Sat, 24 May 2008 23:56:21 -0400 Added a FIXME. trunk
Ryan C. Gordon <icculus@icculus.org> [Sat, 24 May 2008 23:56:21 -0400] rev 322
Added a FIXME.
Tue, 13 May 2008 04:29:56 -0400 Fixed incorrect vertex shader attribute location lookup. trunk
Ryan C. Gordon <icculus@icculus.org> [Tue, 13 May 2008 04:29:56 -0400] rev 321
Fixed incorrect vertex shader attribute location lookup. We were using a->name instead of a[i].name. Fix from Nicholas Vining (thanks!).
Mon, 12 May 2008 02:58:22 -0400 Implemented incorrect-but-better-than-nothing TEXLDL in GLSL profile. trunk
Ryan C. Gordon <icculus@icculus.org> [Mon, 12 May 2008 02:58:22 -0400] rev 320
Implemented incorrect-but-better-than-nothing TEXLDL in GLSL profile.
Mon, 12 May 2008 02:25:40 -0400 Whitespace removal. trunk
Ryan C. Gordon <icculus@icculus.org> [Mon, 12 May 2008 02:25:40 -0400] rev 319
Whitespace removal.
Mon, 12 May 2008 02:25:22 -0400 Fixed DCL'ing of vFace and vPos registers in D3D profile. trunk
Ryan C. Gordon <icculus@icculus.org> [Mon, 12 May 2008 02:25:22 -0400] rev 318
Fixed DCL'ing of vFace and vPos registers in D3D profile.
Mon, 12 May 2008 02:23:33 -0400 Support for vFace and vPos registers. trunk
Ryan C. Gordon <icculus@icculus.org> [Mon, 12 May 2008 02:23:33 -0400] rev 317
Support for vFace and vPos registers.
Mon, 12 May 2008 02:22:55 -0400 Deal with scalar D3D registers more properly. trunk
Ryan C. Gordon <icculus@icculus.org> [Mon, 12 May 2008 02:22:55 -0400] rev 316
Deal with scalar D3D registers more properly.
Mon, 12 May 2008 00:12:29 -0400 Removed bogus validity check. trunk
Ryan C. Gordon <icculus@icculus.org> [Mon, 12 May 2008 00:12:29 -0400] rev 315
Removed bogus validity check. msdn docs never say TEXLDL src0 must be texture register.
Sun, 11 May 2008 20:20:40 -0400 Removed some verification from the TEXLD opcode. trunk
Ryan C. Gordon <icculus@icculus.org> [Sun, 11 May 2008 20:20:40 -0400] rev 314
Removed some verification from the TEXLD opcode. Documentation and reality clashed, reality won.
Sat, 10 May 2008 23:11:51 -0400 Shrunk variable name to fit draconian 80-char standards. trunk
Ryan C. Gordon <icculus@icculus.org> [Sat, 10 May 2008 23:11:51 -0400] rev 313
Shrunk variable name to fit draconian 80-char standards.
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