From 5c14fc6457193c40c6f5410e6872f903de63ac6f Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Thu, 12 Feb 2009 19:00:06 -0500 Subject: [PATCH] Use the d3d profile, so we're just disassembling and not converting. --- counts.sh | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/counts.sh b/counts.sh index ba669933..771fada6 100755 --- a/counts.sh +++ b/counts.sh @@ -4,7 +4,7 @@ for feh in shaders/??_?_?/*.bytecode ; do DISASM=`echo $feh |perl -w -p -e 's/bytecode\Z/disasm/;'` - MINE=`./cmake-build/testparse glsl $feh |grep "INSTRUCTION COUNT: " |perl -w -p -e 's/\AINSTRUCTION COUNT: //;'` + MINE=`./cmake-build/testparse d3d $feh |grep "INSTRUCTION COUNT: " |perl -w -p -e 's/\AINSTRUCTION COUNT: //;'` THEIRS=`grep "instruction slots used" $DISASM |perl -w -p -e 's#\A// approximately (\d+) instruction slots used .*?\Z#$1#;'` if [ "x$MINE" != "x$THEIRS" ]; then echo "$feh $MINE vs. $THEIRS"