tag:github.com,2008:/icculus/mojoshader/commits/mainRecent Commits to mojoshader:main2024-01-18T09:11:36Ztag:github.com,2008:Grit::Commit/dbc721c1436657b1c5e8e7e7fd17e6a0b99bf28f
vulkan: Add MOJOSHADER_vkGetShaderRefCount
2024-01-18T09:11:36Zflibitijibibohttps://github.com/flibitijibibo
<pre style='white-space:pre-wrap;width:81ex'>vulkan: Add MOJOSHADER_vkGetShaderRefCount</pre>
tag:github.com,2008:Grit::Commit/26d3f1d3228900a7abb2ae57e613f3fb1916a627
Happy New Year!
2024-01-01T15:44:18Zflibitijibibohttps://github.com/flibitijibibo
<pre style='white-space:pre-wrap;width:81ex'>Happy New Year!</pre>
tag:github.com,2008:Grit::Commit/8b81b66e96a91115f749e1bae30a5d651ca7e02a
d3d11: When using vkd3d, require 1.10 or newer
2023-12-06T18:12:23Zflibitijibibohttps://github.com/flibitijibibo
<pre style='white-space:pre-wrap;width:81ex'>d3d11: When using vkd3d, require 1.10 or newer</pre>
tag:github.com,2008:Grit::Commit/242845308bb7d9b511a472ffa5bfb271746e52cf
glsl: Initial GLSL ES 3.x support (#65)
2023-11-11T20:27:00ZJohnnyonFlamehttps://github.com/JohnnyonFlame
<pre style='white-space:pre-wrap;width:81ex'>glsl: Initial GLSL ES 3.x support (#65)</pre>
tag:github.com,2008:Grit::Commit/fef033c57f08047c8c246aa8841ca1515c43562e
effects: Check for null vertex/pixel shaders when committing changes.
2023-11-02T20:30:23Zflibitijibibohttps://github.com/flibitijibibo
<pre style='white-space:pre-wrap;width:81ex'>effects: Check for null vertex/pixel shaders when committing changes.
Turns out effects can set vertex/pixel to null, so ignore these stages accordingly.</pre>
tag:github.com,2008:Grit::Commit/5c5cf69f4737b394147095b7d97400c8c744e124
Fix cos function using SDL_acos
2023-10-04T02:57:33ZDominicKarmahttps://github.com/DominicKarma
<pre style='white-space:pre-wrap;width:81ex'>Fix cos function using SDL_acos</pre>
tag:github.com,2008:Grit::Commit/6148aaa1b4a9069c426a66cc028287d189e122ac
ci: use `actions/checkout@v3` instead of `@v2`
2023-07-01T05:06:28Zicculushttps://github.com/icculus
<pre style='white-space:pre-wrap;width:81ex'>ci: use `actions/checkout@v3` instead of `@v2`</pre>
tag:github.com,2008:Grit::Commit/db6b3cc881a7f41f9477c3ba1d055f7f8b1f0331
cmake: Use find_package(SDL2) instead of old incantations.
2023-07-01T04:11:08Zicculushttps://github.com/icculus
<pre style='white-space:pre-wrap;width:81ex'>cmake: Use find_package(SDL2) instead of old incantations.</pre>
tag:github.com,2008:Grit::Commit/d4f8d4680d3d2ddaa50e8f445bad745259db500d
cmake: Fixed a comment that still mentioned Mercurial when it meant git.
2023-07-01T04:02:52Zicculushttps://github.com/icculus
<pre style='white-space:pre-wrap;width:81ex'>cmake: Fixed a comment that still mentioned Mercurial when it meant git.</pre>
tag:github.com,2008:Grit::Commit/73d6e2aa3c35122b9c22b63c1ff46f95d1016a03
cmake: Bump the minimum CMake version to 3.12.0.
2023-07-01T04:01:44Zicculushttps://github.com/icculus
<pre style='white-space:pre-wrap;width:81ex'>cmake: Bump the minimum CMake version to 3.12.0.
