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mojoshader_opengl.c

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1074 lines (883 loc) · 33.3 KB
 
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/**
* MojoShader; generate shader programs from bytecode of compiled
* Direct3D shaders.
*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon.
*/
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#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdarg.h>
#include <assert.h>
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#ifdef _MSC_VER
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h> // GL headers need this for WINGDIAPI definition.
#endif
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#include "mojoshader.h"
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#define GL_GLEXT_LEGACY 1
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#include "GL/gl.h"
#include "GL/glext.h"
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// Get basic wankery out of the way here...
typedef unsigned int uint; // this is a printf() helper. don't use for code.
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#ifdef _MSC_VER
#define snprintf _snprintf
typedef unsigned __int8 uint8;
typedef unsigned __int32 uint32;
typedef unsigned __int32 int32;
#else
#include <stdint.h>
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typedef uint8_t uint8;
typedef uint32_t uint32;
typedef int32_t int32;
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#endif
#define STATICARRAYLEN(x) ( (sizeof ((x))) / (sizeof ((x)[0])) )
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#ifndef SUPPORT_PROFILE_GLSL
#define SUPPORT_PROFILE_GLSL 1
#endif
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struct MOJOSHADER_glShader
{
const MOJOSHADER_parseData *parseData;
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GLhandleARB handle;
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uint32 refcount;
};
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typedef struct
{
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MOJOSHADER_shaderType shader_type;
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const MOJOSHADER_uniform *uniform;
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GLuint location;
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} UniformMap;
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typedef struct
{
MOJOSHADER_shaderType shader_type;
const MOJOSHADER_sampler *sampler;
GLuint location;
} SamplerMap;
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typedef struct
{
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const MOJOSHADER_attribute *attribute;
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GLuint location;
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} AttributeMap;
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struct MOJOSHADER_glProgram
{
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MOJOSHADER_glShader *vertex;
MOJOSHADER_glShader *fragment;
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GLhandleARB handle;
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uint32 constant_count; // !!! FIXME: misnamed.
GLfloat *constants; // !!! FIXME: misnamed.
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uint32 uniform_count;
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UniformMap *uniforms;
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uint32 sampler_count;
SamplerMap *samplers;
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uint32 attribute_count;
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AttributeMap *attributes;
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uint32 refcount;
};
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#ifndef WINGDIAPI
#define WINGDIAPI
#endif
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// Entry points in base OpenGL that lack function pointer prototypes...
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typedef WINGDIAPI void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);
typedef WINGDIAPI const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
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struct MOJOSHADER_glContext
{
// Allocators...
MOJOSHADER_malloc malloc_fn;
MOJOSHADER_free free_fn;
void *malloc_data;
// The constant register files...
// Man, it kills me how much memory this takes...
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GLfloat vs_reg_file_f[8192 * 4];
GLint vs_reg_file_i[2047 * 4];
GLint vs_reg_file_b[2047];
GLfloat ps_reg_file_f[8192 * 4];
GLint ps_reg_file_i[2047 * 4];
GLint ps_reg_file_b[2047];
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GLuint sampler_reg_file[16];
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// GL stuff...
int opengl_major;
int opengl_minor;
MOJOSHADER_glProgram *bound_program;
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char profile[16];
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// Extensions...
int have_base_opengl;
int have_GL_ARB_shader_objects;
int have_GL_ARB_vertex_shader;
int have_GL_ARB_fragment_shader;
int have_GL_ARB_shading_language_100;
int have_GL_NV_half_float;
// Entry points...
PFNGLGETSTRINGPROC glGetString;
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PFNGLGETINTEGERVPROC glGetIntegerv;
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PFNGLDELETEOBJECTARBPROC glDeleteObject;
PFNGLATTACHOBJECTARBPROC glAttachObject;
PFNGLCOMPILESHADERARBPROC glCompileShader;
PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObject;
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObject;
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArray;
PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArray;
PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocation;
PFNGLGETINFOLOGARBPROC glGetInfoLog;
PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameteriv;
PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocation;
PFNGLLINKPROGRAMARBPROC glLinkProgram;
PFNGLSHADERSOURCEARBPROC glShaderSource;
PFNGLUNIFORM1IARBPROC glUniform1i;
PFNGLUNIFORM4FVARBPROC glUniform4fv;
PFNGLUNIFORM4IVARBPROC glUniform4iv;
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObject;
PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointer;
};
static MOJOSHADER_glContext *ctx = NULL;
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// Error state...
static char error_buffer[1024] = { '\0' };
static void set_error(const char *str)
{
snprintf(error_buffer, sizeof (error_buffer), "%s", str);
} // set_error
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// #define this to force app to supply an allocator, so there's no reference
// to the C runtime's malloc() and free()...
