Sun, 06 Jul 2008 21:51:53 -0400 Added a FIXME. trunk
Ryan C. Gordon <icculus@icculus.org> [Sun, 06 Jul 2008 21:51:53 -0400] rev 425
Added a FIXME.
Fri, 04 Jul 2008 14:56:08 -0400 Patched to compile on Windows. trunk
Ryan C. Gordon <icculus@icculus.org> [Fri, 04 Jul 2008 14:56:08 -0400] rev 424
Patched to compile on Windows.
Thu, 03 Jul 2008 15:27:05 -0400 Added availableprofiles.c ... trunk
Ryan C. Gordon <icculus@icculus.org> [Thu, 03 Jul 2008 15:27:05 -0400] rev 423
Added availableprofiles.c ...
Thu, 03 Jul 2008 15:25:12 -0400 Added MOJOSHADER_glAvailableProfiles(). trunk
Ryan C. Gordon <icculus@icculus.org> [Thu, 03 Jul 2008 15:25:12 -0400] rev 422
Added MOJOSHADER_glAvailableProfiles().
Thu, 03 Jul 2008 12:09:26 -0400 First piece of work on nv3 profile. trunk
Ryan C. Gordon <icculus@icculus.org> [Thu, 03 Jul 2008 12:09:26 -0400] rev 421
First piece of work on nv3 profile.
Thu, 03 Jul 2008 12:08:40 -0400 Corrected test for nv2 profile support in OpenGL glue. trunk
Ryan C. Gordon <icculus@icculus.org> [Thu, 03 Jul 2008 12:08:40 -0400] rev 420
Corrected test for nv2 profile support in OpenGL glue.
Wed, 02 Jul 2008 16:00:47 -0400 Fixed output to POSITION0. trunk
Ryan C. Gordon <icculus@icculus.org> [Wed, 02 Jul 2008 16:00:47 -0400] rev 419
Fixed output to POSITION0. We have a separate loop to find the POSITION0 input register, so it always becomes vertex array #0...but an incorrect test was causing it to ignore output registers for POSITION0.
Wed, 02 Jul 2008 15:44:51 -0400 Determine constant arrays before setting any local pointers. Safety first! trunk
Ryan C. Gordon <icculus@icculus.org> [Wed, 02 Jul 2008 15:44:51 -0400] rev 418
Determine constant arrays before setting any local pointers. Safety first!
Wed, 02 Jul 2008 15:21:36 -0400 Removed a FIXME (was resolved in commit 404:cdb4d7906026). trunk
Ryan C. Gordon <icculus@icculus.org> [Wed, 02 Jul 2008 15:21:36 -0400] rev 417
Removed a FIXME (was resolved in commit 404:cdb4d7906026).
Sun, 29 Jun 2008 18:02:42 -0400 Removed all the uniform array nonsense in OpenGL glue. trunk
Ryan C. Gordon <icculus@icculus.org> [Sun, 29 Jun 2008 18:02:42 -0400] rev 416
Removed all the uniform array nonsense in OpenGL glue. No longer need to pepper these with constant values before pushing to the GL, because we verify these don't overlap when generating the programs now.
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