Fri, 02 May 2008 20:33:10 -0400 Added glcaps.c ... trunk
Ryan C. Gordon <icculus@icculus.org> [Fri, 02 May 2008 20:33:10 -0400] rev 269
Added glcaps.c ...
Fri, 02 May 2008 07:04:43 -0400 GLSL profile now emits correct array deference on instructions. trunk
Ryan C. Gordon <icculus@icculus.org> [Fri, 02 May 2008 07:04:43 -0400] rev 268
GLSL profile now emits correct array deference on instructions. Need to coerce the uniforms into real arrays, still, though. :/
Fri, 02 May 2008 06:47:41 -0400 Whitespace fix. trunk
Ryan C. Gordon <icculus@icculus.org> [Fri, 02 May 2008 06:47:41 -0400] rev 267
Whitespace fix.
Wed, 30 Apr 2008 07:02:54 -0400 Better DP2ADD emitter in GLSL profile. trunk
Ryan C. Gordon <icculus@icculus.org> [Wed, 30 Apr 2008 07:02:54 -0400] rev 266
Better DP2ADD emitter in GLSL profile.
Wed, 30 Apr 2008 06:39:22 -0400 Implemented DP2ADD in GLSL profile. trunk
Ryan C. Gordon <icculus@icculus.org> [Wed, 30 Apr 2008 06:39:22 -0400] rev 265
Implemented DP2ADD in GLSL profile.
Wed, 30 Apr 2008 06:23:13 -0400 Added some FIXME notes for later. trunk
Ryan C. Gordon <icculus@icculus.org> [Wed, 30 Apr 2008 06:23:13 -0400] rev 264
Added some FIXME notes for later.
Wed, 30 Apr 2008 06:20:39 -0400 Flagged a few more opcodes as pixel-shader-only. trunk
Ryan C. Gordon <icculus@icculus.org> [Wed, 30 Apr 2008 06:20:39 -0400] rev 263
Flagged a few more opcodes as pixel-shader-only.
Wed, 30 Apr 2008 06:09:05 -0400 Implemented MOJOSHADER_glBestProfile(). trunk
Ryan C. Gordon <icculus@icculus.org> [Wed, 30 Apr 2008 06:09:05 -0400] rev 262
Implemented MOJOSHADER_glBestProfile().
Wed, 30 Apr 2008 02:56:40 -0400 Implemented TEXKILL in GLSL profile. trunk
Ryan C. Gordon <icculus@icculus.org> [Wed, 30 Apr 2008 02:56:40 -0400] rev 261
Implemented TEXKILL in GLSL profile.
Wed, 30 Apr 2008 01:53:35 -0400 More Windows fixes: include malloc.h for alloca() support. trunk
Ryan C. Gordon <icculus@icculus.org> [Wed, 30 Apr 2008 01:53:35 -0400] rev 260
More Windows fixes: include malloc.h for alloca() support.
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