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mojoshader_opengl.c

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1446 lines (1201 loc) · 47.5 KB
 
Apr 29, 2008
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/**
* MojoShader; generate shader programs from bytecode of compiled
* Direct3D shaders.
*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon.
*/
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#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdarg.h>
#include <assert.h>
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#ifdef _MSC_VER
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h> // GL headers need this for WINGDIAPI definition.
#endif
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#include "mojoshader.h"
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#define GL_GLEXT_LEGACY 1
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#include "GL/gl.h"
#include "GL/glext.h"
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// Get basic wankery out of the way here...
typedef unsigned int uint; // this is a printf() helper. don't use for code.
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#ifdef _MSC_VER
#define snprintf _snprintf
typedef unsigned __int8 uint8;
typedef unsigned __int32 uint32;
typedef unsigned __int32 int32;
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// Warning Level 4 considered harmful. :)
#pragma warning(disable: 4100) // "unreferenced formal parameter"
#pragma warning(disable: 4389) // "signed/unsigned mismatch"
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#else
#include <stdint.h>
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typedef uint8_t uint8;
typedef uint32_t uint32;
typedef int32_t int32;
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#endif
#define STATICARRAYLEN(x) ( (sizeof ((x))) / (sizeof ((x)[0])) )
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#ifndef SUPPORT_PROFILE_GLSL
#define SUPPORT_PROFILE_GLSL 1
#endif
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#ifndef SUPPORT_PROFILE_ARB1
#define SUPPORT_PROFILE_ARB1 1
#endif
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struct MOJOSHADER_glShader
{
const MOJOSHADER_parseData *parseData;
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GLuint handle;
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uint32 refcount;
};
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typedef struct
{
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MOJOSHADER_shaderType shader_type;
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const MOJOSHADER_uniform *uniform;
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GLuint location;
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} UniformMap;
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typedef struct
{
MOJOSHADER_shaderType shader_type;
const MOJOSHADER_sampler *sampler;
GLuint location;
} SamplerMap;
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typedef struct
{
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const MOJOSHADER_attribute *attribute;
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GLuint location;
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} AttributeMap;
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struct MOJOSHADER_glProgram
{
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MOJOSHADER_glShader *vertex;
MOJOSHADER_glShader *fragment;
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GLuint handle;
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uint32 constant_count; // !!! FIXME: misnamed.
GLfloat *constants; // !!! FIXME: misnamed.
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uint32 uniform_count;
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UniformMap *uniforms;
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uint32 sampler_count;
SamplerMap *samplers;
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uint32 attribute_count;
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AttributeMap *attributes;
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uint32 refcount;
};
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#ifndef WINGDIAPI
#define WINGDIAPI
#endif
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// Entry points in base OpenGL that lack function pointer prototypes...
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typedef WINGDIAPI void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);
typedef WINGDIAPI const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
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typedef WINGDIAPI GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
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struct MOJOSHADER_glContext
{
// Allocators...
MOJOSHADER_malloc malloc_fn;
MOJOSHADER_free free_fn;
void *malloc_data;
// The constant register files...
// Man, it kills me how much memory this takes...
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GLfloat vs_reg_file_f[8192 * 4];
GLint vs_reg_file_i[2047 * 4];
GLint vs_reg_file_b[2047];
GLfloat ps_reg_file_f[8192 * 4];
GLint ps_reg_file_i[2047 * 4];
GLint ps_reg_file_b[2047];
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GLuint sampler_reg_file[16];
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// GL stuff...
int opengl_major;
int opengl_minor;
MOJOSHADER_glProgram *bound_program;
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char profile[16];
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// Extensions...
int have_base_opengl;
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int have_GL_ARB_vertex_program;
int have_GL_ARB_fragment_program;
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int have_GL_ARB_shader_objects;
int have_GL_ARB_vertex_shader;
int have_GL_ARB_fragment_shader;
int have_GL_ARB_shading_language_100;
int have_GL_NV_half_float;
// Entry points...
PFNGLGETSTRINGPROC glGetString;
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PFNGLGETERRORPROC glGetError;
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PFNGLGETINTEGERVPROC glGetIntegerv;
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PFNGLDELETEOBJECTARBPROC glDeleteObject;
PFNGLATTACHOBJECTARBPROC glAttachObject;
PFNGLCOMPILESHADERARBPROC glCompileShader;
PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObject;
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObject;
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArray;
PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArray;
PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocation;
PFNGLGETINFOLOGARBPROC glGetInfoLog;
PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameteriv;
PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocation;
PFNGLLINKPROGRAMARBPROC glLinkProgram;
PFNGLSHADERSOURCEARBPROC glShaderSource;
PFNGLUNIFORM1IARBPROC glUniform1i;
PFNGLUNIFORM4FVARBPROC glUniform4fv;
PFNGLUNIFORM4IVARBPROC glUniform4iv;
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObject;
PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointer;
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PFNGLGETPROGRAMIVARBPROC glGetProgramivARB;
PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB;
PFNGLPROGRAMENVPARAMETER4FVARBPROC glProgramEnvParameter4fvARB;
PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB;
PFNGLGENPROGRAMSARBPROC glGenProgramsARB;
PFNGLBINDPROGRAMARBPROC glBindProgramARB;
PFNGLPROGRAMSTRINGARBPROC glProgramStringARB;
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// interface for profile-specific things.
