Sat, 26 Apr 2008 04:36:10 -0400 Removed references to "fragment" programs in header. trunk
Ryan C. Gordon <icculus@icculus.org> [Sat, 26 Apr 2008 04:36:10 -0400] rev 200
Removed references to "fragment" programs in header. Let's keep this consistent with everything else and say "pixel shader".
Sat, 26 Apr 2008 04:34:01 -0400 Reduced const insanity in API spec. trunk
Ryan C. Gordon <icculus@icculus.org> [Sat, 26 Apr 2008 04:34:01 -0400] rev 199
Reduced const insanity in API spec.
Sat, 26 Apr 2008 04:32:07 -0400 Added API to set pixel shader uniforms. trunk
Ryan C. Gordon <icculus@icculus.org> [Sat, 26 Apr 2008 04:32:07 -0400] rev 198
Added API to set pixel shader uniforms.
Fri, 25 Apr 2008 23:15:52 -0400 API design change. trunk
Ryan C. Gordon <icculus@icculus.org> [Fri, 25 Apr 2008 23:15:52 -0400] rev 197
API design change. We'll reference count shaders/programs internally so there's no concern about deleting an in-use object.
Fri, 25 Apr 2008 21:12:42 -0400 Initial API proposal for OpenGL glue. trunk
Ryan C. Gordon <icculus@icculus.org> [Fri, 25 Apr 2008 21:12:42 -0400] rev 196
Initial API proposal for OpenGL glue.
Fri, 25 Apr 2008 14:37:08 -0400 Allow internal dependency on malloc/free to be #ifdef'd out. trunk
Ryan C. Gordon <icculus@icculus.org> [Fri, 25 Apr 2008 14:37:08 -0400] rev 195
Allow internal dependency on malloc/free to be #ifdef'd out.
Fri, 25 Apr 2008 05:29:36 -0400 Malloc() now handles calling out_of_memory() if necessary. trunk
Ryan C. Gordon <icculus@icculus.org> [Fri, 25 Apr 2008 05:29:36 -0400] rev 194
Malloc() now handles calling out_of_memory() if necessary.
Fri, 25 Apr 2008 05:22:30 -0400 Prefix register names with "vs_" or "ps_" in GLSL profile. trunk
Ryan C. Gordon <icculus@icculus.org> [Fri, 25 Apr 2008 05:22:30 -0400] rev 193
Prefix register names with "vs_" or "ps_" in GLSL profile. Otherwise, globals would conflict when linking vertex and fragment shaders into one GLSL program.
Fri, 25 Apr 2008 04:04:19 -0400 Print variable names in testparse.c. trunk
Ryan C. Gordon <icculus@icculus.org> [Fri, 25 Apr 2008 04:04:19 -0400] rev 192
Print variable names in testparse.c.
Fri, 25 Apr 2008 04:04:00 -0400 Don't need my #define hack for attributes in GLSL profile anymore. trunk
Ryan C. Gordon <icculus@icculus.org> [Fri, 25 Apr 2008 04:04:00 -0400] rev 191
Don't need my #define hack for attributes in GLSL profile anymore.
(0) -100 -10 +10 +100 +300 +1000 tip