#if MOJOSHADER_FORCE_ALLOCATOR
#define internal_malloc NULL
#define internal_free NULL
#else
static void *internal_malloc(int bytes, void *d) { return malloc(bytes); }
static void internal_free(void *ptr, void *d) { free(ptr); }
#endif
static inline void *Malloc(const size_t len)
{
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void *retval = ctx->malloc_fn(len, ctx->malloc_data);
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if (retval == NULL)
set_error("out of memory");
return retval;
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} // Malloc
static inline void Free(void *ptr)
{
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if (ptr != NULL)
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ctx->free_fn(ptr, ctx->malloc_data);
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} // Free
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const char *MOJOSHADER_glGetError(void)
{
return error_buffer;
} // MOJOSHADER_glGetError
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static void *loadsym(void *(*lookup)(const char *fn), const char *fn, int *ext)
{
void *retval = NULL;
if (lookup != NULL)
{
retval = lookup(fn);
if (retval == NULL)
{
char arbfn[64];
snprintf(arbfn, sizeof (arbfn), "%sARB", fn);
retval = lookup(arbfn);
} // if
} // if
if (retval == NULL)
*ext = 0;
return retval;
} // loadsym
static void lookup_entry_points(void *(*lookup)(const char *fnname))
{
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#define DO_LOOKUP(ext, typ, fn) ctx->fn = (typ) loadsym(lookup, #fn, &ctx->have_##ext)
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DO_LOOKUP(base_opengl, PFNGLGETSTRINGPROC, glGetString);
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DO_LOOKUP(base_opengl, PFNGLGETINTEGERVPROC, glGetIntegerv);
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DO_LOOKUP(GL_ARB_shader_objects, PFNGLDELETEOBJECTARBPROC, glDeleteObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLATTACHOBJECTARBPROC, glAttachObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCOMPILESHADERARBPROC, glCompileShader);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATEPROGRAMOBJECTARBPROC, glCreateProgramObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATESHADEROBJECTARBPROC, glCreateShaderObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETINFOLOGARBPROC, glGetInfoLog);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETOBJECTPARAMETERIVARBPROC, glGetObjectParameteriv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETUNIFORMLOCATIONARBPROC, glGetUniformLocation);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLLINKPROGRAMARBPROC, glLinkProgram);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLSHADERSOURCEARBPROC, glShaderSource);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM1IARBPROC, glUniform1i);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4FVARBPROC, glUniform4fv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4IVARBPROC, glUniform4iv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObject);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArray);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArray);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLGETATTRIBLOCATIONARBPROC, glGetAttribLocation);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointer);
#undef DO_LOOKUP
} // lookup_entry_points
static int verify_extension(const char *ext, int have, const char *extlist,
int major, int minor)
{
if (have == 0)
return 0; // don't bother checking, we're missing an entry point.
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else if (!ctx->have_base_opengl)
return 0; // don't bother checking, we're missing basic functionality.
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// See if it's in the spec for this GL implementation's version.
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if (major >= 0)
{
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if ( ((ctx->opengl_major << 16) | (ctx->opengl_minor & 0xFFFF)) >=
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((major << 16) | (minor & 0xFFFF)) )
return 1;
} // if
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// Not available in the GL version, check the extension list.
const char *ptr = strstr(extlist, ext);
if (ptr == NULL)
return 0;
const char endchar = ptr[strlen(ext)];
if ((endchar == '\0') || (endchar == ' '))
return 1; // extension is in the list.
return 0; // just not supported, fail.
} // verify_extension
static void parse_opengl_version(const char *verstr)
{
if (verstr == NULL)
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ctx->opengl_major = ctx->opengl_minor = 0;
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else
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sscanf(verstr, "%d.%d", &ctx->opengl_major, &ctx->opengl_minor);
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} // parse_opengl_version
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static void load_extensions(void *(*lookup)(const char *fnname))
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{
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const char *extlist = NULL;
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ctx->have_base_opengl = 1;
ctx->have_GL_ARB_shader_objects = 1;
ctx->have_GL_ARB_vertex_shader = 1;
ctx->have_GL_ARB_fragment_shader = 1;
ctx->have_GL_ARB_shading_language_100 = 1;
ctx->have_GL_NV_half_float = 1;
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lookup_entry_points(lookup);
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if (!ctx->have_base_opengl)
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set_error("missing basic OpenGL entry points");
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else
{
parse_opengl_version((const char *) ctx->glGetString(GL_VERSION));
extlist = (const char *) ctx->glGetString(GL_EXTENSIONS);
} // else
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if (extlist == NULL)
extlist = ""; // just in case.
