Thu, 05 Dec 2019 12:11:01 -0500 Replicate D3D's div by 0 behavior for RCP/RSQ (GLSL Edition)
Caleb Cornett <caleb.cornett@outlook.com> [Thu, 05 Dec 2019 12:11:01 -0500] rev 1221
Replicate D3D's div by 0 behavior for RCP/RSQ (GLSL Edition)
Fri, 29 Nov 2019 15:41:54 -0500 Fix point_size type for MSL
Caleb Cornett <caleb.cornett@outlook.com> [Fri, 29 Nov 2019 15:41:54 -0500] rev 1220
Fix point_size type for MSL
Mon, 25 Nov 2019 20:21:41 -0500 Replicate D3D's div by 0 behavior for RCP/RSQ
Caleb Cornett <caleb.cornett@outlook.com> [Mon, 25 Nov 2019 20:21:41 -0500] rev 1219
Replicate D3D's div by 0 behavior for RCP/RSQ
Sat, 23 Nov 2019 21:54:01 -0500 Copy mainfn when duplicating parsedata
Caleb Cornett <caleb.cornett@outlook.com> [Sat, 23 Nov 2019 21:54:01 -0500] rev 1218
Copy mainfn when duplicating parsedata
Wed, 20 Nov 2019 13:36:32 -0500 Handle MOJOSHADER_USAGE_NORMAL in Metal profile
Caleb Cornett <caleb.cornett@outlook.com> [Wed, 20 Nov 2019 13:36:32 -0500] rev 1217
Handle MOJOSHADER_USAGE_NORMAL in Metal profile
Wed, 30 Oct 2019 00:29:02 -0400 USAGE_FOG is a float, not a vec4
Ethan Lee <flibitijibibo@flibitijibibo.com> [Wed, 30 Oct 2019 00:29:02 -0400] rev 1216
USAGE_FOG is a float, not a vec4
Tue, 29 Oct 2019 16:31:56 -0400 Fix USAGE_FOG for glsles, index values > 0
Ethan Lee <flibitijibibo@flibitijibibo.com> [Tue, 29 Oct 2019 16:31:56 -0400] rev 1215
Fix USAGE_FOG for glsles, index values > 0
Sun, 25 Aug 2019 13:00:18 -0400 Follow texture2DLod/ARB_shader_texture_lod spec more aggressively
Ethan Lee <flibitijibibo@flibitijibibo.com> [Sun, 25 Aug 2019 13:00:18 -0400] rev 1214
Follow texture2DLod/ARB_shader_texture_lod spec more aggressively
Wed, 21 Aug 2019 10:14:07 -0400 Split up glsl_texld, dramatically simplifies texldd/texldl
Ethan Lee <flibitijibibo@flibitijibibo.com> [Wed, 21 Aug 2019 10:14:07 -0400] rev 1213
Split up glsl_texld, dramatically simplifies texldd/texldl
Wed, 21 Aug 2019 09:30:54 -0400 GLSL: Implement texldl instruction
Katelyn Gadd <kg@luminance.org> [Wed, 21 Aug 2019 09:30:54 -0400] rev 1212
GLSL: Implement texldl instruction
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