Sat, 10 May 2008 23:11:18 -0400 Fixed underallocation bug. trunk
Ryan C. Gordon <icculus@icculus.org> [Sat, 10 May 2008 23:11:18 -0400] rev 312
Fixed underallocation bug. Constants are vec4, not float!
Sat, 10 May 2008 21:50:21 -0400 No index string on gl_Color/gl_SecondaryColor ... trunk
Ryan C. Gordon <icculus@icculus.org> [Sat, 10 May 2008 21:50:21 -0400] rev 311
No index string on gl_Color/gl_SecondaryColor ...
Sat, 10 May 2008 16:13:29 -0400 Fixed register declaration in pixel shaders. trunk
Ryan C. Gordon <icculus@icculus.org> [Sat, 10 May 2008 16:13:29 -0400] rev 310
Fixed register declaration in pixel shaders.
Fri, 09 May 2008 23:12:51 -0400 Merged changes into my iBook's hg repo. trunk
Ryan C. Gordon <icculus@icculus.org> [Fri, 09 May 2008 23:12:51 -0400] rev 309
Merged changes into my iBook's hg repo.
Fri, 09 May 2008 23:06:12 -0400 Fixed oDepth usage in GLSL profile. trunk
Ryan C. Gordon <icculus@icculus.org> [Fri, 09 May 2008 23:06:12 -0400] rev 308
Fixed oDepth usage in GLSL profile. oDepth register is a float, not a vec4, so we need to handle swizzles appropriately.
Fri, 09 May 2008 20:32:27 -0400 Fixes for Visual Studio level 4 compiler warnings. trunk
Ryan C. Gordon <icculus@icculus.org> [Fri, 09 May 2008 20:32:27 -0400] rev 307
Fixes for Visual Studio level 4 compiler warnings.
Fri, 09 May 2008 02:33:22 -0400 Cleaned up CND/CMP code in GLSL profile to not suck. trunk
Ryan C. Gordon <icculus@icculus.org> [Fri, 09 May 2008 02:33:22 -0400] rev 306
Cleaned up CND/CMP code in GLSL profile to not suck.
Fri, 09 May 2008 02:33:01 -0400 More logic errors in the switch to use no_swizzle(). trunk
Ryan C. Gordon <icculus@icculus.org> [Fri, 09 May 2008 02:33:01 -0400] rev 305
More logic errors in the switch to use no_swizzle(). This is exactly why you shouldn't use "no" in a function name...it causes double-negatives!
Thu, 08 May 2008 20:39:40 -0400 Let's try making an assign with no writemask into a no-op in the GLSL profile. trunk
Ryan C. Gordon <icculus@icculus.org> [Thu, 08 May 2008 20:39:40 -0400] rev 304
Let's try making an assign with no writemask into a no-op in the GLSL profile. This may or may not work.
Thu, 08 May 2008 19:34:37 -0400 Fixed variable declaration of pixel shaders in GLSL profile. trunk
Ryan C. Gordon <icculus@icculus.org> [Thu, 08 May 2008 19:34:37 -0400] rev 303
Fixed variable declaration of pixel shaders in GLSL profile.
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