Sat, 14 Apr 2012 23:45:34 -0400 Ryan C. Gordon Note whether a given register was written to by the shader.
Sat, 14 Apr 2012 23:23:25 -0400 Ryan C. Gordon Added some FIXMEs.
Sat, 14 Apr 2012 17:14:50 -0400 Ryan C. Gordon Pixel Shader Model 1 writes color output to r0, not oC0. Deal with this.
Fri, 13 Apr 2012 16:10:48 -0400 Ryan C. Gordon M4X4 opcode can actually overflow some string buffers.
Fri, 13 Apr 2012 02:13:47 -0400 Ryan C. Gordon Fixed the GLSL LIT opcode.
Fri, 13 Apr 2012 00:26:21 -0400 Ryan C. Gordon ARB1 profile: implemented matrix multiply opcodes.
Fri, 13 Apr 2012 00:24:21 -0400 Ryan C. Gordon Cleaned up some cut-and-paste.
Fri, 13 Apr 2012 00:24:04 -0400 Ryan C. Gordon Removed some FIXMEs...I think this code is right as-is.
Thu, 12 Apr 2012 23:13:16 -0400 Ryan C. Gordon Flag more registers as scalar. Fixes use of dcl_fog, oPts and oFog registers.
Wed, 04 Jan 2012 13:07:50 -0800 Ryan C. Gordon Corrected scalar opcode behavior in the preshader virtual machine.
Wed, 21 Dec 2011 04:10:58 -0500 Ryan C. Gordon Cleaned up half-float stuff.
Wed, 21 Dec 2011 04:10:42 -0500 Ryan C. Gordon Fixed up calling GL2 vs ARB extension entry points.
Wed, 21 Dec 2011 02:41:48 -0500 Ryan C. Gordon We never actually use glGetProgramStringARB().
Wed, 21 Dec 2011 02:19:10 -0500 Ryan C. Gordon Reworked GLSL extension and version detection.
Mon, 28 Nov 2011 07:41:31 -0500 Ryan C. Gordon Extremely minor tweak.
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