Minor clarification in MOJOSHADER_glInit() documentation. trunk
authorRyan C. Gordon <icculus@icculus.org>
Sun, 27 Apr 2008 03:04:30 -0400
branchtrunk
changeset 211 e4587c44661f
parent 210 cb724dd80d4b
child 212 76eeb43e054c
Minor clarification in MOJOSHADER_glInit() documentation.
mojoshader.h
--- a/mojoshader.h	Sun Apr 27 03:01:59 2008 -0400
+++ b/mojoshader.h	Sun Apr 27 03:04:30 2008 -0400
@@ -340,7 +340,8 @@
  * You must call this once AFTER you have successfully built your GL context
  *  and made it current. This function will lookup the GL functions it needs
  *  through the callback you supply, after which it may call them at any time
- *  up until you call MOJOSHADER_glDeinit().
+ *  up until you call MOJOSHADER_glDeinit(). The lookup function is neither
+ *  stored nor used by MojoShader after this function returns.
  *
  * (profile) is an OpenGL-specific MojoShader profile, which decides how
  *  Direct3D bytecode shaders get turned into OpenGL programs, and how they