int (*profileMaxUniforms)(MOJOSHADER_shaderType shader_type);
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int (*profileCompileShader)(const MOJOSHADER_parseData *pd, GLuint *s);
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void (*profileDeleteShader)(const GLuint shader);
void (*profileDeleteProgram)(const GLuint program);
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GLint (*profileGetAttribLocation)(MOJOSHADER_glProgram *program, int idx);
GLint (*profileGetUniformLocation)(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int);
GLint (*profileGetSamplerLocation)(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int);
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GLuint (*profileLinkProgram)(MOJOSHADER_glShader *, MOJOSHADER_glShader *);
void (*profileUseProgramObject)(MOJOSHADER_glProgram *program);
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void (*profileUniform4fv)(const MOJOSHADER_parseData *, GLint, GLsizei, GLfloat *);
void (*profileUniform4iv)(const MOJOSHADER_parseData *, GLint, GLsizei, GLint *);
void (*profileUniform1i)(const MOJOSHADER_parseData *, GLint, GLint);
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void (*profileSetSampler)(GLint loc, GLuint sampler);
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};
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// predeclare some profile implementation stuff...
static int impl_GLSL_MaxUniforms(MOJOSHADER_shaderType shader_type);
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static int impl_GLSL_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s);
static void impl_GLSL_DeleteShader(const GLuint shader);
static void impl_GLSL_DeleteProgram(const GLuint program);
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static GLint impl_GLSL_GetAttribLocation(MOJOSHADER_glProgram *, int);
static GLint impl_GLSL_GetUniformLocation(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int);
static GLint impl_GLSL_GetSamplerLocation(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int);
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static GLuint impl_GLSL_LinkProgram(MOJOSHADER_glShader *, MOJOSHADER_glShader *);
static void impl_GLSL_UseProgramObject(MOJOSHADER_glProgram *program);
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static void impl_GLSL_Uniform4fv(const MOJOSHADER_parseData *pd, GLint loc, GLsizei siz, GLfloat *v);
static void impl_GLSL_Uniform4iv(const MOJOSHADER_parseData *pd, GLint loc, GLsizei siz, GLint *v);
static void impl_GLSL_Uniform1i(const MOJOSHADER_parseData *pd, GLint loc, GLint v);
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static void impl_GLSL_SetSampler(GLint loc, GLuint sampler);
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static int impl_ARB1_MaxUniforms(MOJOSHADER_shaderType shader_type);
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static int impl_ARB1_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s);
static void impl_ARB1_DeleteShader(const GLuint shader);
static void impl_ARB1_DeleteProgram(const GLuint program);
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static GLint impl_ARB1_GetAttribLocation(MOJOSHADER_glProgram *, int);
static GLint impl_ARB1_GetUniformLocation(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int);
static GLint impl_ARB1_GetSamplerLocation(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int);
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static GLuint impl_ARB1_LinkProgram(MOJOSHADER_glShader *, MOJOSHADER_glShader *);
static void impl_ARB1_UseProgramObject(MOJOSHADER_glProgram *program);
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static void impl_ARB1_Uniform4fv(const MOJOSHADER_parseData *pd, GLint loc, GLsizei siz, GLfloat *v);
static void impl_ARB1_Uniform4iv(const MOJOSHADER_parseData *pd, GLint loc, GLsizei siz, GLint *v);
static void impl_ARB1_Uniform1i(const MOJOSHADER_parseData *pd, GLint loc, GLint v);
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static void impl_ARB1_SetSampler(GLint loc, GLuint sampler);
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static MOJOSHADER_glContext *ctx = NULL;
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// Error state...
static char error_buffer[1024] = { '\0' };
static void set_error(const char *str)
{
snprintf(error_buffer, sizeof (error_buffer), "%s", str);
} // set_error
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// #define this to force app to supply an allocator, so there's no reference
// to the C runtime's malloc() and free()...
#if MOJOSHADER_FORCE_ALLOCATOR
#define internal_malloc NULL
#define internal_free NULL
#else
static void *internal_malloc(int bytes, void *d) { return malloc(bytes); }
static void internal_free(void *ptr, void *d) { free(ptr); }
#endif
static inline void *Malloc(const size_t len)
{
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void *retval = ctx->malloc_fn((int) len, ctx->malloc_data);
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if (retval == NULL)
set_error("out of memory");
return retval;
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} // Malloc
static inline void Free(void *ptr)
{
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if (ptr != NULL)
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ctx->free_fn(ptr, ctx->malloc_data);
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} // Free
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const char *MOJOSHADER_glGetError(void)
{
return error_buffer;
} // MOJOSHADER_glGetError
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static void *loadsym(void *(*lookup)(const char *fn), const char *fn, int *ext)
{
void *retval = NULL;
if (lookup != NULL)
{
retval = lookup(fn);
if (retval == NULL)
{
char arbfn[64];
snprintf(arbfn, sizeof (arbfn), "%sARB", fn);
retval = lookup(arbfn);
} // if
} // if
if (retval == NULL)
*ext = 0;
return retval;
} // loadsym
static void lookup_entry_points(void *(*lookup)(const char *fnname))
{
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#define DO_LOOKUP(ext, typ, fn) ctx->fn = (typ) loadsym(lookup, #fn, &ctx->have_##ext)
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DO_LOOKUP(base_opengl, PFNGLGETSTRINGPROC, glGetString);
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DO_LOOKUP(base_opengl, PFNGLGETERRORPROC, glGetError);
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DO_LOOKUP(base_opengl, PFNGLGETINTEGERVPROC, glGetIntegerv);
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DO_LOOKUP(GL_ARB_shader_objects, PFNGLDELETEOBJECTARBPROC, glDeleteObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLATTACHOBJECTARBPROC, glAttachObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCOMPILESHADERARBPROC, glCompileShader);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATEPROGRAMOBJECTARBPROC, glCreateProgramObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATESHADEROBJECTARBPROC, glCreateShaderObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETINFOLOGARBPROC, glGetInfoLog);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETOBJECTPARAMETERIVARBPROC, glGetObjectParameteriv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETUNIFORMLOCATIONARBPROC, glGetUniformLocation);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLLINKPROGRAMARBPROC, glLinkProgram);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLSHADERSOURCEARBPROC, glShaderSource);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM1IARBPROC, glUniform1i);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4FVARBPROC, glUniform4fv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4IVARBPROC, glUniform4iv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObject);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArray);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArray);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLGETATTRIBLOCATIONARBPROC, glGetAttribLocation);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointer);
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DO_LOOKUP(GL_ARB_vertex_program, PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObject);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointer);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLGETPROGRAMIVARBPROC, glGetProgramivARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLGETPROGRAMSTRINGARBPROC, glGetProgramStringARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLPROGRAMENVPARAMETER4FVARBPROC, glProgramEnvParameter4fvARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLDELETEPROGRAMSARBPROC, glDeleteProgramsARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLGENPROGRAMSARBPROC, glGenProgramsARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLBINDPROGRAMARBPROC, glBindProgramARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLPROGRAMSTRINGARBPROC, glProgramStringARB);
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#undef DO_LOOKUP
} // lookup_entry_points
static int verify_extension(const char *ext, int have, const char *extlist,
int major, int minor)
{
if (have == 0)
return 0; // don't bother checking, we're missing an entry point.
