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Implemented #include in the preprocessor.
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icculus committed Feb 13, 2009
1 parent 7c3ef77 commit 7575a37
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Showing 3 changed files with 164 additions and 13 deletions.
10 changes: 4 additions & 6 deletions mojoshader_assembler.c
Expand Up @@ -1468,12 +1468,10 @@ static Context *build_context(const char *filename,
MOJOSHADER_includeClose include_close,
MOJOSHADER_malloc m, MOJOSHADER_free f, void *d)
{
if (m == NULL) m = MOJOSHADER_internal_malloc;
if (f == NULL) f = MOJOSHADER_internal_free;

// !!! FIXME
if (include_open == NULL) include_open = (MOJOSHADER_includeOpen) 0x1;
if (include_close == NULL) include_close = (MOJOSHADER_includeClose) 0x1;
if (!m) m = MOJOSHADER_internal_malloc;
if (!f) f = MOJOSHADER_internal_free;
if (!include_open) include_open = MOJOSHADER_internal_include_open;
if (!include_close) include_close = MOJOSHADER_internal_include_close;

Context *ctx = (Context *) m(sizeof (Context), d);
if (ctx == NULL)
Expand Down
16 changes: 16 additions & 0 deletions mojoshader_internal.h
Expand Up @@ -155,6 +155,22 @@ void *MOJOSHADER_internal_malloc(int bytes, void *d);
void MOJOSHADER_internal_free(void *ptr, void *d);
#endif

#if MOJOSHADER_FORCE_INCLUDE_CALLBACKS
#define MOJOSHADER_internal_include_open NULL
#define MOJOSHADER_internal_include_close NULL
#else
int MOJOSHADER_internal_include_open(MOJOSHADER_includeType inctype,
const char *fname, const char *parent,
const char **outdata,
unsigned int *outbytes,
MOJOSHADER_malloc m, MOJOSHADER_free f,
void *d);

void MOJOSHADER_internal_include_close(const char *data, MOJOSHADER_malloc m,
MOJOSHADER_free f, void *d);
#endif


// result modifiers.
// !!! FIXME: why isn't this an enum?
#define MOD_SATURATE 0x01
Expand Down
151 changes: 144 additions & 7 deletions mojoshader_preprocessor.c
Expand Up @@ -156,6 +156,64 @@ void MOJOSHADER_print_debug_token(const char *subsystem, const char *token,
#endif



#if !MOJOSHADER_FORCE_INCLUDE_CALLBACKS

// !!! FIXME: most of these _MSC_VER should probably be _WINDOWS?
#ifdef _MSC_VER
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h> // GL headers need this for WINGDIAPI definition.
#else
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#endif

int MOJOSHADER_internal_include_open(MOJOSHADER_includeType inctype,
const char *fname, const char *parent,
const char **outdata,
unsigned int *outbytes,
MOJOSHADER_malloc m, MOJOSHADER_free f,
void *d)
{
#ifdef _MSC_VER
#error Write me.
#else
struct stat statbuf;
if (stat(fname, &statbuf) == -1)
return 0;
char *data = (char *) m(statbuf.st_size, d);
if (data == NULL)
return 0;
const int fd = open(fname, O_RDONLY);
if (fd == -1)
{
f(data, d);
return 0;
} // if
if (read(fd, data, statbuf.st_size) != statbuf.st_size)
{
f(data, d);
close(fd);
return 0;
} // if
close(fd);
*outdata = data;
*outbytes = (unsigned int) statbuf.st_size;
return 1;
#endif
} // MOJOSHADER_internal_include_open


void MOJOSHADER_internal_include_close(const char *data, MOJOSHADER_malloc m,
MOJOSHADER_free f, void *d)
{
f((void *) data, d);
} // MOJOSHADER_internal_include_close
#endif // !MOJOSHADER_FORCE_INCLUDE_CALLBACKS



// Preprocessor define hashtable stuff...

