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Fixed a typo in the docs.
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icculus committed Sep 17, 2012
1 parent 7a0dc96 commit 93eb776
Showing 1 changed file with 6 additions and 6 deletions.
12 changes: 6 additions & 6 deletions mojoshader.h
Expand Up @@ -2813,8 +2813,8 @@ void MOJOSHADER_glSetVertexShaderUniformF(unsigned int idx, const float *data,
* are undefined if you request data past the end of the register file or
* previously uninitialized registers.
*
* This is a "fast" call; we're just reading memory from internal memory. We
* do not query the GPU or the GL for this information.
* This is a "fast" call; we're just reading from internal memory. We do not
* query the GPU or the GL for this information.
*
* This call is NOT thread safe! As most OpenGL implementations are not thread
* safe, you should probably only call this from the same thread that created
Expand Down Expand Up @@ -2868,8 +2868,8 @@ void MOJOSHADER_glSetVertexShaderUniformI(unsigned int idx, const int *data,
* are undefined if you request data past the end of the register file or
* previously uninitialized registers.
*
* This is a "fast" call; we're just reading memory from internal memory. We
* do not query the GPU or the GL for this information.
* This is a "fast" call; we're just reading from internal memory. We do not
* query the GPU or the GL for this information.
*
* This call is NOT thread safe! As most OpenGL implementations are not thread
* safe, you should probably only call this from the same thread that created
Expand Down Expand Up @@ -2934,8 +2934,8 @@ void MOJOSHADER_glSetVertexShaderUniformB(unsigned int idx, const int *data,
* are undefined if you request data past the end of the register file or
* previously uninitialized registers.
*
* This is a "fast" call; we're just reading memory from internal memory. We
* do not query the GPU or the GL for this information.
* This is a "fast" call; we're just reading from internal memory. We do not
* query the GPU or the GL for this information.
*
* This call is NOT thread safe! As most OpenGL implementations are not thread
* safe, you should probably only call this from the same thread that created
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