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Minor documentation update.
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--HG--
branch : trunk
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icculus committed Apr 28, 2008
1 parent 18940b8 commit 6948f87
Showing 1 changed file with 12 additions and 0 deletions.
12 changes: 12 additions & 0 deletions mojoshader.h
Expand Up @@ -519,6 +519,8 @@ void MOJOSHADER_glBindProgram(MOJOSHADER_glProgram *program);
*
* This call requires a valid MOJOSHADER_glContext to have been made current,
* or it will crash your program. See MOJOSHADER_glMakeContextCurrent().
*
* Uniforms are not shared between contexts.
*/
void MOJOSHADER_glSetVertexShaderUniformF(unsigned int idx, const float *data,
unsigned int vec4count);
Expand All @@ -541,6 +543,8 @@ void MOJOSHADER_glSetVertexShaderUniformF(unsigned int idx, const float *data,
*
* This call requires a valid MOJOSHADER_glContext to have been made current,
* or it will crash your program. See MOJOSHADER_glMakeContextCurrent().
*
* Uniforms are not shared between contexts.
*/
void MOJOSHADER_glSetVertexShaderUniformI(unsigned int idx, const int *data,
unsigned int ivec4count);
Expand Down Expand Up @@ -568,6 +572,8 @@ void MOJOSHADER_glSetVertexShaderUniformI(unsigned int idx, const int *data,
*
* This call requires a valid MOJOSHADER_glContext to have been made current,
* or it will crash your program. See MOJOSHADER_glMakeContextCurrent().
*
* Uniforms are not shared between contexts.
*/
void MOJOSHADER_glSetVertexShaderUniformB(unsigned int idx, const int *data,
unsigned int bcount);
Expand All @@ -583,6 +589,8 @@ void MOJOSHADER_glSetVertexShaderUniformB(unsigned int idx, const int *data,
*
* This call requires a valid MOJOSHADER_glContext to have been made current,
* or it will crash your program. See MOJOSHADER_glMakeContextCurrent().
*
* Uniforms are not shared between contexts.
*/
void MOJOSHADER_glSetPixelShaderUniformF(unsigned int idx, const float *data,
unsigned int vec4count);
Expand All @@ -598,6 +606,8 @@ void MOJOSHADER_glSetPixelShaderUniformF(unsigned int idx, const float *data,
*
* This call requires a valid MOJOSHADER_glContext to have been made current,
* or it will crash your program. See MOJOSHADER_glMakeContextCurrent().
*
* Uniforms are not shared between contexts.
*/
void MOJOSHADER_glSetPixelShaderUniformI(unsigned int idx, const int *data,
unsigned int ivec4count);
Expand All @@ -613,6 +623,8 @@ void MOJOSHADER_glSetPixelShaderUniformI(unsigned int idx, const int *data,
*
* This call requires a valid MOJOSHADER_glContext to have been made current,
* or it will crash your program. See MOJOSHADER_glMakeContextCurrent().
*
* Uniforms are not shared between contexts.
*/
void MOJOSHADER_glSetPixelShaderUniformB(unsigned int idx, const int *data,
unsigned int bcount);
Expand Down

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