Sun, 27 Apr 2008 02:22:29 -0400 Implemented MOJOSHADER_glProgramReady(). trunk
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 02:22:29 -0400] rev 206
Implemented MOJOSHADER_glProgramReady().
Sun, 27 Apr 2008 02:02:30 -0400 Cache uniform locations for GLSL programs at link time. trunk
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 02:02:30 -0400] rev 205
Cache uniform locations for GLSL programs at link time.
Sun, 27 Apr 2008 01:22:06 -0400 A little more work on MOJOSHADER_glLinkProgram(). trunk
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 01:22:06 -0400] rev 204
A little more work on MOJOSHADER_glLinkProgram(). Still not complete!
Sun, 27 Apr 2008 00:44:18 -0400 Implemented uniform array setting in OpenGL glue code. trunk
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 00:44:18 -0400] rev 203
Implemented uniform array setting in OpenGL glue code.
Sat, 26 Apr 2008 04:45:36 -0400 Initial add of mojoshader_opengl.c trunk
Ryan C. Gordon <icculus@icculus.org> [Sat, 26 Apr 2008 04:45:36 -0400] rev 202
Initial add of mojoshader_opengl.c Not nearly ready for primetime, just want to make sure I don't delete this again by accident. :)
Sat, 26 Apr 2008 04:37:25 -0400 Removed incorrect statement in the documentation. trunk
Ryan C. Gordon <icculus@icculus.org> [Sat, 26 Apr 2008 04:37:25 -0400] rev 201
Removed incorrect statement in the documentation.
Sat, 26 Apr 2008 04:36:10 -0400 Removed references to "fragment" programs in header. trunk
Ryan C. Gordon <icculus@icculus.org> [Sat, 26 Apr 2008 04:36:10 -0400] rev 200
Removed references to "fragment" programs in header. Let's keep this consistent with everything else and say "pixel shader".
Sat, 26 Apr 2008 04:34:01 -0400 Reduced const insanity in API spec. trunk
Ryan C. Gordon <icculus@icculus.org> [Sat, 26 Apr 2008 04:34:01 -0400] rev 199
Reduced const insanity in API spec.
Sat, 26 Apr 2008 04:32:07 -0400 Added API to set pixel shader uniforms. trunk
Ryan C. Gordon <icculus@icculus.org> [Sat, 26 Apr 2008 04:32:07 -0400] rev 198
Added API to set pixel shader uniforms.
Fri, 25 Apr 2008 23:15:52 -0400 API design change. trunk
Ryan C. Gordon <icculus@icculus.org> [Fri, 25 Apr 2008 23:15:52 -0400] rev 197
API design change. We'll reference count shaders/programs internally so there's no concern about deleting an in-use object.
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