CMakeLists.txt
author Ryan C. Gordon <icculus@icculus.org>
Mon, 21 Apr 2008 23:35:49 -0400
branchtrunk
changeset 169 7e9d90724cf8
parent 153 4410cc03dade
child 171 4bf769d41b01
permissions -rw-r--r--
Push parsed shaders through GLSL compiler to see what breaks. Multithreading is a real pain.

CMAKE_MINIMUM_REQUIRED(VERSION 2.4)
PROJECT(MojoShader)

IF(CMAKE_COMPILER_IS_GNUCC)
    ADD_DEFINITIONS(-Wall -ggdb3)
ENDIF(CMAKE_COMPILER_IS_GNUCC)

# testparse uses this when I'm looking at memory usage patterns.
#ADD_DEFINITIONS(-DMOJOSHADER_DEBUG_MALLOC=1)

FIND_PACKAGE(SDL)
IF(SDL_FOUND)
    INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR})
    ADD_DEFINITIONS(-DFINDERRORS_COMPILE_SHADERS=1)
    IF(APPLE)
        ADD_DEFINITIONS(-I/System/Library/Frameworks/OpenGL.framework/Versions/A/Headers)
        FIND_LIBRARY(OPENGL_LIBRARY OpenGL)
        MARK_AS_ADVANCED(OPENGL_LIBRARY)
        SET(EXTRA_LIBS ${OPENGL_LIBRARY})

    ENDIF(APPLE)
ENDIF(SDL_FOUND)

ADD_EXECUTABLE(testparse testparse.c mojoshader.c)
ADD_EXECUTABLE(finderrors finderrors.c mojoshader.c)
TARGET_LINK_LIBRARIES(finderrors pthread ${SDL_LIBRARY} ${EXTRA_LIBS})

# End of CMakeLists.txt ...