From 8685b2efc9c5798058d7806eb599addec695ba49 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Sun, 15 Nov 2009 14:01:41 -0500 Subject: [PATCH] GLSL Uniform locations are signed ints. --- mojoshader_opengl.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/mojoshader_opengl.c b/mojoshader_opengl.c index bbdd6d7b..c2a3c117 100644 --- a/mojoshader_opengl.c +++ b/mojoshader_opengl.c @@ -87,12 +87,12 @@ struct MOJOSHADER_glProgram GLint *ps_uniforms_bool; uint32 refcount; // GLSL uses these...location of uniform arrays. - GLuint vs_float4_loc; - GLuint vs_int4_loc; - GLuint vs_bool_loc; - GLuint ps_float4_loc; - GLuint ps_int4_loc; - GLuint ps_bool_loc; + GLint vs_float4_loc; + GLint vs_int4_loc; + GLint vs_bool_loc; + GLint ps_float4_loc; + GLint ps_int4_loc; + GLint ps_bool_loc; }; #ifndef WINGDIAPI