#define VERIFY_EXT(ext, major, minor) \
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ctx->have_##ext = verify_extension(#ext, ctx->have_##ext, extlist, major, minor)
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VERIFY_EXT(GL_ARB_shader_objects, 2, 0);
VERIFY_EXT(GL_ARB_vertex_shader, 2, 0);
VERIFY_EXT(GL_ARB_fragment_shader, 2, 0);
VERIFY_EXT(GL_ARB_shading_language_100, 2, 0);
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VERIFY_EXT(GL_NV_half_float, -1, -1);
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#undef VERIFY_EXT
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} // load_extensions
static int valid_profile(const char *profile)
{
if (!ctx->have_base_opengl)
return 0;
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#define MUST_HAVE(p, x) \
if (!ctx->have_##x) { set_error(#p " profile needs " #x); return 0; }
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if (0) {}
#if SUPPORT_PROFILE_GLSL
else if (strcmp(profile, MOJOSHADER_PROFILE_GLSL) == 0)
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{
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MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_shader_objects);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_vertex_shader);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_fragment_shader);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_shading_language_100);
} // else if
#endif
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else
{
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set_error("unknown or unsupported profile");
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return 0;
} // else
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#undef MUST_HAVE
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return 1;
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} // valid_profile
const char *MOJOSHADER_glBestProfile(void *(*lookup)(const char *fnname))
{
const char *retval = NULL;
MOJOSHADER_glContext _ctx;
MOJOSHADER_glContext *current_ctx = ctx;
ctx = &_ctx;
memset(ctx, '\0', sizeof (MOJOSHADER_glContext));
load_extensions(lookup);
if (ctx->have_base_opengl)
{
static const char *priority[] = {
MOJOSHADER_PROFILE_GLSL,
};
int i;
for (i = 0; i < STATICARRAYLEN(priority); i++)
{
if (valid_profile(priority[i]))
{
retval = priority[i];
break;
} // if
} // for
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if (retval == NULL)
set_error("no profiles available");
} // if
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ctx = current_ctx;
return retval;
} // MOJOSHADER_glBestProfile
MOJOSHADER_glContext *MOJOSHADER_glCreateContext(const char *profile,
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void *(*lookup)(const char *fnname),
MOJOSHADER_malloc m, MOJOSHADER_free f,
void *d)
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{
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MOJOSHADER_glContext *retval = NULL;
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MOJOSHADER_glContext *current_ctx = ctx;
ctx = NULL;
if (m == NULL) m = internal_malloc;
if (f == NULL) f = internal_free;
ctx = (MOJOSHADER_glContext *) m(sizeof (MOJOSHADER_glContext), d);
if (ctx == NULL)
{
set_error("out of memory");
goto init_fail;
} // if
memset(ctx, '\0', sizeof (MOJOSHADER_glContext));
ctx->malloc_fn = m;
ctx->free_fn = f;
ctx->malloc_data = d;
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snprintf(ctx->profile, sizeof (ctx->profile), "%s", profile);
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load_extensions(lookup);
if (!valid_profile(profile))
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goto init_fail;
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MOJOSHADER_glBindProgram(NULL);
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retval = ctx;
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ctx = current_ctx;
return retval;
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init_fail:
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if (ctx != NULL)
f(ctx, d);
ctx = current_ctx;
return NULL;
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} // MOJOSHADER_glCreateContext
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void MOJOSHADER_glMakeContextCurrent(MOJOSHADER_glContext *_ctx)
{
ctx = _ctx;
} // MOJOSHADER_glMakeContextCurrent
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int MOJOSHADER_glMaxUniforms(MOJOSHADER_shaderType shader_type)
{
GLenum pname = GL_NONE;
GLint val = 0;
if (shader_type == MOJOSHADER_TYPE_VERTEX)
pname = GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB;
else if (shader_type == MOJOSHADER_TYPE_PIXEL)
pname = GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB;
else
return -1;
ctx->glGetIntegerv(pname, &val);
return (int) val;
} // MOJOSHADER_glMaxUniforms
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MOJOSHADER_glShader *MOJOSHADER_glCompileShader(const unsigned char *tokenbuf,
const unsigned int bufsize)
{
MOJOSHADER_glShader *retval = NULL;
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GLhandleARB shader = 0;
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const MOJOSHADER_parseData *pd = MOJOSHADER_parse(ctx->profile, tokenbuf,
bufsize, ctx->malloc_fn,
ctx->free_fn,
ctx->malloc_data);
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GLint ok = 0;
