Mon, 12 May 2008 00:12:29 -0400 Removed bogus validity check. trunk
Ryan C. Gordon <icculus@icculus.org> [Mon, 12 May 2008 00:12:29 -0400] rev 315
Removed bogus validity check. msdn docs never say TEXLDL src0 must be texture register.
Sun, 11 May 2008 20:20:40 -0400 Removed some verification from the TEXLD opcode. trunk
Ryan C. Gordon <icculus@icculus.org> [Sun, 11 May 2008 20:20:40 -0400] rev 314
Removed some verification from the TEXLD opcode. Documentation and reality clashed, reality won.
Sat, 10 May 2008 23:11:51 -0400 Shrunk variable name to fit draconian 80-char standards. trunk
Ryan C. Gordon <icculus@icculus.org> [Sat, 10 May 2008 23:11:51 -0400] rev 313
Shrunk variable name to fit draconian 80-char standards.
Sat, 10 May 2008 23:11:18 -0400 Fixed underallocation bug. trunk
Ryan C. Gordon <icculus@icculus.org> [Sat, 10 May 2008 23:11:18 -0400] rev 312
Fixed underallocation bug. Constants are vec4, not float!
Sat, 10 May 2008 21:50:21 -0400 No index string on gl_Color/gl_SecondaryColor ... trunk
Ryan C. Gordon <icculus@icculus.org> [Sat, 10 May 2008 21:50:21 -0400] rev 311
No index string on gl_Color/gl_SecondaryColor ...
Sat, 10 May 2008 16:13:29 -0400 Fixed register declaration in pixel shaders. trunk
Ryan C. Gordon <icculus@icculus.org> [Sat, 10 May 2008 16:13:29 -0400] rev 310
Fixed register declaration in pixel shaders.
Fri, 09 May 2008 23:12:51 -0400 Merged changes into my iBook's hg repo. trunk
Ryan C. Gordon <icculus@icculus.org> [Fri, 09 May 2008 23:12:51 -0400] rev 309
Merged changes into my iBook's hg repo.
Fri, 09 May 2008 23:06:12 -0400 Fixed oDepth usage in GLSL profile. trunk
Ryan C. Gordon <icculus@icculus.org> [Fri, 09 May 2008 23:06:12 -0400] rev 308
Fixed oDepth usage in GLSL profile. oDepth register is a float, not a vec4, so we need to handle swizzles appropriately.
Fri, 09 May 2008 20:32:27 -0400 Fixes for Visual Studio level 4 compiler warnings. trunk
Ryan C. Gordon <icculus@icculus.org> [Fri, 09 May 2008 20:32:27 -0400] rev 307
Fixes for Visual Studio level 4 compiler warnings.
Fri, 09 May 2008 02:33:22 -0400 Cleaned up CND/CMP code in GLSL profile to not suck. trunk
Ryan C. Gordon <icculus@icculus.org> [Fri, 09 May 2008 02:33:22 -0400] rev 306
Cleaned up CND/CMP code in GLSL profile to not suck.
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