->profileDeleteShader != NULL);
assert(ctx->profileDeleteProgram != NULL);
May 28, 2008
May 28, 2008
630
assert(ctx->profileMaxUniforms != NULL);
Jun 2, 2008
Jun 2, 2008
631
assert(ctx->profileGetAttribLocation != NULL);
May 28, 2008
May 28, 2008
632
assert(ctx->profileGetUniformLocation != NULL);
Jun 2, 2008
Jun 2, 2008
633
assert(ctx->profileGetSamplerLocation != NULL);
May 28, 2008
May 28, 2008
634
635
636
637
638
639
assert(ctx->profileLinkProgram != NULL);
assert(ctx->profileUseProgramObject != NULL);
assert(ctx->profileUniform4fv != NULL);
assert(ctx->profileUniform4iv != NULL);
assert(ctx->profileUniform1i != NULL);
assert(ctx->profileSetSampler != NULL);
May 25, 2008
May 25, 2008
640
Apr 29, 2008
Apr 29, 2008
641
retval = ctx;
Apr 28, 2008
Apr 28, 2008
642
643
ctx = current_ctx;
return retval;
Apr 28, 2008
Apr 28, 2008
644
645
init_fail:
Apr 28, 2008
Apr 28, 2008
646
647
648
649
if (ctx != NULL)
f(ctx, d);
ctx = current_ctx;
return NULL;
Apr 28, 2008
Apr 28, 2008
650
} // MOJOSHADER_glCreateContext
Apr 26, 2008
Apr 26, 2008
651
652
Apr 28, 2008
Apr 28, 2008
653
654
655
656
657
658
void MOJOSHADER_glMakeContextCurrent(MOJOSHADER_glContext *_ctx)
{
ctx = _ctx;
} // MOJOSHADER_glMakeContextCurrent
May 25, 2008
May 25, 2008
659
static int impl_GLSL_MaxUniforms(MOJOSHADER_shaderType shader_type)
May 3, 2008
May 3, 2008
660
661
662
663
664
665
666
667
668
669
670
671
{
GLenum pname = GL_NONE;
GLint val = 0;
if (shader_type == MOJOSHADER_TYPE_VERTEX)
pname = GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB;
else if (shader_type == MOJOSHADER_TYPE_PIXEL)
pname = GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB;
else
return -1;
ctx->glGetIntegerv(pname, &val);
return (int) val;
May 25, 2008
May 25, 2008
672
673
674
} // impl_GLSL_MaxUniforms
May 28, 2008
May 28, 2008
675
676
677
static int impl_ARB1_MaxUniforms(MOJOSHADER_shaderType shader_type)
{
GLint retval = 0;
Jun 24, 2008
Jun 24, 2008
678
679
const GLenum program_type = arb1_shader_type(shader_type);
if (program_type == GL_NONE)
May 28, 2008
May 28, 2008
680
681
682
return -1;
ctx->glGetProgramivARB(program_type, GL_MAX_PROGRAM_PARAMETERS_ARB, &retval);
Jun 15, 2008
Jun 15, 2008
683
return (int) retval; // !!! FIXME: times four?
May 28, 2008
May 28, 2008
684
685
686
} // impl_ARB1_MaxUniforms
May 25, 2008
May 25, 2008
687
688
689
int MOJOSHADER_glMaxUniforms(MOJOSHADER_shaderType shader_type)
{
return ctx->profileMaxUniforms(shader_type);
May 3, 2008
May 3, 2008
690
691
692
} // MOJOSHADER_glMaxUniforms
May 25, 2008
May 25, 2008
693
694
695
696
static int impl_GLSL_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s)
{
GLint ok = 0;
GLint shaderlen = (GLint) pd->output_len;
Jun 24, 2008
Jun 24, 2008
697
const GLenum shader_type = glsl_shader_type(pd->shader_type);
May 25, 2008
May 25, 2008
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
GLuint shader = ctx->glCreateShaderObject(shader_type);
ctx->glShaderSource(shader, 1, (const GLchar **) &pd->output, &shaderlen);
ctx->glCompileShader(shader);
ctx->glGetObjectParameteriv(shader, GL_OBJECT_COMPILE_STATUS_ARB, &ok);
if (!ok)
{
GLsizei len = 0;
ctx->glGetInfoLog(shader, sizeof (error_buffer), &len,
(GLchar *) error_buffer);
*s = 0;
return 0;
} // if
*s = shader;
return 1;
} // impl_GLSL_CompileShader
May 28, 2008
May 28, 2008
718
719
720
static int impl_ARB1_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s)
{
GLint shaderlen = (GLint) pd->output_len;
Jun 24, 2008
Jun 24, 2008
721
const GLenum shader_type = arb1_shader_type(pd->shader_type);
May 28, 2008
May 28, 2008
722
723
724
725
726
GLuint shader = 0;
ctx->glGenProgramsARB(1, &shader);
ctx->glGetError(); // flush any existing error state.