const GLenum shader_type = (pd->shader_type == MOJOSHADER_TYPE_PIXEL) ? GL_FRAGMENT_SHADER : GL_VERTEX_SHADER;
GLint shaderlen = (GLint) pd->output_len;
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if (pd->error != NULL)
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{
set_error(pd->error);
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goto compile_shader_fail;
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} // if
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retval = (MOJOSHADER_glShader *) Malloc(sizeof (MOJOSHADER_glShader));
if (retval == NULL)
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goto compile_shader_fail;
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shader = ctx->glCreateShaderObject(shader_type);
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477
478
ctx->glShaderSource(shader, 1, (const GLchar **) &pd->output, &shaderlen);
ctx->glCompileShader(shader);
ctx->glGetObjectParameteriv(shader, GL_OBJECT_COMPILE_STATUS_ARB, &ok);
Apr 26, 2008
Apr 26, 2008
479
480
481
482
if (!ok)
{
GLsizei len = 0;
Apr 28, 2008
Apr 28, 2008
483
ctx->glGetInfoLog(shader, sizeof (error_buffer), &len, (GLchar *) error_buffer);
Apr 27, 2008
Apr 27, 2008
484
goto compile_shader_fail;
Apr 26, 2008
Apr 26, 2008
485
486
487
488
489
490
} // if
retval->parseData = pd;
retval->handle = shader;
retval->refcount = 1;
return retval;
Apr 27, 2008
Apr 27, 2008
491
492
493
494
495
compile_shader_fail:
MOJOSHADER_freeParseData(pd);
Free(retval);
if (shader != 0)
Apr 28, 2008
Apr 28, 2008
496
ctx->glDeleteObject(shader);
Apr 27, 2008
Apr 27, 2008
497
return NULL;
Apr 26, 2008
Apr 26, 2008
498
499
500
} // MOJOSHADER_glCompileShader
Apr 29, 2008
Apr 29, 2008
501
502
503
504
505
506
507
const MOJOSHADER_parseData *MOJOSHADER_glGetShaderParseData(
MOJOSHADER_glShader *shader)
{
return (shader != NULL) ? shader->parseData : NULL;
} // MOJOSHADER_glGetShaderParseData
Apr 26, 2008
Apr 26, 2008
508
509
510
511
static void shader_unref(MOJOSHADER_glShader *shader)
{
if (shader != NULL)
{
Apr 27, 2008
Apr 27, 2008
512
const uint32 refcount = shader->refcount;
Apr 26, 2008
Apr 26, 2008
513
if (refcount > 1)
Apr 27, 2008
Apr 27, 2008
514
shader->refcount--;
Apr 26, 2008
Apr 26, 2008
515
516
else
{
Apr 28, 2008
Apr 28, 2008
517
ctx->glDeleteObject(shader->handle);
Apr 26, 2008
Apr 26, 2008
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
MOJOSHADER_freeParseData(shader->parseData);
Free(shader);
} // else
} // if
} // shader_unref
static void program_unref(MOJOSHADER_glProgram *program)
{
if (program != NULL)
{
const uint32 refcount = program->refcount;
if (refcount > 1)
program->refcount--;
else
{
Apr 28, 2008
Apr 28, 2008
534
ctx->glDeleteObject(program->handle);
Apr 26, 2008
Apr 26, 2008
535
536
shader_unref(program->vertex);
shader_unref(program->fragment);
May 6, 2008
May 6, 2008
537
Free(program->constants);
May 6, 2008
May 6, 2008
538
539
540
Free(program->samplers);
Free(program->uniforms);
Free(program->attributes);
Apr 26, 2008
Apr 26, 2008
541
542
543
544
545
546
Free(program);
} // else
} // if
} // program_unref
Apr 27, 2008
Apr 27, 2008
547
548
549
550
551
static void lookup_uniforms(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader)
{
int i;
const MOJOSHADER_parseData *pd = shader->parseData;
Apr 27, 2008
Apr 27, 2008
552
const MOJOSHADER_uniform *u = pd->uniforms;
Apr 27, 2008
Apr 27, 2008
553
const MOJOSHADER_shaderType shader_type = pd->shader_type;
Apr 27, 2008
Apr 27, 2008
554
555
556
for (i = 0; i < pd->uniform_count; i++)
{
Apr 28, 2008
Apr 28, 2008
557
const GLint loc = ctx->glGetUniformLocation(program->handle, u[i].name);
Apr 27, 2008
Apr 27, 2008
558
559
560
if (loc != -1) // maybe the Uniform was optimized out?
{
UniformMap *map = &program->uniforms[program->uniform_count];
Apr 27, 2008
Apr 27, 2008
561
map->shader_type = shader_type;
Apr 27, 2008
Apr 27, 2008
562
map->uniform = &u[i];
Apr 27, 2008
Apr 27, 2008
563
map->location = (GLuint) loc;
Apr 27, 2008
Apr 27, 2008
564
565
566
567
568
569
program->uniform_count++;
} // if
} // for
} // lookup_uniforms
May 6, 2008
May 6, 2008
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
static void lookup_samplers(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader)
{
int i;
const MOJOSHADER_parseData *pd = shader->parseData;
const MOJOSHADER_sampler *s = pd->samplers;
const MOJOSHADER_shaderType shader_type = pd->shader_type;
for (i = 0; i < pd->sampler_count; i++)
{
const GLint loc = ctx->glGetUniformLocation(program->handle, s[i].name);
if (loc != -1) // maybe the Sampler was optimized out?
{
SamplerMap *map = &program->samplers[program->sampler_count];
map->shader_type = shader_type;
map->sampler = &s[i];
map->location = (GLuint) loc;
program->sampler_count++;
} // if
} // for
} // lookup_samplers
Apr 27, 2008
Apr 27, 2008
593
594
595
596
static void lookup_attributes(MOJOSHADER_glProgram *program)
{
int i;
const MOJOSHADER_parseData *pd = program->vertex->parseData;
Apr 27, 2008
Apr 27, 2008
597
const MOJOSHADER_attribute *a = pd->attributes;
Apr 27, 2008
Apr 27, 2008
598
599
600
for (i = 0; i < pd->attribute_count; i++)
{
Apr 28, 2008
Apr 28, 2008
601
const GLint loc = ctx->glGetAttribLocation(program->handle, a->name);
Apr 27, 2008
Apr 27, 2008
602
603
604
605
if (loc != -1) // maybe the Attribute was optimized out?
