Wed, 30 Dec 2009 14:42:27 -0500 Added a FIXME.
Ryan C. Gordon <icculus@icculus.org> [Wed, 30 Dec 2009 14:42:27 -0500] rev 806
Added a FIXME.
Wed, 30 Dec 2009 03:34:25 -0500 Minor Ryanification.
Ryan C. Gordon <icculus@icculus.org> [Wed, 30 Dec 2009 03:34:25 -0500] rev 805
Minor Ryanification.
Wed, 30 Dec 2009 03:32:54 -0500 Emit vs_1_1 properly (thanks, Aras!).
Ryan C. Gordon <icculus@icculus.org> [Wed, 30 Dec 2009 03:32:54 -0500] rev 804
Emit vs_1_1 properly (thanks, Aras!).
Tue, 29 Dec 2009 22:36:27 +0200 vs_1_1 also has decls on D3D9
Aras Pranckevicius <aras@unity3d.com> [Tue, 29 Dec 2009 22:36:27 +0200] rev 803
vs_1_1 also has decls on D3D9
Tue, 29 Dec 2009 22:35:51 +0200 when profile is compiled out, dont crash later
Aras Pranckevicius <aras@unity3d.com> [Tue, 29 Dec 2009 22:35:51 +0200] rev 802
when profile is compiled out, dont crash later
Tue, 29 Dec 2009 22:11:25 +0200 asm needs bytecode profile
Aras Pranckevicius <aras@unity3d.com> [Tue, 29 Dec 2009 22:11:25 +0200] rev 801
asm needs bytecode profile
Tue, 29 Dec 2009 17:29:32 +0200 fix passthrough/bytecode define
Aras Pranckevicius <aras@unity3d.com> [Tue, 29 Dec 2009 17:29:32 +0200] rev 800
fix passthrough/bytecode define
Sun, 15 Nov 2009 14:03:46 -0500 Regenerated mojoshader_lexer.c from mojoshader_lexer.re.
Ryan C. Gordon <icculus@icculus.org> [Sun, 15 Nov 2009 14:03:46 -0500] rev 799
Regenerated mojoshader_lexer.c from mojoshader_lexer.re.
Sun, 15 Nov 2009 14:02:18 -0500 Bunch of small tweaks to make this compile as C++ code without errors/warnings.
Ryan C. Gordon <icculus@icculus.org> [Sun, 15 Nov 2009 14:02:18 -0500] rev 798
Bunch of small tweaks to make this compile as C++ code without errors/warnings.
Sun, 15 Nov 2009 14:01:41 -0500 GLSL Uniform locations are signed ints.
Ryan C. Gordon <icculus@icculus.org> [Sun, 15 Nov 2009 14:01:41 -0500] rev 797
GLSL Uniform locations are signed ints.
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