From 5ec3aff61700b60a1084a57eded9b0437f82080d Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Sun, 27 Apr 2008 03:04:30 -0400 Subject: [PATCH] Minor clarification in MOJOSHADER_glInit() documentation. --HG-- branch : trunk --- mojoshader.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/mojoshader.h b/mojoshader.h index 18918e78..2b334c64 100644 --- a/mojoshader.h +++ b/mojoshader.h @@ -340,7 +340,8 @@ void MOJOSHADER_freeParseData(const MOJOSHADER_parseData *data); * You must call this once AFTER you have successfully built your GL context * and made it current. This function will lookup the GL functions it needs * through the callback you supply, after which it may call them at any time - * up until you call MOJOSHADER_glDeinit(). + * up until you call MOJOSHADER_glDeinit(). The lookup function is neither + * stored nor used by MojoShader after this function returns. * * (profile) is an OpenGL-specific MojoShader profile, which decides how * Direct3D bytecode shaders get turned into OpenGL programs, and how they