{
AttributeMap *map = &program->attributes[program->attribute_count];
map->attribute = &a[i];
Apr 27, 2008
Apr 27, 2008
606
map->location = (GLuint) loc;
Apr 27, 2008
Apr 27, 2008
607
608
609
610
611
612
program->attribute_count++;
} // if
} // for
} // lookup_attributes
Apr 26, 2008
Apr 26, 2008
613
614
615
MOJOSHADER_glProgram *MOJOSHADER_glLinkProgram(MOJOSHADER_glShader *vshader,
MOJOSHADER_glShader *pshader)
{
Apr 27, 2008
Apr 27, 2008
616
617
618
if ((vshader == NULL) && (pshader == NULL))
return NULL;
Apr 27, 2008
Apr 27, 2008
619
MOJOSHADER_glProgram *retval = NULL;
Apr 28, 2008
Apr 28, 2008
620
const GLhandleARB program = ctx->glCreateProgramObject();
Apr 29, 2008
Apr 29, 2008
621
int numregs = 0;
Apr 26, 2008
Apr 26, 2008
622
Apr 28, 2008
Apr 28, 2008
623
624
if (vshader != NULL) ctx->glAttachObject(program, vshader->handle);
if (pshader != NULL) ctx->glAttachObject(program, pshader->handle);
Apr 27, 2008
Apr 27, 2008
625
Apr 28, 2008
Apr 28, 2008
626
ctx->glLinkProgram(program);
Apr 27, 2008
Apr 27, 2008
627
628
GLint ok = 0;
Apr 28, 2008
Apr 28, 2008
629
ctx->glGetObjectParameteriv(program, GL_OBJECT_LINK_STATUS_ARB, &ok);
Apr 27, 2008
Apr 27, 2008
630
631
632
if (!ok)
{
GLsizei len = 0;
Apr 28, 2008
Apr 28, 2008
633
ctx->glGetInfoLog(program, sizeof (error_buffer), &len, (GLchar *) error_buffer);
Apr 27, 2008
Apr 27, 2008
634
635
goto link_program_fail;
} // if
Apr 26, 2008
Apr 26, 2008
636
Apr 27, 2008
Apr 27, 2008
637
638
retval = (MOJOSHADER_glProgram *) Malloc(sizeof (MOJOSHADER_glProgram));
if (retval == NULL)
Apr 27, 2008
Apr 27, 2008
639
640
goto link_program_fail;
memset(retval, '\0', sizeof (MOJOSHADER_glProgram));
Apr 27, 2008
Apr 27, 2008
641
May 6, 2008
May 6, 2008
642
numregs = 0;
Apr 27, 2008
Apr 27, 2008
643
644
if (vshader != NULL) numregs += vshader->parseData->uniform_count;
if (pshader != NULL) numregs += pshader->parseData->uniform_count;
Apr 27, 2008
Apr 27, 2008
645
646
647
retval->uniforms = (UniformMap *) Malloc(sizeof (UniformMap) * numregs);
if (retval->uniforms == NULL)
goto link_program_fail;
Apr 27, 2008
Apr 27, 2008
648
memset(retval->uniforms, '\0', sizeof (UniformMap) * numregs);
Apr 27, 2008
Apr 27, 2008
649
May 6, 2008
May 6, 2008
650
651
652
653
654
655
656
657
numregs = 0;
if (vshader != NULL) numregs += vshader->parseData->sampler_count;
if (pshader != NULL) numregs += pshader->parseData->sampler_count;
retval->samplers = (SamplerMap *) Malloc(sizeof (SamplerMap) * numregs);
if (retval->samplers == NULL)
goto link_program_fail;
memset(retval->samplers, '\0', sizeof (SamplerMap) * numregs);
Apr 27, 2008
Apr 27, 2008
658
659
660
661
retval->handle = program;
retval->vertex = vshader;
retval->fragment = pshader;
retval->refcount = 1;
Apr 26, 2008
Apr 26, 2008
662
May 6, 2008
May 6, 2008
663
664
uint32 const_count = 0;
Apr 26, 2008
Apr 26, 2008
665
if (vshader != NULL)
Apr 27, 2008
Apr 27, 2008
666
{
May 6, 2008
May 6, 2008
667
668
if (const_count < vshader->parseData->constant_count)
const_count = vshader->parseData->constant_count;
Apr 27, 2008
Apr 27, 2008
669
670
671
672
673
674
retval->attributes = (AttributeMap *) Malloc(sizeof (AttributeMap) *
vshader->parseData->attribute_count);
if (retval->attributes == NULL)
goto link_program_fail;
lookup_attributes(retval);
Apr 27, 2008
Apr 27, 2008
675
lookup_uniforms(retval, vshader);
May 6, 2008
May 6, 2008
676
lookup_samplers(retval, vshader);
Apr 26, 2008
Apr 26, 2008
677
vshader->refcount++;
Apr 27, 2008
Apr 27, 2008
678
679
} // if
Apr 26, 2008
Apr 26, 2008
680
if (pshader != NULL)
Apr 27, 2008
Apr 27, 2008
681
{
May 6, 2008
May 6, 2008
682
683
684
if (const_count < pshader->parseData->constant_count)
const_count = pshader->parseData->constant_count;
Apr 27, 2008
Apr 27, 2008
685
lookup_uniforms(retval, pshader);
May 6, 2008
May 6, 2008
686
lookup_samplers(retval, vshader);
Apr 26, 2008
Apr 26, 2008
687
pshader->refcount++;
Apr 27, 2008
Apr 27, 2008
688
} // if
Apr 27, 2008
Apr 27, 2008
689
May 6, 2008
May 6, 2008
690
691
692
693
694
695
696
697
if (const_count > 0)
{
retval->constants = (GLfloat *) Malloc(sizeof (GLfloat) * const_count);
if (retval->constants == NULL)
goto link_program_fail;
retval->constant_count = const_count;
} // if
Apr 27, 2008
Apr 27, 2008
698
return retval;
Apr 27, 2008
Apr 27, 2008
699
700
701
702
link_program_fail:
if (retval != NULL)
{
May 6, 2008
May 6, 2008
703
704
Free(retval->constants);
Free(retval->samplers);
Apr 27, 2008
Apr 27, 2008
705
706
Free(retval->uniforms);
Free(retval->attributes);
Apr 27, 2008
Apr 27, 2008
707
708
709
Free(retval);
} // if
Apr 28, 2008
Apr 28, 2008
710
ctx->glDeleteObject(program);
Apr 27, 2008
Apr 27, 2008
711
return NULL;
Apr 26, 2008
Apr 26, 2008
712
713
714
715
716
} // MOJOSHADER_glLinkProgram
void MOJOSHADER_glBindProgram(MOJOSHADER_glProgram *program)
{
Apr 27, 2008
Apr 27, 2008
717
GLhandleARB handle = 0;
Apr 27, 2008
Apr 27, 2008
718
int i;
Apr 27, 2008
Apr 27, 2008
719
Apr 28, 2008
Apr 28, 2008
720
if (program == ctx->bound_program)
Apr 27, 2008
Apr 27, 2008
721
722
723
return; // nothing to do.
