Sun, 27 Apr 2008 04:59:30 -0400 Minor comment added. trunk
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 04:59:30 -0400] rev 218
Minor comment added.
Sun, 27 Apr 2008 04:38:00 -0400 Documentation update. trunk
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 04:38:00 -0400] rev 217
Documentation update.
Sun, 27 Apr 2008 04:31:05 -0400 Implemented MOJOSHADER_glSetVertexAttribute(). trunk
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 04:31:05 -0400] rev 216
Implemented MOJOSHADER_glSetVertexAttribute().
Sun, 27 Apr 2008 04:30:13 -0400 Fixed wrong type for uniform/attribute locations. trunk
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 04:30:13 -0400] rev 215
Fixed wrong type for uniform/attribute locations.
Sun, 27 Apr 2008 04:01:23 -0400 Added a FIXME comment. trunk
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 04:01:23 -0400] rev 214
Added a FIXME comment.
Sun, 27 Apr 2008 03:47:15 -0400 Cache attribute locations for GLSL programs at link time. trunk
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 03:47:15 -0400] rev 213
Cache attribute locations for GLSL programs at link time.
Sun, 27 Apr 2008 03:08:06 -0400 Whitespace fix. trunk
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 03:08:06 -0400] rev 212
Whitespace fix.
Sun, 27 Apr 2008 03:04:30 -0400 Minor clarification in MOJOSHADER_glInit() documentation. trunk
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 03:04:30 -0400] rev 211
Minor clarification in MOJOSHADER_glInit() documentation.
Sun, 27 Apr 2008 03:01:59 -0400 Whoops, GLSL objects are GLhandleARB, not GLuint. trunk
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 03:01:59 -0400] rev 210
Whoops, GLSL objects are GLhandleARB, not GLuint.
Sun, 27 Apr 2008 02:58:40 -0400 Finished implementing MOJOSHADER_glLinkProgram(). trunk
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 02:58:40 -0400] rev 209
Finished implementing MOJOSHADER_glLinkProgram().
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