Wed, 30 Apr 2008 06:39:22 -0400 Implemented DP2ADD in GLSL profile. trunk
Ryan C. Gordon <icculus@icculus.org> [Wed, 30 Apr 2008 06:39:22 -0400] rev 265
Implemented DP2ADD in GLSL profile.
Wed, 30 Apr 2008 06:23:13 -0400 Added some FIXME notes for later. trunk
Ryan C. Gordon <icculus@icculus.org> [Wed, 30 Apr 2008 06:23:13 -0400] rev 264
Added some FIXME notes for later.
Wed, 30 Apr 2008 06:20:39 -0400 Flagged a few more opcodes as pixel-shader-only. trunk
Ryan C. Gordon <icculus@icculus.org> [Wed, 30 Apr 2008 06:20:39 -0400] rev 263
Flagged a few more opcodes as pixel-shader-only.
Wed, 30 Apr 2008 06:09:05 -0400 Implemented MOJOSHADER_glBestProfile(). trunk
Ryan C. Gordon <icculus@icculus.org> [Wed, 30 Apr 2008 06:09:05 -0400] rev 262
Implemented MOJOSHADER_glBestProfile().
Wed, 30 Apr 2008 02:56:40 -0400 Implemented TEXKILL in GLSL profile. trunk
Ryan C. Gordon <icculus@icculus.org> [Wed, 30 Apr 2008 02:56:40 -0400] rev 261
Implemented TEXKILL in GLSL profile.
Wed, 30 Apr 2008 01:53:35 -0400 More Windows fixes: include malloc.h for alloca() support. trunk
Ryan C. Gordon <icculus@icculus.org> [Wed, 30 Apr 2008 01:53:35 -0400] rev 260
More Windows fixes: include malloc.h for alloca() support.
Wed, 30 Apr 2008 01:52:22 -0400 More Windows fixes. trunk
Ryan C. Gordon <icculus@icculus.org> [Wed, 30 Apr 2008 01:52:22 -0400] rev 259
More Windows fixes. I fail at cut-and-paste.
Wed, 30 Apr 2008 01:51:08 -0400 Removed preprocessor define that build system sets. trunk
Ryan C. Gordon <icculus@icculus.org> [Wed, 30 Apr 2008 01:51:08 -0400] rev 258
Removed preprocessor define that build system sets.
Wed, 30 Apr 2008 01:49:45 -0400 Removed unistd.h include from finderrors.c ... trunk
Ryan C. Gordon <icculus@icculus.org> [Wed, 30 Apr 2008 01:49:45 -0400] rev 257
Removed unistd.h include from finderrors.c ...
Wed, 30 Apr 2008 01:48:13 -0400 More Windows support. trunk
Ryan C. Gordon <icculus@icculus.org> [Wed, 30 Apr 2008 01:48:13 -0400] rev 256
More Windows support.
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