static unsigned char hash_define(const char *sym)
Expand Down Expand Up @@ -389,6 +447,82 @@ int preprocessor_outofmemory(Preprocessor *_ctx)
} // preprocessor_outofmemory


static void handle_pp_include(Context *ctx)
{
IncludeState *state = ctx->include_stack;
Token token = preprocessor_internal_lexer(state);
MOJOSHADER_includeType incltype;
char *filename = NULL;
int bogus = 0;

if (token == TOKEN_STRING_LITERAL)
incltype = MOJOSHADER_INCLUDETYPE_LOCAL;
else if (token == ((Token) '<'))
{
incltype = MOJOSHADER_INCLUDETYPE_SYSTEM;
// can't use lexer, since every byte between the < > pair is
// considered part of the filename. :/
while (!bogus)
{
if ( !(bogus = (state->bytes_left == 0)) )
{
const char ch = *state->source;
if ( !(bogus = ((ch == '\r') || (ch == '\n'))) )
{
state->source++;
state->bytes_left--;

if (ch == '>')
break;
} // if
} // if
} // while
} // else if
else
{
bogus = 1;
} // else

if (!bogus)
{
state->token++; // skip '<' or '\"'...
const unsigned int len = ((unsigned int) (state->source-state->token));
filename = (char *) alloca(len);
memcpy(filename, state->token, len-1);
filename[len-1] = '\0';

// make sure this is EOL.
const char *source = state->source;
token = preprocessor_internal_lexer(state);
if (token == TOKEN_INCOMPLETE_COMMENT)
state->source = source; // pick this up later.
bogus = ( (token != ((Token) '\n')) && (token != TOKEN_EOI) );
} // if

if (bogus)
{
fail(ctx, "Invalid #include directive");
return;
} // else

const char *newdata = NULL;
unsigned int newbytes = 0;
if (!ctx->open_callback(incltype, filename, state->source_base,
&newdata, &newbytes, ctx->malloc,
ctx->free, ctx->malloc_data))
{
fail(ctx, "Include callback failed"); // !!! FIXME: better error
return;
} // if

if (!push_source(ctx, filename, newdata, newbytes, 1))
{
assert(ctx->out_of_memory);
ctx->close_callback(newdata, ctx->malloc, ctx->free, ctx->malloc_data);
} // if
} // handle_pp_include


static void handle_pp_error(Context *ctx)
{
IncludeState *state = ctx->include_stack;
Expand Down Expand Up @@ -454,7 +588,6 @@ static inline const char *_preprocessor_nexttoken(Preprocessor *_ctx,
} // if

// !!! FIXME: todo.
// TOKEN_PP_INCLUDE,
// TOKEN_PP_LINE,
// TOKEN_PP_DEFINE,
// TOKEN_PP_UNDEF,
Expand All @@ -479,6 +612,12 @@ static inline const char *_preprocessor_nexttoken(Preprocessor *_ctx,
continue; // will return at top of loop.
} // else if

else if (token == TOKEN_PP_INCLUDE)
{
handle_pp_include(ctx);
continue; // will return error or use new top of include_stack.
} // else if

else if (token == TOKEN_PP_ERROR)
{
handle_pp_error(ctx);
Expand Down Expand Up @@ -693,12 +832,10 @@ const MOJOSHADER_preprocessData *MOJOSHADER_preprocess(const char *filename,
ErrorList *errors = NULL;
int error_count = 0;

if (m == NULL) m = MOJOSHADER_internal_malloc;
if (f == NULL) f = MOJOSHADER_internal_free;

// !!! FIXME
include_open = (MOJOSHADER_includeOpen) 0x1;
include_close = (MOJOSHADER_includeClose) 0x1;
if (!m) m = MOJOSHADER_internal_malloc;
if (!f) f = MOJOSHADER_internal_free;
if (!include_open) include_open = MOJOSHADER_internal_include_open;
if (!include_close) include_close = MOJOSHADER_internal_include_close;

Preprocessor *pp = preprocessor_start(filename, source, sourcelen,
include_open, include_close,
Expand Down

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