/** * MojoShader; generate shader programs from bytecode of compiled * Direct3D shaders. * * Please see the file LICENSE.txt in the source's root directory. * * This file written by Ryan C. Gordon. */ #include #include #include #include #include #include #include "mojoshader.h" #if FINDERRORS_COMPILE_SHADERS #include "SDL.h" #endif #ifdef _MSC_VER #define WIN32_LEAN_AND_MEAN 1 #include #include // for alloca(). #define snprintf _snprintf #else #include #endif #define report printf static int do_file(const char *profile, const char *dname, const char *fn, int *total) { int do_quit = 0; #if FINDERRORS_COMPILE_SHADERS SDL_Event e; // pump event queue to keep OS happy. while (SDL_PollEvent(&e)) { if (e.type == SDL_QUIT) do_quit = 1; } // while SDL_GL_SwapBuffers(); #endif if (do_quit) { report("FAIL: user requested quit!\n"); return 0; } // if if (strstr(fn, ".bytecode") == NULL) return 1; (*total)++; char *fname = (char *) alloca(strlen(fn) + strlen(dname) + 1); sprintf(fname, "%s/%s", dname, fn); FILE *io = fopen(fname, "rb"); if (io == NULL) { report("FAIL: %s fopen() failed.\n", fname); return 1; } // if static unsigned char buf[1024 * 256]; int rc = fread(buf, 1, sizeof (buf), io); fclose(io); if (rc == -1) { report("FAIL: %s %s\n", fname, strerror(errno)); return 1; } // if #if FINDERRORS_COMPILE_SHADERS MOJOSHADER_glShader *shader = MOJOSHADER_glCompileShader(buf, rc); if (shader == NULL) report("FAIL: %s %s\n", fname, MOJOSHADER_glGetError()); else report("PASS: %s\n", fname); MOJOSHADER_glDeleteShader(shader); #else const MOJOSHADER_parseData *pd = MOJOSHADER_parse(profile, buf, rc, 0, 0, 0); if (pd->error != NULL) report("FAIL: %s %s\n", fname, pd->error); else report("PASS: %s\n", fname); MOJOSHADER_freeParseData(pd); #endif return 1; } // do_file static int do_dir(const char *dname, const char *profile) { int total = 0; #ifdef _MSC_VER WIN32_FIND_DATA dent; HANDLE dirp = INVALID_HANDLE_VALUE; FindFirstFileA(dname, &dent); if (dirp != INVALID_HANDLE_VALUE) { do { if (!do_file(profile, dname, dent.cFileName, &total)) break; } while (FindNextFileA(dirp, &dent) != 0); CloseHandle(dirp); } // if #else struct dirent *dent = NULL; DIR *dirp = opendir(dname); if (dirp != NULL) { while ((dent = readdir(dirp)) != NULL) { if (!do_file(profile, dname, dent->d_name, &total)) break; } // while closedir(dirp); } // if #endif return total; } // do_dir int main(int argc, char **argv) { //printf("MojoShader finderrors\n"); //printf("Compiled against version %d\n", MOJOSHADER_VERSION); //printf("Linked against version %d\n", MOJOSHADER_version()); //printf("\n"); if (argc <= 2) printf("\n\nUSAGE: %s [dir1] ... [dirN]\n\n", argv[0]); else { int total = 0; int i; const char *profile = argv[1]; #if FINDERRORS_COMPILE_SHADERS SDL_Init(SDL_INIT_VIDEO); SDL_GL_LoadLibrary(NULL); SDL_SetVideoMode(640, 480, 0, SDL_OPENGL); printf("Best profile is '%s'\n", MOJOSHADER_glBestProfile(SDL_GL_GetProcAddress)); MOJOSHADER_glContext *ctx; ctx = MOJOSHADER_glCreateContext(profile, SDL_GL_GetProcAddress, 0, 0, 0); if (ctx == NULL) { printf("MOJOSHADER_glCreateContext() fail: %s\n", MOJOSHADER_glGetError()); SDL_Quit(); return 1; } // if MOJOSHADER_glMakeContextCurrent(ctx); #endif for (i = 2; i < argc; i++) total += do_dir(argv[i], profile); printf("Saw %d bytecode files.\n", total); #if FINDERRORS_COMPILE_SHADERS MOJOSHADER_glDestroyContext(ctx); SDL_Quit(); #endif } // else return 0; } // main // end of finderrors.c ...