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else if (!ctx->have_base_opengl)
return 0; // don't bother checking, we're missing basic functionality.
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// See if it's in the spec for this GL implementation's version.
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if (major >= 0)
{
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if ( ((ctx->opengl_major << 16) | (ctx->opengl_minor & 0xFFFF)) >=
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((major << 16) | (minor & 0xFFFF)) )
return 1;
} // if
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// Not available in the GL version, check the extension list.
const char *ptr = strstr(extlist, ext);
if (ptr == NULL)
return 0;
const char endchar = ptr[strlen(ext)];
if ((endchar == '\0') || (endchar == ' '))
return 1; // extension is in the list.
return 0; // just not supported, fail.
} // verify_extension
static void parse_opengl_version(const char *verstr)
{
if (verstr == NULL)
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ctx->opengl_major = ctx->opengl_minor = 0;
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else
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sscanf(verstr, "%d.%d", &ctx->opengl_major, &ctx->opengl_minor);
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} // parse_opengl_version
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static void load_extensions(void *(*lookup)(const char *fnname))
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{
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const char *extlist = NULL;
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ctx->have_base_opengl = 1;
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ctx->have_GL_ARB_vertex_program = 1;
ctx->have_GL_ARB_fragment_program = 1;
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ctx->have_GL_ARB_shader_objects = 1;
ctx->have_GL_ARB_vertex_shader = 1;
ctx->have_GL_ARB_fragment_shader = 1;
ctx->have_GL_ARB_shading_language_100 = 1;
ctx->have_GL_NV_half_float = 1;
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lookup_entry_points(lookup);
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if (!ctx->have_base_opengl)
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set_error("missing basic OpenGL entry points");
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else
{
parse_opengl_version((const char *) ctx->glGetString(GL_VERSION));
extlist = (const char *) ctx->glGetString(GL_EXTENSIONS);
} // else
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if (extlist == NULL)
extlist = ""; // just in case.
#define VERIFY_EXT(ext, major, minor) \
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ctx->have_##ext = verify_extension(#ext, ctx->have_##ext, extlist, major, minor)
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VERIFY_EXT(GL_ARB_vertex_program, -1, -1);
VERIFY_EXT(GL_ARB_fragment_program, -1, -1);
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VERIFY_EXT(GL_ARB_shader_objects, 2, 0);
VERIFY_EXT(GL_ARB_vertex_shader, 2, 0);
VERIFY_EXT(GL_ARB_fragment_shader, 2, 0);
VERIFY_EXT(GL_ARB_shading_language_100, 2, 0);
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VERIFY_EXT(GL_NV_half_float, -1, -1);
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#undef VERIFY_EXT
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} // load_extensions
static int valid_profile(const char *profile)
{
if (!ctx->have_base_opengl)
return 0;
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Apr 30, 2008
401
402
#define MUST_HAVE(p, x) \
if (!ctx->have_##x) { set_error(#p " profile needs " #x); return 0; }
Apr 28, 2008
Apr 28, 2008
403
May 8, 2008
May 8, 2008
404
405
406
407
408
if (profile == NULL)
{
set_error("NULL profile");
return 0;
} // if
Apr 30, 2008
Apr 30, 2008
409
May 25, 2008
May 25, 2008
410
411
412
413
414
415
416
417
#if SUPPORT_PROFILE_ARB1
else if (strcmp(profile, MOJOSHADER_PROFILE_ARB1) == 0)
{
MUST_HAVE(MOJOSHADER_PROFILE_ARB1, GL_ARB_vertex_program);
MUST_HAVE(MOJOSHADER_PROFILE_ARB1, GL_ARB_fragment_program);
} // else if
#endif
Apr 30, 2008
Apr 30, 2008
418
419
#if SUPPORT_PROFILE_GLSL
else if (strcmp(profile, MOJOSHADER_PROFILE_GLSL) == 0)
Apr 28, 2008
Apr 28, 2008
420
{
Apr 30, 2008
Apr 30, 2008
421
422
423
424
425
426
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_shader_objects);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_vertex_shader);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_fragment_shader);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_shading_language_100);
} // else if
#endif
Apr 28, 2008
Apr 28, 2008
427
428
429
else
{
Apr 30, 2008
Apr 30, 2008
430
set_error("unknown or unsupported profile");
Apr 28, 2008
Apr 28, 2008
431
432
433
return 0;
} // else
Apr 30, 2008
Apr 30, 2008
434
#undef MUST_HAVE
Apr 28, 2008
Apr 28, 2008
435
436
return 1;
Apr 30, 2008
Apr 30, 2008
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
} // valid_profile
const char *MOJOSHADER_glBestProfile(void *(*lookup)(const char *fnname))
{
const char *retval = NULL;
MOJOSHADER_glContext _ctx;
MOJOSHADER_glContext *current_ctx = ctx;
ctx = &_ctx;
memset(ctx, '\0', sizeof (MOJOSHADER_glContext));
load_extensions(lookup);
if (ctx->have_base_opengl)
{
static const char *priority[] = {
MOJOSHADER_PROFILE_GLSL,
May 25, 2008
May 25, 2008
454
MOJOSHADER_PROFILE_ARB1,
Apr 30, 2008
Apr 30, 2008
455
456
457
458
459
};
int i;
for (i = 0; i < STATICARRAYLEN(priority); i++)
{
May 28, 2008
May 28, 2008
460
461
// !!! FIXME: if Mac OS X <= 10.4, don't ever pick GLSL, even if
// !!! FIXME: the system claims it is available.