// Disable any client-side arrays the current program could have used.
Apr 28, 2008
Apr 28, 2008
724
725
// !!! FIXME: don't disable yet...see which ones get reused, and disable
// !!! FIXME: only what we don't need in MOJOSHADER_glProgramReady().
Apr 28, 2008
Apr 28, 2008
726
if (ctx->bound_program != NULL)
Apr 27, 2008
Apr 27, 2008
727
{
Apr 28, 2008
Apr 28, 2008
728
729
const int count = ctx->bound_program->attribute_count;
for (i = 0; i < count; i++)
Apr 27, 2008
Apr 27, 2008
730
{
Apr 28, 2008
Apr 28, 2008
731
732
const AttributeMap *map = &ctx->bound_program->attributes[i];
ctx->glDisableVertexAttribArray(map->location);
Apr 27, 2008
Apr 27, 2008
733
734
735
} // if
} // for
Apr 26, 2008
Apr 26, 2008
736
737
738
739
740
741
if (program != NULL)
{
handle = program->handle;
program->refcount++;
} // if
Apr 28, 2008
Apr 28, 2008
742
743
744
ctx->glUseProgramObject(handle);
program_unref(ctx->bound_program);
ctx->bound_program = program;
Apr 26, 2008
Apr 26, 2008
745
746
747
} // MOJOSHADER_glBindProgram
Apr 30, 2008
Apr 30, 2008
748
static inline uint minuint(const uint a, const uint b)
Apr 27, 2008
Apr 27, 2008
749
{
Apr 30, 2008
Apr 30, 2008
750
751
return ((a < b) ? a : b);
} // minuint
Apr 27, 2008
Apr 27, 2008
752
753
Apr 26, 2008
Apr 26, 2008
754
void MOJOSHADER_glSetVertexShaderUniformF(unsigned int idx, const float *data,
Apr 27, 2008
Apr 27, 2008
755
unsigned int vec4n)
Apr 26, 2008
Apr 26, 2008
756
{
Apr 28, 2008
Apr 28, 2008
757
const uint maxregs = STATICARRAYLEN(ctx->vs_reg_file_f) / 4;
Apr 27, 2008
Apr 27, 2008
758
759
if (idx < maxregs)
{
Apr 29, 2008
Apr 29, 2008
760
assert(sizeof (GLfloat) == sizeof (float));
Apr 30, 2008
Apr 30, 2008
761
const uint cpy = (minuint(maxregs - idx, vec4n) * sizeof (*data)) * 4;
Apr 28, 2008
Apr 28, 2008
762
memcpy(ctx->vs_reg_file_f + (idx * 4), data, cpy);
Apr 27, 2008
Apr 27, 2008
763
} // if
Apr 26, 2008
Apr 26, 2008
764
765
766
767
} // MOJOSHADER_glSetVertexShaderUniformF
void MOJOSHADER_glSetVertexShaderUniformI(unsigned int idx, const int *data,
Apr 27, 2008
Apr 27, 2008
768
unsigned int ivec4n)
Apr 26, 2008
Apr 26, 2008
769
{
Apr 28, 2008
Apr 28, 2008
770
const uint maxregs = STATICARRAYLEN(ctx->vs_reg_file_i) / 4;
Apr 27, 2008
Apr 27, 2008
771
772
if (idx < maxregs)
{
Apr 29, 2008
Apr 29, 2008
773
assert(sizeof (GLint) == sizeof (int));
Apr 30, 2008
Apr 30, 2008
774
const uint cpy = (minuint(maxregs - idx, ivec4n) * sizeof (*data)) * 4;
Apr 28, 2008
Apr 28, 2008
775
memcpy(ctx->vs_reg_file_i + (idx * 4), data, cpy);
Apr 27, 2008
Apr 27, 2008
776
} // if
Apr 26, 2008
Apr 26, 2008
777
778
779
780
781
782
} // MOJOSHADER_glSetVertexShaderUniformI
void MOJOSHADER_glSetVertexShaderUniformB(unsigned int idx, const int *data,
unsigned int bcount)
{
Apr 28, 2008
Apr 28, 2008
783
const uint maxregs = STATICARRAYLEN(ctx->vs_reg_file_f) / 4;
Apr 27, 2008
Apr 27, 2008
784
785
if (idx < maxregs)
{
Apr 29, 2008
Apr 29, 2008
786
GLint *wptr = ctx->vs_reg_file_b + idx;
Apr 30, 2008
Apr 30, 2008
787
GLint *endptr = wptr + minuint(maxregs - idx, bcount);
Apr 27, 2008
Apr 27, 2008
788
789
790
while (wptr != endptr)
*(wptr++) = *(data++) ? 1 : 0;
} // if
Apr 26, 2008
Apr 26, 2008
791
792
793
794
} // MOJOSHADER_glSetVertexShaderUniformB
void MOJOSHADER_glSetPixelShaderUniformF(unsigned int idx, const float *data,
Apr 27, 2008
Apr 27, 2008