ctx->glBindProgramARB(shader_type, shader);
Jun 15, 2008
Jun 15, 2008
727
ctx->glProgramStringARB(shader_type, GL_PROGRAM_FORMAT_ASCII_ARB,
Jun 15, 2008
Jun 15, 2008
728
shaderlen, pd->output);
May 28, 2008
May 28, 2008
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
if (ctx->glGetError() == GL_INVALID_OPERATION)
{
GLint pos = 0;
ctx->glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
const GLubyte *errstr = ctx->glGetString(GL_PROGRAM_ERROR_STRING_ARB);
snprintf(error_buffer, sizeof (error_buffer),
"ARB1 compile error at position %d: %s",
(int) pos, (const char *) errstr);
ctx->glBindProgramARB(shader_type, 0);
ctx->glDeleteProgramsARB(1, &shader);
*s = 0;
return 0;
} // if
*s = shader;
return 1;
} // impl_ARB1_CompileShader
May 25, 2008
May 25, 2008
749
750
751
752
753
754
static void impl_GLSL_DeleteShader(const GLuint shader)
{
ctx->glDeleteObject(shader);
} // impl_GLSL_DeleteShader
May 28, 2008
May 28, 2008
755
756
757
758
759
760
761
static void impl_ARB1_DeleteShader(const GLuint _shader)
{
GLuint shader = _shader; // const removal.
ctx->glDeleteProgramsARB(1, &shader);
} // impl_ARB1_DeleteShader
May 25, 2008
May 25, 2008
762
763
764
765
766
767
static void impl_GLSL_DeleteProgram(const GLuint program)
{
ctx->glDeleteObject(program);
} // impl_GLSL_DeleteProgram
May 28, 2008
May 28, 2008
768
769
770
771
772
773
static void impl_ARB1_DeleteProgram(const GLuint program)
{
// no-op. ARB1 doesn't have real linked programs.
} // impl_GLSL_DeleteProgram
Apr 26, 2008
Apr 26, 2008
774
775
776
777
MOJOSHADER_glShader *MOJOSHADER_glCompileShader(const unsigned char *tokenbuf,
const unsigned int bufsize)
{
MOJOSHADER_glShader *retval = NULL;
May 25, 2008
May 25, 2008
778
GLuint shader = 0;
Apr 28, 2008
Apr 28, 2008
779
780
781
782
const MOJOSHADER_parseData *pd = MOJOSHADER_parse(ctx->profile, tokenbuf,
bufsize, ctx->malloc_fn,
ctx->free_fn,
ctx->malloc_data);
Apr 26, 2008
Apr 26, 2008
783
if (pd->error != NULL)
Apr 27, 2008
Apr 27, 2008
784
785
{
set_error(pd->error);
Apr 27, 2008
Apr 27, 2008
786
goto compile_shader_fail;
Apr 27, 2008
Apr 27, 2008
787
} // if
Apr 26, 2008
Apr 26, 2008
788
789
790
retval = (MOJOSHADER_glShader *) Malloc(sizeof (MOJOSHADER_glShader));
if (retval == NULL)
Apr 27, 2008
Apr 27, 2008
791
792
goto compile_shader_fail;
May 25, 2008
May 25, 2008
793
if (!ctx->profileCompileShader(pd, &shader))
Apr 27, 2008
Apr 27, 2008
794
goto compile_shader_fail;
Apr 26, 2008
Apr 26, 2008
795
796
797
798
799
retval->parseData = pd;
retval->handle = shader;
retval->refcount = 1;
return retval;
Apr 27, 2008
Apr 27, 2008
800
801
802
803
804
compile_shader_fail:
