#ifndef _INCLUDE_MOJOSHADER_INTERNAL_H_ #define _INCLUDE_MOJOSHADER_INTERNAL_H_ #ifndef __MOJOSHADER_INTERNAL__ #error Do not include this header from your applications. #endif // Shader bytecode format is described at MSDN: // http://msdn.microsoft.com/en-us/library/ff569705.aspx #include #include #include #include #include #include "mojoshader.h" #define DEBUG_LEXER 0 #define DEBUG_PREPROCESSOR 0 #define DEBUG_ASSEMBLER_PARSER 0 #define DEBUG_COMPILER_PARSER 0 #define DEBUG_TOKENIZER \ (DEBUG_PREPROCESSOR || DEBUG_ASSEMBLER_PARSER || DEBUG_LEXER) #if (defined(__APPLE__) && defined(__MACH__)) #define PLATFORM_MACOSX 1 #endif // This is the highest shader version we currently support. #define MAX_SHADER_MAJOR 3 #define MAX_SHADER_MINOR 255 // vs_3_sw // If SUPPORT_PROFILE_* isn't defined, we assume an implicit desire to support. // You get all the profiles unless you go out of your way to disable them. #ifndef SUPPORT_PROFILE_D3D #define SUPPORT_PROFILE_D3D 1 #endif #ifndef SUPPORT_PROFILE_BYTECODE #define SUPPORT_PROFILE_BYTECODE 1 #endif #ifndef SUPPORT_PROFILE_GLSL #define SUPPORT_PROFILE_GLSL 1 #endif #ifndef SUPPORT_PROFILE_GLSL120 #define SUPPORT_PROFILE_GLSL120 1 #endif #ifndef SUPPORT_PROFILE_ARB1 #define SUPPORT_PROFILE_ARB1 1 #endif #ifndef SUPPORT_PROFILE_ARB1_NV #define SUPPORT_PROFILE_ARB1_NV 1 #endif #if SUPPORT_PROFILE_ARB1_NV && !SUPPORT_PROFILE_ARB1 #error nv profiles require arb1 profile. Fix your build. #endif #if SUPPORT_PROFILE_GLSL120 && !SUPPORT_PROFILE_GLSL #error glsl120 profile requires glsl profile. Fix your build. #endif // Get basic wankery out of the way here... #ifdef _WINDOWS #define ENDLINE_STR "\r\n" #else #define ENDLINE_STR "\n" #endif typedef unsigned int uint; // this is a printf() helper. don't use for code. #ifdef _MSC_VER #include #define va_copy(a, b) a = b #define snprintf _snprintf // !!! FIXME: not a safe replacement! #define vsnprintf _vsnprintf // !!! FIXME: not a safe replacement! #define strcasecmp stricmp #define strncasecmp strnicmp typedef unsigned __int8 uint8; typedef unsigned __int16 uint16; typedef unsigned __int32 uint32; typedef unsigned __int64 uint64; typedef __int32 int32; typedef __int64 int64; #ifdef _WIN64 typedef __int64 ssize_t; #elif defined _WIN32 typedef __int32 ssize_t; #else #error Please define your platform. #endif // Warning Level 4 considered harmful. :) #pragma warning(disable: 4100) // "unreferenced formal parameter" #pragma warning(disable: 4389) // "signed/unsigned mismatch" #else #include typedef uint8_t uint8; typedef uint16_t uint16; typedef uint32_t uint32; typedef int32_t int32; typedef int64_t int64; typedef uint64_t uint64; #endif #ifdef sun #include #endif #ifdef __GNUC__ #define ISPRINTF(x,y) __attribute__((format (printf, x, y))) #else #define ISPRINTF(x,y) #endif #define STATICARRAYLEN(x) ( (sizeof ((x))) / (sizeof ((x)[0])) ) // Byteswap magic... #if ((defined __GNUC__) && (defined __POWERPC__)) static inline