Sat, 03 May 2008 13:42:47 -0400 Added MOJOSHADER_glMaxUniforms(). trunk
Ryan C. Gordon <icculus@icculus.org> [Sat, 03 May 2008 13:42:47 -0400] rev 276
Added MOJOSHADER_glMaxUniforms().
Sat, 03 May 2008 13:40:55 -0400 Whoops, glGetIntegerv() returns void. Cut-and-paste error! trunk
Ryan C. Gordon <icculus@icculus.org> [Sat, 03 May 2008 13:40:55 -0400] rev 275
Whoops, glGetIntegerv() returns void. Cut-and-paste error!
Sat, 03 May 2008 04:42:42 -0400 Removed tab characters from source. trunk
Ryan C. Gordon <icculus@icculus.org> [Sat, 03 May 2008 04:42:42 -0400] rev 274
Removed tab characters from source.
Sat, 03 May 2008 04:42:15 -0400 Removed duplicate entry from list of queries. trunk
Ryan C. Gordon <icculus@icculus.org> [Sat, 03 May 2008 04:42:15 -0400] rev 273
Removed duplicate entry from list of queries.
Sat, 03 May 2008 04:41:14 -0400 Patched to compile on Mac OS X. trunk
Ryan C. Gordon <icculus@icculus.org> [Sat, 03 May 2008 04:41:14 -0400] rev 272
Patched to compile on Mac OS X.
Fri, 02 May 2008 23:25:05 -0400 Research on GL_EXT_bindable_uniform for future experimentation. trunk
Ryan C. Gordon <icculus@icculus.org> [Fri, 02 May 2008 23:25:05 -0400] rev 271
Research on GL_EXT_bindable_uniform for future experimentation.
Fri, 02 May 2008 20:33:36 -0400 Updated .hgignore ... trunk
Ryan C. Gordon <icculus@icculus.org> [Fri, 02 May 2008 20:33:36 -0400] rev 270
Updated .hgignore ...
Fri, 02 May 2008 20:33:10 -0400 Added glcaps.c ... trunk
Ryan C. Gordon <icculus@icculus.org> [Fri, 02 May 2008 20:33:10 -0400] rev 269
Added glcaps.c ...
Fri, 02 May 2008 07:04:43 -0400 GLSL profile now emits correct array deference on instructions. trunk
Ryan C. Gordon <icculus@icculus.org> [Fri, 02 May 2008 07:04:43 -0400] rev 268
GLSL profile now emits correct array deference on instructions. Need to coerce the uniforms into real arrays, still, though. :/
Fri, 02 May 2008 06:47:41 -0400 Whitespace fix. trunk
Ryan C. Gordon <icculus@icculus.org> [Fri, 02 May 2008 06:47:41 -0400] rev 267
Whitespace fix.
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