mojoshader_internal.h
changeset 464 eba4cf79437f
child 465 0a75f98f785b
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mojoshader_internal.h	Tue Dec 02 06:24:35 2008 -0500
@@ -0,0 +1,122 @@
+#ifndef _INCLUDE_MOJOSHADER_INTERNAL_H_
+#define _INCLUDE_MOJOSHADER_INTERNAL_H_
+
+#ifndef __MOJOSHADER_INTERNAL__
+#error Do not include this header from your applications.
+#endif
+
+// Shader bytecode format is described at MSDN:
+//  http://msdn2.microsoft.com/en-us/library/ms800307.aspx
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <stdarg.h>
+#include <assert.h>
+
+#include "mojoshader.h"
+
+#if (defined(__APPLE__) && defined(__MACH__))
+#define PLATFORM_MACOSX 1
+#endif
+
+// This is the highest shader version we currently support.
+
+#define MAX_SHADER_MAJOR 3
+#define MAX_SHADER_MINOR 0
+
+
+// If SUPPORT_PROFILE_* isn't defined, we assume an implicit desire to support.
+//  You get all the profiles unless you go out of your way to disable them.
+
+#ifndef SUPPORT_PROFILE_D3D
+#define SUPPORT_PROFILE_D3D 1
+#endif
+
+#ifndef SUPPORT_PROFILE_PASSTHROUGH
+#define SUPPORT_PROFILE_PASSTHROUGH 1
+#endif
+
+#ifndef SUPPORT_PROFILE_GLSL
+#define SUPPORT_PROFILE_GLSL 1
+#endif
+
+#ifndef SUPPORT_PROFILE_ARB1
+#define SUPPORT_PROFILE_ARB1 1
+#endif
+
+
+// Get basic wankery out of the way here...
+
+#ifdef _WINDOWS
+#define ENDLINE_STR "\r\n"
+#else
+#define ENDLINE_STR "\n";
+#endif
+
+typedef unsigned int uint;  // this is a printf() helper. don't use for code.
+
+#ifdef _MSC_VER
+#include <malloc.h>
+#define snprintf _snprintf
+typedef unsigned __int8 uint8;
+typedef unsigned __int16 uint16;
+typedef unsigned __int32 uint32;
+typedef __int32 int32;
+// Warning Level 4 considered harmful.  :)
+#pragma warning(disable: 4100)  // "unreferenced formal parameter"
+#pragma warning(disable: 4389)  // "signed/unsigned mismatch"
+#else
+#include <stdint.h>
+typedef uint8_t uint8;
+typedef uint16_t uint16;
+typedef uint32_t uint32;
+typedef int32_t int32;
+#endif
+
+#ifdef __GNUC__
+#define ISPRINTF(x,y) __attribute__((format (printf, x, y)))
+#else
+#define ISPRINTF(x,y)
+#endif
+
+#define STATICARRAYLEN(x) ( (sizeof ((x))) / (sizeof ((x)[0])) )
+
+// Special-case return values from the parsing pipeline...
+#define FAIL (-1)
+#define NOFAIL (-2)
+#define END_OF_STREAM (-3)
+
+
+// Byteswap magic...
+
+#if ((defined __GNUC__) && (defined __POWERPC__))
+    static inline uint32 SWAP32(uint32 x)
+    {
+        __asm__ __volatile__("lwbrx %0,0,%1" : "=r" (x) : "r" (&x));
+        return x;
+    } // SWAP32
+    static inline uint16 SWAP16(uint16 x)
+    {
+        __asm__ __volatile__("lhbrx %0,0,%1" : "=r" (x) : "r" (&x));
+        return x;
+    } // SWAP16
+#elif defined(__POWERPC__)
+    static inline uint32 SWAP32(uint32 x)
+    {
+        return ( (((x) >> 24) & 0x000000FF) | (((x) >>  8) & 0x0000FF00) |
+                 (((x) <<  8) & 0x00FF0000) | (((x) << 24) & 0xFF000000) );
+    } // SWAP32
+    static inline uint16 SWAP16(uint16 x)
+    {
+        return ( (((x) >> 8) & 0x00FF) | (((x) << 8) & 0xFF00) );
+    } // SWAP16
+#else
+#   define SWAP16(x) (x)
+#   define SWAP32(x) (x)
+#endif
+
+#endif  // _INCLUDE_MOJOSHADER_INTERNAL_H_
+
+// end of mojoshader_internal.h ...
+