Apr 30, 2008
Apr 30, 2008
462
463
464
465
466
467
if (valid_profile(priority[i]))
{
retval = priority[i];
break;
} // if
} // for
Apr 28, 2008
Apr 28, 2008
468
Apr 30, 2008
Apr 30, 2008
469
470
471
if (retval == NULL)
set_error("no profiles available");
} // if
Apr 28, 2008
Apr 28, 2008
472
Apr 30, 2008
Apr 30, 2008
473
474
475
476
477
478
ctx = current_ctx;
return retval;
} // MOJOSHADER_glBestProfile
MOJOSHADER_glContext *MOJOSHADER_glCreateContext(const char *profile,
Apr 28, 2008
Apr 28, 2008
479
480
481
void *(*lookup)(const char *fnname),
MOJOSHADER_malloc m, MOJOSHADER_free f,
void *d)
Apr 26, 2008
Apr 26, 2008
482
{
Apr 29, 2008
Apr 29, 2008
483
MOJOSHADER_glContext *retval = NULL;
Apr 28, 2008
Apr 28, 2008
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
MOJOSHADER_glContext *current_ctx = ctx;
ctx = NULL;
if (m == NULL) m = internal_malloc;
if (f == NULL) f = internal_free;
ctx = (MOJOSHADER_glContext *) m(sizeof (MOJOSHADER_glContext), d);
if (ctx == NULL)
{
set_error("out of memory");
goto init_fail;
} // if
memset(ctx, '\0', sizeof (MOJOSHADER_glContext));
ctx->malloc_fn = m;
ctx->free_fn = f;
ctx->malloc_data = d;
Apr 30, 2008
Apr 30, 2008
501
snprintf(ctx->profile, sizeof (ctx->profile), "%s", profile);
Apr 27, 2008
Apr 27, 2008
502
Apr 30, 2008
Apr 30, 2008
503
504
load_extensions(lookup);
if (!valid_profile(profile))
Apr 28, 2008
Apr 28, 2008
505
goto init_fail;
Apr 26, 2008
Apr 26, 2008
506
507
508
MOJOSHADER_glBindProgram(NULL);
May 25, 2008
May 25, 2008
509
510
511
512
513
514
515
516
517
518
// !!! FIXME: generalize this part.
if (profile == NULL) {}
#if SUPPORT_PROFILE_GLSL
else if (strcmp(profile, MOJOSHADER_PROFILE_GLSL) == 0)
{
ctx->profileMaxUniforms = impl_GLSL_MaxUniforms;
ctx->profileCompileShader = impl_GLSL_CompileShader;
ctx->profileDeleteShader = impl_GLSL_DeleteShader;
ctx->profileDeleteProgram = impl_GLSL_DeleteProgram;
Jun 2, 2008
Jun 2, 2008
519
ctx->profileGetAttribLocation = impl_GLSL_GetAttribLocation;
May 28, 2008
May 28, 2008
520
ctx->profileGetUniformLocation = impl_GLSL_GetUniformLocation;
Jun 2, 2008
Jun 2, 2008
521
ctx->profileGetSamplerLocation = impl_GLSL_GetSamplerLocation;
May 28, 2008
May 28, 2008
522
523
524
525
526
527
ctx->profileLinkProgram = impl_GLSL_LinkProgram;
ctx->profileUseProgramObject = impl_GLSL_UseProgramObject;
ctx->profileUniform4fv = impl_GLSL_Uniform4fv;
ctx->profileUniform4iv = impl_GLSL_Uniform4iv;
ctx->profileUniform1i = impl_GLSL_Uniform1i;
ctx->profileSetSampler = impl_GLSL_SetSampler;
May 25, 2008
May 25, 2008
528
529
530
531
532
533
534
535
536
537
} // if
#endif
#if SUPPORT_PROFILE_ARB1
else if (strcmp(profile, MOJOSHADER_PROFILE_ARB1) == 0)
{
ctx->profileMaxUniforms = impl_ARB1_MaxUniforms;
ctx->profileCompileShader = impl_ARB1_CompileShader;
ctx->profileDeleteShader = impl_ARB1_DeleteShader;
ctx->profileDeleteProgram = impl_ARB1_DeleteProgram;
Jun 2, 2008
Jun 2, 2008
538
ctx->profileGetAttribLocation = impl_ARB1_GetAttribLocation;
May 28, 2008
May 28, 2008
539
ctx->profileGetUniformLocation = impl_ARB1_GetUniformLocation;
Jun 2, 2008
Jun 2, 2008
540
ctx->profileGetSamplerLocation = impl_ARB1_GetSamplerLocation;
May 28, 2008
May 28, 2008
541
542
543
544
545
546
ctx->profileLinkProgram = impl_ARB1_LinkProgram;
ctx->profileUseProgramObject = impl_ARB1_UseProgramObject;
ctx->profileUniform4fv = impl_ARB1_Uniform4fv;
ctx->profileUniform4iv = impl_ARB1_Uniform4iv;
ctx->profileUniform1i = impl_ARB1_Uniform1i;
ctx->profileSetSampler = impl_ARB1_SetSampler;
May 25, 2008
May 25, 2008
547
548
549
550
551
552
553
} // if
#endif
assert(ctx->profileMaxUniforms != NULL);
assert(ctx->profileCompileShader != NULL);
assert(ctx->profileDeleteShader != NULL);
assert(ctx->profileDeleteProgram != NULL);
May 28, 2008
