Sat, 14 Apr 2012 23:45:34 -0400 Ryan C. Gordon Note whether a given register was written to by the shader.
Sat, 14 Apr 2012 23:23:25 -0400 Ryan C. Gordon Added some FIXMEs.
Sat, 14 Apr 2012 17:14:50 -0400 Ryan C. Gordon Pixel Shader Model 1 writes color output to r0, not oC0. Deal with this.
Fri, 13 Apr 2012 16:10:48 -0400 Ryan C. Gordon M4X4 opcode can actually overflow some string buffers.
Fri, 13 Apr 2012 02:13:47 -0400 Ryan C. Gordon Fixed the GLSL LIT opcode.
Fri, 13 Apr 2012 00:26:21 -0400 Ryan C. Gordon ARB1 profile: implemented matrix multiply opcodes.
Fri, 13 Apr 2012 00:24:21 -0400 Ryan C. Gordon Cleaned up some cut-and-paste.
Fri, 13 Apr 2012 00:24:04 -0400 Ryan C. Gordon Removed some FIXMEs...I think this code is right as-is.
Thu, 12 Apr 2012 23:13:16 -0400 Ryan C. Gordon Flag more registers as scalar. Fixes use of dcl_fog, oPts and oFog registers.
Wed, 04 Jan 2012 13:07:50 -0800 Ryan C. Gordon Corrected scalar opcode behavior in the preshader virtual machine.
Wed, 21 Dec 2011 04:10:58 -0500 Ryan C. Gordon Cleaned up half-float stuff.
Wed, 21 Dec 2011 04:10:42 -0500 Ryan C. Gordon Fixed up calling GL2 vs ARB extension entry points.
Wed, 21 Dec 2011 02:41:48 -0500 Ryan C. Gordon We never actually use glGetProgramStringARB().
Wed, 21 Dec 2011 02:19:10 -0500 Ryan C. Gordon Reworked GLSL extension and version detection.
Mon, 28 Nov 2011 07:41:31 -0500 Ryan C. Gordon Extremely minor tweak.
Tue, 15 Nov 2011 12:30:17 -0500 Ryan C. Gordon Documented MOJOSHADER_glBindShaders().
Fri, 11 Nov 2011 03:15:36 -0500 Ryan C. Gordon Forgot a piece with SUPPORT_PRESHADERS preprocessor test.
Fri, 11 Nov 2011 02:20:36 -0500 Ryan C. Gordon Added MOJOSHADER_glBindShaders().
Fri, 11 Nov 2011 02:20:05 -0500 Ryan C. Gordon Implemented hash_iter_keys().
Fri, 11 Nov 2011 02:19:48 -0500 Ryan C. Gordon Minor hash_iter() code cleanup.
Tue, 25 Oct 2011 12:01:34 -0400 Ryan C. Gordon Several preshader fixes and static analysis tweaks.
Tue, 25 Oct 2011 02:24:45 -0400 Ryan C. Gordon Fixed use of wrong variable in setting preshader temp register counts.
Mon, 24 Oct 2011 15:03:43 -0400 Ryan C. Gordon Set relative_component correctly when parsing source registers.
Thu, 20 Oct 2011 17:50:27 -0400 Ryan C. Gordon Fixed a few things clang's static analysis reported.
Thu, 20 Oct 2011 12:08:12 -0400 Ryan C. Gordon Fixed must-copy version of stringmap_insert().
Mon, 01 Aug 2011 15:14:50 -0400 Ryan C. Gordon Let d3d and bytecode profiles use relative addressing without a CTAB.
Mon, 01 Aug 2011 15:06:52 -0400 Ryan C. Gordon Assembler: fixed bug where relative addressing failed parsing.
Mon, 20 Jun 2011 15:56:22 -0400 Ryan C. Gordon Toggle pointsize support as necessary in the OpenGL bindings.
Mon, 20 Jun 2011 15:47:16 -0400 Ryan C. Gordon Report shader outputs in MOJOSHADER_parseData.
Mon, 20 Jun 2011 15:26:34 -0400 Ryan C. Gordon Treat dcl_psize registers as scalar.
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