795
unsigned int vec4n)
Apr 26, 2008
Apr 26, 2008
796
{
Apr 28, 2008
Apr 28, 2008
797
const uint maxregs = STATICARRAYLEN(ctx->ps_reg_file_f) / 4;
Apr 27, 2008
Apr 27, 2008
798
799
if (idx < maxregs)
{
Apr 29, 2008
Apr 29, 2008
800
assert(sizeof (GLfloat) == sizeof (float));
Apr 30, 2008
Apr 30, 2008
801
const uint cpy = (minuint(maxregs - idx, vec4n) * sizeof (*data)) * 4;
Apr 28, 2008
Apr 28, 2008
802
memcpy(ctx->ps_reg_file_f + (idx * 4), data, cpy);
Apr 27, 2008
Apr 27, 2008
803
} // if
Apr 26, 2008
Apr 26, 2008
804
805
806
807
} // MOJOSHADER_glSetPixelShaderUniformF
void MOJOSHADER_glSetPixelShaderUniformI(unsigned int idx, const int *data,
Apr 27, 2008
Apr 27, 2008
808
unsigned int ivec4n)
Apr 26, 2008
Apr 26, 2008
809
{
Apr 28, 2008
Apr 28, 2008
810
const uint maxregs = STATICARRAYLEN(ctx->ps_reg_file_i) / 4;
Apr 27, 2008
Apr 27, 2008
811
812
if (idx < maxregs)
{
Apr 29, 2008
Apr 29, 2008
813
assert(sizeof (GLint) == sizeof (int));
Apr 30, 2008
Apr 30, 2008
814
const uint cpy = (minuint(maxregs - idx, ivec4n) * sizeof (*data)) * 4;
Apr 28, 2008
Apr 28, 2008
815
memcpy(ctx->ps_reg_file_i + (idx * 4), data, cpy);
Apr 27, 2008
Apr 27, 2008
816
} // if
Apr 26, 2008
Apr 26, 2008
817
818
819
820
} // MOJOSHADER_glSetPixelShaderUniformI
void MOJOSHADER_glSetPixelShaderUniformB(unsigned int idx, const int *data,
Apr 27, 2008
Apr 27, 2008
821
unsigned int bcount)
Apr 26, 2008
Apr 26, 2008
822
{
Apr 28, 2008
Apr 28, 2008
823
const uint maxregs = STATICARRAYLEN(ctx->ps_reg_file_f) / 4;
Apr 27, 2008
Apr 27, 2008
824
825
if (idx < maxregs)
{
Apr 29, 2008
Apr 29, 2008
826
GLint *wptr = ctx->ps_reg_file_b + idx;
Apr 30, 2008
Apr 30, 2008
827
GLint *endptr = wptr + minuint(maxregs - idx, bcount);
Apr 27, 2008
Apr 27, 2008
828
829
830
while (wptr != endptr)
*(wptr++) = *(data++) ? 1 : 0;
} // if
Apr 26, 2008
Apr 26, 2008
831
832
833
} // MOJOSHADER_glSetPixelShaderUniformB
May 6, 2008
May 6, 2008
834
835
836
837
838
839
840
841
void MOJOSHADER_glSetSampler(unsigned int idx, unsigned int unit)
{
const uint maxregs = STATICARRAYLEN(ctx->sampler_reg_file);
if (idx < maxregs)
ctx->sampler_reg_file[idx] = (GLuint) unit;
} // MOJOSHADER_glSetSampler
Apr 27, 2008
Apr 27, 2008
842
843
844
845
static inline GLenum opengl_attr_type(const MOJOSHADER_attributeType type)
{
switch (type)
{
Apr 28, 2008
Apr 28, 2008
846
case MOJOSHADER_ATTRIBUTE_UNKNOWN: return GL_NONE; // oh well.
Apr 27, 2008
Apr 27, 2008
847
848
849
case MOJOSHADER_ATTRIBUTE_BYTE: return GL_BYTE;
case MOJOSHADER_ATTRIBUTE_UBYTE: return GL_UNSIGNED_BYTE;
case MOJOSHADER_ATTRIBUTE_SHORT: return GL_SHORT;
Apr 27, 2008
Apr 27, 2008
850
case MOJOSHADER_ATTRIBUTE_USHORT: return GL_UNSIGNED_SHORT;
Apr 27, 2008
Apr 27, 2008
851
852
853
854
case MOJOSHADER_ATTRIBUTE_INT: return GL_INT;
case MOJOSHADER_ATTRIBUTE_UINT: return GL_UNSIGNED_INT;
case MOJOSHADER_ATTRIBUTE_FLOAT: return GL_FLOAT;
case MOJOSHADER_ATTRIBUTE_DOUBLE: return GL_DOUBLE;
Apr 28, 2008
Apr 28, 2008
855
856
case MOJOSHADER_ATTRIBUTE_HALF_FLOAT:
Apr 28, 2008
Apr 28, 2008
857
if (ctx->have_GL_NV_half_float)
Apr 28, 2008
Apr 28, 2008
858
859
return GL_HALF_FLOAT_NV;
break;
Apr 27, 2008
Apr 27, 2008
860
861
862
863
864
865
} // switch
return GL_NONE; // oh well. Raises a GL error later.
} // opengl_attr_type
May 6, 2008
May 6, 2008
866
// !!! FIXME: shouldn't (index) be unsigned?
