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@@ -5,6 +5,7 @@ Makefile | |
cmake_install.cmake | ||
testparse | ||
testoutput | ||
bestprofile | ||
finderrors | ||
glcaps | ||
*.exe | ||
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/** | ||
* MojoShader; generate shader programs from bytecode of compiled | ||
* Direct3D shaders. | ||
* | ||
* Please see the file LICENSE.txt in the source's root directory. | ||
* | ||
* This file written by Ryan C. Gordon. | ||
*/ | ||
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#include <stdio.h> | ||
#include "mojoshader.h" | ||
#include "SDL.h" | ||
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int main(int argc, char **argv) | ||
{ | ||
int retval = 1; | ||
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#if 0 | ||
printf("MojoShader bestprofile\n"); | ||
printf("Compiled against version %d\n", MOJOSHADER_VERSION); | ||
printf("Linked against version %d\n", MOJOSHADER_version()); | ||
printf("\n"); | ||
#endif | ||
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if (SDL_Init(SDL_INIT_VIDEO) == -1) | ||
fprintf(stderr, "SDL_Init(SDL_INIT_VIDEO) error: %s\n", SDL_GetError()); | ||
else | ||
{ | ||
SDL_GL_LoadLibrary(NULL); | ||
if (SDL_SetVideoMode(640, 480, 0, SDL_OPENGL) == NULL) | ||
fprintf(stderr, "SDL_SetVideoMode() error: %s\n", SDL_GetError()); | ||
else | ||
{ | ||
const char *best = MOJOSHADER_glBestProfile(SDL_GL_GetProcAddress); | ||
MOJOSHADER_glContext *ctx; | ||
ctx = MOJOSHADER_glCreateContext(best, SDL_GL_GetProcAddress, 0, 0, 0); | ||
if (ctx == NULL) | ||
printf("MOJOSHADER_glCreateContext() fail: %s\n", MOJOSHADER_glGetError()); | ||
else | ||
{ | ||
printf("%s\n", best); | ||
retval = 0; // success. | ||
MOJOSHADER_glDestroyContext(ctx); | ||
} // else | ||
} // else | ||
SDL_Quit(); | ||
} // else | ||
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return retval; | ||
} // main | ||
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// end of bestprofile.c ... | ||
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