README.txt
author Ryan C. Gordon <icculus@icculus.org>
Sun, 15 Feb 2009 02:25:26 -0500
changeset 628 33da6087aa48
parent 471 61f87c72e447
child 1189 9aaae21251bc
permissions -rw-r--r--
Moved the "public API" comment to what is now, in fact, the real public API. :)

To use this in your project:

- Add mojoshader*.c and mojoshader*.h to your project.
- Compile mojoshader*.c
- If you don't have a C99-compliant compiler, like Microsoft Visual Studio,
  you'll need to compile the .c files as C++ to get them to build.
- If you don't have cmake to generate mojoshader_version.h, you can either
  add a blank file with that name, or add MOJOSHADER_NO_VERSION_INCLUDE to
  your preprocessor definitions.

// end of README.txt ...