Wed, 30 Jul 2008 04:59:35 -0400 Comment out uniform pushing optimization. It's buggy at the moment. trunk
Ryan C. Gordon <icculus@icculus.org> [Wed, 30 Jul 2008 04:59:35 -0400] rev 435
Comment out uniform pushing optimization. It's buggy at the moment.
Sun, 27 Jul 2008 02:29:07 -0400 Always use LG2 and EX2 in arb1 profile, even for partial precision. trunk
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Jul 2008 02:29:07 -0400] rev 434
Always use LG2 and EX2 in arb1 profile, even for partial precision. LOG and EXP have details that don't match Direct3D's instructions, so just use the full-precision versions all the time.
Wed, 09 Jul 2008 19:52:47 -0400 Several fixes for nv4 output. trunk
Ryan C. Gordon <icculus@icculus.org> [Wed, 09 Jul 2008 19:52:47 -0400] rev 433
Several fixes for nv4 output.
Wed, 09 Jul 2008 13:27:54 -0400 Fixed uninitialized variable in OpenGL glue's nv4 profile detection. trunk
Ryan C. Gordon <icculus@icculus.org> [Wed, 09 Jul 2008 13:27:54 -0400] rev 432
Fixed uninitialized variable in OpenGL glue's nv4 profile detection.
Sun, 06 Jul 2008 22:01:28 -0400 First shot at nv4 profile. trunk
Ryan C. Gordon <icculus@icculus.org> [Sun, 06 Jul 2008 22:01:28 -0400] rev 431
First shot at nv4 profile.
Sun, 06 Jul 2008 22:01:15 -0400 Forgot to add nv3 to arb1 profile mapping. trunk
Ryan C. Gordon <icculus@icculus.org> [Sun, 06 Jul 2008 22:01:15 -0400] rev 430
Forgot to add nv3 to arb1 profile mapping.
Sun, 06 Jul 2008 22:00:30 -0400 Fixed incorrect fail() string. trunk
Ryan C. Gordon <icculus@icculus.org> [Sun, 06 Jul 2008 22:00:30 -0400] rev 429
Fixed incorrect fail() string.
Sun, 06 Jul 2008 21:59:55 -0400 More bytecode verification tests against spec. trunk
Ryan C. Gordon <icculus@icculus.org> [Sun, 06 Jul 2008 21:59:55 -0400] rev 428
More bytecode verification tests against spec.
Sun, 06 Jul 2008 21:57:10 -0400 Attempt at DSX and DSY in nv2 profile. trunk
Ryan C. Gordon <icculus@icculus.org> [Sun, 06 Jul 2008 21:57:10 -0400] rev 427
Attempt at DSX and DSY in nv2 profile. I'm not sure if these map directly to the Direct3D opcodes, though...
Sun, 06 Jul 2008 21:53:41 -0400 Another FIXME. trunk
Ryan C. Gordon <icculus@icculus.org> [Sun, 06 Jul 2008 21:53:41 -0400] rev 426
Another FIXME.
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