CMAKE_MINIMUM_REQUIRED(VERSION 2.4) PROJECT(MojoShader) IF(CMAKE_COMPILER_IS_GNUCC) ADD_DEFINITIONS(-Wall -ggdb3) ENDIF(CMAKE_COMPILER_IS_GNUCC) # testparse uses this when I'm looking at memory usage patterns. #ADD_DEFINITIONS(-DMOJOSHADER_DEBUG_MALLOC=1) IF(MSVC) ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS=1) ADD_DEFINITIONS(-TP) # force .c files to compile as C++. ENDIF(MSVC) FIND_PACKAGE(SDL) IF(SDL_FOUND) INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR}) ADD_DEFINITIONS(-DFINDERRORS_COMPILE_SHADERS=1) ENDIF(SDL_FOUND) ADD_EXECUTABLE(testparse testparse.c mojoshader.c) ADD_EXECUTABLE(finderrors finderrors.c mojoshader.c mojoshader_opengl.c) TARGET_LINK_LIBRARIES(finderrors ${SDL_LIBRARY} ${EXTRA_LIBS}) # End of CMakeLists.txt ...