Apr 26, 2008
Apr 26, 2008
867
868
869
870
871
872
void MOJOSHADER_glSetVertexAttribute(MOJOSHADER_usage usage,
int index, unsigned int size,
MOJOSHADER_attributeType type,
int normalized, unsigned int stride,
const void *ptr)
{
Apr 28, 2008
Apr 28, 2008
873
if ((ctx->bound_program == NULL) || (ctx->bound_program->vertex == NULL))
Apr 27, 2008
Apr 27, 2008
874
875
return;
Apr 28, 2008
Apr 28, 2008
876
877
878
const GLenum gl_type = opengl_attr_type(type);
const GLboolean norm = (normalized) ? GL_TRUE : GL_FALSE;
GLuint gl_index = 0;
Apr 27, 2008
Apr 27, 2008
879
Apr 28, 2008
Apr 28, 2008
880
881
882
// We have to map POSITION0 to generic vertex attribute 0; the
// GL_ARB_vertex_shader spec says this is equivalent to using
// glVertexPointer(), but without the limitations of that entry point.
Apr 27, 2008
Apr 27, 2008
883
Apr 28, 2008
Apr 28, 2008
884
if ((usage != MOJOSHADER_USAGE_POSITION) || (index != 0))
Apr 27, 2008
Apr 27, 2008
885
{
Apr 28, 2008
Apr 28, 2008
886
887
888
889
890
891
int i;
const int count = ctx->bound_program->attribute_count;
for (i = 0; i < count; i++)
{
const AttributeMap *map = &ctx->bound_program->attributes[i];
const MOJOSHADER_attribute *a = map->attribute;
Apr 27, 2008
Apr 27, 2008
892
Apr 28, 2008
Apr 28, 2008
893
894
// !!! FIXME: is this array guaranteed to be sorted by usage?
// !!! FIXME: if so, we can break if a->usage > usage.
Apr 27, 2008
Apr 27, 2008
895
Apr 28, 2008
Apr 28, 2008
896
897
898
899
900
901
if ((a->usage == usage) && (a->index == index))
{
gl_index = map->location;
break;
} // if
} // for
Apr 27, 2008
Apr 27, 2008
902
Apr 28, 2008
Apr 28, 2008
903
904
if (gl_index == 0)
return; // nothing to do, this shader doesn't use this stream.
Apr 27, 2008
Apr 27, 2008
905
} // if
Apr 28, 2008
Apr 28, 2008
906
907
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ctx->glVertexAttribPointer(gl_index, size, gl_type, norm, stride, ptr);
ctx->glEnableVertexAttribArray(gl_index);
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} // MOJOSHADER_glSetVertexAttribute
void MOJOSHADER_glProgramReady(void)
{
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int i;
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int count;
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if (ctx->bound_program == NULL)
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return; // nothing to do.
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// !!! FIXME: don't push Uniforms/Samplers if they haven't changed.
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// push Uniforms to the program from our register files...
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count = ctx->bound_program->uniform_count;
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for (i = 0; i < count; i++)
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{
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const UniformMap *map = &ctx->bound_program->uniforms[i];
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const MOJOSHADER_uniform *u = map->uniform;
const MOJOSHADER_uniformType type = u->type;
const MOJOSHADER_shaderType shader_type = map->shader_type;
const int index = u->index;
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const int size = u->array_count;
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const GLint location = map->location;
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// only use arrays for 'c' registers.
assert((size == 0) || (type == MOJOSHADER_UNIFORM_FLOAT));
if (size != 0) // !!! FIXME: this code sucks.
{
// !!! FIXME: calculate this all at link time.
if (shader_type == MOJOSHADER_TYPE_VERTEX)
{
const MOJOSHADER_constant *c = ctx->bound_program->vertex->parseData->constants;
int hi = ctx->bound_program->vertex->parseData->constant_count;
int j;
GLfloat *ptr = ctx->bound_program->constants;
for (j = 0; j < hi; j++)
{
if (c[j].type != MOJOSHADER_UNIFORM_FLOAT)
continue;
const int idx = c[j].index;
if ( (idx >= index) && (idx < (index + size)) )
{
memcpy(ptr, &ctx->vs_reg_file_f[idx * 4], 16); // !!! FIXME: 16
memcpy(&ctx->vs_reg_file_f[idx * 4], &c->value.f, 16); // !!! FIXME: 16
ptr += 4;
} // if
} // for
ctx->glUniform4fv(location, size, &ctx->vs_reg_file_f[index * 4]);
ptr = ctx->bound_program->constants;
for (j = 0; j < hi; j++)
{
if (c[j].type != MOJOSHADER_UNIFORM_FLOAT)
continue;
const int idx = c[j].index;
if ( (idx >= index) && (idx < (index + size)) )
{
memcpy(&ctx->vs_reg_file_f[idx * 4], ptr, 16); // !!! FIXME: 16
ptr += 4;
} // if
} // for
} // if
else if (shader_type == MOJOSHADER_TYPE_PIXEL)
{
const MOJOSHADER_constant *c = ctx->bound_program->fragment->parseData->constants;
int hi = ctx->bound_program->fragment->parseData->constant_count;
int j;
GLfloat *ptr = ctx->bound_program->constants;
for (j = 0; j < hi; j++)
{
if (c[j].type != MOJOSHADER_UNIFORM_FLOAT)
continue;
const int idx = c[j].index;
if ( (idx >= index) && (idx < (index + size)) )
{
memcpy(ptr, &ctx->ps_reg_file_f[idx * 4], 16); // !!! FIXME: 16
memcpy(&ctx->ps_reg_file_f[idx * 4], &c->value.f, 16); // !!! FIXME: 16
ptr += 4;
} // if
} // for