Fri, 25 Apr 2008 14:37:08 -0400 Allow internal dependency on malloc/free to be #ifdef'd out. trunk
Ryan C. Gordon <icculus@icculus.org> [Fri, 25 Apr 2008 14:37:08 -0400] rev 195
Allow internal dependency on malloc/free to be #ifdef'd out.
Fri, 25 Apr 2008 05:29:36 -0400 Malloc() now handles calling out_of_memory() if necessary. trunk
Ryan C. Gordon <icculus@icculus.org> [Fri, 25 Apr 2008 05:29:36 -0400] rev 194
Malloc() now handles calling out_of_memory() if necessary.
Fri, 25 Apr 2008 05:22:30 -0400 Prefix register names with "vs_" or "ps_" in GLSL profile. trunk
Ryan C. Gordon <icculus@icculus.org> [Fri, 25 Apr 2008 05:22:30 -0400] rev 193
Prefix register names with "vs_" or "ps_" in GLSL profile. Otherwise, globals would conflict when linking vertex and fragment shaders into one GLSL program.
Fri, 25 Apr 2008 04:04:19 -0400 Print variable names in testparse.c. trunk
Ryan C. Gordon <icculus@icculus.org> [Fri, 25 Apr 2008 04:04:19 -0400] rev 192
Print variable names in testparse.c.
Fri, 25 Apr 2008 04:04:00 -0400 Don't need my #define hack for attributes in GLSL profile anymore. trunk
Ryan C. Gordon <icculus@icculus.org> [Fri, 25 Apr 2008 04:04:00 -0400] rev 191
Don't need my #define hack for attributes in GLSL profile anymore.
Fri, 25 Apr 2008 03:57:48 -0400 Added profile-specific variable names to returned parse data. trunk
Ryan C. Gordon <icculus@icculus.org> [Fri, 25 Apr 2008 03:57:48 -0400] rev 190
Added profile-specific variable names to returned parse data.
Thu, 24 Apr 2008 16:26:52 -0400 Attribute fixes for GLSL profile. trunk
Ryan C. Gordon <icculus@icculus.org> [Thu, 24 Apr 2008 16:26:52 -0400] rev 189
Attribute fixes for GLSL profile. Make sure gl_Position is always set, moved over from our generic vertex attribute stream.
Thu, 24 Apr 2008 15:56:01 -0400 Patched to compile on Mac OS X. trunk
Ryan C. Gordon <icculus@icculus.org> [Thu, 24 Apr 2008 15:56:01 -0400] rev 188
Patched to compile on Mac OS X.
Wed, 23 Apr 2008 04:19:39 -0400 Store profile string in MOJOSHADER_parseData. trunk
Ryan C. Gordon <icculus@icculus.org> [Wed, 23 Apr 2008 04:19:39 -0400] rev 187
Store profile string in MOJOSHADER_parseData.
Tue, 22 Apr 2008 06:07:36 -0400 Don't increase instruction count for DEFx and DCL opcodes. trunk
Ryan C. Gordon <icculus@icculus.org> [Tue, 22 Apr 2008 06:07:36 -0400] rev 186
Don't increase instruction count for DEFx and DCL opcodes. We're still not a perfect match with the Microsoft disassembler estimates.
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