Thu, 11 Dec 2008 00:01:08 -0500 Fixed wrong value for allow_glsl on non-Mac platforms.
Ryan C. Gordon <icculus@icculus.org> [Thu, 11 Dec 2008 00:01:08 -0500] rev 501
Fixed wrong value for allow_glsl on non-Mac platforms.
Wed, 10 Dec 2008 20:48:45 -0500 Fixed writemask bits in assembled bytecode.
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Dec 2008 20:48:45 -0500] rev 500
Fixed writemask bits in assembled bytecode.
Wed, 10 Dec 2008 15:41:54 -0500 Apparently "vs.2.0" is equivalent to "vs_2_0"
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Dec 2008 15:41:54 -0500] rev 499
Apparently "vs.2.0" is equivalent to "vs_2_0"
Wed, 10 Dec 2008 05:33:10 -0500 Added a FIXME.
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Dec 2008 05:33:10 -0500] rev 498
Added a FIXME.
Wed, 10 Dec 2008 05:33:02 -0500 Disabled tokenizer debug output for now.
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Dec 2008 05:33:02 -0500] rev 497
Disabled tokenizer debug output for now.
Wed, 10 Dec 2008 05:30:38 -0500 Corrected state_IF() to handle IF PRED format.
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Dec 2008 05:30:38 -0500] rev 496
Corrected state_IF() to handle IF PRED format.
Wed, 10 Dec 2008 05:21:32 -0500 Made debug output more readable.
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Dec 2008 05:21:32 -0500] rev 495
Made debug output more readable.
Wed, 10 Dec 2008 05:21:21 -0500 SRCMOD_NOT apparently is allowed in SM3 for predicate registers...?!
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Dec 2008 05:21:21 -0500] rev 494
SRCMOD_NOT apparently is allowed in SM3 for predicate registers...?!
Wed, 10 Dec 2008 05:10:08 -0500 Allow SM3 shaders that are vs_3_x or vs_3_sw.
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Dec 2008 05:10:08 -0500] rev 493
Allow SM3 shaders that are vs_3_x or vs_3_sw.
Wed, 10 Dec 2008 05:06:56 -0500 Handle exponents in number parsing.
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Dec 2008 05:06:56 -0500] rev 492
Handle exponents in number parsing. Now "-3.03e-3" parses. Fun.
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