May 28, 2008
554
555
556
557
assert(ctx->profileMaxUniforms != NULL);
assert(ctx->profileCompileShader != NULL);
assert(ctx->profileDeleteShader != NULL);
assert(ctx->profileDeleteProgram != NULL);
Jun 2, 2008
Jun 2, 2008
558
assert(ctx->profileGetAttribLocation != NULL);
May 28, 2008
May 28, 2008
559
assert(ctx->profileGetUniformLocation != NULL);
Jun 2, 2008
Jun 2, 2008
560
assert(ctx->profileGetSamplerLocation != NULL);
May 28, 2008
May 28, 2008
561
562
563
564
565
566
assert(ctx->profileLinkProgram != NULL);
assert(ctx->profileUseProgramObject != NULL);
assert(ctx->profileUniform4fv != NULL);
assert(ctx->profileUniform4iv != NULL);
assert(ctx->profileUniform1i != NULL);
assert(ctx->profileSetSampler != NULL);
May 25, 2008
May 25, 2008
567
Apr 29, 2008
Apr 29, 2008
568
retval = ctx;
Apr 28, 2008
Apr 28, 2008
569
570
ctx = current_ctx;
return retval;
Apr 28, 2008
Apr 28, 2008
571
572
init_fail:
Apr 28, 2008
Apr 28, 2008
573
574
575
576
if (ctx != NULL)
f(ctx, d);
ctx = current_ctx;
return NULL;
Apr 28, 2008
Apr 28, 2008
577
} // MOJOSHADER_glCreateContext
Apr 26, 2008
Apr 26, 2008
578
579
Apr 28, 2008
Apr 28, 2008
580
581
582
583
584
585
void MOJOSHADER_glMakeContextCurrent(MOJOSHADER_glContext *_ctx)
{
ctx = _ctx;
} // MOJOSHADER_glMakeContextCurrent
May 25, 2008
May 25, 2008
586
static int impl_GLSL_MaxUniforms(MOJOSHADER_shaderType shader_type)
May 3, 2008
May 3, 2008
587
588
589
590
591
592
593
594
595
596
597
598
{
GLenum pname = GL_NONE;
GLint val = 0;
if (shader_type == MOJOSHADER_TYPE_VERTEX)
pname = GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB;
else if (shader_type == MOJOSHADER_TYPE_PIXEL)
pname = GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB;
else
return -1;
ctx->glGetIntegerv(pname, &val);
return (int) val;
May 25, 2008
May 25, 2008
599
600
601
} // impl_GLSL_MaxUniforms
May 28, 2008
May 28, 2008
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
static int impl_ARB1_MaxUniforms(MOJOSHADER_shaderType shader_type)
{
GLint retval = 0;
GLenum program_type = GL_NONE;
if (shader_type == MOJOSHADER_TYPE_VERTEX)
program_type = GL_VERTEX_PROGRAM_ARB;
else if (shader_type == MOJOSHADER_TYPE_PIXEL)
program_type = GL_FRAGMENT_PROGRAM_ARB;
else
return -1;
ctx->glGetProgramivARB(program_type, GL_MAX_PROGRAM_PARAMETERS_ARB, &retval);
return (int) retval;
} // impl_ARB1_MaxUniforms
May 25, 2008
May 25, 2008
618
619
620
int MOJOSHADER_glMaxUniforms(MOJOSHADER_shaderType shader_type)
{
return ctx->profileMaxUniforms(shader_type);
May 3, 2008
May 3, 2008
621
622
623
} // MOJOSHADER_glMaxUniforms
May 25, 2008
May 25, 2008
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
static int impl_GLSL_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s)
{
GLint ok = 0;
GLint shaderlen = (GLint) pd->output_len;
const GLenum shader_type = (pd->shader_type == MOJOSHADER_TYPE_PIXEL) ? GL_FRAGMENT_SHADER : GL_VERTEX_SHADER;
GLuint shader = ctx->glCreateShaderObject(shader_type);
ctx->glShaderSource(shader, 1, (const GLchar **) &pd->output, &shaderlen);
ctx->glCompileShader(shader);
ctx->glGetObjectParameteriv(shader, GL_OBJECT_COMPILE_STATUS_ARB, &ok);
if (!ok)
{
GLsizei len = 0;
ctx->glGetInfoLog(shader, sizeof (error_buffer), &len,
(GLchar *) error_buffer);
*s = 0;
return 0;
} // if
*s = shader;
return 1;
} // impl_GLSL_CompileShader
May 28, 2008
May 28, 2008
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
static int impl_ARB1_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s)
{
GLint shaderlen = (GLint) pd->output_len;
const GLenum shader_type = (pd->shader_type == MOJOSHADER_TYPE_PIXEL) ? GL_FRAGMENT_PROGRAM_ARB : GL_VERTEX_PROGRAM_ARB;
GLuint shader = 0;
ctx->glGenProgramsARB(1, &shader);
ctx->glGetError(); // flush any existing error state.