uint32 SWAP32(uint32 x) { __asm__ __volatile__("lwbrx %0,0,%1" : "=r" (x) : "r" (&x)); return x; } // SWAP32 static inline uint16 SWAP16(uint16 x) { __asm__ __volatile__("lhbrx %0,0,%1" : "=r" (x) : "r" (&x)); return x; } // SWAP16 #elif defined(__POWERPC__) static inline uint32 SWAP32(uint32 x) { return ( (((x) >> 24) & 0x000000FF) | (((x) >> 8) & 0x0000FF00) | (((x) << 8) & 0x00FF0000) | (((x) << 24) & 0xFF000000) ); } // SWAP32 static inline uint16 SWAP16(uint16 x) { return ( (((x) >> 8) & 0x00FF) | (((x) << 8) & 0xFF00) ); } // SWAP16 #else # define SWAP16(x) (x) # define SWAP32(x) (x) #endif #define SWAPDBL(x) (x) // !!! FIXME static inline int Min(const int a, const int b) { return ((a < b) ? a : b); } // Min // Hashtables... typedef struct HashTable HashTable; typedef uint32 (*HashTable_HashFn)(const void *key, void *data); typedef int (*HashTable_KeyMatchFn)(const void *a, const void *b, void *data); typedef void (*HashTable_NukeFn)(const void *key, const void *value, void *data); HashTable *hash_create(void *data, const HashTable_HashFn hashfn, const HashTable_KeyMatchFn keymatchfn, const HashTable_NukeFn nukefn, const int stackable, MOJOSHADER_malloc m, MOJOSHADER_free f, void *d); void hash_destroy(HashTable *table); int hash_insert(HashTable *table, const void *key, const void *value); int hash_remove(HashTable *table, const void *key); int hash_find(const HashTable *table, const void *key, const void **_value); int hash_iter(const HashTable *table, const void *key, const void **_value, void **iter); uint32 hash_hash_string(const void *sym, void *unused); int hash_keymatch_string(const void *a, const void *b, void *unused); // String -> String map ... typedef HashTable StringMap; StringMap *stringmap_create(const int copy, MOJOSHADER_malloc m, MOJOSHADER_free f, void *d); void stringmap_destroy(StringMap *smap); int stringmap_insert(StringMap *smap, const char *key, const char *value); int stringmap_remove(StringMap *smap, const char *key); int stringmap_find(const StringMap *smap, const char *key, const char **_val); // String caching... typedef struct StringCache StringCache; StringCache *stringcache_create(MOJOSHADER_malloc m,MOJOSHADER_free f,void *d); const char *stringcache(StringCache *cache, const char *str); const char *stringcache_len(StringCache *cache, const char *str, const unsigned int len); const char *stringcache_fmt(StringCache *cache, const char *fmt, ...); void stringcache_destroy(StringCache *cache); // Error lists... typedef struct ErrorList ErrorList; ErrorList *errorlist_create(MOJOSHADER_malloc m, MOJOSHADER_free f, void *d); int errorlist_add(ErrorList *list, const char *fname, const int errpos, const char *str); int errorlist_add_fmt(ErrorList *list, const char *fname, const int errpos, const char *fmt, ...) ISPRINTF(4,5); int errorlist_add_va(ErrorList *list, const char *_fname, const int errpos, const char *fmt, va_list va); int errorlist_count(ErrorList *list); MOJOSHADER_error *errorlist_flatten(ErrorList *list); // resets the list! void errorlist_destroy(ErrorList *list); // Dynamic buffers... typedef struct Buffer Buffer; Buffer *buffer_create(size_t blksz,MOJOSHADER_malloc m,MOJOSHADER_free f,void *d); char *buffer_reserve(Buffer *buffer, const size_t len); int buffer_append(Buffer *buffer, const void *_data, size_t len); int buffer_append_fmt(Buffer *buffer, const char *fmt, ...) ISPRINTF(2,3); int buffer_append_va(Buffer *buffer, const char *fmt, va_list va); size_t buffer_size(Buffer *buffer); void buffer_empty(Buffer *buffer); char *buffer_flatten(Buffer *buffer); char *buffer_merge(Buffer **buffers, const size_t n, size_t *_len); void buffer_destroy(Buffer *buffer); ssize_t buffer_find(Buffer *buffer, const size_t start, const void *data, const size_t len); // This is the ID for a D3DXSHADER_CONSTANTTABLE in the bytecode comments. #define CTAB_ID 0x42415443 // 0x42415443 == 'CTAB' #define CTAB_SIZE 28 // sizeof (D3DXSHADER_CONSTANTTABLE). #define CINFO_SIZE 20 // sizeof (D3DXSHADER_CONSTANTINFO). #define CTYPEINFO_SIZE 16 // sizeof (D3DXSHADER_TYPEINFO). #define CMEMBERINFO_SIZE 8 // sizeof (D3DXSHADER_STRUCTMEMBERINFO) // Preshader magic values... #define PRES_ID 0x53455250 // 0x53455250 == 'PRES' #define PRSI_ID 0x49535250 // 0x49535250 == 'PRSI' #define CLIT_ID 0x54494C43 // 0x54494C43 == 'CLIT' #define FXLC_ID 0x434C5846 // 0x434C5846 == 'FXLC' // we need to reference these by explicit value occasionally... #define OPCODE_RET 28 #define OPCODE_IF 40 #define OPCODE_IFC 41 #define OPCODE_BREAK 44 #define OPCODE_BREAKC 45 #define OPCODE_TEXLD 66 #define OPCODE_SETP 94 // TEXLD becomes a different instruction with these instruction controls. #define CONTROL_TEXLD 0 #define CONTROL_TEXLDP 1 #define CONTROL_TEXLDB 2 // #define this to force app to supply an allocator, so there's no reference // to the C runtime's malloc() and free()... #if MOJOSHADER_FORCE_ALLOCATOR #define MOJOSHADER_internal_malloc NULL #define MOJOSHADER_internal_free NULL #else void *MOJOSHADER_internal_malloc(int bytes, void *d); void MOJOSHADER_internal_free(void *ptr, void *d); #endif #if MOJOSHADER_FORCE_INCLUDE_CALLBACKS #define MOJOSHADER_internal_include_open NULL #define MOJOSHADER_internal_include_close NULL #else int MOJOSHADER_internal_include_open(MOJOSHADER_includeType inctype, const char *fname, const char *parent, const char **outdata, unsigned int *outbytes, MOJOSHADER_malloc m, MOJOSHADER_free f, void *d); void MOJOSHADER_internal_include_close(const char *data, MOJOSHADER_malloc m, MOJOSHADER_free f, void *d); #endif // result modifiers. // !!! FIXME: why isn't this an enum? #define MOD_SATURATE 0x01 #define MOD_PP 0x02 #define MOD_CENTROID 0x04 typedef enum { REG_TYPE_TEMP = 0, REG_TYPE_INPUT = 1, REG_TYPE_CONST = 2, REG_TYPE_ADDRESS = 3, REG_TYPE_TEXTURE = 3, // ALSO 3! REG_TYPE_RASTOUT = 4, REG_TYPE_ATTROUT = 5, REG_TYPE_TEXCRDOUT = 6, REG_TYPE_OUTPUT = 6, // ALSO 