Thu, 08 May 2008 01:02:07 -0400 Added >= ps_2_0 state for TEXLD opcode, cleaned up swizzle checks. trunk
Ryan C. Gordon <icculus@icculus.org> [Thu, 08 May 2008 01:02:07 -0400] rev 292
Added >= ps_2_0 state for TEXLD opcode, cleaned up swizzle checks.
Thu, 08 May 2008 00:42:50 -0400 Fix/disable annoying Visual C++ level 4 warnings. trunk
Ryan C. Gordon <icculus@icculus.org> [Thu, 08 May 2008 00:42:50 -0400] rev 291
Fix/disable annoying Visual C++ level 4 warnings.
Wed, 07 May 2008 23:50:59 -0400 Patched to compile: forgot to rename one of the function references. trunk
Ryan C. Gordon <icculus@icculus.org> [Wed, 07 May 2008 23:50:59 -0400] rev 290
Patched to compile: forgot to rename one of the function references.
Wed, 07 May 2008 23:50:23 -0400 Holy crap, the TEXLD opcode has THREE different Shader Model variations! trunk
Ryan C. Gordon <icculus@icculus.org> [Wed, 07 May 2008 23:50:23 -0400] rev 289
Holy crap, the TEXLD opcode has THREE different Shader Model variations!
Wed, 07 May 2008 16:37:56 -0400 TEXLD and TEXCRD tweaks. trunk
Ryan C. Gordon <icculus@icculus.org> [Wed, 07 May 2008 16:37:56 -0400] rev 288
TEXLD and TEXCRD tweaks. Use the >= ps_1_4 opcode names, and correct d3d profile output.
Tue, 06 May 2008 15:03:25 -0400 Make the unimplemented opcode fail()s more specific. trunk
Ryan C. Gordon <icculus@icculus.org> [Tue, 06 May 2008 15:03:25 -0400] rev 287
Make the unimplemented opcode fail()s more specific. Now I can prioritize what gets implemented.
Tue, 06 May 2008 15:00:39 -0400 Check if TEXCOORD/TEXCRD instruction is allowed in current Shader Model. trunk
Ryan C. Gordon <icculus@icculus.org> [Tue, 06 May 2008 15:00:39 -0400] rev 286
Check if TEXCOORD/TEXCRD instruction is allowed in current Shader Model.
Tue, 06 May 2008 00:30:44 -0400 Patched to compile when built as C++ code. trunk
Ryan C. Gordon <icculus@icculus.org> [Tue, 06 May 2008 00:30:44 -0400] rev 285
Patched to compile when built as C++ code.
Tue, 06 May 2008 00:26:59 -0400 Sampler loading support in OpenGL glue. trunk
Ryan C. Gordon <icculus@icculus.org> [Tue, 06 May 2008 00:26:59 -0400] rev 284
Sampler loading support in OpenGL glue.
Mon, 05 May 2008 22:17:17 -0400 Patched to avoid compiler warning. trunk
Ryan C. Gordon <icculus@icculus.org> [Mon, 05 May 2008 22:17:17 -0400] rev 283
Patched to avoid compiler warning.
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