ctx->glBindProgramARB(shader_type, shader);
ctx->glProgramStringARB(shader_type, GL_PROGRAM_FORMAT_ASCII_ARB,
shaderlen, pd->output);
if (ctx->glGetError() == GL_INVALID_OPERATION)
{
GLint pos = 0;
ctx->glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
const GLubyte *errstr = ctx->glGetString(GL_PROGRAM_ERROR_STRING_ARB);
snprintf(error_buffer, sizeof (error_buffer),
"ARB1 compile error at position %d: %s",
(int) pos, (const char *) errstr);
ctx->glBindProgramARB(shader_type, 0);
ctx->glDeleteProgramsARB(1, &shader);
*s = 0;
return 0;
} // if
*s = shader;
return 1;
} // impl_ARB1_CompileShader
May 25, 2008
May 25, 2008
680
681
682
683
684
685
static void impl_GLSL_DeleteShader(const GLuint shader)
{
ctx->glDeleteObject(shader);
} // impl_GLSL_DeleteShader
May 28, 2008
May 28, 2008
686
687
688
689
690
691
692
static void impl_ARB1_DeleteShader(const GLuint _shader)
{
GLuint shader = _shader; // const removal.
ctx->glDeleteProgramsARB(1, &shader);
} // impl_ARB1_DeleteShader
May 25, 2008
May 25, 2008
693
694
695
696
697
698
static void impl_GLSL_DeleteProgram(const GLuint program)
{
ctx->glDeleteObject(program);
} // impl_GLSL_DeleteProgram
May 28, 2008
May 28, 2008
699
700
701
702
703
704
static void impl_ARB1_DeleteProgram(const GLuint program)
{
// no-op. ARB1 doesn't have real linked programs.
} // impl_GLSL_DeleteProgram
Apr 26, 2008
Apr 26, 2008
705
706
707
708
MOJOSHADER_glShader *MOJOSHADER_glCompileShader(const unsigned char *tokenbuf,
const unsigned int bufsize)
{
MOJOSHADER_glShader *retval = NULL;
May 25, 2008
May 25, 2008
709
GLuint shader = 0;
Apr 28, 2008
Apr 28, 2008
710
711
712
713
const MOJOSHADER_parseData *pd = MOJOSHADER_parse(ctx->profile, tokenbuf,
bufsize, ctx->malloc_fn,
ctx->free_fn,
ctx->malloc_data);
Apr 26, 2008
Apr 26, 2008
714
if (pd->error != NULL)
Apr 27, 2008
Apr 27, 2008
715
716
{
set_error(pd->error);
Apr 27, 2008
Apr 27, 2008
717
goto compile_shader_fail;
Apr 27, 2008
Apr 27, 2008
718
} // if
Apr 26, 2008
Apr 26, 2008
719
720
721
retval = (MOJOSHADER_glShader *) Malloc(sizeof (MOJOSHADER_glShader));
if (retval == NULL)
Apr 27, 2008
Apr 27, 2008
722
723
goto compile_shader_fail;
May 25, 2008
May 25, 2008
724
if (!ctx->profileCompileShader(pd, &shader))
Apr 27, 2008
Apr 27, 2008
725
goto compile_shader_fail;
Apr 26, 2008
Apr 26, 2008
726
727
728
729
730
retval->parseData = pd;
retval->handle = shader;
retval->refcount = 1;
return retval;
Apr 27, 2008
Apr 27, 2008
731
732
733
734
735
compile_shader_fail:
MOJOSHADER_freeParseData(pd);
Free(retval);
if (shader != 0)
May 25, 2008
May 25, 2008
736
ctx->profileDeleteShader(shader);
Apr 27, 2008
Apr 27, 2008
737
return NULL;
Apr 26, 2008
Apr 26, 2008
738
739
740
} // MOJOSHADER_glCompileShader
Apr 29, 2008
Apr 29, 2008
741
742
743
744
745
746
747
const MOJOSHADER_parseData *MOJOSHADER_glGetShaderParseData(
MOJOSHADER_glShader *shader)
{
return (shader != NULL) ? shader->parseData : NULL;
} // MOJOSHADER_glGetShaderParseData
Apr 26, 2008
Apr 26, 2008
748
749
750
751
static void shader_unref(MOJOSHADER_glShader *shader)
{
if (shader != NULL)
{
Apr 27, 2008
Apr 27, 2008
752
const uint32 refcount = shader->refcount;
Apr 26, 2008
Apr 26, 2008
753
if (refcount > 1)
Apr 27, 2008
Apr 27, 2008
754
shader->refcount--;
Apr 26, 2008
Apr 26, 2008
755
756
else
{
May 25, 2008
May 25, 2008
757
ctx->profileDeleteShader(shader->handle);
Apr 26, 2008
Apr 26, 2008
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
MOJOSHADER_freeParseData(shader->parseData);
Free(shader);
} // else
} // if
} // shader_unref
static void program_unref(MOJOSHADER_glProgram *program)
{
if (program != NULL)
{
const uint32 refcount = program->refcount;
if (refcount > 1)
program->refcount--;
else
{
May 25, 2008
May 25, 2008
774
ctx->profileDeleteProgram(program->handle);
Apr 26, 2008
Apr 26, 2008
775
776
shader_unref(program->vertex);
shader_unref(program->fragment);
May 6, 2008
May 6, 2008
777
Free(program->constants);
May 6, 2008
May 6, 2008
778
779
780
Free(program->samplers);
Free(program->uniforms);
Free(program->attributes);
Apr 26, 2008
Apr 26, 2008
781
782
783
784
785
786
Free(program);
} // else
} // if
} // program_unref
Jun 2, 2008
Jun 2, 2008
787
788
static GLint impl_GLSL_GetUniformLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
May 28, 2008
May 28, 2008
789
{
Jun 2, 2008
Jun 2, 2008
790
791
return ctx->glGetUniformLocation(program->handle,
shader->parseData->uniforms[idx].name);
May 28, 2008
May 28, 2008
792
793
} // impl_GLSL_GetUniformLocation
Jun 2, 2008
Jun 2, 2008
794
795
796
static GLint impl_ARB1_GetUniformLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
May 28, 2008
May 28, 2008
797
{
Jun 2, 2008
Jun 2, 2008
798
799
assert(shader->parseData->uniforms[idx].type == MOJOSHADER_UNIFORM_FLOAT);
return shader->parseData->uniforms[idx].index; // !!! FIXME: doesn't work if there are int or bool uniforms!
