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Read SYMTYPE_TEXTURE* large objs and read their names (thanks Maik!)
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flibitijibibo committed May 17, 2018
1 parent 987098d commit 11d921a
Showing 1 changed file with 8 additions and 6 deletions.
14 changes: 8 additions & 6 deletions mojoshader_effects.c
Expand Up @@ -622,11 +622,8 @@ static void readsmallobjects(const uint32 numsmallobjects,
|| object->type == MOJOSHADER_SYMTYPE_TEXTURE1D
|| object->type == MOJOSHADER_SYMTYPE_TEXTURE2D
|| object->type == MOJOSHADER_SYMTYPE_TEXTURE3D
|| object->type == MOJOSHADER_SYMTYPE_TEXTURECUBE)
{
// No-op. Why is this even here?
} // else if
else if (object->type == MOJOSHADER_SYMTYPE_SAMPLER
|| object->type == MOJOSHADER_SYMTYPE_TEXTURECUBE
|| object->type == MOJOSHADER_SYMTYPE_SAMPLER
|| object->type == MOJOSHADER_SYMTYPE_SAMPLER1D
|| object->type == MOJOSHADER_SYMTYPE_SAMPLER2D
|| object->type == MOJOSHADER_SYMTYPE_SAMPLER3D
Expand Down Expand Up @@ -807,7 +804,12 @@ static void readlargeobjects(const uint32 numlargeobjects,
} // if
}
} // if
else if (object->type == MOJOSHADER_SYMTYPE_SAMPLER
else if (object->type == MOJOSHADER_SYMTYPE_TEXTURE
|| object->type == MOJOSHADER_SYMTYPE_TEXTURE1D
|| object->type == MOJOSHADER_SYMTYPE_TEXTURE2D
|| object->type == MOJOSHADER_SYMTYPE_TEXTURE3D
|| object->type == MOJOSHADER_SYMTYPE_TEXTURECUBE
|| object->type == MOJOSHADER_SYMTYPE_SAMPLER
|| object->type == MOJOSHADER_SYMTYPE_SAMPLER1D
|| object->type == MOJOSHADER_SYMTYPE_SAMPLER2D
|| object->type == MOJOSHADER_SYMTYPE_SAMPLER3D
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