6! REG_TYPE_CONSTINT = 7, REG_TYPE_COLOROUT = 8, REG_TYPE_DEPTHOUT = 9, REG_TYPE_SAMPLER = 10, REG_TYPE_CONST2 = 11, REG_TYPE_CONST3 = 12, REG_TYPE_CONST4 = 13, REG_TYPE_CONSTBOOL = 14, REG_TYPE_LOOP = 15, REG_TYPE_TEMPFLOAT16 = 16, REG_TYPE_MISCTYPE = 17, REG_TYPE_LABEL = 18, REG_TYPE_PREDICATE = 19, REG_TYPE_MAX = 19 } RegisterType; typedef enum { TEXTURE_TYPE_2D = 2, TEXTURE_TYPE_CUBE = 3, TEXTURE_TYPE_VOLUME = 4, } TextureType; typedef enum { RASTOUT_TYPE_POSITION = 0, RASTOUT_TYPE_FOG = 1, RASTOUT_TYPE_POINT_SIZE = 2, RASTOUT_TYPE_MAX = 2 } RastOutType; typedef enum { MISCTYPE_TYPE_POSITION = 0, MISCTYPE_TYPE_FACE = 1, MISCTYPE_TYPE_MAX = 1 } MiscTypeType; // source modifiers. typedef enum { SRCMOD_NONE, SRCMOD_NEGATE, SRCMOD_BIAS, SRCMOD_BIASNEGATE, SRCMOD_SIGN, SRCMOD_SIGNNEGATE, SRCMOD_COMPLEMENT, SRCMOD_X2, SRCMOD_X2NEGATE, SRCMOD_DZ, SRCMOD_DW, SRCMOD_ABS, SRCMOD_ABSNEGATE, SRCMOD_NOT, SRCMOD_TOTAL } SourceMod; typedef struct { const uint32 *token; // this is the unmolested token in the stream. int regnum; int relative; int writemask; // xyzw or rgba (all four, not split out). int writemask0; // x or red int writemask1; // y or green int writemask2; // z or blue int writemask3; // w or alpha int orig_writemask; // writemask before mojoshader tweaks it. int result_mod; int result_shift; RegisterType regtype; } DestArgInfo; static inline int scalar_register(const MOJOSHADER_shaderType shader_type, const RegisterType regtype, const int regnum) { switch (regtype) { case REG_TYPE_DEPTHOUT: case REG_TYPE_CONSTBOOL: case REG_TYPE_LOOP: return 1; case REG_TYPE_MISCTYPE: if ( ((const MiscTypeType) regnum) == MISCTYPE_TYPE_FACE ) return 1; return 0; case REG_TYPE_PREDICATE: return (shader_type == MOJOSHADER_TYPE_PIXEL) ? 1 : 0; default: break; } // switch return 0; } // scalar_register extern MOJOSHADER_error MOJOSHADER_out_of_mem_error; extern MOJOSHADER_parseData MOJOSHADER_out_of_mem_data; // preprocessor stuff. typedef enum { TOKEN_UNKNOWN = 256, // start past ASCII character values. // These are all C-like constructs. Tokens < 256 may be single // chars (like '+' or whatever). These are just multi-char sequences // (like "+=" or whatever). TOKEN_IDENTIFIER, TOKEN_INT_LITERAL, TOKEN_FLOAT_LITERAL, TOKEN_STRING_LITERAL, TOKEN_RSHIFTASSIGN, TOKEN_LSHIFTASSIGN, TOKEN_ADDASSIGN, TOKEN_SUBASSIGN, TOKEN_MULTASSIGN, TOKEN_DIVASSIGN, TOKEN_MODASSIGN, TOKEN_XORASSIGN, TOKEN_ANDASSIGN, TOKEN_ORASSIGN, TOKEN_INCREMENT, TOKEN_DECREMENT, TOKEN_RSHIFT, TOKEN_LSHIFT, TOKEN_ANDAND, TOKEN_OROR, TOKEN_LEQ, TOKEN_GEQ, TOKEN_EQL, TOKEN_NEQ, TOKEN_HASH, TOKEN_HASHHASH, // This is returned at the end of input...no more to process. TOKEN_EOI, // This is returned for char sequences we think are bogus. You'll have // to judge for yourself. In most cases, you'll probably just fail with // bogus syntax without explicitly checking for this token. TOKEN_BAD_CHARS, // This is returned if there's an error condition (the