Sat, 06 Dec 2008 19:15:21 -0500 DEFI has its own parse_args() now.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Dec 2008 19:15:21 -0500] rev 467
DEFI has its own parse_args() now.
Sat, 06 Dec 2008 19:14:54 -0500 Better parse_args for DEFx opcodes.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Dec 2008 19:14:54 -0500] rev 466
Better parse_args for DEFx opcodes.
Thu, 04 Dec 2008 21:36:11 -0500 Initial work on assembler. Not even close to done.
Ryan C. Gordon <icculus@icculus.org> [Thu, 04 Dec 2008 21:36:11 -0500] rev 465
Initial work on assembler. Not even close to done.
Tue, 02 Dec 2008 06:24:35 -0500 Moved some common stuff to mojoshader_internal.h ...
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Dec 2008 06:24:35 -0500] rev 464
Moved some common stuff to mojoshader_internal.h ...
Tue, 02 Dec 2008 06:20:53 -0500 Removed bitfields for full ints.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Dec 2008 06:20:53 -0500] rev 463
Removed bitfields for full ints. Raymond Chen shamed me into it: http://blogs.msdn.com/oldnewthing/archive/2008/11/26/9143050.aspx
Mon, 01 Dec 2008 17:55:58 -0500 Make the C struct definitions more C++ friendly.
Ryan C. Gordon <icculus@icculus.org> [Mon, 01 Dec 2008 17:55:58 -0500] rev 462
Make the C struct definitions more C++ friendly.
Mon, 01 Dec 2008 17:54:48 -0500 Only define MOJOSHADER_VERSION and MOJOSHADER_CHANGESET if required.
Ryan C. Gordon <icculus@icculus.org> [Mon, 01 Dec 2008 17:54:48 -0500] rev 461
Only define MOJOSHADER_VERSION and MOJOSHADER_CHANGESET if required. External developers might want to retag this, from the compiler command line.
Fri, 28 Nov 2008 04:05:55 -0500 Fixed OS X detection code.
Ryan C. Gordon <icculus@icculus.org> [Fri, 28 Nov 2008 04:05:55 -0500] rev 460
Fixed OS X detection code.
Fri, 28 Nov 2008 04:05:43 -0500 glUseProgramObject isn't part of arb1.
Ryan C. Gordon <icculus@icculus.org> [Fri, 28 Nov 2008 04:05:43 -0500] rev 459
glUseProgramObject isn't part of arb1.
Fri, 07 Nov 2008 20:48:47 -0500 Added MOJOSHADER_maxShaderModel().
Ryan C. Gordon <icculus@icculus.org> [Fri, 07 Nov 2008 20:48:47 -0500] rev 458
Added MOJOSHADER_maxShaderModel().
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