Wed, 24 Sep 2008 07:27:26 -0400 Happy September. Minor comment tweak.
Ryan C. Gordon <icculus@icculus.org> [Wed, 24 Sep 2008 07:27:26 -0400] rev 454
Happy September. Minor comment tweak.
Sat, 06 Sep 2008 15:27:18 -0400 Realy fix TEXKILL in arb1 profile this time.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Sep 2008 15:27:18 -0400] rev 453
Realy fix TEXKILL in arb1 profile this time. The instruction takes a destination register, not a source register! And we can count on a fill writemask, so don't screw with swizzle, but just hardcode it instead.
Sat, 06 Sep 2008 15:15:10 -0400 Removed FIXME.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Sep 2008 15:15:10 -0400] rev 452
Removed FIXME. TEXKILL can't swizzle, it's not a source register...and it's writemask is required to be .xyzw anyhow.
Sat, 06 Sep 2008 09:12:20 -0400 Fixed TEXKILL instruction in arb1/nvX profiles.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Sep 2008 09:12:20 -0400] rev 451
Fixed TEXKILL instruction in arb1/nvX profiles.
Tue, 26 Aug 2008 05:54:49 -0400 Allow overriding of swizzle on vertex attributes during bytecode parsing.
Ryan C. Gordon <icculus@icculus.org> [Tue, 26 Aug 2008 05:54:49 -0400] rev 450
Allow overriding of swizzle on vertex attributes during bytecode parsing. This lets you compile a shader that you know wants ARGB color data, for example, when you're definitely going to pass it RGBA. The parser will handle this by changing the swizzle on that input register (including handling swizzling explicit swizzles), at no extra cost over not overriding swizzling; it does not generate any extra shader opcodes.
Sat, 23 Aug 2008 20:33:03 -0400 Added support for GL_ARB_half_float_vertex and GL_OES_vertex_half_float.
Ryan C. Gordon <icculus@icculus.org> [Sat, 23 Aug 2008 20:33:03 -0400] rev 449
Added support for GL_ARB_half_float_vertex and GL_OES_vertex_half_float.
Mon, 18 Aug 2008 11:32:15 -0400 Added a FIXME.
Ryan C. Gordon <icculus@icculus.org> [Mon, 18 Aug 2008 11:32:15 -0400] rev 448
Added a FIXME.
Mon, 18 Aug 2008 11:28:27 -0400 "Branched" to "default" ... original svn conversion tool named us "trunk."
Ryan C. Gordon <icculus@icculus.org> [Mon, 18 Aug 2008 11:28:27 -0400] rev 447
"Branched" to "default" ... original svn conversion tool named us "trunk." ...and that's not the "hg way." ... all the revisions in the webview are listing the branch as it's not the expected default one.
Mon, 18 Aug 2008 11:16:05 -0400 Removed all the unnecessary POSITION0 tapdancing. trunk
Ryan C. Gordon <icculus@icculus.org> [Mon, 18 Aug 2008 11:16:05 -0400] rev 446
Removed all the unnecessary POSITION0 tapdancing. Technically, this fixes the glsl profile on Mac OS X, but really, it's fixing it everywhere; we were just getting lucky on other platforms.
Mon, 18 Aug 2008 11:14:44 -0400 Apparently we aren't using declared_attribute() now. trunk
Ryan C. Gordon <icculus@icculus.org> [Mon, 18 Aug 2008 11:14:44 -0400] rev 445
Apparently we aren't using declared_attribute() now.
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