Thu, 08 May 2008 16:05:20 -0400 Fixed logic error. trunk
Ryan C. Gordon <icculus@icculus.org> [Thu, 08 May 2008 16:05:20 -0400] rev 296
Fixed logic error. A "!=" should have been "==" ...
Thu, 08 May 2008 09:29:41 -0400 Cleaned up explicit writemask tests. trunk
Ryan C. Gordon <icculus@icculus.org> [Thu, 08 May 2008 09:29:41 -0400] rev 295
Cleaned up explicit writemask tests.
Thu, 08 May 2008 01:15:35 -0400 Make some generic "unimplemented" and "unsupported" messages more specific. trunk
Ryan C. Gordon <icculus@icculus.org> [Thu, 08 May 2008 01:15:35 -0400] rev 294
Make some generic "unimplemented" and "unsupported" messages more specific.
Thu, 08 May 2008 01:07:16 -0400 Added state checks to TEXLDL opcode. trunk
Ryan C. Gordon <icculus@icculus.org> [Thu, 08 May 2008 01:07:16 -0400] rev 293
Added state checks to TEXLDL opcode.
Thu, 08 May 2008 01:02:07 -0400 Added >= ps_2_0 state for TEXLD opcode, cleaned up swizzle checks. trunk
Ryan C. Gordon <icculus@icculus.org> [Thu, 08 May 2008 01:02:07 -0400] rev 292
Added >= ps_2_0 state for TEXLD opcode, cleaned up swizzle checks.
Thu, 08 May 2008 00:42:50 -0400 Fix/disable annoying Visual C++ level 4 warnings. trunk
Ryan C. Gordon <icculus@icculus.org> [Thu, 08 May 2008 00:42:50 -0400] rev 291
Fix/disable annoying Visual C++ level 4 warnings.
Wed, 07 May 2008 23:50:59 -0400 Patched to compile: forgot to rename one of the function references. trunk
Ryan C. Gordon <icculus@icculus.org> [Wed, 07 May 2008 23:50:59 -0400] rev 290
Patched to compile: forgot to rename one of the function references.
Wed, 07 May 2008 23:50:23 -0400 Holy crap, the TEXLD opcode has THREE different Shader Model variations! trunk
Ryan C. Gordon <icculus@icculus.org> [Wed, 07 May 2008 23:50:23 -0400] rev 289
Holy crap, the TEXLD opcode has THREE different Shader Model variations!
Wed, 07 May 2008 16:37:56 -0400 TEXLD and TEXCRD tweaks. trunk
Ryan C. Gordon <icculus@icculus.org> [Wed, 07 May 2008 16:37:56 -0400] rev 288
TEXLD and TEXCRD tweaks. Use the >= ps_1_4 opcode names, and correct d3d profile output.
Tue, 06 May 2008 15:03:25 -0400 Make the unimplemented opcode fail()s more specific. trunk
Ryan C. Gordon <icculus@icculus.org> [Tue, 06 May 2008 15:03:25 -0400] rev 287
Make the unimplemented opcode fail()s more specific. Now I can prioritize what gets implemented.
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