This makes it find the `*_ROOT` variables that libsdl-org/setup-sdl
outputs.
CMake 3.12 is FIVE YEARS OLD.</pre>
tag:github.com,2008:Grit::Commit/0768273e504b08ef055d751b4a102c953e8e41d9
ci: Try to use libsdl-org/setup-sdl to make SDL available everywhere.
2023-07-01T03:56:31Zicculushttps://github.com/icculus
<pre style='white-space:pre-wrap;width:81ex'>ci: Try to use libsdl-org/setup-sdl to make SDL available everywhere.</pre>
tag:github.com,2008:Grit::Commit/b4d377fa4b31a9b35e0ef70bdc229cbb4fed0f38
vulkan: Fix off-by-one error resulting in spurious set_error calls
2023-06-24T20:15:12ZTheSpydoghttps://github.com/TheSpydog
<pre style='white-space:pre-wrap;width:81ex'>vulkan: Fix off-by-one error resulting in spurious set_error calls</pre>
tag:github.com,2008:Grit::Commit/117873bce6ee5d7262cd078391cd43cd0c0bcbea
Handle out-of-memory case for parsePreshader
2023-06-05T17:21:08Zflibitijibibohttps://github.com/flibitijibibo
<pre style='white-space:pre-wrap;width:81ex'>Handle out-of-memory case for parsePreshader</pre>
tag:github.com,2008:Grit::Commit/d6820fec3a25d66516c42c98b2d6e9d224d53b44
d3d11: Add return values for functions that compile shaders
2023-04-21T18:03:49Zflibitijibibohttps://github.com/flibitijibibo
<pre style='white-space:pre-wrap;width:81ex'>d3d11: Add return values for functions that compile shaders</pre>
tag:github.com,2008:Grit::Commit/86ada1cf1a1b5e9a0cc642aec3808eb3035d3466
Updated copyright for 2023.
2023-03-28T15:50:24Zicculushttps://github.com/icculus
<pre style='white-space:pre-wrap;width:81ex'>Updated copyright for 2023.</pre>
tag:github.com,2008:Grit::Commit/7305252d0a55ec36d8db26f3c5624d0d207ebcb3
d3d11: Minor cleanup of d3dcompiler boilerplate
2023-03-25T21:05:45Zflibitijibibohttps://github.com/flibitijibibo
<pre style='white-space:pre-wrap;width:81ex'>d3d11: Minor cleanup of d3dcompiler boilerplate</pre>
tag:github.com,2008:Grit::Commit/bdc6dd8da79eb20fbe0d0e6d5ecb67349c66be93
d3d11: Define a custom ID3DBlob for vkd3d
2023-03-24T15:33:51Zflibitijibibohttps://github.com/flibitijibibo
<pre style='white-space:pre-wrap;width:81ex'>d3d11: Define a custom ID3DBlob for vkd3d</pre>
tag:github.com,2008:Grit::Commit/12a20892f85ab7a389eecaacf820e89b338db936
Build fix for alloca on *BSD
2022-09-15T03:52:22Zbrad0https://github.com/brad0
<pre style='white-space:pre-wrap;width:81ex'>Build fix for alloca on *BSD</pre>
tag:github.com,2008:Grit::Commit/a2c9f4c6294418a3a0f9b3626818e8bc6de3da51
d3d11: Use vkd3d-utils for D3DCompile func
2022-08-31T16:52:29Zflibitijibibohttps://github.com/flibitijibibo
<pre style='white-space:pre-wrap;width:81ex'>d3d11: Use vkd3d-utils for D3DCompile func</pre>
tag:github.com,2008:Grit::Commit/a2dc40e6781604ef0cef54e4b96afdb85611c9f8
lexer: don't double-increment the line number for single line comments.
2022-06-01T16:27:49Zicculushttps://github.com/icculus
<pre style='white-space:pre-wrap;width:81ex'>lexer: don't double-increment the line number for single line comments.
(if reporting them, we would increment, and then set it up so the next
run would hit the "\n" char, which would increment it again.)</pre>