May 28, 2008
May 28, 2008
800
801
802
} // impl_ARB1_GetUniformLocation
Apr 27, 2008
Apr 27, 2008
803
804
805
806
static void lookup_uniforms(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader)
{
const MOJOSHADER_parseData *pd = shader->parseData;
Apr 27, 2008
Apr 27, 2008
807
const MOJOSHADER_uniform *u = pd->uniforms;
Apr 27, 2008
Apr 27, 2008
808
const MOJOSHADER_shaderType shader_type = pd->shader_type;
May 28, 2008
May 28, 2008
809
int i;
Apr 27, 2008
Apr 27, 2008
810
811
812
for (i = 0; i < pd->uniform_count; i++)
{
Jun 2, 2008
Jun 2, 2008
813
const GLint loc = ctx->profileGetUniformLocation(program, shader, i);
Apr 27, 2008
Apr 27, 2008
814
815
816
if (loc != -1) // maybe the Uniform was optimized out?
{
UniformMap *map = &program->uniforms[program->uniform_count];
Apr 27, 2008
Apr 27, 2008
817
map->shader_type = shader_type;
Apr 27, 2008
Apr 27, 2008
818
map->uniform = &u[i];
Apr 27, 2008
Apr 27, 2008
819
map->location = (GLuint) loc;
Apr 27, 2008
Apr 27, 2008
820
821
822
823
824
825
program->uniform_count++;
} // if
} // for
} // lookup_uniforms
Jun 2, 2008
Jun 2, 2008
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
static GLint impl_GLSL_GetSamplerLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
return ctx->glGetUniformLocation(program->handle,
shader->parseData->samplers[idx].name);
} // impl_GLSL_GetSamplerLocation
static GLint impl_ARB1_GetSamplerLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
return shader->parseData->samplers[idx].index;
} // impl_ARB1_GetSamplerLocation
May 6, 2008
May 6, 2008
841
842
843
844
845
846
847
848
849
850
static void lookup_samplers(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader)
{
int i;
const MOJOSHADER_parseData *pd = shader->parseData;
const MOJOSHADER_sampler *s = pd->samplers;
const MOJOSHADER_shaderType shader_type = pd->shader_type;
for (i = 0; i < pd->sampler_count; i++)
{
Jun 2, 2008
Jun 2, 2008
851
const GLint loc = ctx->profileGetSamplerLocation(program, shader, i);
May 6, 2008
May 6, 2008
852
853
854
855
856
857
858
859
860
861
862
863
if (loc != -1) // maybe the Sampler was optimized out?
{
SamplerMap *map = &program->samplers[program->sampler_count];
map->shader_type = shader_type;
map->sampler = &s[i];
map->location = (GLuint) loc;
program->sampler_count++;
} // if
} // for
} // lookup_samplers
Jun 2, 2008
Jun 2, 2008
864
865
866
867
868
869
870
871
872
873
874
875
876
static GLint impl_GLSL_GetAttribLocation(MOJOSHADER_glProgram *program, int idx)
{
const MOJOSHADER_parseData *pd = program->vertex->parseData;
const MOJOSHADER_attribute *a = pd->attributes;
return ctx->glGetAttribLocation(program->handle, a[idx].name);
} // impl_GLSL_GetAttribLocation
static GLint impl_ARB1_GetAttribLocation(MOJOSHADER_glProgram *program, int idx)
{
return idx; // map to vertex arrays in the same order as the parseData.
} // impl_ARB1_GetAttribLocation
Apr 27, 2008
Apr 27, 2008
877
878
879
880
static void lookup_attributes(MOJOSHADER_glProgram *program)
{
int i;
const MOJOSHADER_parseData *pd = program->vertex->parseData;
Apr 27, 2008
Apr 27, 2008
881
const MOJOSHADER_attribute *a = pd->attributes;
Apr 27, 2008
Apr 27, 2008
882
883
884
for (i = 0; i < pd->attribute_count; i++)
{
Jun 2, 2008
Jun 2, 2008
885
const GLint loc = ctx->profileGetAttribLocation(program, i);
Apr 27, 2008
Apr 27, 2008
886
887
888
889
if (loc != -1) // maybe the Attribute was optimized out?
