Fri, 13 Oct 2017 00:47:22 -0400 Ryan C. Gordon Count constant arrays for the uniform_count. Fixes buffer overflow. default tip
Thu, 12 Oct 2017 16:35:50 -0400 Ryan C. Gordon A bunch of fixes for bugs that that American Fuzzy Lop exposed.
Sat, 09 Jul 2016 01:44:57 -0400 Ryan C. Gordon Sort register lists by register type first, then register number.
Sun, 29 May 2016 13:31:18 -0400 Ethan Lee parse_preshader merge fixes
Sun, 29 May 2016 03:51:36 -0400 Ryan C. Gordon Metal: fixed indentation for constant arrays.
Sun, 29 May 2016 03:03:15 -0400 Ryan C. Gordon Put a simple sanity check in to prevent buffer overflows.
Sun, 29 May 2016 02:59:29 -0400 Ryan C. Gordon Don't free ctx->mainfn if context build fails; it wasn't ever set.
Sun, 29 May 2016 02:43:38 -0400 Ryan C. Gordon Metal: Better fix for overly-long constant arrays: they shouldn't be global!
Sat, 28 May 2016 22:45:59 -0400 Ethan Lee GLSL: Use varyings when usage_str is NULL for vertex/pixel shaders
Sun, 29 May 2016 00:31:36 -0400 Ryan C. Gordon Make Metal profile optional in the CMake project.
Sun, 29 May 2016 00:26:44 -0400 Ryan C. Gordon Report the main function name in testparse.
Sun, 29 May 2016 00:21:34 -0400 Ryan C. Gordon Explicitly initial a bunch of bits of MOJOSHADER_out_of_mem_data.
Sun, 29 May 2016 00:13:13 -0400 Ryan C. Gordon Deal with Metal shaders with really long main function names.
Sat, 28 May 2016 22:25:43 -0400 Ryan C. Gordon Give shaders in Effects files a unique main function name.
Sat, 28 May 2016 22:08:22 -0400 Ryan C. Gordon Changed a magic mystery value from 24 to 16.
Sat, 28 May 2016 16:11:12 -0400 Ryan C. Gordon Default to building with Effects framework support enabled.
Sat, 28 May 2016 16:04:57 -0400 Ryan C. Gordon Patched to compile with Effects support compiled in.
Sat, 28 May 2016 15:58:05 -0400 Ryan C. Gordon MOJOSHADER_parsePreshader() cleanup.
Sat, 28 May 2016 11:55:07 -0400 Ryan C. Gordon metal: make generated shader code slightly more readable.
Fri, 27 May 2016 14:02:59 -0400 Ryan C. Gordon A few more Visual Studio warning fixes.
Fri, 27 May 2016 13:54:16 -0400 Ryan C. Gordon Fixed up a few Visual Studio warnings, compiling as C++, etc.
Tue, 24 May 2016 01:05:54 -0400 Ryan C. Gordon metal: Group all uniform arrays into one struct with explicit array sizes.
Tue, 17 May 2016 16:13:20 -0400 Ryan C. Gordon Metal: Removed FIXME that already got fixed.
Tue, 17 May 2016 16:13:05 -0400 Ryan C. Gordon Metal: Cleaned up output a little bit.
Tue, 17 May 2016 16:01:06 -0400 Ryan C. Gordon Metal: make constant arrays have unique names.
Mon, 25 Apr 2016 02:55:29 -0400 Ryan C. Gordon Added support for producing shader language source code for Apple's Metal API.
Mon, 25 Apr 2016 02:54:04 -0400 Ryan C. Gordon glsl: texture*Proj() needs vec3 params for cubes and 3d textures.
Mon, 25 Apr 2016 02:51:45 -0400 Ryan C. Gordon Fixed some typos.
Mon, 18 Apr 2016 12:06:17 -0400 Baldur Karlsson Deal with quirks of MSVC's vsnprintf() implementation.