MOJOSHADER_freeParseData(pd);
Free(retval);
if (shader != 0)
May 25, 2008
May 25, 2008
805
ctx->profileDeleteShader(shader);
Apr 27, 2008
Apr 27, 2008
806
return NULL;
Apr 26, 2008
Apr 26, 2008
807
808
809
} // MOJOSHADER_glCompileShader
Apr 29, 2008
Apr 29, 2008
810
811
812
813
814
815
816
const MOJOSHADER_parseData *MOJOSHADER_glGetShaderParseData(
MOJOSHADER_glShader *shader)
{
return (shader != NULL) ? shader->parseData : NULL;
} // MOJOSHADER_glGetShaderParseData
Apr 26, 2008
Apr 26, 2008
817
818
819
820
static void shader_unref(MOJOSHADER_glShader *shader)
{
if (shader != NULL)
{
Apr 27, 2008
Apr 27, 2008
821
const uint32 refcount = shader->refcount;
Apr 26, 2008
Apr 26, 2008
822
if (refcount > 1)
Apr 27, 2008
Apr 27, 2008
823
shader->refcount--;
Apr 26, 2008
Apr 26, 2008
824
825
else
{
May 25, 2008
May 25, 2008
826
ctx->profileDeleteShader(shader->handle);
Apr 26, 2008
Apr 26, 2008
827
828
829
830
831
832
833
834
835
836
837
MOJOSHADER_freeParseData(shader->parseData);
Free(shader);
} // else
} // if
} // shader_unref
static void program_unref(MOJOSHADER_glProgram *program)
{
if (program != NULL)
{
Jun 24, 2008
Jun 24, 2008
838
int i;
Apr 26, 2008
Apr 26, 2008
839
840
841
842
843
const uint32 refcount = program->refcount;
if (refcount > 1)
program->refcount--;
else
{
May 25, 2008
May 25, 2008
844
ctx->profileDeleteProgram(program->handle);
Apr 26, 2008
Apr 26, 2008
845
846
shader_unref(program->vertex);
shader_unref(program->fragment);
Jun 24, 2008
Jun 24, 2008
847
848
849
850
851
852
for (i = 0; i < program->uniform_count; i++)
{
Free(program->uniforms[i].uniform_array_consts);
Free(program->uniforms[i].uniform_array_buffer);
Free(program->uniforms[i].prev_uniform_array_buffer);
} // for
May 6, 2008
May 6, 2008
853
854
855
Free(program->samplers);
Free(program->uniforms);
Free(program->attributes);
Apr 26, 2008
Apr 26, 2008
856
857
858
859
860
861
Free(program);
} // else
} // if
} // program_unref
Jun 2, 2008
Jun 2, 2008
862
863
static GLint impl_GLSL_GetUniformLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
May 28, 2008
May 28, 2008
864
{
Jun 2, 2008
Jun 2, 2008
865
866
return ctx->glGetUniformLocation(program->handle,
shader->parseData->uniforms[idx].name);
May 28, 2008
May 28, 2008
867
868
} // impl_GLSL_GetUniformLocation
Jun 2, 2008
Jun 2, 2008
869
870
871
static GLint impl_ARB1_GetUniformLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
May 28, 2008
May 28, 2008
872
{
Jun 2, 2008
Jun 2, 2008
873
874
assert(shader->parseData->uniforms[idx].type == MOJOSHADER_UNIFORM_FLOAT);
return shader->parseData->uniforms[idx].index; // !!! FIXME: doesn't work if there are int or bool uniforms!