error is returned // as a NULL-terminated string from preprocessor_nexttoken(), instead // of actual token data). You can continue getting tokens after this // is reported. It happens for things like missing #includes, etc. TOKEN_PREPROCESSING_ERROR, // These are all caught by the preprocessor. Caller won't ever see them, // except TOKEN_PP_PRAGMA. // They control the preprocessor (#includes new files, etc). TOKEN_PP_INCLUDE, TOKEN_PP_LINE, TOKEN_PP_DEFINE, TOKEN_PP_UNDEF, TOKEN_PP_IF, TOKEN_PP_IFDEF, TOKEN_PP_IFNDEF, TOKEN_PP_ELSE, TOKEN_PP_ELIF, TOKEN_PP_ENDIF, TOKEN_PP_ERROR, // caught, becomes TOKEN_PREPROCESSING_ERROR TOKEN_PP_PRAGMA, TOKEN_INCOMPLETE_COMMENT, // caught, becomes TOKEN_PREPROCESSING_ERROR TOKEN_PP_UNARY_MINUS, // used internally, never returned. TOKEN_PP_UNARY_PLUS, // used internally, never returned. } Token; // This is opaque. struct Preprocessor; typedef struct Preprocessor Preprocessor; typedef struct Conditional { Token type; int linenum; int skipping; int chosen; struct Conditional *next; } Conditional; typedef struct Define { const char *identifier; const char *definition; const char *original; const char **parameters; int paramcount; struct Define *next; } Define; typedef struct IncludeState { const char *filename; const char *source_base; const char *source; const char *token; unsigned int tokenlen; Token tokenval; int pushedback; const unsigned char *lexer_marker; int report_whitespace; int asm_comments; unsigned int orig_length; unsigned int bytes_left; unsigned int line; Conditional *conditional_stack; MOJOSHADER_includeClose close_callback; struct IncludeState *next; } IncludeState; Token preprocessor_lexer(IncludeState *s); // This will only fail if the allocator fails, so it doesn't return any // error code...NULL on failure. Preprocessor *preprocessor_start(const char *fname, const char *source, unsigned int sourcelen, MOJOSHADER_includeOpen open_callback, MOJOSHADER_includeClose close_callback, const MOJOSHADER_preprocessorDefine *defines, unsigned int define_count, int asm_comments, MOJOSHADER_malloc m, MOJOSHADER_free f, void *d); void preprocessor_end(Preprocessor *pp); int preprocessor_outofmemory(Preprocessor *pp); const char *preprocessor_nexttoken(Preprocessor *_ctx, unsigned int *_len, Token *_token); const char *preprocessor_sourcepos(Preprocessor *pp, unsigned int *pos); void MOJOSHADER_print_debug_token(const char *subsystem, const char *token, const unsigned int tokenlen, const Token tokenval); #endif // _INCLUDE_MOJOSHADER_INTERNAL_H_ #if MOJOSHADER_DO_INSTRUCTION_TABLE // These have to be in the right order! Arrays are indexed by the value // of the instruction token. // INSTRUCTION_STATE means this opcode has to update the state machine // (we're entering an ELSE block, etc). INSTRUCTION means there's no // state, just go straight to the emitters. // !!! FIXME: Some of these MOJOSHADER_TYPE_ANYs need to have their scope // !!! FIXME: reduced to just