{
AttributeMap *map = &program->attributes[program->attribute_count];
map->attribute = &a[i];
Apr 27, 2008
Apr 27, 2008
890
map->location = (GLuint) loc;
Apr 27, 2008
Apr 27, 2008
891
892
893
894
895
896
program->attribute_count++;
} // if
} // for
} // lookup_attributes
May 28, 2008
May 28, 2008
897
898
static GLuint impl_GLSL_LinkProgram(MOJOSHADER_glShader *vshader,
MOJOSHADER_glShader *pshader)
Apr 26, 2008
Apr 26, 2008
899
{
May 25, 2008
May 25, 2008
900
const GLuint program = ctx->glCreateProgramObject();
Apr 26, 2008
Apr 26, 2008
901
Apr 28, 2008
Apr 28, 2008
902
903
if (vshader != NULL) ctx->glAttachObject(program, vshader->handle);
if (pshader != NULL) ctx->glAttachObject(program, pshader->handle);
Apr 27, 2008
Apr 27, 2008
904
Apr 28, 2008
Apr 28, 2008
905
ctx->glLinkProgram(program);
Apr 27, 2008
Apr 27, 2008
906
907
GLint ok = 0;
Apr 28, 2008
Apr 28, 2008
908
ctx->glGetObjectParameteriv(program, GL_OBJECT_LINK_STATUS_ARB, &ok);
Apr 27, 2008
Apr 27, 2008
909
910
911
if (!ok)
{
GLsizei len = 0;
Apr 28, 2008
Apr 28, 2008
912
ctx->glGetInfoLog(program, sizeof (error_buffer), &len, (GLchar *) error_buffer);
May 28, 2008
May 28, 2008
913
914
ctx->glDeleteObject(program);
return 0;
Apr 27, 2008
Apr 27, 2008
915
} // if
Apr 26, 2008
Apr 26, 2008
916
May 28, 2008
May 28, 2008
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
return program;
} // impl_GLSL_LinkProgram
static GLuint impl_ARB1_LinkProgram(MOJOSHADER_glShader *vshader,
MOJOSHADER_glShader *pshader)
{
// there is no formal linking in ARB1...just return a unique value.
static GLuint retval = 1;
return retval++;
} // impl_ARB1_LinkProgram
MOJOSHADER_glProgram *MOJOSHADER_glLinkProgram(MOJOSHADER_glShader *vshader,
MOJOSHADER_glShader *pshader)
{
if ((vshader == NULL) && (pshader == NULL))
return NULL;
int numregs = 0;
int consts = 0;
MOJOSHADER_glProgram *retval = NULL;
const GLuint program = ctx->profileLinkProgram(vshader, pshader);
if (program == 0)
goto link_program_fail;
Apr 27, 2008
Apr 27, 2008
943
944
retval = (MOJOSHADER_glProgram *) Malloc(sizeof (MOJOSHADER_glProgram));
if (retval == NULL)
Apr 27, 2008
Apr 27, 2008
945
946
goto link_program_fail;
memset(retval, '\0', sizeof (MOJOSHADER_glProgram));
Apr 27, 2008
Apr 27, 2008
947
May 6, 2008
May 6, 2008
948
numregs = 0;
Apr 27, 2008
Apr 27, 2008
949
950
if (vshader != NULL) numregs += vshader->parseData->uniform_count;
if (pshader != NULL) numregs += pshader->parseData->uniform_count;
Jun 3, 2008
Jun 3, 2008
951
952
953
954
955
956
957
958
if (numregs > 0)
{
const size_t len = sizeof (UniformMap) * numregs;
retval->uniforms = (UniformMap *) Malloc(len);
if (retval->uniforms == NULL)
goto link_program_fail;
memset(retval->uniforms, '\0', len);
} // if
Apr 27, 2008
Apr 27, 2008
959
May 6, 2008
May 6, 2008
960
961
962
numregs = 0;
if (vshader != NULL) numregs += vshader->parseData->sampler_count;
if (pshader != NULL) numregs += pshader->parseData->sampler_count;
Jun 3, 2008
Jun 3, 2008
963
964
965
966
967
968
969
970
if (numregs > 0)
{
const size_t len = sizeof (SamplerMap) * numregs;
retval->samplers = (SamplerMap *) Malloc(len);
if (retval->samplers == NULL)
goto link_program_fail;
memset(retval->samplers, '\0', len);
} // if
May 6, 2008
May 6, 2008
971
Apr 27, 2008
Apr 27, 2008
972
973
974
975
retval->handle = program;
retval->vertex = vshader;
retval->fragment = pshader;
retval->refcount = 1;
Apr 26, 2008
Apr 26, 2008
976
977
if (vshader != NULL)
Apr 27, 2008
Apr 27, 2008
978
{
May 11, 2008
May 11, 2008
979
980
if (consts < vshader->parseData->constant_count)
consts = vshader->parseData->constant_count;
Apr 27, 2008
Apr 27, 2008
981
Jun 3, 2008
Jun 3, 2008
982
983
984
985
986
987
988
989
990
991
992
993
if (vshader->parseData->attribute_count > 0)
{
const int count = vshader->parseData->attribute_count;
const size_t len = sizeof (AttributeMap) * count;
retval->attributes = (AttributeMap *) Malloc(len);
if (retval->attributes == NULL)
goto link_program_fail;
memset(retval->attributes, '\0', len);
lookup_attributes(retval);
} // if
Apr 27, 2008
Apr 27, 2008
994
lookup_uniforms(retval, vshader);
May 6, 2008
May 6, 2008
995
lookup_samplers(retval, vshader);
Apr 26, 2008
Apr 26, 2008
996
vshader->refcount++;
Apr 27, 2008
Apr 27, 2008
997
998
} // if
Apr 26, 2008
Apr 26, 2008
999
if (pshader != NULL)
Apr 27, 2008
Apr 27, 2008
1000
{