Tue, 09 Feb 2016 00:05:18 -0500 Ethan Lee Effect struct parameter support
Fri, 01 Jan 2016 12:53:03 -0500 Ryan C. Gordon Updated copyright...like five years late. :)
Fri, 01 Jan 2016 02:12:19 -0500 Ethan Lee - Add ability to build MojoShader as a shared library
Tue, 13 Oct 2015 12:08:55 -0400 Ryan C. Gordon Whoops, checked wrong variable here. Not that anything sane overflowed this.
Tue, 06 Oct 2015 07:22:47 -0500 Mischanix Bytecode emit: Don't read starting from the end of the token buffer
Sat, 26 Sep 2015 23:34:00 -0400 Ryan C. Gordon Fixed a few outdated comments.
Sat, 03 Jan 2015 00:50:43 -0500 Ryan C. Gordon Moved some simple things into mojoshader_common.c.
Wed, 31 Dec 2014 16:49:59 -0500 Ryan C. Gordon Semantic analysis was reporting a NULL datatype for funcs with void retvals.
Sun, 23 Nov 2014 21:21:25 -0500 Ryan C. Gordon Added a FIXME.
Sat, 22 Nov 2014 22:15:38 -0500 Ryan C. Gordon Make parsing shaders possible without knowing the token buffer size.
Thu, 02 Oct 2014 15:54:31 -0400 Ryan C. Gordon Allow multiline comments before preprocessor directives.
Mon, 23 Jun 2014 14:56:00 -0400 Ryan C. Gordon Reduce malloc pressure in stringcache (thanks, Max!).
Mon, 23 Jun 2014 14:50:56 -0400 Ryan C. Gordon Fixed incorrect variable in buffer_append_va (thanks, Max!).
Mon, 28 Apr 2014 14:15:17 -0400 Ryan C. Gordon Shader Model 1 doesn't use an extra token for relative addressing.
Tue, 25 Feb 2014 17:14:59 -0500 Ryan C. Gordon Allow finderrors to troll through subdirectories.
Tue, 25 Feb 2014 14:10:15 -0500 Ryan C. Gordon Fixed Windows file finding.
Tue, 25 Feb 2014 14:05:12 -0500 Ryan C. Gordon Fixed buffer overflow.
Fri, 21 Feb 2014 12:41:39 -0500 Ryan C. Gordon Support OpenGL 3.0 and later.
Fri, 21 Feb 2014 12:41:25 -0500 Ryan C. Gordon Moved to SDL2.
Fri, 07 Feb 2014 15:57:54 -0500 Ryan C. Gordon Static analysis fix.
Fri, 17 May 2013 15:01:09 -0400 Ryan C. Gordon Assembler: Pixel shader DCL opcodes only specify usage for samplers.
Fri, 17 May 2013 15:00:34 -0400 Ryan C. Gordon Fixed whitespace.
Wed, 24 Apr 2013 21:49:39 -0400 Ryan C. Gordon Assembler: support ps_1_1 TEX instruction.
Wed, 17 Apr 2013 23:32:53 -0400 Ryan C. Gordon Fixed compiler warning.
Wed, 17 Apr 2013 23:30:10 -0400 Ryan C. Gordon Optimizations to preprocessor's find_define().
Tue, 16 Apr 2013 00:54:40 -0400 Ryan C. Gordon Added a unit test for the previous commit.
Tue, 16 Apr 2013 00:52:22 -0400 Ryan C. Gordon Let "#if ((0) + (1) < 2)" understand that '+' isn't a unary operation.
Mon, 25 Mar 2013 15:34:28 -0400 Ryan C. Gordon Don't use the extension entry point glGetInfoLogARB() in the core GL2 path.
Sat, 23 Mar 2013 22:51:35 -0400 Ryan C. Gordon Leak fix: delete GLSL shader objects if we fail to compile.
Fri, 15 Feb 2013 15:10:33 -0500 Ryan C. Gordon Fix (or just change?) how we report comments vs newlines.
Fri, 15 Feb 2013 15:01:50 -0500 Ryan C. Gordon Only turn on whitespace/comment reporting when not in a preprocessor handler.