PIXEL or VERTEX. INSTRUCTION(NOP, "NOP", 1, NULL, MOJOSHADER_TYPE_ANY) INSTRUCTION(MOV, "MOV", 1, DS, MOJOSHADER_TYPE_ANY) INSTRUCTION(ADD, "ADD", 1, DSS, MOJOSHADER_TYPE_ANY) INSTRUCTION(SUB, "SUB", 1, DSS, MOJOSHADER_TYPE_ANY) INSTRUCTION(MAD, "MAD", 1, DSSS, MOJOSHADER_TYPE_ANY) INSTRUCTION(MUL, "MUL", 1, DSS, MOJOSHADER_TYPE_ANY) INSTRUCTION_STATE(RCP, "RCP", 1, DS, MOJOSHADER_TYPE_ANY) INSTRUCTION(RSQ, "RSQ", 1, DS, MOJOSHADER_TYPE_ANY) INSTRUCTION(DP3, "DP3", 1, DSS, MOJOSHADER_TYPE_ANY) INSTRUCTION_STATE(DP4, "DP4", 1, DSS, MOJOSHADER_TYPE_ANY) INSTRUCTION(MIN, "MIN", 1, DSS, MOJOSHADER_TYPE_ANY) INSTRUCTION(MAX, "MAX", 1, DSS, MOJOSHADER_TYPE_ANY) INSTRUCTION(SLT, "SLT", 1, DSS, MOJOSHADER_TYPE_ANY) INSTRUCTION(SGE, "SGE", 1, DSS, MOJOSHADER_TYPE_ANY) INSTRUCTION(EXP, "EXP", 1, DS, MOJOSHADER_TYPE_ANY) INSTRUCTION_STATE(LOG, "LOG", 1, DS, MOJOSHADER_TYPE_ANY) INSTRUCTION(LIT, "LIT", 3, DS, MOJOSHADER_TYPE_ANY) INSTRUCTION(DST, "DST", 1, DSS, MOJOSHADER_TYPE_VERTEX) INSTRUCTION(LRP, "LRP", 2, DSSS, MOJOSHADER_TYPE_ANY) INSTRUCTION_STATE(FRC, "FRC", 1, DS, MOJOSHADER_TYPE_ANY) INSTRUCTION_STATE(M4X4, "M4X4", 4, DSS, MOJOSHADER_TYPE_ANY) INSTRUCTION_STATE(M4X3, "M4X3", 3, DSS, MOJOSHADER_TYPE_ANY) INSTRUCTION_STATE(M3X4, "M3X4", 4, DSS, MOJOSHADER_TYPE_ANY) INSTRUCTION_STATE(M3X3, "M3X3", 3, DSS, MOJOSHADER_TYPE_ANY) INSTRUCTION_STATE(M3X2, "M3X2", 2, DSS, MOJOSHADER_TYPE_ANY) INSTRUCTION_STATE(CALL, "CALL", 2, S, MOJOSHADER_TYPE_ANY) INSTRUCTION_STATE(CALLNZ, "CALLNZ", 3, SS, MOJOSHADER_TYPE_ANY) INSTRUCTION_STATE(LOOP, "LOOP", 3, SS, MOJOSHADER_TYPE_ANY) INSTRUCTION_STATE(RET, "RET", 1, NULL, MOJOSHADER_TYPE_ANY) INSTRUCTION_STATE(ENDLOOP, "ENDLOOP", 2, NULL, MOJOSHADER_TYPE_ANY) INSTRUCTION_STATE(LABEL, "LABEL", 0, S, MOJOSHADER_TYPE_ANY) INSTRUCTION_STATE(DCL, "DCL", 0, DCL, MOJOSHADER_TYPE_ANY) INSTRUCTION_STATE(POW, "POW", 3, DSS, MOJOSHADER_TYPE_ANY) INSTRUCTION(CRS, "CRS", 2, DSS, MOJOSHADER_TYPE_ANY) INSTRUCTION(SGN, "SGN", 3, DSSS, MOJOSHADER_TYPE_ANY) INSTRUCTION(ABS, "ABS", 1, DS, MOJOSHADER_TYPE_ANY) INSTRUCTION(NRM, "NRM", 3, DS, MOJOSHADER_TYPE_ANY) INSTRUCTION_STATE(SINCOS, "SINCOS", 8, SINCOS, MOJOSHADER_TYPE_ANY) INSTRUCTION_STATE(REP, "REP", 3, S, MOJOSHADER_TYPE_ANY) INSTRUCTION_STATE(ENDREP, "ENDREP", 2, NULL, MOJOSHADER_TYPE_ANY) INSTRUCTION_STATE(IF, "IF", 3, S, MOJOSHADER_TYPE_ANY) INSTRUCTION_STATE(IFC, "IF", 3, SS, MOJOSHADER_TYPE_ANY) INSTRUCTION(ELSE, "ELSE", 1, NULL, MOJOSHADER_TYPE_ANY) // !!! FIXME: state! INSTRUCTION(ENDIF, "ENDIF", 1, NULL, MOJOSHADER_TYPE_ANY) // !!! FIXME: state! INSTRUCTION_STATE(BREAK, "BREAK", 1, NULL, MOJOSHADER_TYPE_ANY) INSTRUCTION_STATE(BREAKC, "BREAK", 3, SS, MOJOSHADER_TYPE_ANY) INSTRUCTION_STATE(MOVA, "MOVA", 1, DS, MOJOSHADER_TYPE_VERTEX) INSTRUCTION_STATE(DEFB, "DEFB", 0, DEFB, MOJOSHADER_TYPE_ANY) INSTRUCTION_STATE(DEFI, "DEFI", 0, DEFI, MOJOSHADER_TYPE_ANY) INSTRUCTION(RESERVED, 0, 0, NULL, MOJOSHADER_TYPE_UNKNOWN) INSTRUCTION(RESERVED, 