Tue, 13 May 2008 04:29:56 -0400 Ryan C. Gordon Fixed incorrect vertex shader attribute location lookup. trunk
Mon, 12 May 2008 02:58:22 -0400 Ryan C. Gordon Implemented incorrect-but-better-than-nothing TEXLDL in GLSL profile. trunk
Mon, 12 May 2008 02:25:40 -0400 Ryan C. Gordon Whitespace removal. trunk
Mon, 12 May 2008 02:25:22 -0400 Ryan C. Gordon Fixed DCL'ing of vFace and vPos registers in D3D profile. trunk
Mon, 12 May 2008 02:23:33 -0400 Ryan C. Gordon Support for vFace and vPos registers. trunk
Mon, 12 May 2008 02:22:55 -0400 Ryan C. Gordon Deal with scalar D3D registers more properly. trunk
Mon, 12 May 2008 00:12:29 -0400 Ryan C. Gordon Removed bogus validity check. trunk
Sun, 11 May 2008 20:20:40 -0400 Ryan C. Gordon Removed some verification from the TEXLD opcode. trunk
Sat, 10 May 2008 23:11:51 -0400 Ryan C. Gordon Shrunk variable name to fit draconian 80-char standards. trunk
Sat, 10 May 2008 23:11:18 -0400 Ryan C. Gordon Fixed underallocation bug. trunk
Sat, 10 May 2008 21:50:21 -0400 Ryan C. Gordon No index string on gl_Color/gl_SecondaryColor ... trunk
Sat, 10 May 2008 16:13:29 -0400 Ryan C. Gordon Fixed register declaration in pixel shaders. trunk
Fri, 09 May 2008 23:12:51 -0400 Ryan C. Gordon Merged changes into my iBook's hg repo. trunk
Fri, 09 May 2008 23:06:12 -0400 Ryan C. Gordon Fixed oDepth usage in GLSL profile. trunk
Fri, 09 May 2008 20:32:27 -0400 Ryan C. Gordon Fixes for Visual Studio level 4 compiler warnings. trunk
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