May 28, 2008
May 28, 2008
875
876
877
} // impl_ARB1_GetUniformLocation
Apr 27, 2008
Apr 27, 2008
878
879
880
881
static void lookup_uniforms(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader)
{
const MOJOSHADER_parseData *pd = shader->parseData;
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const MOJOSHADER_uniform *u = pd->uniforms;
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const MOJOSHADER_shaderType shader_type = pd->shader_type;
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int i;
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for (i = 0; i < pd->uniform_count; i++)
{
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const GLint loc = ctx->profileGetUniformLocation(program, shader, i);
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if (loc != -1) // maybe the Uniform was optimized out?
{
UniformMap *map = &program->uniforms[program->uniform_count];
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map->shader_type = shader_type;
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map->uniform = &u[i];
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map->location = (GLuint) loc;
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program->uniform_count++;
} // if
} // for
} // lookup_uniforms
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static GLint impl_GLSL_GetSamplerLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
return ctx->glGetUniformLocation(program->handle,
shader->parseData->samplers[idx].name);
} // impl_GLSL_GetSamplerLocation
static GLint impl_ARB1_GetSamplerLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
return shader->parseData->samplers[idx].index;
} // impl_ARB1_GetSamplerLocation
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static void lookup_samplers(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader)
{
int i;
const MOJOSHADER_parseData *pd = shader->parseData;
const MOJOSHADER_sampler *s = pd->samplers;
const MOJOSHADER_shaderType shader_type = pd->shader_type;
for (i = 0; i < pd->sampler_count; i++)
{
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const GLint loc = ctx->profileGetSamplerLocation(program, shader, i);
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if (loc != -1) // maybe the Sampler was optimized out?
{
SamplerMap *map = &program->samplers[program->sampler_count];
map->shader_type = shader_type;
map->sampler = &s[i];
map->location = (GLuint) loc;
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map->value = -1; // hopefully not a valid texture unit.
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program->sampler_count++;
} // if
} // for
} // lookup_samplers
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static GLint impl_GLSL_GetAttribLocation(MOJOSHADER_glProgram *program, int idx)
{
const MOJOSHADER_parseData *pd = program->vertex->parseData;
const MOJOSHADER_attribute *a = pd->attributes;
return ctx->glGetAttribLocation(program->handle, a[idx].name);
} // impl_GLSL_GetAttribLocation
static GLint impl_ARB1_GetAttribLocation(MOJOSHADER_glProgram *program, int idx)
{
return idx; // map to vertex arrays in the same order as the parseData.
} // impl_ARB1_GetAttribLocation
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static void lookup_attributes(MOJOSHADER_glProgram *program)
{
int i;
const MOJOSHADER_parseData *pd = program->vertex->parseData;
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const MOJOSHADER_attribute *a = pd->attributes;
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for (i = 0; i < pd->attribute_count; i++)
{
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const GLint loc = ctx->profileGetAttribLocation(program, i);
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if (loc != -1) // maybe the Attribute was optimized out?
{
AttributeMap *map = &program->attributes[program->attribute_count];
map->attribute = &a[i];
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map->location = (GLuint) loc;
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program->attribute_count++;
} // if
} // for
} // lookup_attributes
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static GLuint impl_GLSL_LinkProgram(MOJOSHADER_glShader *vshader,
MOJOSHADER_glShader *pshader)
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{
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const GLuint program = ctx->glCreateProgramObject();
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if (vshader != NULL) ctx->glAttachObject(program, vshader->handle);
if (pshader != NULL) ctx->glAttachObject(program, pshader->handle);
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ctx->glLinkProgram(program);
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GLint ok = 0;
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ctx->glGetObjectParameteriv(program, GL_OBJECT_LINK_STATUS_ARB, &ok);
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if (!ok)
{
GLsizei len = 0;
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ctx->glGetInfoLog(program, sizeof (error_buffer), &len, (GLchar *) error_buffer);
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ctx->glDeleteObject(program);
return 0;
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} // if
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return program;
} // impl_GLSL_LinkProgram
static GLuint impl_ARB1_LinkProgram(MOJOSHADER_glShader *vshader,
MOJOSHADER_glShader *pshader)
{
// there is no formal linking in ARB1...just return a unique value.