0, 0, NULL, MOJOSHADER_TYPE_UNKNOWN) INSTRUCTION(RESERVED, 0, 0, NULL, MOJOSHADER_TYPE_UNKNOWN) INSTRUCTION(RESERVED, 0, 0, NULL, MOJOSHADER_TYPE_UNKNOWN) INSTRUCTION(RESERVED, 0, 0, NULL, MOJOSHADER_TYPE_UNKNOWN) INSTRUCTION(RESERVED, 0, 0, NULL, MOJOSHADER_TYPE_UNKNOWN) INSTRUCTION(RESERVED, 0, 0, NULL, MOJOSHADER_TYPE_UNKNOWN) INSTRUCTION(RESERVED, 0, 0, NULL, MOJOSHADER_TYPE_UNKNOWN) INSTRUCTION(RESERVED, 0, 0, NULL, MOJOSHADER_TYPE_UNKNOWN) INSTRUCTION(RESERVED, 0, 0, NULL, MOJOSHADER_TYPE_UNKNOWN) INSTRUCTION(RESERVED, 0, 0, NULL, MOJOSHADER_TYPE_UNKNOWN) INSTRUCTION(RESERVED, 0, 0, NULL, MOJOSHADER_TYPE_UNKNOWN) INSTRUCTION(RESERVED, 0, 0, NULL, MOJOSHADER_TYPE_UNKNOWN) INSTRUCTION(RESERVED, 0, 0, NULL, MOJOSHADER_TYPE_UNKNOWN) INSTRUCTION(RESERVED, 0, 0, NULL, MOJOSHADER_TYPE_UNKNOWN) INSTRUCTION_STATE(TEXCRD, "TEXCRD", 1, TEXCRD, MOJOSHADER_TYPE_PIXEL) INSTRUCTION_STATE(TEXKILL, "TEXKILL", 2, D, MOJOSHADER_TYPE_PIXEL) INSTRUCTION_STATE(TEXLD, "TEXLD", 1, TEXLD, MOJOSHADER_TYPE_PIXEL) INSTRUCTION(TEXBEM, "TEXBEM", 1, DS, MOJOSHADER_TYPE_PIXEL) INSTRUCTION(TEXBEML, "TEXBEML", 2, DS, MOJOSHADER_TYPE_PIXEL) INSTRUCTION(TEXREG2AR, "TEXREG2AR", 1, DS, MOJOSHADER_TYPE_PIXEL) INSTRUCTION(TEXREG2GB, "TEXREG2GB", 1, DS, MOJOSHADER_TYPE_PIXEL) INSTRUCTION(TEXM3X2PAD, "TEXM3X2PAD", 1, DS, MOJOSHADER_TYPE_PIXEL) INSTRUCTION(TEXM3X2TEX, "TEXM3X2TEX", 1, DS, MOJOSHADER_TYPE_PIXEL) INSTRUCTION(TEXM3X3PAD, "TEXM3X3PAD", 1, DS, MOJOSHADER_TYPE_PIXEL) INSTRUCTION(TEXM3X3TEX, "TEXM3X3TEX", 1, DS, MOJOSHADER_TYPE_PIXEL) INSTRUCTION(RESERVED, 0, 0, NULL, MOJOSHADER_TYPE_UNKNOWN) INSTRUCTION(TEXM3X3SPEC, "TEXM3X3SPEC", 1, DSS, MOJOSHADER_TYPE_PIXEL) INSTRUCTION(TEXM3X3VSPEC, "TEXM3X3VSPEC", 1, DS, MOJOSHADER_TYPE_PIXEL) INSTRUCTION(EXPP, "EXPP", 1, DS, MOJOSHADER_TYPE_ANY) INSTRUCTION_STATE(LOGP, "LOGP", 1, DS, MOJOSHADER_TYPE_ANY) INSTRUCTION_STATE(CND, "CND", 1, DSSS, MOJOSHADER_TYPE_PIXEL) INSTRUCTION_STATE(DEF, "DEF", 0, DEF, MOJOSHADER_TYPE_ANY) INSTRUCTION(TEXREG2RGB, "TEXREG2RGB", 1, DS, MOJOSHADER_TYPE_PIXEL) INSTRUCTION(TEXDP3TEX, "TEXDP3TEX", 1, DS, MOJOSHADER_TYPE_PIXEL) INSTRUCTION(TEXM3X2DEPTH, "TEXM3X2DEPTH", 1, DS, MOJOSHADER_TYPE_PIXEL) INSTRUCTION(TEXDP3, "TEXDP3", 1, DS, MOJOSHADER_TYPE_PIXEL) INSTRUCTION(TEXM3X3, "TEXM3X3", 1, DS, MOJOSHADER_TYPE_PIXEL) INSTRUCTION(TEXDEPTH, "TEXDEPTH", 1, D, MOJOSHADER_TYPE_PIXEL) INSTRUCTION_STATE(CMP, "CMP", 1, DSSS, MOJOSHADER_TYPE_PIXEL) INSTRUCTION(BEM, "BEM", 2, DSS, MOJOSHADER_TYPE_PIXEL) INSTRUCTION_STATE(DP2ADD, "DP2ADD", 2, DSSS, MOJOSHADER_TYPE_PIXEL) INSTRUCTION(DSX, "DSX", 2, DS, MOJOSHADER_TYPE_PIXEL) INSTRUCTION(DSY, "DSY", 2, DS, MOJOSHADER_TYPE_PIXEL) INSTRUCTION(TEXLDD, "TEXLDD", 3, DSSSS, MOJOSHADER_TYPE_PIXEL) INSTRUCTION_STATE(SETP, "SETP", 1, DSS, MOJOSHADER_TYPE_ANY) INSTRUCTION_STATE(TEXLDL, "TEXLDL", 2, DSS, MOJOSHADER_TYPE_ANY) INSTRUCTION_STATE(BREAKP, "BREAKP", 3, S, MOJOSHADER_TYPE_ANY) #endif // end of mojoshader_internal.h ...